Digital Design - Module 02 Semester 1, 2018 Jingyi Liu

(911702) Junhan Fung + Studio 14

Week Three

Reading: Kolerevic B. 2003. Architecture in the Digital Age

Kolerevic described three fundamental type of fabrication techniques in the reading. Outline the three techniques and discuss the potential of Computer Numeric Controlled fabrication with parametric modelling. (150 words max)

Additive: such as 3D printing, creating form by adding material in â&#x20AC;&#x153;layer by layerâ&#x20AC;? format. Subtractive: such as laser cutting remove material from a solid to creative form Formative: old fashion way, manipulating form of a material by using mechanic or and heat.

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Week Three

Surface Creation

{75,150,150}

{75,150,150} {150,30,150}

{0,0,150}

{0,100,150}

{150,30,150} {90,150,90}

{45,0,60}

{150,150,0}

{0,150,0}

{150,150,0}

{25,0,0}

{30,80,0} {25,0,0}

{38.90,150,150}

{38.90,150,150} {0,89.42,150}

{150,0,95.32}

{150,0,95.32}

{129.35,150,0} {0,0,53.75} {0,75,0}

{129.35,150,0} {150,24.18,0} {104.45,0,0}

{0,120.26,0} {67.54,0,0}

{150,24.18,0}

Using the script, I ajust the varisbles and try to make two surfaces meet in one point. Four groups of surfaces were made using the script, one is unable to develop a waffle, one is not quite interesting, in the end i decided to choose the one that have three corners standing instead of four, thought it might be interesting to develop.

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Week Four Panels & Waffle

I wanted to use the two surfaces as a testground to tryout different components and attractive points but they still need to share a sense of consistency, The first surfface were distorted by two attractive points and include four different Breps (assembled in rhino) . Second one used random attractor and only one Brep, in order to keep the neat look and still allows some light in the interior, small openings were hide in the side of each component.

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Week Four

Laser Cutting

Lazercut is quite straight forward, the only problem is if i unroll an entire roll some curves will overlap, i wanted to save time for the model making process so i unrolled each brep individually and joined them by hand, tabs are also created by hand.

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Week Five

The script of my boolean used a point attractor to ajust componentâ&#x20AC;&#x2122;s scale, a random attractor to adjust componentâ&#x20AC;&#x2122;s location (randomly distributed in a controlled range), and random rotations in three a-axis (script showned above). I choosed donut as my component because it is a loop instead of a simple volume, which can create interesting spaces when they meets.

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Week Five

Isometric

The Iso metric clearly a corner of the cube and a section of the component i used(which is a donut shape). I extract isocurves of each hollows to show how the space are formed. I tried to add shadows but it doesnâ&#x20AC;&#x2122;t work well as the shadows will effect the isocurves.

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1.1

1.2

1.3 {75,150,150}

{75,150,150} {0,100,150}

{150,30,150}

{0,0,150}

1.4 {38.90,150,150}

{38.90,150,150} {0,89.42,150}

{150,30,150} {90,150,90}

{150,0,95.32} {45,0,60} {0,150,0}

{0,0,53.75}

{150,150,0}

{30,80,0}

{25,0,0}

{0,75,0}

{25,0,0}

Paneling Grid & Attractor Point

2.1

{150,0,95.32}

{129.35,150,0}

{150,150,0}

2.2

{129.35,150,0} {0,120.26,0}

{150,24.18,0} {104.45,0,0}

{67.54,0,0}

2.3

{150,24.18,0}

2.4

{25,0,0}

{25,0,0}

{25,0,0}

{25,0,0}

{25,0,0}

{25,0,0}

Paneling

{Surface One Points attractiont

{Surface One Points Attraction}

{Surface Two Random Attraction}

{Join of Two Surface}

3.1

3.2

3.3

3.4

+

Task 01 Matrix The matrix shows my process of choice or my waffle and panel structure. Some of the final autcomes are a combination of all previous ideas, for eg the panelling.

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+

+

+

ManipulationB

1.1

1.21

.3

{0,0,150}

{0,0,150}

1.4

{0,0,150} {150,0,150}

{150,150,0}

{Point Attraction}

{curve attraction}

rep DistributionS

2.12

.2

{Curve Attraction}

{Random Attraction}

2.32

.4 {150,0,150}

{0,0,150}

{75,75,75}

{Attractor Point Location}

phere Transformation

3.13

{Direction Attraction}

.2

{Random Attraction}

3.33

.4

{50,48,150}

{50,48,150}

{Reverse Attractor}

{Curve Attraction}

{Random rotation}

{Pt Attractor + Random Rotationt}{

{50,48,150}

Reverse Attractor + Random rotation}

Task 02 Matrix At first i played around with attractor points and distributing grids, and try to make organic group of forms using random attractors, then i realised Breps needs to be randomally rotated to look better.

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Week Six

Final Isometric Views

1.2

1.3 {75,150,150}

{75,150,150} {0,100,150}

{150,30,150}

{0,0,150}

Key

1.4

{0,0,0}

{38.90,150,150}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{38.90,150,150} {0,89.42,150}

{150,30,150}

Grid Points

Manipulation

Lofts

1.1

1.2

1.3

{45,0,60}

{150,0,95.32}

{0,0,53.75} {30,80,0}

{0,75,0}

{25,0,0}

2.2

2.3

{129.35,150,0}

{150,150,0}

{0,120.26,0}

{150,24.18,0} {104.45,0,0}

{150,24.18,0}

{67.54,0,0}

2.4

{25,0,0}

Brep Distribution

2.1

Grid Points Direction

{129.35,150,0}

{150,150,0} {150,150,0}

{25,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{0,0,150} {150,0,150}

{150,0,95.32}

{0,150,0}

Key

1.4

{0,0,0}

{0,0,150}

{0,0,150}

{90,150,90}

Jingyi Liu 911702

Paneling Grid & Attractor Point

1.1

{25,0,0}

{25,0,0}

{Point Attraction}

{curve attraction}

{Curve Attraction}

2.1

2.2

2.3

{Random Attraction}

2.4 {150,0,150}

{0,0,150}

{75,75,75} {25,0,0}

{25,0,0}

{25,0,0}

{Surface One Points Attraction}

{Surface Two Random Attraction}

{Join of Two Surface}

3.1

3.2

3.3

3.4 Sphere Transformation

Paneling

{Surface One Points attractiont

+

+

+

{Attractor Point Location}

{Direction Attraction}

{Curve Attraction}

3.1

3.2

3.3

{Random Attraction}

3.4

{50,48,150}

{50,48,150}

{50,48,150}

+

Design Matrix 1:5

{Reverse Attractor}

{Random rotation}

{Pt Attractor + Random Rotationt}

{Reverse Attractor + Random rotation}

Panel grids are streched by two attractive points, thence he grids are all in a rhombic shape. The surface at this side is also formed into a rhombic shape to suit the panels.

Intersection of Breps create very interesting loops of space

Grid points are randomly distributed making each panel in a random shape

Combination of different Breps create interest through light and shadow, solid panels create a definitive boundary between exterior and interior

The Boolean is formed by mutiple dounut shaped Breps, as shown in this section

Pertorations hide in the gap between panels allow small amount of light goes in the volume

A waffle Structure allows for the creation of an interior volume

Exploded Isometric 1:1 0

20

60mm

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Appendix

Process

The first few booleans i did were using a 5x5 grid instead of 3x3, with a few try i realised less are actually better, so back to 3x3 again

A successful one i did but didn’t choose it in the end, the Brep is a sharp cyrstal shape, as it’s just a simple volume, it doesn’t create interest spaces as the donut

[How the breps are formed into one panel]

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Appendix Process

In process of 3D printing, bought a cheap secondhand 3D printer for study purpose (actually for fun), learned a lot about this additive fabricating process.

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ahhhhh

not sure about the black background

ahhhhh

not sure about the black background