Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Lara Damjanovic
(997607) Mitchell Ransome, Studio 6
WEEK 3 READING: TITLE OF READING
Question 1: What is Pictorial Space according to Le Corbusier? Le Corbusier’s understanding of pictorial spaces defines it as something which cannot be experienced in three dimensions thereby limiting it to a purely frontal aspect. Unlike architectural form which can be circulated through to experience the intended perspectives of space, the physical limitation of pictorial space confine the viewer to a disengaged one-dimensional perspective.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? Techniques used by Le Corbusier to assimilate flatness, are the addition of white lead to pigments and the depiction of texture and objects through seamless integration. Le Corbusier merged edges of neigbouring forms in a streamlined way, referred to by the Purists as ‘mariage de contour’. Texture was incorporated against contour lines of objects to further define them. The subdued pastel colours resulting from the white lead allowed for a uniform continuality across the painting. This expelled any connotations of depth that may have occurred through contrasting colours and differences in tonal value. This is pitted against the use of black to portray depth and shadow as employed by Gris’ in his paintings of the late 20’s.
1ST MARIOâ€™S WORLD
The preliminary axonometric projection of forms already in the Mario elevations.
COMBINED MARIOâ€™S WORLD
The original Mario world with an added overlay of forms generating a complex imagined landscape within the scope of the Mario elevations.
WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictorial (in this case perspectival) space and Projection? The main difference between Perspectival space and Projection is that while perspectival space has a finite vanishing point where the lines of projection intersect, Parallel projection does not have a definitive point of intersection. Instead the lines run parallel to one another. This allows for a technically relevant illustration that can be measured however it does lead to some visual distortion. Perspectival space on the other-hand depicts an object more closely to how the human eye would see it.
Question 2: Where did Axonometric projection first arise, and why? The earliest uses of projection stem from its use in the military where it was applied to determine the three-dimensional trajectory of artillery projectiles. It was further developed in correlation with the mechanisation and industrialisation of the eighteenth and nineteenth centuries. It was considered useful as it provided a three-dimensional view of an object that could be as accurately measured as an orthographic drawing. Architects who were formally restricted to perspective drawings to simulate their designs and orthographic projection to translate them in a measurable and technical manner had now found a way of combining the benefits of both through axonometric drawings.
ILLUSTRATED MARIOâ€™S NEW WORLD
The final rendered illustration of the imagined Mario World axonometric. Colours were derived directly from the Mario elevations. Changes in tonal value diversified the colour palette and give the illustration a sense of depth. The lighting is soft and subdued and reflects the overcast weather depicted in the original elevations. Forms are clearly defined by black margins in the style of Mario World visuals. The introduced and imagined forms spill over and through the landscape, creating a intricate depiction of what could be behind the elevations.
Projecting Mario World Elevations into each other to create an axonometric world. This was repeated twice for both the top and bottom levels.
Top and bottom levels are layered over one another and traced to create the complete axonometric.
The next step was to add detail to the axonometric landscape through imagined forms.
Tracing the final axonometric Mario World.
Illustrator linework traced over the scanned hand drawn axonometric. Lines were corrected where necessary and additional details were added such as the coins and arches.