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Digital Design - Module 01 Semester 1, 2018 Lauren Nguyen 913286 Xioran Huang Studio 8

Week One

Reading: Zeara Polo, A. 2010. Between Ideas and Matters. According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? Unlike signs and symbols, diagrams perform within the context in which they have been created. They bridge the gap between what is a visible physical construct and the less visually anchored concept or ideology imposed by the architect. Sign and symbols exist with a meaning attached to their imagery, they represent a minimal number of possible descriptives. By themselves, they cannot capture a complex idea or perhaps the way space has been manipulated on a site, only a diagram can fully explain what lies in the architect’s vision. A diagram can also express many qualities and is often up for interpretation depending on how it was deployed. Examples of diagrams, as stated by Zeara Polo, can be that of a ‘specific location, scale and temporal frame’, all of which interact with space.


Week One

Precedent Analysis

Top left: Plan Top right: Elevation

Potter, Andy. Bad Hair Day Pavilion, 2011, photograph. Stinsford, Dorset, Great Britain. Ac-

Bottom: Two Point Perspective

cessed on March 8, 2018.

PERHAPS the biggest problem that was encountered was the reading of plans and the interpretation of the curves and bends in this precedent. The repitition of the beams made it very simple once one of the beams had been modelled. A few challenges presented themselves when it came to the drawing of some of the curves and getting them to match those in the precedent. Otherwise the placing and final construction of the model was straightforward and did not raise any problems.


Week Two

Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture. Herzberger discusses how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. For my precedent study, AA’s ‘Bad Hair’, the pavilion manifested combines the ingenuity of a ‘bad hair’ day’s imagery with the balanced and spacious public display. Made to look like a mop of hair, the intertwined nature of the wooden struts and concaved uplifting of the centre has created unique spaces on, around and within the structure. In accordance with the appropriations of use as said by Herzberger, in brings together multiple uses for the space and makes affordances for people to interact as well as have their own space. The wooden struts that make contact with the ground and rise up make for seating away from the centre volume, giving a sense of privacy. Within the volume, there lies horizontally twisted struts for seating but the vertically driven members can also be leaned upon. It provides shelter without feeling overbearing due to the slits of light and air that permeate the structure. The pavilion feels solid enough to make its presence known whilst being soft and supple to be inviting.


Week Two


BAD HAIR Designed by AA Pavilion in 2007, Bad Hair uses an innovative yet obscure inspiration to model their structural piece. In using a ‘bad hair’ day as their focal point, they have managed to create a convoluted yet cohesive design using curved wooden members. The modelling process included modelling each piece individually before duplicating them and shifting them into place. After the process of make 2D, the layering of members hid certain places of other members which not long created an interesting formation on top of the structure but also the shadows below. It was chosen to leave out the metal and bolts on the ground plane as it took away from the unique bending and twisting of the members and in order for some hierachy to be shown, each layer of wood is a differing shade of grey. During the modelling, it was clear that Bad Hair had three main entrances whilst any other opening would not fit an adult. Despite the look that calls towards the adventurous children to explore, the angle and permeability dissuades that notion. It has a hemisphere zone of where it is separated from the public eye and is centred into a more private zone. With the air and sun striking the very top of the structure, the interior volume provides an airy yet enclosed and comforting space. The longer limbs that stick out invite anyone to come explore the structure and change the direction of which the public would circulate. They also act as seats making it more inviting and alongside the interior, it slows down the pace at which people interact with the overall site.


Week Two Diagrams



The first diagram shows the public and privatised zones through the hemisphere nature of the structure whilst the second diagram demonstrates the speed and activity of the interior and exterior.

The first diagram shows the relationshop between the possible activities and how many interact with the threshold of the structure and the second diagram shows how permeable to air and sun the structure is.




Step One:

Step Two:

Step Three:

After thoroughly inspecting and analysing the site plans and elevations provided, I

From an angle, the variation in height is somewhat prominent. Layer 1 was red, Layer To begin with, Layer One had a hemisphere but with no curves available. To get a

was able to progress to some 3D modelling. From an elevation given, it was discern-

2 was purple, Layer 3 blue and Layer 4 green. Also seen in this screenshot is how the

template curve, I created a bounding box before tracing a square from the centre of

able that the wooden beams that form ‘Bad Hair’ have been wrapped around

cone sits within the hemisphere.

the hemisphere to the outermost edge. Using Fillet, I was able to get a copy of the ex-

spheres and cones of varying radii. For each layer, I made the corresponding sphere

act curve I required as a base. From the plans and elevations given, I got the lengths

and cone and a rectangle which would be used later on for BooleanDifference when

of the wooden beam of Layer One and how it curves around the hemisphere.

trimming excess length.

Step Four

Step FIve:

Step Six:

Mainly from the plan, I could then find the centre of one of the Layer One beams. I

For Layer Two, it was much more straightforward. Only the upper portion of the beam Layer Three was identical to Layer 2 except for the elevated height. Visible here is the

displaced it by the height of the beam before creating a closed curve and extruding followed the very curve at the top of the hemisphere so the process was the same it. The bend was yet to be as prominent as seen in the precedent so I was able to use as Layer One. The difference was that it wasn’t neccessary to bend or twist the lower Bend to get the adequate twist into the beam. I mirrored the beam and crossed it

part of the limb. Instead, I added a flair so the beam didn’t hug the side of the hemi-

over to get the overlapping. Copying it over and rotating it by 90 degrees concluded sphere as much and stretched it out to fit the specifications of the plans. my Layer One.


large rectang ular prism that will be used for the BooleanDifference function later on.

Appendix Process

Step Seven:

Step Eight:

Step Nine:

For the final Layer Four, it was a larger extended beam with an uplifting of the tips

I combined Layer One to Three, placing them directly over the plan and putting them Finally the Layer Four was added on top and into position to finish the precedent

so they raise off from the ground. The shape was copied directly from an elevat ion

into position. Layer Four wasn’t placed here because I needed to trim the excess

before it was Made2D and placed in Illustrator to adjust line weights and Photoshop

before being scaled correctly and placed over the hemisphere to see if it would sit on length from Layer Two and Three. The ground level was evenly established with all the to establish all the shadows and texture. top comfortably.

layers so trimming the excess worked without issues.




The first interations of how the structure would appear as the main isometric. The texture made it too confusing and drew attention away from Bad Hair

Initial lineworks of the diagrams before colour was added to demonstrate hierachy and function

A set of colour schemes that were thouhgt of during the process of choosing a palatte. These two were disregarded in the end because they did not use the common thinking that is inherent when looking at colours such as green and red with yellow as an inbetween.



Digital Design Module 1 2018