Vertex 3

Page 215

Efficient Highpoly Modeling

215

Using Zbrush to add final detail This is the final stage of the modeling process. I brought all pieces to Zbrush and dynameshed them to add final detail using Alphas, Brushes and the desscribed carving technique. Before adding final detail, I made sure to get a sign off on the asset as all steps involved in this phase are done using destructive workflows, meaning I can`t change any of the underlying shapes without a lot of rework. In this stage, I focused on the final, small scale details like panel lines and and indents to give the object a sense of scale.

VERTEX


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.