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Swift

length = breadth * 10 }

init(frombre bre: Double) { length = bre * 30 }

init(_ area: Double) { length = area } }

let rectarea = Rectangle(180.0) println("area is: \(rectarea.length)")

let rearea = Rectangle(370.0) println("area is: \(rearea.length)")

let recarea = Rectangle(110.0) println("area is: \(recarea.length)") When we run the above program using playground, we get the following result: area is: Optional(180.0) area is: Optional(370.0) area is: Optional(110.0)

Modifying Constant Properties During Initialization Initialization also allows the user to modify the value of constant property too. During initialization, class property allows its class instances to be modified by the super class and not by the subclass. Consider for example in the previous program 'length' is declared as 'variable' in the main class. The below program variable 'length' is modified as 'constant' variable. struct Rectangle { let length: Double?

init(frombreadth breadth: Double) { 140

​Quick is really a powerful and intuitive programming language for macOS, iOS, watchOS and tvO...  

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