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A COLLECTION OF

NEGOTIATION

LAUREL DEE BANCROFT

Master of Architecture / Summer 2012


A collection of

NEGOTIATION Laurel Dee Bancroft Master of Architecture / Summer 2012


ne路go路ti路ate v. : to confer with another so as to arrive at the settlement of some matter


Table of Contents 1 3

Perspective About / Resume

5 14 24 34 44

Unsolicited Architectures Robert Crown Community Center Paso Moya Message Board Little Village Community Center Three Rooms


Persp 1


Perspective

Design is a function of existing conditions. Real world variables can be identified and defined, then used as parameters for design. Design is [only] a product of these variables; defined, negotiated and transformed. Nothing is new. These variables are infinite. We are immersed in a culture of [good and bad] design. This dense, complex, yet often banal environment provides a set ripe for engagement and transformation. Architecture plays a critical role in forming the everyday. Under the guise of the Architect as authority figure, the built environment can be negotiated, drawing the public in and involving the viewer in a slightly, and intentionally altered world. The boundary between Fine Art / Architecture and the public can be broken by gentle subversion. Using digital technology, architectural form, and charm as a tool, I strive to address real world existing conditions, and act as negotiator, producing work that is attentive, informative, and revealing Left: Vacant lots in Chicago visualization using Processing

Persp 2


About

I am an artist/designer with a strong background in Fine Art, Computer Science, and Design. My vast skill set, communication skills, and dedication to the creative field affords me a unique multi-disciplinary perspective which proves extremely valuable in the contemporary design world. I attended Carnegie Mellon University and earned my bachelors degree in Fine Art with a concentration in Electronic Time Based Art. While studying in Pittsburgh, I developed an enthusiasm for interdisciplinary creative endeavors, researching and producing fine art , in addition to studying computer science and mathematics. I earned my Master of Architecture degree at The School of the Art Institute of Chicago, where my interdisciplinary rigor was challenged and invigorated by merging the science and art of architecture into my creative practice. Left: 609 Coats of Paint / core sample from an obsessively painted surface

Work Junior Architect Vocon Design Partners, New York, New York September 2012 - Present // Participated in all phases of the construction process (from schematic design to construction administration) for multiple corporate interior projects including clients such as Twitter, Time Warner, and Colgate Palmolive // Responsible for conceptual design and workplace strategy implementation for several clients including Twitter Vine, The Wallace Foundation, and Time Warner Corporate Suite Faculty, Continuing Studies The School of the Art Inst. of Chicago, Chicago, Illinois May 2012 - August 2012 //Instructed students on various CAD software, model fabrication , hand drawing, and conceptualization Animator/Producer The School of the Art Inst. of Chicago, Chicago, Illinois January 2011- May 2011 //Created a promotional animation for a proposed green wall project in Chicago //Used Autodesk’s Maya, Final Cut Pro, and Mental Ray to produce and composite Graduate Teaching Assistant The School of the Art Inst. of Chicago, Chicago, Illinois June 2010 - May 2012 //Taught essential software skills in Rhino, Adobe Suite, AutoCad and Grasshopper //Instructed students on model fabrication and rendering techniques Artist/Researcher Carnegie Mellon Robotics Institute, Pittsburgh, Pennsylvania June 2007 - May 2009 //Assisted with the production of 3D animations from conception to execution //Developed rendering techniques for animation and modeling About 3


Education

Contact

School of the Art Institute of Chicago July 2009 - May 2012 Master Of Architecture

laurel@laurelbancroft.com

Carnegie Mellon University August 2005 - May 2009 Bachelor of Fine Arts with Honors, 3.79 QPA Major in Electronic Time Based Art

107 Havemeyer St Apartment 21 Brooklyn, NY 11211

C: 412 719 6040

www.laurelbancroft.com

Honors / Exhibitions

Skills

Schiff Fellow Exhibition Art Institute of Chicago, Chicago IL / June 2012

Programming Java C, C++ Mel HTML

Schiff Fellowship Finalist The School of the Art Institute of Chicago, Chicago, IL / May 2012 The Rosen & Edes Foundation Prize for Emerging Artists Finalist The School of the Art Institute of Chicago, Chicago, IL / May 2012 The School of the Art Institute of Chicago Outstanding Leader SAIC, Chicago, IL / May 2011, 2012 AIADO Betsy Karp Prize The School of the Art Institute of Chicago, Chicago, IL / May 2011 GFRY (Comma) Studio Member SAIC,, Chicago, IL, Talca, Chile / June 2011 Laznia Film Festival Laznia Center for Contemporary Art, Poland / June 2009 From the Vault Regina Gouger Miller Gallery, Pittsburgh, PA / May 2009 Caught Looking PNC Park, Pittsburgh, PA / April 2009

Drafting and Modeling Rhino AutoCAD Maya Grasshopper Ecotect Video + Animation Maya Vicon I.Q. Maxwell MentalRay Final Cut Pro After Effects Document + Web Design Adobe Suite Microsoft Office Flash Dreamweaver

International Animation Day Brazil / October 2008 About 4


Unsolicited Architectures negotiates the often tense boundaries between permitted protest, event, performance and intervention within the contemporary American city.

UnArch 4


UnArch 5


Unsolicited Architectures Chicago, IL

Where protest becomes an event, the city becomes a stage, and citizens are actors, executing choreography whether designed by the police chief or the neighborhood organizer, but always for distinct user groups with out regard for the other. This unique social – temporal- spatial situation of distinct categorical actors in space, creates a complex social system. Creating tension between all parties, destruction and interruption of daily life, and fear. Unsolicited Architectures addresses these key moments of interruption, providing an infrastructure for protest. This infrastructure consists of objects, that can act as a means for protest, providing utility and communication that is otherwise absent. These objects imply and are designed for crowd sourced choreography, an action in a place.

Through a crowd’s participation and an injection of helium, the object is activated, creating a float easy to transport throughout the city, increasing visibility and media coverage. After the march, the structures and materials are re-appropriated to serve the specific needs of the protest camp. Some units can be reassembled as pavilions, serving as teach-in spaces, pressrooms and event spaces. With the aid of the helium for ease and quick construction, a crowd can stack and tie many together quickly, creating a large shelter. They can also be used as barricades or tents, as a single unit. These units will permit protestors to set up a camp that serves their needs, but also keeps the citizens of the city in mind, with light weight structures that leave a little foot print; creating enjoyable spaces and events that can engage both protestor and citizen in a public place, allowing the lines of protestor and citizen to be blurred.

Previous Page: Pavilion constructed in Grant Park Right: Activation of object/pavilion

UnArch 6


UnArch 7


UnArch 8


Perspective/Collage of uses of units within city of Chicago context

UnArch 9


UnArch 10


UnArch 11


Previous Page: How-to and info manual for unit Above: Built unit and information manuals installed in Sullivan Gallery, Chicago, IL Right: Detail of unit joints and construction

UnArch 12


Robert Crown Community Center synthesizes park and building; nesting and embedding large built mass within a suburban neighborhood.

RCCC 14


RCCC 15


Robert Crown Community Center Evanston, IL

The given request for proposal requires a new center that boasts two ice hockey rinks along with a gym, library, commercial space and community space. These programs require a substantial amount of square footage and could potentially require a large building in the middle of a neighborhood that contains one story homes. Also, the sprawling building and parking would severely decrease the green space around the site, minimizing the use for immediate neighbors. With this in mind, it is important to contextualize the building to it’s immediate surroundings, by combining park and building, the large square footage can be accomplished without removing a substantial amount of green space.

Previous Page: Main entry from sidewalk Right: Sectional depth and ramping diagram

RCCC 16


RCCC 17


Ice Rink (x2) Gym

Existing

RCCC 18

Requesting

Library

Community Center


Proposed Massing

Proposed

RCCC 19


Above: Aerial site view / North-South section Right: Courtyard view from green roof

RCCC 20


RCCC 21


Above: Main entry interior / Lobby

RCCC 22


The Paso Moya Message Board creates a secondary street front facade, extending the community center’s reach to passers-by, and encouraging communication between neighbors.

PMMB 24


PMMB 25


Paso Moya Message Board Talca, Chile /Collaborator: Ivan Martinez

Talca had recently fell victim to a devastating earthquake, leaving the city to be partially rebuilt. It became apparent that reconstruction efforts were most successful when the entire neighborhood was communicating with one another as individuals, and as a cohesive group to over arching rebuilding agencies. This immediate need for a connected community catalyzed the effort to establish the sede sociale as a central node, a hub of information and connections. Considering the existing conditions of the site, the fence was identified as an infrastructure which could be built upon, without losing any of its existing functions.

PMMB 26

The proposal achieved several conditions, creating a secondary facade, extending the community center’s reach to passers-by, and encouraging communication between neighbors, with the inclusion of a plot map of the neighborhood. Previous Page: Main entry from sidewalk Right: Opening night, in use


PMMB 27


Existing

PMMB 28

Fence as Facade Extension


Fence as Billboard

Fence as Communication Node

PMMB 29


PMMB 30


PMMB 31


Previous Page: Proposed design from sidewalk Above: Back detail Right: Neighborhood plot map detail

PMMB 32


Little Village Community Center responds to the unique existing site section; a result of its past industrial use and present status as an EPA Superfund site.

LVCC 34


LVCC 35


Little Village Community Center Chicago, Illinois

The Little Village Community Center provides diverse programming for both youth and seniors, the two populations most under-served in the community. The center also negotiates the unique existing site section, a result of an EPA intervention to cap the toxic soil on the site. This cap creates an “unnatural” landscape, distant to human scale and reminiscent of its industrial past. Form and materiality of the envelope provides additional, adaptable programming which invites the Little Village population to enjoy the future park surrounding the Community Center. Previous Page: Youth enjoying the “walkable” envelope Right: Programming embedded in the unique existing site section

LVCC 36


WASH

SWIM

LVCC 37


April 2007 cap remedy of former Celotex Corp. Site

LVCC 38

Existing Site Section


Y

x

X: Major program width requirements Y/Z: Existing site section interpolated

Grasshopper iterations of defined parameters / resultant massing

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LVCC 40


WAIT

CREATE SELL

BARTER

EXCHANGE KICK

LOOK

SWIM

LVCC 41


WALK

OPEN

VENT

WALL SECTION, MULTI-PURPOSE GYM

Previous Page: (Perspectival) site section Above: Walkable and adaptable envelope above indoor rec. field Right: Massing concept render

WALK

LVCC 42

VENT


Three Rooms depicts three looping animations, cataloging three spaces in one house, their inhabitants and their repetitive tasks.

3ROOMS 44


3ROOMS 45


Three Rooms

Collaborator: Moshe Mahler, Carnegie Mellon Graphics Lab / Robotics Institute Three Rooms is an animation produced in Autodesk’s Maya and using innovative motion capture technology. My role in the project included animation, rendering, shading and modeling, along with concept design and story boarding. Three Rooms was featured at the 2008 International Animation Day in Brazil, the Laznia Center for Contemporary Art in Poland, Caught Looking in Pittsburgh, Pennsylvania, and 20x20x20, in Baton Rouge, Louisiana.

3ROOMS 46


3ROOMS 47


3ROOMS 48


3ROOMS 49


laurel@laurelbancroft.com C: 412 719 6040 www.laurelbancroft.com


laurel@laurelbancroft.com C: 412 719 6040 www.laurelbancroft.com

Laurel Bancroft's Portfolio  

Laurel Bancroft's non-professional work. Updated 01.14.2014

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