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User Manual

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Table of Contents Overview of Software Programs ............................................................................. 2 Fitness Program ..................................................................................................... 2 Therapeutic Program.............................................................................................. 2 Entertainment Program .......................................................................................... 2 What You Can Change In The Software ................................................................. 3 From the Setup Menu – Fitness & Therapeutic Programs ..................................... 3 Games ................................................................................................................ 3 Standard.......................................................................................................... 3 Accelerated ..................................................................................................... 3 Sudden Death ................................................................................................. 3 Sudden Death– Accelerated ........................................................................... 3 Levels (Speed).................................................................................................... 4 Fitness............................................................................................................. 4 Therapeutic ..................................................................................................... 4 Options ............................................................................................................... 5 Number of Towers........................................................................................... 5 Top Lights On.................................................................................................. 5 Bottom Lights On ............................................................................................ 5 Left Lights........................................................................................................ 5 Right Lights ..................................................................................................... 5 Volume ............................................................................................................ 5 From the Maintenance Menu – Fitness and Therapeutic Programs ....................... 6 Program Modifications screen ............................................................................ 7 Test Equipment screen ....................................................................................... 8 System Administration ........................................................................................ 9 From the Setup Menu – Entertainment Program .................................................. 11 Level ................................................................................................................. 11 From the Maintenance Menu – Entertainment Program....................................... 12 Top Lights ......................................................................................................... 12 Other Options ................................................................................................... 12 Reading the Display............................................................................................... 13 Hot Keys and Passwords – Quick Reference ...................................................... 14 Troubleshooting Guide ......................................................................................... 15 TriAction Software Maps ....................................................................................... 22

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Overview of Software Programs Your new arena comes with three different types of software: Fitness, Therapeutic and Entertainment. Each software program is designed with a different environment in mind. Your equipment has been shipped with the Fitness Program as the active software. Instructions on how to change the type of software program can be found in the section on the Maintenance Menu. Don’t forget, though, that your arena is customizable as to “Level” and “Delay Time.” If one of our pre-set programs doesn’t work for your application you can develop your own!

Fitness Program Designed for Sports Performance and General Fitness. There are 11 different speed levels within this program with the target “on” times ranging from having the targets lit for 3 seconds to as briefly as 3/4ths of a second. Players may select one of 4 different games to play within this software program. There is flexibility to change the number of towers and the length of time a game will play. In addition, banks of lights can be turned off to allow for further customization. For example, the left side lights turned off for specific sports drills.

Therapeutic Program Designed for Medical and Rehabilitation. This software program is well suited to anyone with impaired function or mobility. The program is identical to the Fitness software except the targets stay lit for longer periods of time. The same capabilities exist to modify game time length, tower and target customizations as in the Fitness software. The target light customizations are utilized by therapists. For example, bottom lights may be turned off if a player has a low back condition.

Entertainment Program This program is well-suited for kids since it has a simplified user interface. There is only one game format for this software program, a combination of the Standard and Sudden Death games. In this software, a game will start out as a standard, timed game. The default length of time for this part of the game is 90 seconds. Under factory default settings, the game will increase two levels (step time = 45 seconds) before going into the Sudden Death mode and end the first time a target is missed. Consequently, a player will advance through two levels during the timed portion and start Sudden Death at the third level. Bonus points are awarded at the beginning of the game to compensate for the increased difficulty for starting at the higher levels.

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What You Can Change In The Software From the Setup Menu – Fitness & Therapeutic Programs Games There are several different games that can be played. These games can be played in either the Fitness Software program or the Therapeutic Software program. They are: Standard A “Standard” game is a game that is played for a specific length of time. During this length of time if you miss a target, the game will still continue and the next target will light. The score will show the number of targets hit and the number of targets presented, as well as average reaction time. Accelerated An “Accelerated” game is also played for a specific length of time but the game speeds up 3 levels during the course of play. After selecting the Accelerated game, player then chooses the level at which they want the game to begin. If, for example, player begins at level 1, the game will end at level 4 regardless of the length of time of the game. The score will show the number of targets hit and the number of targets presented, as well as average reaction time. Sudden Death A game of “Sudden Death” will end the first time a player misses a target. After a player selects Sudden Death as the game, the next menu allows them to select the level at which they wish to play. The game will play at this level until a target is missed. The score will only show the total number of targets successfully hit, as well as the average reaction time. Sudden Death– Accelerated This game combines elements of both Sudden Death and the Accelerated games. It’s just like Sudden Death (above) but the level increases periodically (every 45 seconds). Player can select the level at which they’d like to begin under the next Option screen. The score will only show the total number of targets successfully hit, as well as the average reaction time.

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Levels (Speed) Levels refer to the length of time that a target will stay lit. If a target is not hit by the player in the specified length of time, that target will go off and be recorded as a “miss.” You can also create your own custom levels in the “System Admin” area of the Maintenance Menu. Fitness This chart shows how long the targets will stay lit for each level in the Fitness Software. Level 1

3.00

Level 2

2.30

Level 3

1.60

Level 4

1.20

Level 5

1.00

Level 6

0.94

Level 7

0.89

Level 8

0.84

Level 9

0.80

Level 10

0.77

Level 11

0.74

Therapeutic This chart shows how long the targets will stay lit for each level in the Therapeutic Software. Level 1

10.00

Level 2

6.00

Level 3

4.00

Level 4

3.50

Level 5

3.00

Level 6

2.50

Level 7

2.00

Level 8

1.67

Level 9

1.34

Level 10

1.00

Level 11

.96

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Options Number of Towers Allows you to select 1, 2 or 3 towers.

Reading the Tower/ Lights icons on the display screen L E F T S I D E

R  I    T   

Top Lights

Bottom Lights

R I G H T S I D E

Top Lights On Option to have top lights on or off.

         

         

         

Examples of Tower/Target Changes Above – 3 Towers Below – 2 Towers w/Bottom lights off       

      

Bottom Lights On Option to have bottom lights on or off. Left Lights Option to have lights on left side of towers on or off. Right Lights Option to have lights on right side of towers on or off. Note: If all options are set to “Off” the only target that will light will be the center, middle target. Volume Allows for volume adjustment from keypad.

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From the Maintenance Menu – Fitness and Therapeutic Programs The Maintenance Menu allows you to test the equipment as well as make changes to the software programs. To access the Maintenance Menu you use “hot keys.” Main Menu screen:

Makoto USA Copyright 2005 Press START or MENU

The display will alternate between the “Copyright” screen (above) and the “Play” screen. To get to the Maintenance menu, Press the “Hot Keys” (the “Next” and “Back” keys simultaneously). Then you may press the “Next” and “Back” keys individually to navigate to different screens within the Maintenance menu. Use the “Select” key to select a menu to change. Use the “Up” () and “Down” ()arrow keys to choose a selection within a menu.

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Program Modifications screen

Maintenance Menu Program Modifications Type, Game Time, Specific Game

F

Press “Select” to get to the Submenus below. Use “Next” and “Back” to move between the Submenus. Press “Select” to get into a Submenu’s Option area. (The cursor will then flash in the Option area. Use the “Up” () and “Down” ()arrow keys to choose a selection within a menu.

SubMenu Option ]

Type [ Fitness, Therapeutic, or Entertainment Game Time [ Option Set the length for timed games Specific Game [ Option Select a value to repeat a game sequence

Select

Options v Fitness v Therapeutic v Entertainment

] v 0 :00 to 60:00 Select

]

Select

t= 1 “BACK” = 2 “NEXT” = 3 u= 4 Enter a 4 digit game #.

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Test Equipment screen

Maintenance Menu Test Equipment Test lights and sounds

Press “Select” to get to the Submenus below.

F

Use “Next” and “Back” to move between the Submenus. Press “Select” to get into a Submenu’s Option area. (The cursor will then flash in the Option area. Use the “Up” () and “Down” ()arrow keys to choose a selection within a menu.

SubMenu Test Lights [ Option Lights will sequence to test bulbs.

Options ] Select

Test Targets [ Option Light and Sound when Target Is hit Test One Light [ One light lit on each tower.

] Select

Option

Test Audio [ Option Tone will sound on selected Tower(s)

] Select

] Select

v All v Tower 1 (Red Tower) v Tower 2 (Green Tower) v Tower 3 (Yellow Tower) v All v Tower 1 (Red Tower) v Tower 2 (Green Tower) v Tower 3 (Yellow Tower) v #1 thru #10 = individual lights v #11 = all four center lights v v v v

All Tower 1 (Red Tower) Tower 2 (Green Tower) Tower 3 (Yellow Tower)

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System Administration Press “Select” to get to the Submenus below.

System Admin Menu Program Modifications Advanced options, Password Required

F

Use “Next” and “Back” to move between the Submenus. Press “Select” to get into a Submenu’s Option area. (The cursor will then flash in the Option area. Use the “Up” () and “Down” () arrow keys to choose a selection within a menu.

SubMenu Password Entry [ 00000 ] FW Ver.X.XX Enter password for Maintenance Menu Require Password [ Is a password required to play?

Options

Select

Option

] Select

Set Game Password [ Option Password to play game (if required)

]

Select

Reset Defaults [ Option Select yes to reset Default settings back to Factory default (does not affect game count) Delay Times [ Option ] Set the times between targets. Maximum Volume [ Option ] Set the maximum allowed volume

t= 1 “BACK” = 2 “NEXT” = 3 u= 4 Enter a 5 digit password v Yes v No t= 1 “BACK” = 2 “NEXT” = 3 u= 4 Enter a 4 digit password #.

]

Select

Select

Select

v Yes v No Enter 4 digit password #. v 0 :05 to 5:00

v 0 (softer) to 10 (louder)

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Attract Volume [ Option Set the volume used for the attract sounds Screen Contrast [ Option Select LCD Contrast (0=light, 256 = dark)

] Select

v 0 (softer) to 10 (louder)

] Select

v 0 (light) to 256 (dark)

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From the Setup Menu – Entertainment Program Level The Entertainment Software has just three levels: •

Beginner

Intermediate

Advanced

The following chart shows the default beginning level times for Beginner, Intermediate and Advanced. A game will start at the level indicated and continue at that level for the length of time as defined in “step time” in the Maintenance Menu (default = 45 seconds) before advancing to the next level.

Beginner Intermediate Advanced

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11

3.00 2.30 1.60 1.20 1.00 0.94 0.89 0.84 0.80 0.77 0.74

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From the Maintenance Menu – Entertainment Program The default settings for the Entertainment software are 1:30 seconds for the “timed portion” of the game before Sudden Death mode and a 45 second “step time” (45 seconds per level). Consequently, with the factory default settings, a player will advance through two levels during the timed portion and start Sudden Death at the third level. The timed portion of the game can be modified to be anywhere between 5 seconds and 5 minutes. The step time – how long the game will play on each level – can be modified to be between 5 seconds and 5 minutes as well. Top Lights This option turns off the top four lights of the tower making play easier for children or players in wheelchairs. Other Options The Entertainment Software is designed to be simple and thus has limited options. Additional changes such as •

number of towers,

other changes to lights (bottom, left or right), or

volume,

can be changed in the Fitness Maintenance Menu. After making the adjustments desired, change type of software back to Entertainment. The modifications will then be in effect and will continue until changed back in the Fitness Maintenance Menu.

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Reading the Display The keypad display will show the last game played so a player could simply press START” to begin a new game. Program Type F = Fitness T = Therapeutic E = Entertainment

Play Mode Score: 23 /25 Level: 1 Time: 1.05

F STD 1:30

Type of Game STD = Standard ACL = Accelerated SD-LVL = Sudden Death SD-ACL = Sudden Death Accelerated Game Time Length Tower Configuration Dots will reflect changes to # of towers and active lights (see page 5)

Score - Displayed as: # of targets achieved / # of targets presented Level is the speed of the game (amount of time that each light is active)

Play Mode Score: 23 /25 Level: 1 Time: 1.05

F STD 1:30

Time is the reaction time that the player took to respond the light. Time is displayed for each individual light as it is touched and the average time is displayed at the end of the game.

Start – is used to begin a game. Setup Menu – to make changes to the type of Game being played, Level, and configure Options such as number of Towers, Lights and Volume. Options for Fitness and Therapeutic Setup Menu are different from the options for the Entertainment program. page 13


Hot Keys and Passwords – Quick Reference Game Interrupt Pressing “Setup Menu” and the Down Arrow button will interrupt a game. The buttons must be pressed - at the same time - inbetween targets going off. The interrupt hot keys will not work if a light is lit or a tone is going off

Maintenance Menu “Hot Keys” Pressing both the “Back” and “Next” keys at the same time will bring you to the Maintenance Menu.

Passwords System Admin password Play game password Reset variables

23412 2222 1234

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Troubleshooting Guide

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TROUBLESHOOTING GUIDE Symptom

Probable Causes

Diagnostic Process

Solution

Unit does not power up

No power to unit

Check power source

Provide power.

Blown or missing fuse

Check two fuses in power entry module with DMM

Replace fuses as indicated.

Power supply not working or not connected to tower board

With power panel off check PS for green LED on then verify the power supply is connected to the tower board.

If no green LED then PS is defective and must be repaired by the factory. If green LED on then PS is working. Make sure it is connected properly.

Towers are not connected together

UI/Controller panel not connect to tower board Individual lamp(s) not working

Burned out or defective lamp or defective tower control board

Verify all cable connections between towers.

Verify the UI/controller is connected to the tower board. From main menu press “next” and “back” keys to enter maintenance mode. Select the test lights function. With the test running identify the nonfunctional lamp. Stop the test, power down the unit, and open the back of the affected tower. Swap the cable to the defective lamp with an adjacent lamp. Secure the back panel, power up and repeat the test.

Connect towers.

Connect UI/controller to tower. If the problem did not move then the lamp is defective. Replacement lamps are available where auto parts are sold. If the problem moved with the cable swap then there is a problem on the tower board. The tower board must be repaired by the factory.

Be sure to return the swapped cables to their original connections.

Did the problem move or is the same lamp defective?

Loose cable

It is possible for connectors to become loose in shipping. The act of moving the connector may correct the problem.

Check all connections to lamps to ensure the connectors are firmly seated.

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Symptom

Probable Causes

Diagnostic Process

Solution

No sound

Loose cable

From main menu press “next” and “back” keys to enter maintenance mode. Select the test audio function.

Check all connections to speakers to ensure the connectors are firmly seated.

Blown/damaged speaker

Open the back, locate the speaker and trace the wire back to the tower board. Check the cables connector – Is it secure? Speaker

If no sound moves with speaker then the speaker is defective and must be replaced by the factory.

If no sound is evident after swapping speakers then the tower board is defective. The tower board must be repaired by the factory.

Connection to tower board

If it is secure and there is still no sound then swap speakers between a working tower and the tower with no sound.

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Symptom

Probable Causes

Diagnostic Process

Solution

Two or more towers appear to function the same in certain game states.

Improper switch setting on tower boards. Each tower must have a unique “address”. Towers sharing the same “address” will function the same thereby confusing the game.

Check switch settings on each tower:

Set switches in proper state:

RED Tower

RED:

1 – ON 2 – OFF 3 – OFF 4 – ON

GREEN Tower GREEN:

1 – OFF 2 – ON 3 – OFF

YELLOW Tower

4 – ON

YELLOW:

1 – ON 2 – ON 3 – OFF 4 - ON

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Symptom

Probable Causes

Diagnostic Process

Solution

During game play the unit does not respond when a target it hit.

Loose cable

From main menu press “next” and “back” keys to enter maintenance mode. Select the test targets function.

If the problem did not move then the target switch is defective. The switch will require parts from the factory for repair. Order a “target replacement kit”.

Defective target switch or defective tower control board.

With the test running identify the non-functional target. Stop the test, power down the unit, and open the back of the affected tower. Swap the cable to the defective target with an adjacent target. Secure the back panel, power up and repeat the test.

Did the problem move or is the same target defective?

It is possible for connectors to become loose in shipping. The act of moving the connector may correct the problem. Loose cable

The LCD backlight flickers

Missing capacitor

If the problem moved with the cable swap then there is a problem on the tower board. The tower board must be repaired by the factory.

Be sure to return the swapped cables to their original connections.

Check all connections to lamps to ensure the connectors are firmly seated.

The UI/Controller tower and the tower without the power supply must have a connector with a capacitor as shown:

Replace capacitor.

Capacitor

The power supply will be connected in place of the capacitor on the tower hosting the power supply.

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ADVANCED TROUBLESHOOTING: Advanced troubleshooting procedures require a Digital Multi-Meter (DMM) and a basic knowledge of electronics.

Electro-Static Discharge sensitivity warning: Components on printed circuit board assemblies (PCBA) are sensitive to ESD and can be damaged if not properly handled. Before handling any PCBA make sure you are properly grounded using a wrist strap connected to earth ground. ESD grounding equipment is available at electronic supply stores including Radio Shack.

Replacement fuses are: Medium 6.00A 125V 5x20 T8L 2 fuses

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POWER SUPPLY The power supply should output 12VDC +- .1V. It can be measured across the terminal strip (Black to ground, Red to positive)

WARNING: 115VAC is present

Measure DCV across these two terminals

LED power indicator

The power supply input voltage can be changed for 220V or 115V operation through the side panel of the power supply. The unit is set to 115V at the factory.

TOWER BOARDS Swapping PCBA’s is a valuable diagnostic tool for a capable technician. Swappable PCBA’s in the Arena include the tower boards, main controller board and target strike boards. Extreme care must be used to prevent ESD damage when swapping tower boards to isolate a problem. Write down the switch settings for the tower and be sure to set the new board to the correct switch settings. (Refer to the TSG section above on proper switch settings)

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TriAction Software Maps

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Entertainment Software (Play and Maintenance Mode)

Main Menu Next “Hot Key”

Menu

Level

Next Back

Game Type

Next Back

Timed Portion

Top Lights

Next Back

Step Time

Note: “Hot Key” is depressing the “Next” and “Back” keys simultaneously

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Triaction Model Makoto User Manual