Issuu on Google+

THE EVOLUTION OF

CELL PHONES KRIS HSIN

/ COMPUTER DRAWING


PROJECT STATEMENT Background

The clients of my infographic are major phone carries AT&T, T-Mobile, Sprint, and Verizon. This illustration was done to help phone consumers understand the history and present advances made available to them through their mobile phones in a quick and easy read.

Target Audience

The target audiences of this infographic are mobile users of all ages. The information in each pop-up pertains to those still in the stone ages with their mobile devices and those with up-to-date smart phones.

Support statements / Reasons why

My illustration is plausible because it presents the information in a clear and easy-to-consume manner. With the help of colors, hierarchy and vector illustrations, I feel my illustration is eye-friendly and user-friendly. I made the phones of the past in different shades of grey and bits of red to highlight the individual phones and to balance the entire composition. I made the smart phone bigger, with more color, and details to show that it is the hero of the design. The colors I chose for the icons are bright, eye-catching and not the typical colors of the phone. I decided to take that route to further brighten the design and to give a happy-go-lucky feel.

Objectives

The objective is simple: inform mobile users of how the mobile phones came to be and how simple apps have changed the way society lives. I want the targeted audiences to experience the evolution of the phone in the simplest form.

Obstacles

The evolution of cell phones is a very broad topic. So much can be included and so much is as equally important as the next information. Deciding which path to take was a challenge. I ultimately had to ask myself what would be the easiest and most convenient way or form for the audience to consume the information. Sticking to the title and theme of the infograph, providing the audience with information about phones’ history and its uses was the final direction.

Tone

The tone feels open, clear and simple while still keeping roots in the corporate style with type and colors. Part from the English language, I feel my design can be understood worldwide because of the phone and icon illustrations; they’re universally recognizable.

Media

My illustration works with interactive media and online media.

Creative Considersations

All in all, this is a timeline. Instead of making the line a major part of the design, I placed it off to the side. By doing so, the line is not the hero or the main part of the design. It’s certainly part of the design, but it isn’t the central part of it.

Key Benefits

By engaging in this illustration, the audience will gain some little unknown history of mobile phones and a perspective of how much they actually rely on their phones and its tools.

KRIS HSIN

/ COMPUTER DRAWING


0 167 157

215 223 35

230 231 232

88 89 91

109 110 113

147 149 152

MOOD BOARD The objective is to inform moblie users of how their phones came to be and the types of functions made available to them. Whatever colors I decided to use, I wanted to place them in a center object; the hero. I want the targeted audiences to experience the evolution of the phone in the simplest form.

KRIS HSIN

/ COMPUTER DRAWING


SKETCHES

KRIS HSIN

/ COMPUTER DRAWING


PROGRESS

KRIS HSIN

/ COMPUTER DRAWING


24

THE EVOLUTION

cell phone


RESOURCES Pop-Up Information

http://en.wikipedia.org/wiki/History_of_mobile_phones http://www.webdesignerdepot.com/2009/05/the-evolu tion-of-cell-phone-design-between-1983-2009/ bile-phone-call-was-placed-40-years-ago-today/ https://en.wikipedia.org/wiki/Mobile_phone

Manufacture graph http://www.theverge.com/2012/2/2/2765870/nokia-worlds-largest-manufacturer-apple-samsung

KRIS HSIN

/ COMPUTER DRAWING


P3krishsin final infograph