Issuu on Google+

WEDNESDAY, May 14th from 3.30 pm – 5.30 pm GAMING GIANTS - MAKING IT ON THE GLOBAL SCREEN For millions, brands like Angry Birds, Hay Day, Clash of Clans, Max Payne and Alan Wake are household names. Fans flock to them for the fun, drama, and delight they bring to games, animations, television and cinema screens. Their success spans from gaming to entertainment, and to inventive hybrids in between. And while these global brands have become parts of families all over the world, Finland is still where each of the companies behind these brands calls home. How do these Finnish companies inspire brave ideas, and stir passionate player communities? Where are their industries headed? What does it take to succeed on a global scale, and what could be the connection to modern television? Hear from gaming and entertainment industry leaders about their ups and downs, how they spark creativity in their teams, and much more. Speakers and panellists: ROVIO – CMO Peter Vesterbacka on thinking big

REMEDY – CEO Matias Myllyrinne on cinematic experiences SUPERCELL – CEO Ilkka Paananen on expertise over experience Also on the panel: “Keywords for the Future” Sigurjon Kjartansson, RVG (Iceland, USA) Elina Arponen, Tribe Studios Olli Sinerma, Mindfield Games Santeri Koivisto, MinecraftEdun Moderator: Sonja Ängeslevä, Vice Chair of IGDA and game developer Co-moderator: Liselott Forsman

Gaming Giants - Making it on the global screen