Efficient Highpoly Modeling
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Using Zbrush to add final detail This is the final stage of the modeling process. I brought all pieces to Zbrush and dynameshed them to add final detail using Alphas, Brushes and the desscribed carving technique. Before adding final detail, I made sure to get a sign off on the asset as all steps involved in this phase are done using destructive workflows, meaning I can`t change any of the underlying shapes without a lot of rework. In this stage, I focused on the final, small scale details like panel lines and and indents to give the object a sense of scale.
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