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INTRODUCTION

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/ BASIC RUL E S & T HE F I E L D OF PL AY / A N I N T R O D U C T I O N T O R U G B Y LE A G U E /

BASIC RULES & THE FIELD OF PLAY The basic aim is naturally to score more points than your opponents. Points are scored in Rugby League on the following basis: Try - 4 points A try is scored when the ball is grounded over the try line of the opposing team. Conversion - 2 points Following a try a team is given an extra opportunity to score points by kicking the ball from a position directly related to where the try was scored. To score these ‘extra’ two points, the kicker must get the ball through the uprights of the posts and above the crossbar. Drop goal - 1 point Scored by drop kicking the ball so that it passes between the posts and above the crossbar. Penalty goal - 2 points After an infringement, the team awarded a penalty can take a kick at goal and will gain two points if successful.

The game starts with a kick-off as one team kicks the ball into the opposition half and then attempts to gain possession. The team in possession then attempt to move the ball up the pitch by passing it to hand or kicking it. There are rules concerning how the ball must be passed and for how long teams are able to keep possession before it passes to their opponents. The most basic rules are:

• The ball when passed by hand has to be passed backwards.

• Player can pass the ball as many times

as they like until one of them is tackled (brought down legally and held) in possession.

Teams have possession of the ball for six tackles or plays. On the sixth play, teams usually elect to kick the ball long down the field to gain territory. If they do not kick, after the sixth tackle the ball is ‘handed over’ to the other team. When tackled, the ball carrier plays the ball backwards by foot along the ground to a teammate behind them. When a player has been tackled, his opponent must release him to enable him to play the ball.

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A scrum, consisting of six players per team is used to re-start the game after the ball has been ‘knocked-on’ or fumbled forward or when a forward pass has occurred. A scrum is also formed when a player is tackled into touch or when the ball is kicked into touch. Scrums are not contested like they are in Rugby Union. Players can be ruled offside if they are in front of a teammate who is in possession and they are deemed to be interfering with play. Players are not allowed to touch the ball if they were further up the field than a teammate who has kicked the ball upfield i.e. only players who are behind the player kicking the ball are allowed to touch it. Penalties can be awarded in other circumstances such as high tackles, hitting an opponent, tripping, kicking the ball when a player is attempting to pick it up, using foul or abusive language. Offenders can be given a yellow or red card, a yellow resulting in a 10 minute spell in the sin-bin to cool off. There are of course a number of other laws and rules in Rugby League that we haven’t covered here in our attempt not to baffle you from the outset, but the more you watch or play the game, the more clear these other rules will become. Good luck getting to grips with Rugby League.


/ GL OSSARY / AN I NT RODUC T I O N T O R U G B Y LE A G U E /

68 m

6- 11m

100m

HALF WAY LINE

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RUGBY LEAGUE VS RUGBY UNION Union is more about territory than having the ball - as there is always a chance to turn it over in a ruck. It’s more of a kicking game, as there are more points available for a drop goal. Why League? Rugby League is a faster game, with the two flankers taken out to open up the attacking lanes. Tries are scored because of this, and the limit in tackles pressures the offensive team to penetrate the opposing defence quickly and efficiently.

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/ GL OSSARY / AN I NT RODUC T I O N T O R U G B Y LE A G U E /

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/ GL OSSARY / AN I NT RODUC T I O N T O R U G B Y LE A G U E /

POSITIONS Full-Back (1) A full-back is often the most complete player on the team. The full-back is usually the last line of defence and often the first player making the break in attack. They need the safest hands in the team. They are responsible for catching the opposition’s high and testing kicks in attack. A full-back can suddenly turn defence into attack, make important lastditch tackles and make the extra man in attack. Wing (2 & 5) Speed is what the winger is all about - and you need plenty of it. But to be a truly dependable winger, you need to pick up those difficult passes in tight spaces. So as well as the speed of a sprinter, you need hands like glue - the ball needs to stick to you every time you get it. But don’t think you’re only responsibility is in attack. Often the winger can be the last line of defence, so you need to be able to make those important tackles when they count. Centre (3 & 4) The centre is always in the thick of things, whether in attack or defence. They should be comfortable creating space for wingers as well as making that last-ditch tackle. Centres can expect to do plenty of running up and down the pitch. Stand-Off (6) The stand-off is the brains of the team - the player who makes the important decisions in attacks. A brilliant stand-off has the kicking skills of an international footballer. Whether it be a place kick, a drop kick or

just a plain old punt, the stand-off needs to make every kick count. They also need to be as good a passer as their half-back partner, the scrum-half. They also have to make the big tackles under pressure when it counts. Scrum-Half (7) The scrum-half is the link between the forwards and the backs. They can expect to make plenty of passes to team-mates. Scrum-halfs need to have the safest pair of hands on the team - as well as a brilliant rugby league brain. They are the player who makes the important passes, and need to make the right pass at the right time. The scrum-half is the player who feeds the ball into the scrum. Prop Forward (8 & 10) Front row forwards must enjoy bashing their way through tackles and making big tackles when they count. They are also the first line in the scrum, so can expect plenty of tussles and battles with their opposite number. As always, they need excellent ball handling skills and a good rugby league brain. Hooker (9) The hooker probably makes more contact with the ball than any other player on the field. They often are the players who act as the dummy half after a play the ball, swinging the passes out or breaking down the opposition’s defence. As the centre of the scrum, the hooker is the player whose job it is to win the ball from the scrum-half’s feed. Then, on top of that, they are expected to make plenty of tackles when they matter. / 11 /

Second Row (11 & 12) Like the prop forwards, the second rows get stuck in at the deep end. Making tackles and breaking down the opposition’s defence are two things every second rower loves doing. On top of that, they are also an important part of the scrum, providing the power behind the front row. As always, a good pair of hands and a good engine are required to be a quality second row. Loose Forward (13) The loose forward will always be found in the thick of the action. It is a job that requires plenty of running, so they need to be super fit. Not only that, loose forwards have to have excellent handling skills and a defence as tough as iron. They will generally top the tackle count at the end of the game. And as the last man in the scrum, it is the responsibility of the loose forward to make sure the ball is available for the scrum-half. Interchange (14, 15, 16, 17) If a player is injured or just not playing well enough, they can be replaced by a substitute, called an interchange. Each team has four interchange replacements to choose from and can they come on at anytime during the game. Most interchanges are tactical, but they can also come on for any player who has been sent to the blood bin with an injury. But the interchange cannot replace any player who has been sent to the sin-bin.


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1/ Club Stadium 2012 finish Web site Contacts Address

2/ Bradford Bulls Odsal Stadium 9th www.bradfordbulls.co.uk 08448 711 490 Odsal Stadium, Odsal, Bradford, BD6 1BS

Club Stadium 2012 finish Web site Contacts Address

3/ Castleford Tigers The PROBIZ Coliseum 13th www.castigers.com 01977 552 674 The PROBIZ Coliseum, Wheldon Road, Castleford, WF10 2SD

4/ Club Stadium 2012 finish Web site Contacts Address

Club Stadium 2012 finish Web site Contacts Address

Catalan Dragons Stade Gilbert Brutus 4th www.catalansdragons.com +33 4 68 35 32 59 Stade Gilbert Brutus, 10 avenue du Languedoc, 66 000 Perpignan, France

5/ Huddersfield Giants The John Smith’s Stadium 7th www.giantsrl.com 01484 484123 The John Smith’s Stadium, Stadium Way, Leeds Road, Huddersfield, HD1 6PG

Club Stadium 2012 finish Web site Contacts Address

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Hull FC The KC Stadium 6th www.hullfc.com 01482 327 200 The KC Stadium, West Park, Hull, HU3 6HU


6/ Club Stadium 2012 finish Web site Contacts Address

7/ Hull Kingston Rovers MS3 Craven Park Stadium 10th www.hullkr.co.uk 0844 2490 105 Craven Park Stadium, Preston Road, Hull, East Yorkshire, HU9 5HE

Club Stadium 2012 finish Web site Contacts Address

8/ Leeds Rhinos Headingley Carnegie 5th (Champions) www.leedsrugby.com 0844 2486651 Headingley Carnegie Stadium, St Michael’s Lane, Leeds, LS6 3BR

London Broncos The Twickenham Stoop 12th www.londonbroncosrl.com 0208 410 6000 Twickenham Stoop Stadium, Langhorn Drive, Twickenham, Middlesex, TW2 7SX

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9/ Club Stadium 2012 finish Web site Contacts Address

Club Stadium 2012 finish Web site Contacts Address

Salford City Reds Salford City Stadium 11th www.reds.co.uk 0161 736 6564 Salford City Stadium, 1 Stadium Way, Eccles, M30 7EY

Club Stadium 2012 finish Web site Contacts Address

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St. Helens Langtree Park 3rd www.saintsrlfc.com 01744 455 050 Langtree Park, McManus Drive, St Helens, WA9 3AL


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10 / Club Stadium 2012 finish Web site Contacts Address

11 / Wakefield Wildcats Rapid Solicitors Stadium 8th www.wakefieldwildcats.co.uk 01924 211 611 Rapid Solicitors Stadium, Doncaster Road, Wakefield, WF1 5EY

13 / Club Stadium 2012 finish Web site Contacts Address

Club Stadium 2012 finish Web site Contacts Address

Warrington Wolves The Halliwell Jones Stadium 2nd www.warringtonwolves.com 01925 248 880 The Halliwell Jones Stadium, Mike Gregory Way, Warrington WA2 7NE

14 / Widnes Vikings Stobart Stadium Halton 14th www.widnesvikings.co.uk 0151 495 2250 Lowerhouse Lane, Widnes, Cheshire, WA8 7DZ

Club Stadium 2012 finish Web site Contacts Address

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Wigan Warriors The DW Stadium 1st www.wiganwarriors.com 01942 762 888 DW Stadium, Robin Park, Wigan, WN5 0UH


TEAM DISTRIBUTION

Although there are 14 teams in the Super League, the teams are only distributed in 5 different counties in the UK - with the exception of the French team Catalan Dragons. Rugby League has always been a mostly Northern sport, demonstrated here, and it gives the sport enthusiast a variety of venues to choose from, regarding they’re located in the ‘Rugby League hotspots’.

West Yorkshire 1. Bradford Bulls 2. Castleford Tigers 4. Huddersfield Giants 7. Leeds Rhinos 11. Wakefield Trinity Wildcats East Yorkshire 5. Hull FC 6. Hull KR

Merseyside & Greater Manc. 9. Salford City Reds 10. St. Helens 12. Warrington Wolves 13. Widnes Vikings 14. Wigan Warriors

Greater London 8. London Broncos

Overseas 3. Catalan Dragons / 19 /


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/ GL OSSARY / AN I NT RODUC T I O N T O R U G B Y LE A G U E /

GLOSSARY A

C

Accidental Strike

When a ball strikes a player who makes no attempt to play at the ball.

Acting Half Back

The person behind the play the ball situation (also referred to as dummy half).

Advantage

Allowing the advantage means allowing play to proceed if it is to the advantage of the team which has not committed an offence or infringement.

Attacking Team

The team, which at the time has a territorial advantage. If a scrum is to be formed on the halfway line the team which last touched the ball before it went out of play is the attacking team.

Back

As applied to a player means one who is not taking part in the scrum.

Ball Back

To form a scrum where the ball was kicked from after it has entered the touch on the full.

Behind

 hen applied to a player means, unless W otherwise stated, that both feet are behind the position in question. Similarly ‘in front of’ means nearer to one’s opponent’s goal line

Charging Down

 locking the path of the ball with hands, B arm or body as it rises from an opponent’s kick.

Chip Kick

A short weighted kick usually over the top of the defensive line.

Converting a Try

The act of kicking a goal following the scoring of a try.

Corner Post

A post surmounted by a flag placed at the intersection of each touch line and goal line. The post shall be of non rigid material and shall not be less than 1.25m high. The corner posts are touch in goal.

Counter Attack

The opportunity to launch an attack after a period of defending.

B D

Behind Ball

A ball which is passed behind one optional runner to another.

Blindside

Means the side of the scrum or of the play the ball nearer to touch.

Bomb

Refers to a high kick.

Breach

Any accidental or deliberate non-compliance with the rules.

Dead Ball

The ball is out of play.

Defending Team

Is the team opposing the attacking team.

Differential Penalty Differs in one respect from a Penalty Kick in that a goal cannot be scored from it. Double Marker

T he two players allowed to oppose the ‘play the balls’ situation.

Drag and Drop

‘Drag’ is to run and pull a defender out of position, ‘drop’ is the pass made to a player running a ‘hook line’.

Drift A running line ‘drifting’ across your opponent. Drop Goal

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Sometimes referred to as a Field Goal, is a goal scored by propelling the ball over the crossbar by drop kicking it.


/ GL OSSARY / AN I NT RODUC T I O N T O R U G B Y LE A G U E /

G Drop Out

A drop kick from between the posts or from the centre of the 20 metre line when bringing the ball back into play.

Dummy

The pretence of passing or otherwise releasing the ball while still retaining possession of it.

Dummy Half

T he person behind the play the ball situation (also referred to as acting half back).

General Play

 efers to all aspects of play after a match R has been started or restarted by a Place Kick, Drop Out, Penalty Kick, Free Kick or Scrum.

Goal

T he act of converting either a try or penalty kick.

Grounding the Ball

 ) Placing the ball on the ground with a hand or hands, or b) Exerting downward pressure on the ball with hand or arm, the ball itself being on the ground, or c) Dropping on the ball and covering it with part of the body above the waist and below the neck, the ball itself being on the ground.

Grubber Kick

 kick into the ground that rolls point over A point along the floor.

F Face Ball

A ball that is passed across the front of one optional runner to another.

Field of Play

The area bounded by, but not including, the touch lines and goal lines

Forward

In a direction towards the opponents dead ball line. As applied to a player it means one who is at the time packing down in the scrum.

Forward Pass

A throw towards the opponent’s dead ball line.

Foul Play

Refers to the various types of misconduct resulting in infringements of the Laws of the Game.

Free Kick

The kick awarded to the team, which kicks into touch from a penalty kick. The kick is taken 10 metres in from touch opposite the point of entry into touch. The ball may be kicked in any manner in any direction but a goal cannot be scored from it, nor can ground be gained by kicking into touch on the full.

Full Time

The end of the game. Also referred to as No-side.

H Half Time

The end of the first half of the game.

Hand Over

T he surrendering of the ball to the opposition after a team has been tackled the statutory number of successive times.

Heel

 hen a player propels the ball behind W him/her with the sole or heel of his/her foot.

Hook

T he act of the hooker when he strikes with a foot for the ball in the scrum.

Hook Line

 running line to receive the ball inside the A ball carrier that is running across the face of the defence.

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/ GL OSSARY / AN I NT RODUC T I O N T O R U G B Y LE A G U E /

I

O

In-Goal

T he area bounded by the goal line, touchin-goal lines and dead ball line.

Obstruction

T he illegal act of impeding an opponent who does not have the ball.

In Possession

To be holding or carrying the ball.

Offloading

Passing the ball out of the tackle.

Inside Ball

 efers to a pass being turned back inside, R opposite to the direction in which the ball was traveling.

Off Side

 pplied to a player that is temporarily out A of play and may be penalised if he/she joins in the game.

On Side

Means that a player is not off-side.

Open Side

T he side of the scrum or the play the ball further from touch.

On the Full

T he ball is kicked over a given line or is caught by a player without first coming into contact with the ground or another player.

K Kick

Imparting motion to the ball with any part of the leg (except the heel) from the knee to toe inclusive.

Kick-Off

T he method of starting each half of the game.

Out of Play

Knock On

T o knock the ball towards the opponent’s dead ball line with hand or arm.

 efers to a player out of play at the restart R of play.

Overload

 etting more players around the ball than G the opposition.

L Loose Arm

 n offence by the hooker if he/she does A not pack into the scrum with both arms around the neck of the prop and front row forward.

Loose Ball

 hen during play the ball is not held by a W player and not being scrimmaged.

P Pack

 efers collectively to the forwards of any R one team. To pack down means to form a scrum.

Pass

 throw of the ball from one player A to another.

Penalise

T o award a penalty kick against an offending player.

Penalty Kick

 warded upon infringement to the non A offending team.

Place Kick

T o kick the ball after it as been placed on the ground for that purpose.

M Mark

T he point at which a penalty kicks or free kick is awarded or a scrum formed.

Mutual Infringement T he reason for the stoppage in play is not the fault of either team.

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/ GL OSSARY / AN I NT RODUC T I O N T O R U G B Y LE A G U E /

T Playing Area

T he area enclosed by the fence, or other such line demarcation, which prevents encroachment of spectators.

Playing Field

T he area bounded by, but not including the touchlines and dead ball lines.

Play the Ball

T he act of bringing the ball into play after a tackle.

Pop Pass

A short weighted pass.

Prop

T he front row forward nearest to the scrum half putting the ball into the scrum.

Punt

 kick whereby the ball is dropped from A the hand or hands and is kicked before it touches the ground.

Put-In

 lso known as ‘feeding the scrum’ is the A rolling of the ball into the scrum.

T he act of bringing the ball carrier (opposing player) to ground.

Touch Down

In the grounding of the ball by a defending player in his/her own in goal.

Touching the Ball

In all aspects of play ‘touching the ball’ refers to deliberately playing at the ball.

Try

In the grounding of the ball by a attacking player in their opponents in goal area.

Twenty Metre Restart A kick taken at the centre of the 20 metre line to restart play, the ball may be kicked in any manner and in any direction.

U

R Ruck

Tackle

Upright Tackle

 here a player in possession is effectively W tackled without being brought to the ground.

Unload the Tackle

 etting off an opponent after making G a tackle.

 efers to all players involved in and around R the tackle and subsequent play the ball.

V S

Voluntary Tackle

Scrum

 here a team loses the advantage of the W ‘Loose Head’ and ‘Put-In’ the scrum is said to be awarded against the team.

Static Passing

Passing whilst in a stationary position.

Strike

 s applied to the foot means to attempt to A secure possession of the ball, usually by heeling it, in a scrum.

Switch

 hanging the direction of a pass or the C direction of play.

 here a player in possession voluntarily W stops play when not effectively tackled.

Z Zero Tackle

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T he tackle is not counted in that set of six tackles.


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