Indy GT Dwarfs of Chaos Army Book

Page 35

rabble Hundreds of thousands of slaves toil in the cruel workshops of the Chaos Dwarfs. Condemned to a lifetime of depraved, grueling labour and malnourishment, these broken thralls are beaten and battered while toiling day and night on empty stomachs, given only the minimum scraps of moldy bread and rancid water to keep them all but dead. Such is the necessity to maintain the glory of the Chaos Dwarf Empire! The bulk of the slave labour is made of lesser Goblinoids such as Gnoblars and Goblins, though even broken-in Orcs, Humans and Elves can be found among the atrocious labour camps known as Hell Pits. Charged as the overseers of the Hell Pits are the callous Hobgoblins, who take great delight in bullying and torturing the ‘Rabble’ thralls.

unit completes its entire move, remove a number of Rabble models from the unit equal to the extra movement distance rolled, these models have perished from overexertion and count as casualties. Rabble are counted as Greenskins in all respects.

When the Chaos Dwarfs go the war, they bear with them hordes of Rabble to increase their number and act as living shields. The Chaos Dwarfs see to it that the Rabble marching to war, though treated poorly, are equipped with appropriate wargear for although the lives of Rabble mean nothing to them, a well equipped warrior proves more valuable than an ill-equipped one.

Special Rules

Animosity

Worthless Maggots Units of Rabble may never score bonus victory points (i.e. capturing table quarters, capturing standards, etc) nor may they control special features or contest table quarters. Rabble may never achieve any type of victory condition for any scenario. Opponents may never score any additional scenario bonus victory points for destroying units of Rabble. Opponents only ever score points for them as normal. Additionally, characters with

the Slave Lords special rule may never join a unit of Rabble.

Where There’s a Whip, There’s a Way In battle, Hobgoblin Taskmasters mercilessly drive the huddled masses of Rabble forwards, whipping and berating them into fits of exertion. If a Rabble unit makes a march move and includes a Hobgoblin Taskmaster or Hobgoblin character, it may declare a forced march. This works as follows. Roll a D6, the number rolled is the extra number of inches the Rabble unit may move this turn, in addition to making its march move. After the

hobgoblin SPEAR CHUKKA

Lacking any real skill compared to that of the Chaos Dwarfs, Hobgoblins build clumsy devises and weapons, from wolf-pulled wagons to cruel devices designed only for the purpose of inflicting pain and torture upon their enemies. The Hobgobs carelessly lash wood and iron together resulting in crudely constructed contraptions, often lethal to both Hobgoblin and foe alike!

The most common war machine Hobgoblins construct is the potent spear chukka - a giant, lever-operated bow that fires huge bolts capable of penetrating deep into ranked formations of troops, skewering masses of soldiers at once or even dispatching a large beast in a single deadly shot.

Although crude and primitive compared to the arsenals of the Chaos Dwarfs, Hobgoblin spear chukkas can provide effective ranged support…that is, if they ever actually hit… Special Rules Treacherous Gits; Bolt Thrower

m ws bs s t w i a ld Spear Chukka - - - - 7 3 - - 2 Hobgoblin Crew 4 3 3 3 3 1 2 1 6

The Dwarfs of Chaos unofficial indy gt army book

33


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.