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3Dsmax


Vertex—Turns on Vertex sub-object level, which lets you select a vertex beneath the cursor; region selection selects vertices within the region. Edge—Turns on Edge sub-object level, which lets you select a face or polygon edge beneath the cursor; region selection selects multiple edges within the region. When Edge sub-object level is on, hidden edges are displayed as dashed lines, allowing for more precise selection. Face—Turns on Face sub-object level, which lets you select a triangular face beneath the cursor; region selection selects multiple triangular faces within the region.

Polygon—Turns on Polygon sub-object level, which lets you select all coplanar faces (defined by the value in the Planar Threshold spinner) beneath the cursor. Usually, a polygon is the area you see within the visible wire edges. Region selection selects multiple polygons within the region. Element—Turns on Element sub-object level, which lets you select all contiguous faces in an object. Region selection lets you select multiple elements.


Create panel > Geometry > Compound Objects Create menu > Compound

Compound objects include the following object types: Morph Compound Object Scatter Compound Object Conform Compound Object Connect Compound Object BlobMesh Compound Object ShapeMerge Compound Object Boolean Compound Object Terrain Compound Object Loft Compound Object Mesher Compound Object ProBoolean Compound Object ProCutter Compound Object


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Loft objects Loft objects are two-dimensional shapes extruded along a third axis. You create loft objects from two or more existing spline objects.

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Boolean Operations •

The Boolean objects combine two other objects by performing a Boolean operation on them: union, subtraction and intersection. To perform the operation select the first object (operand A) and go to ‘compound objects->Boolean' select the operation:

and click the second object (operand B):

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What the operation does? Let's understand it with an example with 2 spheres but if you had read the splines tutorial you know it :-) The original spheres: after the Boolean operations:


Scatter

Now create a sphere (bigger than the cylinder). Go to compound objects and select the cylinder. Select ‘scatter', and pick the distribution object: the sphere.

1 create a cylinder:

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2 5 apply a taper and a bend modifier:


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