MBA Games 2012 Dodgeball Rules and Guidelines
University of Alberta Alberta School of Business v. 1
Dodgeball Date/Time Participants in this event must be prepared to play in scheduled games/matches on Saturday, January 7, 2012, anywhere from 8:30 AM to 4:30 PM (subject to change).
Tournament Format First Round (Round Robin): Teams will be grouped into pools for the first round. The results from these matches will determine which teams move on to the single elimination knock-out stage. The number of teams and pools will be determined based on the number of participating schools. Teams will accumulate points for wins (3) and ties (1) in the Round Robin Stage. Single Loss Elimination (Knock-out Stage): The Knock-out Stage consists of quarterfinals, semifinals, finals and a bronze medal game. Teams will be seeded based on their placing in the Round Robin portion of the tournament with ties settled by (a) games won/lost and (b) coin toss.
The Team For each game, teams will be allowed to have a maximum of 6 (six) players on the court. A team can have at most 4 (four) players of one gender on the court at any given time. Therefore, the other 2 (two) must be of the opposite gender, or the team must play shorthanded. A team must have a minimum of 4 (four) players on the court to participate in a game.
Time Matches are best 3 out of 5 games. The total time allowed for any match is a maximum of 30 minutes. The match clock will run continuously. Teams will only be given 1 minute between the end of one game and the start of the next.
Game The object of the game is to eliminate all opposing players by getting them OUT. This may be done by:
Hitting an opposing player below the shoulders with a LIVE thrown. A LIVE ball is any ball thrown until that ball has hit the ground, wall or any of the throwing team’s players. Once the ball has made contact with the ground, wall or a member of the throwing team the ball becomes DEAD.
If a player catches a LIVE ball thrown by your opponent before it touches the ground, not only is the opponent who threw the ball out, but the team that caught the ball gets to bring in a player who had previously been eliminated. 1
Other Rules 1. A player may only hold one ball at a time. This includes catching a LIVE thrown ball while holding a ball. 2. Players may block LIVE balls with the ball that they are holding. However, if a blocking attempt is made and the player loses control of the ball they are holding (the ball is dropped), they are OUT. 3. If a player is struck and the ball rebounds into the air, the ball is still LIVE and catchable by any player on that team. If the rebounding ball is caught, the struck player, and the player that threw the ball are still IN. 4. If a player is struck, and the ball rebounds into a wall, the ball is DEAD, and the struck player is OUT. 5. If a player hits an opponent above the shoulders, the thrower is OUT. 6. Once a ball has struck the ground or the wall it is DEAD. Dodgeball is a game of honour. If you are hit by the ball, please be honest and call yourself out. Remember, the referees will be watching at all times.
Boundaries During play, all players must remain within the boundary lines. Players may leave the boundaries through their end line only to retrieve stray balls. They must also return through their end line.
Opening Rush Games begin by placing the dodgeballs along the center line â€“ three on one side of the center hash and three on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the game. Teams may only retrieve the three balls on their side of the center hash. Once a ball is retrieved it must be taken behind the attack line before it can be legally thrown.
Winning a Game The first team to legally eliminate all opposing players will be declared the winner.
Winning a Match The first team to win three games will win the match. Alternatively, if the game reaches the 30 minute maximum time limit before either team has won 3 games, the team with the greatest number of wins at that time wins the match. If a game is still in progress at the end of the 30th minute, it will be stopped immediately by the referee. The team with the greater number of players on the court gets the win for that game. An equal number of players on each team will result in a tie for that game. For the Knock-out Stage only, if the match stays tied after the expiration of 30 minutes, there will be 1 (one) more game played, with 3 (three) players per side to start the game (minimum 1 per gender). The winner of this last game will win the match. 2
Five-Second Violation In order to reduce stalling, a violation will be called if a team controls all 6 (six) balls on their side of the court for more than 5 (five) seconds. The violating team will have one (1) player of their choice eliminated. Note: Teams cannot try to circumvent the rules by having a majority of the balls in their possession and then placing a few balls just over the line in the opponents end. In this instance, the referee can give the balls placed over the line to that team.
Court Monitor All games will be supervised by a referee. The refereeâ€™s responsibility will be to rule on any situation in which teams cannot agree. The refereeâ€™s decision is final â€“ no exceptions. The referee will call centre-line violations and do a 5-second countdown to warn teams of a fivesecond violation.
Defaults In the event that a team does not show up for its scheduled game with the minimum number of players, the other team gets an automatic win by a score of 3-0.