SURVEYS OF THE UNMADE
_ SURVEYS OF THE UNMADE Gina Helene Hov / Mads Bjørn Christiansen / Maja Sønderskov / Mette Christensen / Jack Idle
This piece is a critique on the level of production in today’s industry, changing our natural landscape due to usage and removal of immense volumes of natural resources; replaced by obsolete scraps and components. This cycle of production causing densely accumulated waste piles suggests a scenery of tomorrow. We propose a metropolis erupting from the landscape, comprised of technological components designed to go out of date. The fragments of wreckage becoming more decomposed and dense, creating a mechanical cityscape.
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In producing the piece we became members of the workforce in Chinese labour creating 400 components a day, we set up a thorough and systematic mass de(con)struction of the printers as a central part of our working method. With the outcome being tiny unrecognisable wreckages. Seeing ourselves in relation to this dehumanised world where industrialisation, globalisation and technology has made radical changes. Steel, Cardboard, Plastic, Electronics, Timber, MDF, Paint, Printer, Wires
Fritz Lang, Metropolis 1927 Jennifer Baichwall, Manufactured Landscapes, 2006
The M context seconds for iden sen
Comparing our de(con)struction and mass production with scenes from Manufactured Landscapes. (Stills)
The printer enters this project as a building component due to its clear structural similarities with the examined containership components and its clear reference to the manner of mass production. The economical advantages in using a minimum of material and still gaining the necessary constructional strength, result in a bipartite language of form. On one side rounded smoothness in clear contrast to a grid-like entwined on the other. As skeleton and skin one might say.
Trying to incorporate the driving force of Chinese labour creating 400 components a day, we set up a thorough and systematic mass de(con)struction of the printers as a central part of our working method. With the outcome being tiny unrecognisable wreckages. Now with the desired structural language secured, the creation and modelling of gradually identifiable objects in categories like ship, pylon, fishing, spaceship begins to merge and grow in scale becoming an entire futuristic city.