Madeira Interactive Technologies Institute
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Imagine 2020 About our institute Editorial Our Strategic Ambitioins Research Lines Educational Programs M o s t R e l e va n t Pa p e r s 2 0 1 3 International Awards Investing in the Future
Imagine 2020 An international research institute committed to academic excellence, focused on Design Thinking and Innovation located in Madeira Island. We are proud of the quality of our education, research and organization.
39.7 % funding growth
international publishing increase
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About our institute “[...]I find the people and the ongoing research to be excellent, and I believe the institute will be able to establish itself as one of the top international research centers in the field. [...]” - Prof. Dan Olsen, of Brigham Young University (USA), and Prof. Erik Stolterman, of University of Indiana (USA), 2011
The Madeira Interactive Technologies Institute (M-ITI) is a non-profit innovation institute of the University of Madeira, the youngest and smallest public university in Portugal. It is located in the Autonomous Region of Madeira, an outermost region of Europe. M-ITI was conceived in 2000, formally integrated as a research group in 2007, and established as an Innovation Institute in 2010. M-ITI has also been a member of the National Associated Laboratory for Robotics and Systems in Engineering and Science (LARSyS) since 2011. M-ITI operates in the interdisciplinary domain of Human-Computer Interaction (HCI), encapsulating contributions from the disciplines of computer science, psychology and social sciences, and design, with the goal of engaging in important scientific and technological
challenges. ICT solutions for aging populations, sustainability and digital culture, are three such challenges that bear increasingly significant societal and economic impacts. M-ITI’s vision is
University (USA), which was founded by computer science pioneers Allen Newell (Turing Award) and Herbert A. Simon (Turing Award and Nobel Prize in Economics). M-ITI grew significantly
The location of M-ITI provides a unique setting to deploy a Living Lab for Interactive Technologies, where systems and services can be tested using open-innovation frameworks. to become an influential and internationally recognized centre for research and education in HCI, wherein M-ITI will serve as an “innovation engine” for driving leading-edge research and advancing the strategic development of the University and region of Madeira. A key factor in the development of M-ITI is its long-standing partnership with the Human-Computer Interaction Institute (HCII) at Carnegie Mellon
through this collaboration, which was made possible by the Carnegie Mellon | Portugal International Partnership, an initiative conducted by the Portuguese national government that supports collaborative teaching and research between universities in Portugal and Carnegie Mellon University.
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Introduction by M-ITI’s President Dear fellow colleagues, We are pleased to highlight some of M-ITI’s main achievements in 2013, evaluation of longterm user experiences, measurement of dynamics of remembered experiences, forms of haptic broadcasting, eyes-free approaches to motion, interactive-software developments and virtual reality for extremity rehabilitation. In 2013 M-ITI won the FP7 call for the ERAChairs pilot Horizon 2020 program which involves funding of 2,35M€ to attract faculty and setup labs and other support resources to develop the level of excellence required to successfully compete internationally. The proposal was ranked in the top 5 of European convergence regions. M-ITI has been rated as ‘excellent’ in a series of national reviews, including those conducted by the Carnegie Mellon | Portugal International Partnership program and an independent review by the FCT. One outcome of these reviews was the integration of M-ITI into a strategic framework of LARSyS in 2011.
President of the Board
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Founding Members UNIVERSIDADE DA MADEIRA
USA Carnegie Mellon University
CARNEGIE MELLON UNIVERSITY
Government of Portugal
I n t e r n at i o n a l Pa r t n e r s h i p
Madeira-ITI was founded in 2010 as an outgrowth of the Carnegie Mellon International partnership; its founding members are the University of Madeira (UMa), Madeira Tecnopolo S.A. (MT) and Carnegie Mellon University (CMU). M-ITI conducts research and provides graduate training in the domain of human-computer interaction, contributing to the development of the field and addressing/engaging in important scientific and technological challenges that are both relevant to society and have significant economic impact.
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Researchers The researchers of M-ITI organize themselves in research groups by scientific affinity and through association with funded research projects. Each research group has a leader (Principal Investigator), who is either the main person responsible for the funded project, or who is appointed to the role by senior members of the institute to cover specific research areas of direct interest to M-ITI.
PhD, Research Fellow
Phd, Assistant Professor PhD from Leeds Metropolitan University, U.K, currently a professor at Polytechnic Institute of Castelo Branco and her main research area is Human Computer Interaction and Research Methods and Methodologies.
Bongkeum Jeong Phd, Research Fellow
PhD in Human-Computer Interaction from Eindhoven University of Technology .Focuses on the design and evaluation of pervasive computing systems with a focus on the experiential and social consequences of their adoption.
PhD Research Fellow PhD in Design Policy, Hongik University, Seoul Post-Doc Researcher in Design & HCI, Carnegie Mellon University, Pittsburgh. Current interests lie in Policy Design for Value Added Enhancement of Visual Content Industry
David Aveiro Phd, Researcher
PhD in Computer Science and Information Systems Engineering from Instituto Superior Técnico of the Technical University of Lisbon. His teaching interests include organizational engineering, database management systems and decision support systems
Assistant professor at the School of Design and Human Engineering at UNIST in South Korea where he runs the Interactions Lab. Research focuses on the design, development and evaluation of multi-modal interfaces and social technologies.
José Luís Silva
Post-Doc. Invited Assistant Professor Postdoctoral at Informatics Research Institute of Toulouse. Interested in the identification of how prototypes can be used to explore the users’ mobility and interaction to access services within ubicomp environments.
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Creativity and Design Computer Sciences Psychology and Social Sciences
Post-Doc, Research Fellow
Institute Fellow, Professor PhD in Computer Science from University of Murcia, Spain. Interests are in intelligent user interfaces, affective computing, intelligent systems, interaction with virtual environments, virtual reality.
Director, Laborator y for Usage-Centered Software Engineering and professor at University of Madeira. Principal Consultant of Constantine & Lockwood, Ltd.
Phd, Assistant Professor PhD in English Literature from University of Glasgow. With interests in literature and place; experimental fiction; digital humanities; group dynamics.
PhD in Telecommunication systems and eletrotecnical engineering. Focus are on Wireless Sensor Networks and Wireless Networks.
Assistant Professor, Program Director MEI
Phd, Assistant Professor PhD in “Dynamic world model for context-aware environments from University of Minho. Karolina Baras was part of the research group Mobile and Ubiquitous Systems (Ubicomp@UMinho)
PhD in Computer Science from University of Madeira. Interested in Model-driven Software Engineering, Modeling Languages.
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Phd, Assistant Professor
Phd, Assistant Professor Assistant professor of Psychology at University of Madeira, Center of Arts and Humanties. Researcher at University of Porto, Psychology Research Center and at Larsys in Madeira Interactive Technologies Institute.
PhD in Electrical Engineering. Artificial Neural Networks. Editorial Board Member of International Journal of Control Science and Engineering, Has recently been elected President of the Portuguese Control Association.
Phd, Assistant Professor Program Director MET
Phd, Assistant Professor Phd in Human-Computer Interaction, Carnegie Mellon University. Main research is on visual attention in interaction design, peripheral visual design, information visualization.
M贸nica Cameir茫o Post-Doc. Researcher
Postdoctoral researcher with a PhD in ICT and Audiovisual Media. Involved in the development and clinical assessment of pilot interactive technologies for neurorehabilitation. Promoting recovery in people with life-lasting disabilities.
Phd in Computer Sciences, University of Paris. Interested in Formal Methods, Specification, Software engineering and Social Networks.
Associate Professor, President of M-ITI and ARDITI Phd in Software Engineering. Focused interest on designing, building and evaluating interactive systems and services. Spanning different areas of human life such as sustainability, design innovation, digital culture and engineering.
Phd, Research Fellow
Phd, Research Fellow PhD in Digital Media. As Digital Media Artist, the focus on scientific activity lies in Design and HCI, complementing with interactive environments, experimental design, interface design and communication design.
Educational researcher with interests in persuasive technologies for educational and social inclusion. Design, implement, and study the impact of social and technological interventions in school communities.
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Phd, Assistant Professor, Vice President of the Board Phd in Human-Computer Interaction, University of Madeira Research interests lie upon Interaction Design, Augmented Reality, Agile Software Development Methods, Natural Interaction for Modeling, Museums and Cultural Heritage, and Interaction Design Tools.
Phd, Invited Assistant Professor, Program Director MHCI PhD in Computer Science and Informatics, University College Dublin. Research interests in Mobile-based speech and language technologies for development (SLT4D), computational phonology, acoustic phonetics, speech synthesis, adaptive speech.
PhD, Research Fellow
Phd, Assistant Professor Vice President of the Board Phd in Educational Psychology. Research interests in Intelligent Tutoring Systems, performance assessment, Cognitive Load Theory, Human-Computer Interaction, Artificial Intelligence
Phd, Invited Assistant Professor PhD from the Swiss Federal Institute of Technology Z端rich (ETHZ). Researcher in the areas of HCI, Stroke, Motor rehabilitation, Neuroscience, Serious Games and teacher Informatics, MHCI and MET.
PhD in Digital Media C. S. from Eindhoven University of Technology. Research areas include, Design and evaluation of pervasive computing systems with a focus on the experiential and social consequences of their adoption.
Yoram Chisik Phd, Visiting Assistant Professor
Phd in Communication Design from the University of Baltimore. Digital Media researcher that explores the nature and meaning of technological interactions in the digital age. Holds a Msc. in GIS from University of Edinburgh.
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Strategic ambitions research capacity
Establish M-ITI as an active player in the
Focus M-ITI research strategy in key applica-
ERA by building an experienced partnering
tion domains that correspond to important
network of European excellence centers
societal challenges aligned with the ERA
that will assist in strengthening our research
strategic planning: entertainment and
capacity through know-how exchange,
assistive technologies, creative media
infrastructure setup, EU funding access
and digital culture, and sustainability for
and brain-drain prevention.
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human resources Reach distinctive and critical human
capital in interactive technologies by overcoming the fragmentation of compe-
Substantially improve the RTD indicators of
tences (typically driven by academic
the Autonomous Region of Madeira and
and not research requirements) that is
contribute to changing the economic and
currently straining M-ITIâ€™s existing human
development paradigm, which is presently
under enormous pressure due to the financial crisis.
networking startups and spin-offs Overcome the brain drain by recruiting high quality experienced researchers, engineers and established scientists, and promoting free exchange of knowledge and people within and across the partner network.
Boost the potential of M-ITI to generate innovative ideas that can be turned into new marketable interactive systems and services through the attraction of industry and the generation of startups and spin-offs.
living lab development paradigm Improve the innovation performance by creating a unique research infrastructure based on an open innovation model that leverages Madeira as an international living lab for testing innovative interactive technologies and their social impacts
Enhance the use of generated knowledge through instituting an effective strategy for managing intellectual property.
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S W O T A N A LY S I S According to the recommendations of M-ITI’s external advisory board following the thorough SWOT analysis M-ITI was challenged to develop a “single strong focus that can be communicated as an umbrella vision stating a research agenda to which all members of the institute can contribute and collaborate in more group-oriented projects (…)” and provided the guidelines that lead to the current proposal suggesting “that the focus and vision exploits the specific characteristics of Madeira being an island and the local geographical expertise”.
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O1. Increased importance of HCI and design innovation in ICT O2. Increased relevance for ERA ICT challenges O3. Agility and empowerment of young research team O4. Industry demand for design thinking O5. Lower costs of research and availability of talent
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M-ITI at a Glance
1 GENERAL ASSEMBLY José Manuel Carmo, Univ. Madeira, PT Mónica França, Madeira Tecnopolo, PT Mark Kamlet, Carnegie Mellon University, USA
ADVISORY COUNCIL Gregory Abowd, Georgia Institute of Technology, USA António Câmara, CEO of YDreams, USA
Justine Cassell, Carnegie Mellon University, USA Shelley Evenson, UX facebook.com, USA Ezio Manzini, Milan Polytechnic, IT Norbert Streitz, Scientific Director of Smart Future Initiative, USA
BOARD OF DIRECTORS Karolina Baras, Master of Informatics Engineering Luísa Soares, Bridging Prog. in Human Aspects of Technology Monchu Chen, Masters of Entertainment Technologies Simone Ashby, Professional Masters in Human-Computer Interaction
FINANCIAL COUNCIL José Eduardo Gonçalves Clemente Aguiar Emília Pimenta
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105 Sum of citated Papers (2008-2013) 6821
30 Phd faculty members 25 Phd Students 2 International Research Fellows 10 Research Assistants/Msc. Students
â‚Ź Main sources of income: Research Projects Supported by National Government
EU financial crisis lead to decreased funding possibilites
Peer reviewed journals International Top Rated conferences Books & Chapters
67 Nearly 50% International Faculty Members
A significant increase of Project Proposals this year
Pluriannual Program/Strategic Project FCT Funded Projects European Comission Funded Projects National Industry Projects
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In order to further enhance the research an M-ITI, we have identified three strategic ap
nd innovation potential of pplication domains as key areas to be pursued.
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Sustainability for Smartcities Smartening up” Europe’s cities is a challenging task, as there are issues of scale, and sectors that are traditionally resistant to changes and difficult to experiment on; ICT for sustainable development is one of the four flagship i2010 initiatives of the EC, underlining the potential of ICTs to improve quality of life. In particular, the Europe Horizon 2020 strategy documents clearly refer as a major priority the “promotion of a more resource efficient, greener and more competitive economy”, a priority coined as “Sustainable growth”. Although sustainability is often discussed in terms of political and engineering challenges, the HCI community embodies knowledge and expertise that will be crucial to addressing the design, interaction, and usage issues surrounding sustainable technologies and practice, in particular their positive impact on future generations. The overarching research goal of contributing to the development of sustainable behaviours, practices and products/services is particularly salient given the isolated, untouched nature of Madeira. M-ITI is exploring this domain through the development of resource monitoring solutions, the design of novel sustainable services and the use of eco-feedback technology to reduce and motivate sustainable behaviour both individu-
ally and (via group studies and social network services) in families and communities. In the urban age, where more than half of the population lives in cities, economic prosperity and quality of life depends on the potential to
Madeira as an island can act as a living lab testbed for building up smartcities. support both complex underlying infrastructures and rich interactions between humans and the surrounding environment. The Madeira Living Lab for Interactive Technologies and, in particular, the urban capital of Funchal provide a unique environment for test beds reconciling humans and technology in the urban age where people can exploit their creative potential and lead a self-determined life.
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Challenges Enabling multi-stakeholder analyses of the research results is crucial to assess and improve the methods, in particular what concerns M-ITIâ€™s focus that is the interaction platforms that will capacitate a â€œsmart cityâ€?; this could be achieved, for instance, by developing better visualization and collaborative tools; How can best practices be developed for designing innovative, multi-stakeholder, crowd-based services that have not existed before? And what metrics should be applied? These questions apply to a more sustainable economy (the sharing economy) that should be the foundation of a smart city.
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( W e S P ) Project Web Security and Privacy Coordinator: Evangelos Karapanos (M-ITI) Partners: M-ITI, CMU, University of Minho, Techical University of Lisbon, Portugal Telecom/Sapo This multidisciplinary project addresses issues of security, privacy and trust in the context of web and location-based services. This project will carry out fundamental research in 5 key themes: Build tools to enable end-users to effectively control their privacy, focusing on social networking websites. Create training material and automated systems to combat phishing, in the context of the web and location-based services. Develop and evaluate mechanisms and design principles to help users decide whether or not they can trust different types of digital services. Test automated approaches to detecting copyright breach and enforcement of copyright policies in the context of peer-to-peer networks and related services. Use formal methods to validate policy languages developed in the context of online social networking.
( S I N A I S ) Project Sustainable Interaction with social networks, context awareness and Innovative Serviceset)
Coordinators: Nuno Nunes, Evangelos Karapanos (M-ITI) Partners: M-ITI, CMU, University of Porto and the Portuguese Catholic University. It effectively leverages emerging research interests in sustainability and established ones in sensor technology at CMU and UMa. The project is intentionally large in scope, with the objective of establishing a unifying, long-term research theme in which the partnership can become world leading.
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Recent most relevant publications Pereira, L., Quintal, F., Barreto, M., & Nunes, N. J. (2013). Understanding the Limitations of Ecofeedback: A One-Year Long-Term Study. In Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data (pp. 237-255). Springer Berlin Heidelberg. Lyra, O., Karapanos, E., Gouveia, R., Nisi, V., & Nunes, N. J. (2013). Engaging Children in Longitudinal Behavioral Studies through Playful Technologies. In Proceedings of Interaction Design and Children 2013, ACM. Gonรงalves, J., Kostakos, V., Karapanos, E., Barreto, M., Camacho, T., Tomasic, A., & Zimmerman, J. (2013). Citizen Motivation on the Go: The Role of Psychological Empowerment. Interacting with Computers, doi:10.1093/iwc/iwt035. Salden, R. J., Koedinger, K. R., Renkl, A., Aleven, V., & McLaren, B. M. (2010). Accounting for beneficial effects of worked examples in tutored problem solving. Educational Psychology Review, 22(4), 379-392.
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Assistive Technologies for Aging Population There is a need for a new paradigm in order to measure and interpret sensory signals, better models for enhanced assistance that needs to be more adaptive, pro-active and safe; One of the most promising application areas for ICT is assisting healthy aging, social inclusion, and the prevention, diagnosis and management of medical conditions. ICT solutions for prolonging independent living, extending active working life and enabling accessibility for people with disabilities are primary challenges for the European Research Area (ERA). A major concern relates to the management of life-long adult disability resulting from age related conditions such as stroke, dementia, and mental illness. Taking into account that the world population is aging at a dramatic rate, the increased socio-economical burden of disease will soon be unworkable for health systems, as we know them today. These are just some of the many reasons why the EU has enforced priorities around assisted living, in particular through the proposal of an “Active and Assisted Living Research and Development Programme” jointly undertaken by several Member States.
The objectives include: “Enhance the availability of Information and Communication Technology (ICT) based products and services for active and healthy ageing, to improve the quality
These new assistive tools must be functional, safe and reliable, but furthermore they also need to be mobile, adaptive and ergonomic. of life for elderly and their carers and help increase the sustainability of care systems and maintain a critical mass of trans-European applied research, development and innovation for ICT based products and services for ageing well, in particular involving SMEs and users;”
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Challenges A significant issue arises regarding the support of human collaboration which requires achieving joint goals; this requires increased levels of human awareness, novel models of human and human group behaviour, cognitive modelling of human-robot cooperation and high levels of safety in physical interactions; These new assistive tools must be functional, safe and reliable, but furthermore they also need to be mobile (can be used by professionals and home environments), adaptive (can be run by patients and professionals) and ergonomic (easy to use and accepted by users); this is a complex challenge, especially since the medical domain involves a high degree of responsability.
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( A H A ) Project N Proposal Augmented Human Assistance Coordinator: Sergi Bermudez i Badia (M-ITI) Partners: M-ITI, IST-ID, CMU, NOVA, FMH, YDREAMS, PLUX AHAâ€™s goal is to develop a new generation of ICT based solutions that have the potential to transform healthcare by optimizing resource allocation, reducing costs, improving diagnoses and enabling novel therapies, thus increasing quality of life. The project proposes the development and deployment of a novel Robotic Assistance Platform designed to support healthy lifestyle, sustain active aging, and support those with motor deficits. Further, there is a symbiotic relation between the project and specific dual master and PhD programs in the areas of electronics and computer engineering, human computer interaction and entertainment technologies that will offer new development and research platforms as well as training opportunities with our industrial partners.
Potential to increase quality of life and change health care delivery models, reducing costs, and improving monitorization.
( R e h a b ) Project N Neuroscience Based Interactive Systems for Motor Rehabilitation t) Coordinator: Sergi Bermudez i Badia (M-ITI) Partners: M-ITI, CMU, Myomo Inc. and the Hospital of Funchal. This project is a collaboration between the Madeira-ITI, SESARAM and Myomo Inc. to develop a new generation of neuroscientifically grounded robot assisted training by means of novel interactive and gaming technologies for stroke patients. myRehab provides a scientifically gounded rehabilitation training that adapts to the patient needs by adjusting game training parameters and the level of assistance of a portable neuro-robotic device.
RehabNet builds on several principles to develop the next generation of motor rehabilitation systems after stroke. (303891 FP7-PEOPLE-2011-CIG)
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Recent most relevant Publications Bermúdez i Badia, .S., Garcia, M.A., Samaha, H. and Verschure, PFMJ. Using a Hybrid Brain Computer Interface and Virtual Reality System to Monitor and Promote Cortical Reorganization through Motor Activity and Motor Imagery Training. IEEE transactions on neural systems and rehabilitation engineering: a publication of the IEEE Engineering in Medicine and Biology Society. Vol. 21, N2, March 2013 Prochnow, D., Bermúdez i Badia, S., Schmidt, J., Duff, A., Brunheim, S., Kleiser, R., Seitz, R.J. and Verschure, P.F.M.J. An fMRI study of visuomotor processing in a virtual reality based paradigm: Rehabilitation Gaming System. European Journal of Neuroscience. DOI: 10.1111/ejn.12157. Cameirão, M. S., Bermúdez i Badia, S., Duarte, E., Frisoli, A., Verschure P.F.M.J. The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in chronic stroke patients. Stroke, 2012 Aug 7 Cameirao, M.S., Bermúdez i Badia, S., Duarte Oller, E., and Verschure, P.F.M.J. Neurorehabilitation using the Virtual Reality based Rehabilitation Gaming System: Methodology, design, psychometrics, usability and validation. J Neuroeng Rehabil. September.
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Creative Media in Digital Culture Creative Media and Culture is of vital importance to us as social and communicative beings, and as technology continues to develop this area becomes an increasingly rich field of studies and investigation. With the new EU funding programme Horizon 2020, substantial funding has been allocated to Culture and Creative Media. According to the EU, through the Creative Europe programme (the Media and Cultural strand of the Horizon 2020 funding scheme), the cultural and creative sectors will contribute to cultural diversity as well as to growth and jobs in Europe in line with the Europe 2020 Strategy for smart, sustainable and inclusive growth.
The role of technology as related to culture and creative media is ever expanding, making it essential that we apply it in ways that enhance our daily lives, our creativity, and our ability to connect with one another.
“European culture, cinema, television, music, literature, performing arts, heritage and related areas will benefit from increased support under the European Commission’s new Creative Europe programme, which was approved by the European Parliament on the 22 of November.
With a budget of €1.46 billion over the next seven years – 9% more than current levels – the programme will provide a boost for the cultural and creative sectors, which are a major source of jobs and growth”.
It takes considerably more resources and a collective
conventional research projects M-ITI trains HCI and interactive technologies professionals at the undergraduate and postgraduate levels and is pushing the boundaries of Creative Media and Digital Culture research. We are currently actively engaged in the design and development of technologies that serve education, culture and new creative industries, particularly as these relate to M-ITI’s core research areas: Sustainability, Tourism and Digital Culture.
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Challenges Creating truly cross-media digital experiences isnâ€™t easy. It takes considerably more resources and a collective interdisciplinarity than conventional research projects can justify. This is a real and ongoing challenge in research when dealing with areas of creativity and digital media; Managing the multi- and interdisciplinarity of the team that can explore new ideas. Multidisciplinarity in a team grants the breadth of view and expertise necessary in tackling research and output in creative digital media, content and technologies, but also brings difficulties in agreeing on and executing a single vision; Interdisciplinarity brings an open view and inclusive ways of thinking but often lacks the specialised skills needed in delivering high quality cultural and media products to a general public of non-researchers, something which is necessary in order to evaluate the impact and future trends of creative media; Negotiating whether it is research or market needs that have the final say on decisions regarding creative media outputs. Can the role directors have carved for themselves in the media industry for many decades be applied to creative media research?
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Recent most relevant Publications Julian Hanna, Clinton Jorge, Valentina Nisi, Nuno Nunes, Miguel Caldeira, Giovanni Innella, Amanda Marinho (2014) “Island Stories: The Madeira Story Generator Project.” New Writing: The International Journal for the Practice and Theory of Creative Writing, Taylor & Francis Karapanos, E., Nifratos, E., Nisi, V., Barreto, M., (2012) “Does locality make a difference? Assessing the effectiveness of location-aware narratives, Special Issue of Interacting with Computers on “Presence and Interaction” Clinton Jorge, Julian Hanna, Valentina Nisi, Nuno Nunes, Miguel Caldeira, Giovanni Innella and Amanda Marinho, “Storytelling and the Use of Social Media in Digital Art Installations”, ICIDS 2013, November 6-9, Istanbul, Turkey. Paper to appear in LNCS proceedings volume 8230 Filipe Quintal, Mary Barreto, Nuno Nunes, Valentina Nisi, Lucas Pereira, “WattsBurning on my mailbox: a tangible art inspired ecofeedback visualization for sharing energy consumption”, Proceedings of INTERACT 2013, 14th IFIP TC13 Conference on HumanComputer Interaction, Cape Town, South Africa.
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( F F a b ) Project Future Fabulators Coordinator: Valentina Nisi (M-ITI) Partners: M-ITI, FoAM, AltArt. Funding: Culture 2007-2013 Framework of the European Union and the Madeira Regional Government. The Future Fabulators (FFab) project aims to imagine, research, and prototype a range of possible futures, designed as artistic investigations and narrative artefacts to be experienced in the present. FFab uses techniques from physical narration, context-aware narrative, and future pre-enactment to translate future scenarios into storyworlds, which are built as immersive situations in public and private spaces and designed to be playfully explored and enacted by a broad population. FFab research at M-ITI is focused particularly on developing context-aware, multimedia, and transmedia stories. We investigate the contemporary panorama of creative media and translate stories of the future into artifacts of the present. Our goal, in close synergy with our FF partners, is to unfold the potential of technology and storytelling, blending tangible narrative, interactive technologies, and future forecasting.
FFab focuses on developing contextaware, multimedia, and transmedia stories.
Madeira Life Project Coordinators: Ian Oakley, Valentina Nisi (M-ITI) Partners: M-ITI, CMU, Madeira Tecnopolo, ZON - Madeira The Madeira Life interdisciplinary research team draws inspiration from the everyday life and traditions of the island, in order to imagine, design and produce experiences and services fitting the local context. Supported by digital media and interactive technologies, the Madeira Life team utilize a design research approach which, stresses design artifacts as outcomes that can transform the world from its current state to a preferred state. The aim is to design and produce new experiences and services for the locality of Madeira. â€œUnlike designing products for companies, designing for communities, socio economic settlements of peoples in certain areas, is about designing in situ services and ideas for peopleâ€?
Design Resarch based on the application of design processes that involves grounding, ideation and iteration.
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M-ITI is active in research and education in the areas of HumanComputer Interaction, Informatics Engineering and Entertainment Technology. In all three domains we offer high-quality education.
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Professional Master in Human-Computer Interaction (MH
A 1-year long program,
English, in collaboration with Carnegie
taught partially in English, that
Mellon University, Pittsburgh, USA. This
involves several specialties, like
16-month international program aims
to attract students from any continent
interaction and design. This is
and leads to two degrees awarded
a local program taught only
by Carnegie Mellon University and
in University of Madeira.
the University of Madeira.
Director: Simone Ashby. PhD email@example.com
Director: LuĂsa Soares, PhD firstname.lastname@example.org
A web application within Facebook to search products, collect,organize and share
Paulo Coelho, PT UX Prototyper at Google
Bridging Program in Human Aspects of Technology
A dual program, taught entirely in
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Master in Entertainment Technology A dual program in collaboration with Carnegie Mellon University, Pittsburgh, USA. This international program, taught in English, starts with a semester at Madeira-ITI, followed by a semester at the Entertainment Technology Center and concludes with two more semesters at Madeira-ITI. At the end students are awarded two degrees, one by Carnegie Mellon University and one by University of Madeira.
Director: Monchu Chen PhD email@example.com
TEAM WAYLA Entertainment through Eye Tracker Technology “Where are you looking at?”
Games that push the boundaries of current interface practice Chang, W., P. - A. Shen, K. Ponnam, and H. Barbosa, “WAYLA – Novel Gaming Experience through Unique Gaze Interaction”, 40th International Conference and Exhibition on Computer Graphics and Interactive Techniques, [Acceptance Rate: 24%], Anaheim, CA, USA, 2013.
Number of students enroled in 2013
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92 Number of students enroled in 2013
MSc in Computer Science
A Bologna style program of two years, partially taught in Portuguese, with an MEng degree awarded by the University of Madeira which gives students recognition by the Portuguese and European engineering accreditation boards.
PROJECT Além dos Palcos Director: Karolina Baras, PhD firstname.lastname@example.org
Research work by Hugo Gonçalves Orientation by Monchu Chen The art of dance, by the local performing group "Dançando com a Diferença", meets technology to create a whimisical exhibition.
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PhD in Informatics Engineering A 3-year Bologna Doctoral degree including 1 year of coursework and 2 years for dissertation work. In this particular case M-ITI serves as hosting institution for the PhD Students. This program involves several specialties, in particular software engineering and human-computer interaction where most of the PhD students from M-ITI are enrolled.
Director: Sergi Bermudez i Badia, PhD email@example.com
Best Full Paper Award at EICS 2013 EICS is one of the main conferences in the area of Human-Computer Interaction sponsored by ACM
Rui Alves, Pedro Valente, and Nuno Jardim Nunes. 2013. Improving software effort estimation with human-centric models: a comparison of UCP and iUCP accuracy. In Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems (EICS â€˜13). ACM, New York, NY, USA, 287-296
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Our 2013 research covers a wide multi-disciplinary set of research areas such as: HCI, Neurosciences and Human Factors
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Selected Publications Gonçalves, J., V. Kostakos, E. Karapanos, M. Barreto, T. Camacho, A. Tomasic, and J. Zimmerman, “Citizen Motivation on the Go: The Role of Psychological Empowerment”, Interacting with Computers, [Impact Factor: 1.158], 2013. Rogstadius, J., M. Vukovic, C. Teixeira, V. Kostakos, E. Karapanos, and J. A. Laredo, “CrisisTracker: Crowdsourced social media curation for disaster awareness”, IBM Journal of Research and Development [Impact Factor: 0.688], vol. 57, no. 5, pp. 4:1-4:13, 2013. Ibanez, J., “Emotional clouds: Showing arousal and valence through the movement and darkness of digital cartoonish clouds”, International Journal of Human Computer Studies [Impact factor (JCR SCI 2012): 1.415], vol. 71, issue 10, no. 10, pp. 967-977, 2013. Quintal, F., L. Pereira, N. J. Nunes, V. Nisi, and M. Barreto, “WATTSBurning: design and evaluation of an innovative eco-feedback system”, IFIP TC13 Conference on Human-Computer Interaction (INTERACT), [Acceptance Rate: ~25%], vol. 8117, Cape Town, South Africa, Springer Berlin Heidelberg, pp. 453-470, 2013. Gouveia, R., and E. Karapanos, “Footprint Tracker: Supporting Diary Studies with Lifelogging”, CHI ‘13 Extended Abstracts on Human Factors in Computing Systems [Acceptance Rate: 32%], Paris, France, 04/2013. Spiliotopoulos, T., and I. Oakley, “Understanding Motivations for Facebook Use: Usage Metrics, Network Structure, and Privacy”, CHI ‘13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems [Acceptance Rate: 32%], Paris, France, ACM, 04/2013. Pereira, L., F. Quintal, M. Barreto, and N. J. Nunes, “Understanding the Limitations of Eco-feedback: a One Year Long-term Study”, International Conference on Human Factors in Computing & Informatics (SouthCHI) [Acceptance Rate: 22%], vol. 7947, Maribor, Slovenia, Springer Berlin Heidelberg, pp. 237-255, 07/2013. Prochnow, D., S. Bermudez i Badia, J. Schmidt, A. Duff, S. Brunheim, R. Kleiser, R. J. Seitz, and P. F. M. J. Verschure, “A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System”, European Journal of Neuroscience [(JCR SCI 2012): 1.992 ], vol. 37, no. 9, pp. 1441–1447, 2013.
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SUM OF CITATIONS 2008-2013: 6821
International Awards EICS 2013 Best Full Paper Award - Rui Alves, Pedro Valente, Nuno Nunes - “ Improving Software Effort Estimation with Human-Centric Models: a comparison of UCP and iUCP accuracy.” Ericsson Application Awards 2013 - students Po-An Shen and Joel Rodrigues with the project “Green Spark.” Best Paper Award KEOD IC3K 2013 - Prof. David Aveiro - “Universal Enterprise Adaptive Object Model.” Best Iberian Thesis in Systems and Information Technologies 2013 - Prof José Luis Silva - “Rapid prototyping of ubiquitous computing environments.” ACE 2012, Nepal, Workshop Organization Award - Yoram Chisik —“Puppets Duets in [E]ngaging Major, Op. 33.” MICROSOFT SEIF Award 2011- Prof Nestor Cataño - “Extending Boogie to Support the Analysis of B Machines.” Best Paper Award at (ICVR) 2011 - Prof Sergi Bermúdez -Exploring the Synergies of a Hybrid BCI VR Neurorehabilitation System.”
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Investing in the Future M-ITI’s primary goal is to create a professional infrastructure that promotes innovation, warranting that the results of our research becomes relevant to companies and has impact in our economical environment. Attract and retain experienced researchers from other parts of the world that will develop their scientific careers in M-ITI and therefore contribute to build critical mass and the internationalization and development of the University of Madeira, as well as to the outermost region of Madeira. M-ITI will allocate 1000 m2 of new lab space for the implementation of this living laboratory. This new shared space for M-ITI’s researchers is contiguous and integrates seamlessly with the current facilities used for M-ITI’s ongoing projects. Improving the innovation performance through a unique research infrastructure that will attract researchers and industry to the Madeira Interactive Technologies “Living Lab” and promote an economic impact through the successful creation and development of startups, spinoffs and industry-funded labs capable of generating new marketable interactive systems and services.
Madeira Interactive Technologies Institute Polo Científico e Tecnológico da Madeira, floor -2 Caminho da Penteada 9020-105 Funchal Portugal Telephone: +351 291 721 006 Email: firstname.lastname@example.org
Photographic elements donated by: Nuno Caldeira & Danny Rodrigues Text editing and reviewed by: M-IT’s Communication Team and Board Council This document is M-ITI’s property and should not be shared without M-ITI’s express authorization, for that purposes please e-mail us.