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sicily lab dataFLOOD

recycling center

urbanGAMES urban furniture

projectBUD

interactive sculpture image projections urban game

data collection illumination

sonicSCAPE

meteorological interaction

video projections

archeological projections

entertainment venue

audio projections festival

tunasREVENGE medusaVERDE

brokenCLUSTER

interactive pier

urban farming

interpretive center

rome program 2009 tulane university school of architecture


CREDITS NITRO Sicily Lab + TSA Rome Program September 18-27, 2009 Gioiosa Marea, Sicily, Italy PROFESSORS :: Antonino Saggio [nITro La Sapienza Roma] Marcella Del Signore [Tulane University New Orleans] Bruce Goodwin [Tulane University New Orleans] Gernot Riether [Georgia Institute of Tecnology Atlanta] Anders Hermund [Royal Danish Academy of Fine Arts Copenhagen] STUDENTS :: Andrea Albanese, Zach Bishop, Mollie Burke, Meghan Dyer, Cristian Farinella, Mariano Fatica, Regan Finley, Kevin Franklin, Lorena Greco, Francie Guevara, Brinda Sen Gupta, Furman Jordan, Ross Kelly, Kevin Muni, Samantha Nourse, Matthew Ryan, Lisa Sartinsky Lexi Wirthlin, Tiffany Woolley GRAPHICS :: Zach Bishop, with Marcella Del Signore SPECIAL THANKS TO :: TSA Dean Kenneth Schwartz Comune of Gioiosa Marea Oreste Giorgio Spinelli

http://www.youtube.com/watch?v=djIGW1_nP0E


CONTENTS 2 Credits 4 Schedule 8 Publication I :: data flood 12 Narrative 14 Program 16 Form 18 Hybrid 20 IT 22 Interaction 2 :: medusa verde 24 Narrative 26 Program 28 Form 30 Hybrid 32 IT 34 Interaction 3 :: technotono+sonicscape 36 Narrative 38 Program 40 Form 42 Hybrid/IT 44 Interaction

4 :: tuna’s revenge 46 Narrative 48 Program 50 Form 52 Hybrid 54 IT 56 Interaction 5 :: urban games 58 Narrative|Program 60 Form|Hybrid 62 IT|Interaction 6 :: broken clusters 64 Narrative|Program 66 Form|Hybrid 68 IT|Interaction 7 :: project bud 70 Narrative|Program 72 Form|Hybrid 74 IT|Interaction

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::PUBLIC SPACES in the MEDITERRANEAN context: SPACE, TIME and Information TECHNOLOGY:::::::::::::: ::::::::STRATEGIES FOR TEMPORARY URBAN INTERVENTIONS:::::::: Workshop : Tulane University, School of Architecture - Rome Program + Sicily Lab at Gioiosa Marea

18-27 September 2009 Antonino Saggio [nITro La Sapienza Roma] Marcella Del Signore and Bruce Goodwin [Tulane University School of Architecture New Orleans] Gernot Riether [Georgia Institute of Technology] Anders Hermund [Royal Danish Academy of Fine Arts Copenhagen]

keyWORDS / research topics: : intervention : public space : information technology : network : play : temporality : temporary space and use :

SCHEDULE The workshop is organized in eight days of workshop , field trips to local sites, a series of lectures to introduce the research –design theme and final presentation of the projects. SATURDAY, September 19 10-12am Gioiosa Marea – areas of intervention

*activities: collection of graphic /photographic / video data

2pm Antonino Saggio_Lecture: The role of IT in the contemporary architectural research 4pm Nitro_ Lecture Gioiosa Marea and Nitro Research Group 5pm Discussion: detailed presentation of workshop activities /areas and strategies of intervention


SUNDAY, September 20 5

11am Marcella Del Signore_Lecture: The notion of Time in Public Spaces: Strategies for temporal Urban Interventions 12- 5pm Field Work site exploration / first design concept

*activities: statement of design intervention 5pm Gernot Riether_ Lecture Rule based design systems as strategy to design public spac e MONDAY, September 21 Field trip Fiumara d’ Arte e Atelier sul Mare di Antonio Presti Castel di Tusa: Art, Landscape and local materials 7am Train to Fiumara 8am Visit of Fiumara D'Arte 12pmVisit Atelier sul Mare – Antonio Presti 7pm Train back to Gioiosa Marea Antonio Presti Atelier D'arte “Redesign the Limits”

sicily lab | TSA Rome


TUESDAY, September 22 9am Anders Hermund_Lecture Technological Reflections in Architecture 10:30am-5:00pm : desk crit.

*activities: concept development

WEDNESDAY, September 23 9am Pin-up: concept and project presentation_ phase 1 11am - 5:00pm desk critics

*activities: phase 2 : from concept and schematic to design development

6pm Marcella Del Signore_Lecture Marking Time and Territory THURSDAY, September 24 10am-5:30pm desk crit

*activities: project representation 6pm Bruce Goodwin_Lecture


FRIDAY, September 25 7

9am meeting with all the groups 10am-5:30 pm desk crit

*activities: presentation

SATURDAY, September 26 9am-5pm Project presentation with final Jury 8pm Final Party SUNDAY, September 27 7am train to Palermo 9am -5pm Visit of Palermo Rome (Monday Sept.28 / 2.15pm)

sicily lab | TSA Rome


Public Spaces in the Mediterranean Context:: Space, Time, and Information Technology::::::::::::::::

Public spaces are a very important element of the urban fabric, acting as points of connection and as areas of repose. Their function as interactive spaces is deeply rooted, and this aspect can be developed into several paths when two core concepts are added to the development of the projects. The issues that need to be addressed are: the catalytic action of technology and the the search for incidents of crisis, trouble or even emergency. Public spaces, technology, and contexts of crisis need to evolve from their current condition in order to meld in constructive ways to produce positive results. This progression has to be proactive, well planned , and creative. When this happens the projects are validated under several aspects becoming economically viable, sustainable, and often socially minded. All these elements become particularly relevant in relation to southern Italian towns where the incredible amounts of historical and environmental resources contrast with urban blight, depletion, and poverty. What is the best way to create urban spaces that could become the center of the city’s regrowth process? What role should information technology have in this process? How does one ensure that time and space become core aspects of the research methodology? What shapes and structures can be imagined for places that are so strongly tied to their historical heritage and so deeply characterized by their geographical position ? All of these challenges were addressed during the workshop Sicily Lab held in the town of Goioisa Marea, on the coast of Messina. This workshop was hosted by the Nitro Group, and directed by the author of this article and by Prof. Bruce Goodwain. Among others Gernot Richter and Anders Hermud participated as critics, while the workshop was attended by students of Tulane University of New Orleans and of La Sapienza University of Rome. The projects focused on plugin interventions throughout the city which served as a substrate. Three main areas of intervention were identified, two of which (the eastern and western ones) are nowadays know for the steep sicilian mountain streams and for the train station that connected the old settlement of Gioiosa Guardia to the sea. Each group has then identified specific issues to address and discomfort conditions to reinvent. Bishop , Sen Gupta, Jordan and Wirthlin have reinterpreted the idea of sediments flowing from the mountain to the sea by imagining a system that could gather virtual information and samples in certain areas and transport them where needed. Their project focused on the area that comprises the city’s center and the whole archeological dig site of the settlement abandoned during the XVIII century. The main idea was to create a global system that branched out to connect all the different areas. The metaphor of the data flow came to life as an infrastructure made of nodes and junctions, these nodes represent public spaces where the gathered data is collected. The piazzas and the main public spaces would be subsequently modified by architectural installations. Albanese, Dyer, Franklin and Muni worked on the outskirts of the city where the mountain stream has dug a deep furrow that has left the area highly disconnected from the rest of the town. Their objective was to use the stream as a resource for the creation of new business activities while the city expanded towards the new area. One of the activities imagined for the newly created area was a county fair that would have high probability of success in a region where agriculture is such a large of the economy. Farinella and Kelley focused on the prehistoric cave “del Tono” that lies between the sea and the city’s center. The group focused on sound as the main aspect of their research. Their proposal was to address the lack of nightlife spots, which is strongly felt by the young population of Gioiosa. Meeting spots were set throughout the city in the main piazzas and these newly created bistrots had different shapes and could be closed during the day and opened at night. Sounds coming from allover the city could be remixed in the cave that functions as natural sounding board and then transmitted by the bistrots. These modern structures would function both as sculptural kiosks and loudspeakers and with wi-fi and bluetooth capabilities. They could be used to create local networks for the exchange of informations.


Burke and Finley focused their research on the western area of the city. In this area the river bed is often filled by trash and garbage. The stream lies in a position that has a high potential and should be reinvented as a public space. The main idea 9 was to create an architectural installation that would teach and promote recycling among the citizens of Gioiosa. The installation produces different light effects according to what the users recycle, transforming the surrounding environment. This way the public space itself changes with every human interaction.Fatica and Guevara wanted to create spaces where archeological findings could be exhibited throughout the city instead of keeping them in the confined area of the town hall. Nourse and Wooley created an interactive bench (sponsored by townspeople who have emigrated from Gioiosa) that would be placed in public spaces to create new interesting and colorful seating and gathering experience. Greco, Ryan and Sartinsky designed a small tourist harbor that would include a museum on the process of tuna fishing seen from the point of view of the fish. If we consider as information technology the slaughterhouse of San Giorgio, it’s easy to imagine the great potential this idea could have. All these projects call into question the traditional methods of designing. In this context information technology could represent a way to provide access to urban planning for the whole population. These interventions activate processes that create spaces where active and interactive cultures could grow. [Translated by Oreste Giorgio Spinelli]

sicily lab | TSA Rome


Gli spazi pubblici sono una parte decisiva del tessuto urbano e funzionano allo stesso tempo come luoghi di connessione e di sosta.Per loro natura presentano una intrinseca, naturale componente di interattività. Componente che può essere sviluppata in nuove direzioni quando due concetti chiave si inseriscono nel progetto. Da una parte la presenza catalizzatrice dell’informatica, dall’altra la ricerca di situazioni di crisi, di difficoltà, addirittura di emergenza. Spazio pubblico, informatica e situazioni di crisi per miscelarsi in maniera propositiva hanno bisogno di un vero e proprio “salto” rispetto alla realtà. Un salto che è progettuale, programmatico, tecnologico, immaginifico. Quando il salto riesce la strada è aperta a progetti che acquistano contemporaneamente senso dal punto di vista della rivalorizzazione ambientale, dal punto di vista squisitamente economico e spesso anche da quello sociale. Tutto questo è particolarmente forte quando si opera in situazioni come quelle di molti paesi del Sud che hanno da una parte enormi risorse ambientali e storiche e dall’altra situazioni di degrado, di difficoltà, di depauperamento molto forti. Com’è possibile di conseguenza ideare nuovi scenari urbani dove gli spazi pubblici diventino elemento primario di rivitalizzazione dell’intera città? Qual è il ruolo specifico che l’information technology riveste? Come il tempo e lo spazio possono essere materie principali di ricerca? Come e quali forme possono essere immaginate per interventi urbani sia permanenti che temporanei in situazioni fortemente legate al territorio e alla sua geografia e alla sua storia? Queste sono state le sfide del workshop svolto al SicilyLab nel settembre 2009 nel paese di Gioiosa Marea, nella costa tirrenica del messinese. Ospitato dal gruppo Nitro, il workshop – diretto da chi scrive e dal prof. Bruce Goodwain, della Tulane University – ha visto la presenza dei critici Gernot Richter e Anders Hermund e di un nutrito gruppo di partecipanti dalla Tulane di New Orleans e dall’Università “La Sapienza” di Roma. Tutti insieme hanno immaginato interventi plug-in dove la città esistente è il substrato operativo per una serie di innesti progettuali. Sono state identificate tre macroaree di studio, le due occidentale e orientale segnate dai (tristemente famosi di questi tempi) ripidi torrenti siciliani e una centrale che collega la montagna in cui si erge l’originario insediamento di Gioiosa Guardia e il mare. All’interno di ciascuna macroarea ogni gruppo di designer ha individuato sottoaree e condizioni di crisi da re-immaginare. Bishop, Sen Gupta, Jordan e Wirthlin hanno reinterpretato l’idea del sedimento trasportato dalla montagna al mare immaginando un sistema capace di prendere informazioni sia fisiche che virtuali in un luogo e depositarlo in un altro. Il loro progetto si focalizza sull’intera macroarea centrale della città prendendo in considerazione la fascia che va dalla zona archeologica nelle zona del vecchio centro abbandonato nel XVIII secolo fino al mare. L’intervento gioca sull’idea di disegnare prima un sistema globale per l’intera area e poi un sottosistema di microinterventi locali. La metafora del flusso di dati legati alle caratteristiche del luogo e al torrente viene materializzato in una infrastruttura fisica costituita da nodi, o spazi pubblici dove l’informazione viene metaforicamente depositata per generare modificazioni fisiche attraverso una serie di installazioni nelle piazze, piazzette e scalinate di Gioiosa. Albanese, Dyer, Franklin e Muni lavorano in una delle aree al bordo della città, dove il torrente che va al mare ha solcato profondamente il territorio lasciando un suolo di risulta completamente disconnesso con il resto dell’abitato. Il loro intervento ha lo scopo di usare il torrente come risorsa e come luogo di espansione per nuove attività. La nuova forma urbana si ramifica e invade aree non utilizzate generando nuovi luoghi e usi. La serie di fasce che generano la morfologia dell’intervento viene poi programmata in funzione di attività specifiche, soprattutto per un festival agroalimentare che avrebbe grandi possibilità di successo in questo contesto.


Farinella e Kelley, invece, studiano la grotta preistorica del Tono, localizzata tra il mare e il centro cittadino. Nel loro progetto il suono diviene tema di ricerca. Per risolvere la mancanza di vita notturna nella città di Gioiosa, una esigenza molto 11 sentita dai giovani, spazi di incontro vengono disseminati nelle principali piazze del paese con una serie di forme scultoree flessibili, capaci di chiudersi durante il giorno e aprirsi di notte. Questi bistrot elettronici e interattivi diventano altre parti di suoni provenienti da un’altra area della città. In particolare il suono del passaggio del treno viene captato e mandato all’interno della grotta del tono che è una naturale cassa di risonanza armonica. L’output sonoro viene poi rimixato e ri-proiettato all’interno della città attraverso appunto qquesti bistrot elettronici, vere e proprie nuove strutture ibride della contemporaneità un po’ chioschi, un po’ sculture, e un po’ altoparlanti, capaci via wi-fi e bluetooth anche di generare un network locale di scambio di informazioni. Burke e Finley, invece, focalizzano l’attenzione su un’area di limite nella parte ovest della città, dove il letto del torrente è spesso occupato dai rifiuti. Il torrente si trova in un’area che ha la potenzialità di essere recuperata e usata come spazio pubblico ai margini urbani. Il progetto trasforma il sito e organizza il programma sotto forma di gioco dove l’utente è l’artefice e il costruttore dello spazio. L’idea ruota attorno a un’installazione che ha il potere di educare e promuovere il riciclaggio per i residenti di Gioiosa. Il singolo utente partecipa al sistema di riciclaggio e l’input di questa azione viene trasformato in output luminoso capace di generare diverse condizioni di luce nel nuovo paesaggio costruito. In questo modo lo spazio stesso cambia continuamente e diventa forma urbana interattiva. Il lavoro di Fatica e Guevara ipotizza delle microsituazioni urbane per la ricollocazione dei reperti storici e archeologici che vengono inseriti direttamente negli spazi della cittadina piuttosto che chiusi a chiave in un piccolo ambito municipale, mentre Nourse e Wooley creano una sorta di panca interattiva (sponsorizzata dalle persone originarie di Gioiosa che lavorano in altre parti del mondo) che si inserisce negli spazi pubblici attivando situazioni impreviste, colorate, interattive. Greco, Ryan e Sartinsky disegnano un piccolo porto turistico che ospita anche un museo della mattanza, ma vista dal punto di vista del pesce. E pensando all’information technology come alla tonnara della frazione di San Giorgio è abbastanza immediato immaginare le grandi potenzialità del tema. I progetti visti nel loro insieme portano a mettere in discussione forme e strumenti tradizionali del progettare. In questo contesto l’information technology può presentare un modo di appropriazione della città che propone un accesso anche dal basso alla cultura della progettazione urbana. Questi interventi attivano processi, programmi, risorse cercando luoghi di intrusione dove innestarsi per far crescere una cultura attiva e alternativa.

sicily lab | TSA Rome


1 data flood NARRATIVE Zach Bishop, Furman Jordan, Brinda Sen Gupta, Lexi Wirthlin The city of Gioiosa Marea is comprised of a stratified history, once rooted in the peaks of the mountains, then migrating towards the sea. The different strata exist on different planes, based on the rapidly changing topography, as the mountains race to the sea. This change in topography affects the visual connections between the public spaces in the city, causing a rift in population and usage patterns of the piazzae, and a general disjuncture in the flow of people through the town. To reconnect and repopulate these spaces, the image of the torrente was used as an impetus for the design intervention. The idea of a river descending from the mountains, gathering sediment, and depositing it along its banks, represents the mode in which to reconnect the different strata of the city.


DISJUNCT

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NETWORK

CONNECTION

sicily lab | TSA Rome


1 data flood PROGRAM Zach Bishop, Furman Jordan, Brinda Sen Gupta, Lexi Wirthlin The disjunct between the public spaces of Gioiosa Marea causes an overall rift in the function of the town. This lack of connection between the mountain region, city center, and the sea limits usage in the highlighted piazzas, which become isolated from the transitional paths and oceanfront. The crisis can be resolved by a series of nodes that create a visual flood of data between the mountains, city center, and the ocean, re-linking the now fragmented pieces of the town, resulting in a system of intake, flow, and deposit.


Water in Flux: Deposit

Sediment: Reconnection of Strata

Mountain

Retail

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Agriculture

Land Edge

Sea Municipal

City Center

Residential

sicily lab | TSA Rome


1 data flood FORM Zach Bishop, Furman Jordan, Brinda Sen Gupta, Lexi Wirthlin The disjunct between the public spaces of Gioiosa Marea causes an overall rift in the function of the town. This lack of connection between the mountain region, city center, and the sea limits usage in the highlighted piazzas, which become isolated from the transitional paths and oceanfront. The crisis can be resolved by a series of nodes that create a visual flood of data between the mountains, city center, and the ocean, re-linking the now fragmented pieces of the town, resulting in a system of intake, flow, and deposit. The idea of a flood of water is interpreted and envisioned as a flood of data. The data is collected at points starting from the mountain edge and continuing down to the sea. The data is picked up by receptors, and redistributed along the procession to re-inform and re-activate the public spaces, linking the different strata of the town.


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Three Scales:

S M L sicily lab | TSA Rome


1 data flood HYBRID Zach Bishop, Furman Jordan, Brinda Sen Gupta, Lexi Wirthlin The crisis of a general disconnection throughout the site, accompanied with individualized problems within the piazze, requires a scheme that both addresses the macro and micro scale. To solve these problems, an overall idea of a river of data to inform the spaces is utilized. Within this river, data will be collected and distributed at different locations and different scales.


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1 data flood IT Zach Bishop, Furman Jordan, Brinda Sen Gupta, Lexi Wirthlin The procession from the mountain to the sea is highlighted by visual markers, reconnecting the paths via public spaces. The problems of each piazza, including lack of use, lighting, and seating, are resolved by a system of plug-in interventions. Together, at three different scales, these interventions act to reconnect and repopulate the public spaces of Gioiosa Marea. INPUT

PROCESSING CENTER


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1 data flood INTERACTION Zach Bishop, Furman Jordan, Brinda Sen Gupta, Lexi Wirthlin The multiple interventions throughout the swath of the city act to redistribute information over the landscape as it moves from the mountains to the sea. At each area, different modes of interaction produce different changes in the space, related to activities that occur at higher elevations. In different instances, interaction may provide information related to weather patterns, light, air, and activity patterns related to other areas of the town.


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2 medusa verde NARRATIVE Andrea Albanese, Meghan Dyer, Kevin Franklin, Kevin Muni This intervention aims to integrate the natural landscape with the existing urban condition along the torrente on east eastern edge of the city. The resultant spatial condition created by this connection between the mountains and sea is activated by a series a festivals designed to emphasize the culture and identity of the community while drawing both local and visiting users to the area.

Hybrid Ecologies Ecology of the Torrente Directed Flow

Ecology of the Mountain Constructed Topography

Gioiosa Marea Urban Condition

Ecology of the Sea Information Technology

gioiosa marea

area of crisis


Gioiosa Marea

artichoke

14.08.2010

Festival del raccolto

A celebration of the fruit harvest in the Medusa Verde

bean eggplant

Gioiosa Marea

08.12.2010

Festival dell’ acqua

A celebration of the torrenti and the sea in the Medusa Verde

grapes herbs seagrass

Gioiosa Marea

15.05.2010

Festival del fiore

A celebration of the flowers in the Medusa Verde

spinch tomatos Gioiosa Marea

12.09.2010

Festival del raccolto

borisaii

A celebration of the vegetable harvest in the Medusa Verde

hibiscus squill taormina mountain foliage

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2 medusa verde PROGRAM Andrea Albanese, Meghan Dyer, Kevin Franklin, Kevin Muni The canopy extending down from the mountain creates multiple sub areas within the overall project site. A market, playground, performance venue, and seating areas at a variety of scales are given spatial definition by the interaction between the landscape and the canopy. By creating usable space from residual and under utilized areas, the intervention is intended to increase the utility and occupation of space.

seating area market

temporary entertainment venue (bar, concert, ect)

seating area

seating area

interactive playground

seating area


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Beach Display Network Data Collection Device (Records Activity at Sea)

Data Display

(Projected on Water Tubes)

Programmatc Node Display Network Data Collection Device

(Records Activity at Programmatic Nodes)

Data Display

(Projected on Water Tubes)

sicily lab | TSA Rome


2 medusa verde FORM Andrea Albanese, Meghan Dyer, Kevin Franklin, Kevin Muni The undulating bands that form the canopy are populated with a variety indigenous plants corresponding to the programmatic elements contained by the bands.


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2 medusa verde HYBRID Andrea Albanese, Meghan Dyer, Kevin Franklin, Kevin Muni The hybrid of the natural and constructed landscape becomes the space defining element used to bring life to a previously under utilized area of Gioiosa Marea .


Constructed Landscape: Hybrid Topologies

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plants soil carbon neutral concrete planter water tube constructed topography

sicily lab | TSA Rome


2 medusa verde IT Andrea Albanese, Meghan Dyer, Kevin Franklin, Kevin Muni Information Technology reinforces the link between the mountain and the sea by recording and reproducing projected images of the various forms of interaction occurring throughout the project at other locations throughout the site.


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Data Collection Device Data Display

(Projected on Water Tubes)

sicily lab | TSA Rome


2 medusa verde INTERACTION Andrea Albanese, Meghan Dyer, Kevin Franklin, Kevin Muni By drawing a connection between the mountain, the sea, and the urban condition along the periphery of the city, the canopy fosters new types of interaction between people, space, and environmental conditions in the area, thereby bringing activity to a previously under utilized area of the city.


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3 technotono+sonicscape NARRATIVE Cristian Farinella, Ross Kelly “Tecnotono + Sonicscape” addresses the lack of nightlife within Gioiosa Marea, a small Sicilian resort town. About 7,000 people inhabit the city, and while there are several spaces dedicated to public functions, very few provide entertainment options for the citizens and vacationers, alike. Therefore, several outdoor spaces that could potentially be transformed have been identified. Furthermore, a multimillennial grotto is located within the town. As well as a beautiful natural space, it is a tourist attraction. It faces the coastal train station, which is Gioiosa Marea’s main connection to the rest of Sicily. The project incorporates the cave and the train station by developing a soundscape for the entertainment venues.


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3 technotono+sonicscape PROGRAM Cristian Farinella, Ross Kelly Using the grotto as formal inspiration, sculptural forms are created. They are placed in several piazzas, serving as a focal point for each. The forms, which produce the sonic environment, are flexible, appearing as mere sculptures generally, but capable of “opening� to define space and function during events, for example as a bar or performance space for concerts.


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3 technotono+sonicscape FORM Cristian Farinella, Ross Kelly


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3 technotono+sonicscape HYBRID Cristian Farinella, Ross Kelly The soundscape is produced by capturing trains’ sounds as they echo and reverberate around the grotto. These reverberations are converted into electronic music through digital technology, creating hybrid of physically produced and synthesized sounds.


IT

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3 technotono+sonicscape INTERACTION Cristian Farinella, Ross Kelly This music is emitted from the sculptural forms, which creates a new and unique environment for the space in which the sculptures are placed. The sculptures also provide internet access to townspeople and visitors, and users of the sculptural spaces can interact with the other sculptures through information technology.


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4 tuna’s revenge NARRATIVE Lorena Greco, Matthew Ryan, Lisa Sartinsky The project is based on an adjacent town that was historically a regional hub for fishing tuna. The idea was to create an interpretive center that revealed the history of the industry in the area and simultaneously created a connection to the aeolian islands, visible from the shore, which also played a role in the fishing industry and were agricultural centers as well. Today , the economy of the islands is mainly based on tourism, so the project’s idea is centered on extending these economic benefits to Giosoia Marea.


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sicily lab | TSA Rome


4 tuna’s revenge PROGRAM Lorena Greco, Matthew Ryan, Lisa Sartinsky The program consists mainly of an interpretive center, which consists of information about the fishing industry and also screens that show goings-on at a parallel spot on the islands. A working dock is also created for use by fishermen or tourists boats for trips to the islands.

PROGRAM based on the sea, so only located in the hub area museum about gioiosa’s history as a visual connection to eolie and boat dock for transporation between islands museum about gioiosa’s history as a

connection platforms are unprogrammed to provide an opportunity for community to use however is most useful and appropriate to the town


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sicily lab | TSA Rome


4 tuna’s revenge FORM Lorena Greco, Matthew Ryan, Lisa Sartinsky The form is a deconstruction of a typical pier, with a series of overlapping platforms, slightly oblique to each other in plan and section, protruding out into the ocean.


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4 tuna’s revenge HYBRID Lorena Greco, Matthew Ryan, Lisa Sartinsky To interact with the users of the space, information is broadcast from receptors on the islands to the projections at the interpretive center. The pier also consists of a number of stools that illuminate based on use (i.e., the more frequently used, the brighter). at the nose of the pier is a fountain that reacts organically to weather conditions, potentially creating mist, a solid stream, etc based on humidity, wind and so on.


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4 tuna’s revenge IT Lorena Greco, Matthew Ryan, Lisa Sartinsky

when torrente water level is high, water ows freely through the platforms

when sensors detect that the water level is getting low, water is trapped in the basin and stored

WATER STORAGE


IMAGE EXCHANGE:

images from gioiosa are displayed on screens in the eolie islands and vice versa to increase the connection between the two areas

screens in EOLIE

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screens in GIOIOSA

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4 tuna’s revenge INTERACTION Lorena Greco, Matthew Ryan, Lisa Sartinsky


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5 urban games NARRATIVE Mollie Burke, Regan Finley The torrente is an area that has potential to be a very usable public space. However, in the torrente’s current condition, it is polluted, littered with trash, and unsafe for the general public to use. As of now, the only use is for storage by a local boat club. Before the space can be used, problems with the sewage system must be fixed, the trash removed, plant life managed, and handrails added. After the initial cleanup, an interactive recycling installation will fill the space, to educate and promote recycling to the residents of Gioiosa Marea. The intervention will engage the residents in a game to maintain the cleanliness of the space. The game is divided into two parts, one involving the lighting of the area, and one that allows visitors to the site the chance to change the landscape of the area by arranging furniture and the murals that are installed on the walls of the torrente.


PROGRAM

boat zone game zone 2 water zone/light beacons game zone 1

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5 urban games FORM Mollie Burke, Regan Finley The torrente will be divided into three zones, one for the water, one for pedestrians, and one for the boats. In addition, a motion sensor lighting security system will be installed to increase security in the area. Presently there is no lighting in the area, making it dangerous for people using this path to access beach after nightfall. The lighting fixtures will be part of the sculptures that visitors to the torrent can create when they bring their recyclables to the space.

FINISH clean space filled with recycled art

furniture lights up and moves

place plastic in furniture

START bring recyclables to the torrente

place paper and glass on wall

sort trash

retrieve compressed trash and ticket beacon lights up


HYBRID

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5 urban games IT Mollie Burke, Regan Finley After the recyclables are placed in the appropriate bins, a picture is taken, a clean piece of recycled material is dispensed to the person along with a ticket with directions to a web page that contains information about the recycling process along with a digital mural displaying the pictures that have been taken in the recycling bins. The tickets are printed on recycled paper.


INTERACTION

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sicily lab | TSA Rome


6 broken cluster NARRATIVE Mariano Fatica, Francie Guevara We believe that in designing for the future it is important to remember the past. So, we have proposed a new strategy to preserve the history of the town. Artifacts enclosed in glass do not preserve history. People preserve history with memories, and the transmittance of memories through various mediums. The information that is traditionally kept enclosed in museums, archives, and the memories of the people enclosed in museums, archives, and the memories of the people should be reinserted into the city. This would create a network of events that would reconnect the past to the present and merge the old and the new. This intervention would allow the dead or broken pieces of the city to be revitalized and educate both the residents and the tourists. The presence of the city’s past can then reinform its future.

OLD CITY

NEW CITY


PROGRAM

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6 broken cluster FORM Mariano Fatica, Francie Guevara The main theme of this research is to relocate memories in the city. The metaphorical connection between the old city and the new city happens through the memories recollected. Through the memories we can create an invisible link between the virtual and the real, which are constantly connected through layers of information that establish a network in the city. To reveal the contents of the memories, we use LINES. Different LINES/Layers represent memories:

different

A)Audio LINES B) Images/Picture LINES C) Film/Video LINES D) The Archeological/Historical LINES

XT TE S GE IMA ND U O S

E VID

O


HYBRID

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sicily lab | TSA Rome


6 broken cluster IT Mariano Fatica, Francie Guevara Memory involves all our senses. Our memories are activated by the experience of places, images, and sounds. Two strategies will be implemented to materialize these memories. In the public spaces, a physical structure will house the information and be a focal point in that space where people can gather and interact with the content. The other method of distributing this information will be to reveal unanticipated images, sound, or video through out the town to stimulate certain memories in different people. HISTORY


INTERACTION

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sicily lab | TSA Rome


7 project bud NARRATIVE Samantha Nourse, Tiffany Woolley Project Bud is an information technology installation of solar powered chairs which activates the public space by encouraging interaction (via clustering/ gathering) of residents of Canape, Gioiosa Marea. The program is divided into four zones with six chairs per zone providing a versatile space year round. We imagined the space could be used for informal and formal gatherings such as festival and market events.


PROTOTYPE

FORMATIONS

ZONE PROTOTYPE

FORMATIONS

ZONE FORMATIONS

FORMATIONS

PROTOTYPE

ZONE

INTERACTIONS

ZONE

PROTOTYPE

PROGRAM

PROGRAM::MACRO SCALE

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7 project bud FORM Samantha Nourse, Tiffany Woolley The pod is organic in shape, referential to the indigenous plants of Gioiosa. It is made of translucent plastic, embedded with solar panels (power film) which is draped over a metal frame. The developed strip of flexible solar panels maximizes the potential of integrated solar technology through low production cost, durability, and flexibility. Embedding the power film in the outer skin increases the surface area for sun exposure, thus increasing the collection of solar energy. The solar energy is then used to power the lighting mechanism within the chair, which brightens and dims as its proximity to other pods (people) increases and decreases.


HYBRID

PUSH

BASE SHAPE: SPHERE

FORM

CUT

FORM

SQUEEZE

SERIAL SECTIONS OF THE POD CHAIR

CONTOUR PLAN OF THE POD CHAIR

CONTOUR PERSPECTIVE OF THE POD CHAIR

THE DYNAMIC CURVES OF THE POD CHAIR, ORIGINATING FROM THE MORPHOLOGY OF THE SHPERE INTO THE CHAIR, ARE DEFINED BY 73 A SERIES OF CONTOUR LINES

sicily lab | TSA Rome


7 project bud IT Samantha Nourse, Tiffany Woolley We observed that the Canape was unrecognizable public space for social interaction, leaving a disconnected and inactivated space. Through the application of information technology within the familiar form of chair, we create a manipulatable installation that activates the space on a micro: macro scale as field and object. As stated above the chair reacts to its surroundings based on proximity of pod to other pods. Its believed that this interactive feature of glowing chairs will encourage passersby to sit and gather with others.

HYBRID

CRISIS

:::::::::PUBLIC SPACES in the MEDITERRANEAN context:


INTERACTION

BESIDES HUMAN INTERACTION: THE SEATS INTERACT WITH EACH OTHER

INTER.ACTION

LIKE MAGNETS: WEAK APART AND STRONG TOGETHER

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SIMILARLY: THE POD GLOWS DIM ALONE AND BRIGHT TOGETHER

sicily lab | TSA Rome


A Special Collaboration Between :: 77

sicily lab | TSA Rome


TSA ROME_ Sicily Lab  

::PUBLIC SPACES in the MEDITERRANEAN context:SPACE, TIME and Information TECHNOLOGY::::::::::::::::::::::STRATEGIES FOR TEMPORARY URBAN INTE...

TSA ROME_ Sicily Lab  

::PUBLIC SPACES in the MEDITERRANEAN context:SPACE, TIME and Information TECHNOLOGY::::::::::::::::::::::STRATEGIES FOR TEMPORARY URBAN INTE...

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