Page 1

Paneling Grid & Attractor Point

{Index Selection}

{Index Selection}

{Index Selection}

2.1

2.2

2.3 {90,150,120}

{Index Selection}

2.4 {75,75,150}

{75,-50,0}

Paneling

{No Attractors}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

+

Design Matrix 1:5

Digital Design - Module 02 Semester 1, 2018 Lachlan Barnett 834525 Han Li - Studio 16


Week Three

Reading: Kolerevic B. 2003. Architecture in the Digital Age

Kolerevic described three fundamental type of fabrication techniques in the reading. Outline the three techniques and discuss the potential of Computer Numeric Controlled fabrication with parametric modelling.

Korelevic’s three fundamental types of fabrication techniques include two-dimensional fabrication, and both additive and subtractive fabrication, all of which are detailed below: Two-Dimensional Fabrication (Laser cutting, plasma cutting, water jet): Composed of a cutting head that moves horizontally in the X and Y axis, generally over a thin sheet of material. Additive Fabrication: Means of fabrication in three-dimensional axis, generated by splitting object into a number of 2D layers which are then built up to give shape to desired form. Subtractive Fabrication: Cutting head that can move in X, Y and Z axis (some machines also allow rotation for undercutting, etc.). Cuts away from a block of material to give shape to desired form. Parametric modelling allows designers to achieve multiple iterations of a design without having to completely restart or modify their project in the physical dimension. Using these digitally-designed models, they can then bring their forms to life through CNC fabrication to create scaled models of their previously virtual work.

2


Week Three

Surface Creation

Lofts

1.1

1.2

1.1

1.2 {30,90,120} {30,60,120}

{0,30,120}

{120,90,120} {120,90,120} {120,60,120 {120,60,120 {0,150,0} {0,150,0}

{0,30,120} {80,30,120} {0,120,0}

{80,30,120} {0,120,0} {0,0,0}

{0,0,0}

{0,0,0}

{120,120,0}

{0,0,0}

{150,150,0}

{150,0,0}

{120,0,0}

{Index Selection} {Index Selection}

Initial arching surfaces idea, arrangement of base of shapes create a restricted circulation path in two directions.

Paneling Grid &

2.1

{150,150,0}

{120,120,0} {150,0,0}

{120,0,0}

{30,90,120} {30,60,120}

{Index Selection} {Index Selection}

Arching surfaces with more refinement on curves and symmetry, still channeling movement down one pathway.

2.2

2.1

2.2 {90,150,120}

Note: All surfaces were generated by lofting three curves, instead of two.

3

{90,150,120}


Week Three Surface Creation

1.3

1.3

1.4

Key

1.4

{0,0,0} {30,90,120}

{30,90,120}

{120,60,120}

{120,60,120} {120,60,120} {120,30,120} {120,30,120} {0,120,0}

{0,0,0}

{150,120,0} {120,60,0}

{0,0,0}

{150,120,0}

{0,0,0}

{Index Selection} {Index Selection}

{150,0,0}

{Index Selection} {Index Selection}

Different arrangement of curves, however this time tapering out to great a more ambiguous idea of circulation through the space, similar overarching curve design.

Focusing on symmetry and form, however this time the surfaces could have uses on both sides of shape, being both a place to take shelter, and on the other side, a place that could be appropriated for seating, etc.

2.3

2.4

{75,75,150}

{120,120,0}

{120,60,0} {150,0,0}

2.3

{0,120,0}

{0,60,0}

{0,60,0} {0,0,0}

{120,60,120} {120,30,120}

{120,30,120}

{0,60,120} {0,30,120}

{0,60,120} {0,30,120}

{30,60,120}

{30,60,120}

{75,75,150}

4

2.4

{120,120,0}

Ke


Week Four

Panelling and Waffle

Before

Waffle created to match surface. Panellised edges needed to be made to ensure surface would be developable and panelling would fit cleanly on model.

After

Vertical waffle components had to have their external edges panellised in order to make sure surfaces would be developable.

5


Week Four Panels & Waffle

Surface script for 3D Panelling.

1

2

Variable Surface defined under “Surface” command. Variable panelling object defined under “Brep” command.

Surface script for 2D Panelling.

3

4

Variable Surface defined under “Surface” command. Variable panelling object defined under “Curve” command.

1. Original Idea created in workshop, however not used because level of intricacy could be improved. 2. 2D Panelling surface to create variation between the two surfaces, relates to third iteration through mirroring it’s negative space. 3. Improved design following first iteration, also made to compliment second iteration in positive space, with scripts for altering geometry heights. 4. Another panelling iteration explored through 3D space, using a pentagon extruded to a point.

6


Week Four

Laser Cutting

Laser cutting file for waffle: The laser cut file was fairly simplistic to create, however due to the irregularity of some of the shapes, lining up the cut lines to save time proved to be difficult.

600.00

Cut from 1mm Mountboard

834525 Lachie B

Sheet 01 of 02

900.00

7


834525 Lachie B

Sheet 01 of 02

Week Four

900.00

Laser Cutting

Laser cutting file for panels: The laser cut file was fairly simplistic to create, however due to the irregularity of some of the shapes, lining up the cut lines to save time proved to be difficult.

600.00

Printed on 290 GSM Ivory Card

834525 Lachie B

Sheet 02 of 02

900.00

8


Paneling Grid & Attractor Point

2.1

2.2

2.3 {90,150,120}

2.4 {75,75,150}

Week Five

{75,-50,0}

Paneling

{No Attractors}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

Isometric

+

The iteration chosen showcases both 2D and 3D panelling, with surfaces made up of three lofted curves to form an archway over the top of the interior space, leaving a small space for open air to pass through the top of the structure. On the 2D Panelling side, permeable geometries increase in size as you move down the model, mirroring the opposite surface, of which has it’s 3D geometry height increase as you progress downward. The chance in hole size on the 2D side plays with light as it enters the structure, whereas on the 3D side, light is manipulated on the surface, catching peaks and shrouding troughs in darkness. Hypothesized circulation is limited to two entry/exit points. The structure does not offer any particular spots to ease away from congestion that may occur through the axis, but instead beckons users through the archways and out the other side.

9


Week Five

Boolean Scripting

10


11


Week Six Task 01

Lofts

1.1

1.2

1.3

Key

1.4

{0,0,0} {30,90,120} {30,60,120} {0,30,120}

{30,90,120} {30,60,120}

{120,90,120} {120,60,120 {0,150,0}

{120,60,120}

{0,120,0}

{0,60,0} {0,0,0}

{150,150,0}

{0,0,0}

{0,0,0}

{150,120,0}

{120,120,0}

{0,0,0}

Grid Points Middle Curvature of Surface

{120,60,120} {120,30,120}

{120,30,120}

{80,30,120} {0,120,0}

{120,120,0}

{120,60,0} {150,0,0}

{150,0,0}

{120,0,0}

Paneling Grid & Attractor Point

{Index Selection}

{Index Selection}

2.1

2.2

{Index Selection}

{Index Selection}

2.3 {90,150,120}

2.4 {75,75,150}

{75,-50,0}

Paneling

{No Attractors}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{0,60,120} {0,30,120}

+

Task 01 Matrix I chose to develop the iterations that were both aesthetic and had design complexity, that is also supported by design logic and implications. For task one, I wanted to create a structure that reached up over the head of the user (at a particular scale), and directed them through the space with little ambiguity.

12


Week Six Task 02

Grid Manipulation

1.1

1.2

1.3

Key

1.4

{51,94,230}

{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{155,-10,238}

Middle Curvature of Surface {88,72,0}

{188,7,0} {Coordinate of Attractor Point}

Magnitude: 0.2

Point Distribution

2.1

{Random Attraction}

2.2

Magnitude: 1.75

Magnitude: 1.75

{Point Attraction }

2.3

{Point and Random Attraction}

Magnitude: 1.14

2.4

Awaiting completion of model ...

{130,139,81} {88,72,0}

{0,0,0}

{150,0,0}

Object Transformation

{Point Attractor}

{Random Attractor}

{Curve Attractor}

{Attractor Curve + Random Attractor}

3.1

3.2

3.3

3.4

{Consisten Scaling, Distribution}

{Squares: Consisten Scaling, Distribution}

{Increase Iterations, Rotate and Move}

{Similar Iteration with Variable Unit Scale}

Task 02 Matrix Comment on the choices you have made while iterating on task 2. Which versions your chose to develop and why?

13


{0,0,0}

{0,0,0}

{150,120,0}

{120,120,0}

{0,0,0}

{120,120,0}

{120,60,0} {150,0,0} {120,0,0}

{Consisten Scaling, Distribution}

Paneling Grid & Attractor Point

{Index Selection}

{Index Selection}

2.1

2.2

Week Six

{150,0,0}

{Index Selection}

2.3 {90,150,120}

{Squares: Consisten Scaling, Distribution}

{Index Selection}

2.4 {75,75,150}

Final Isometric Views {75,-50,0}

Paneling

{No Attractors}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

+

14

{Increase Iterations, Rotate and Move}

{Simila


Appendix

Grasshopper Script for Surface Generation

15


Appendix

Grasshopper Script for Waffle and Layout

16


Appendix

Process

17

DDM1J  
DDM1J  
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