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America's Longest Established Simulation & Training Magazine


Vital Trainer Dr. James Blake PEO PEO STRI

December 2011 Volume 16, Issue 8

Leadership Insight: Q&A with Rear Adm. Fred L. Lewis, USN (Ret.) President of National Training and Simulation Association

Command Profile: Captain Douglas Heady Commanding Officer Naval Education and Training Security Assistance Field Activity

2012 Look Ahead Roundtable O Better Training on Desktops O Immersive Training Field Shooting Training Update O International Training O Full Spectrum Exercise TRADOC Training Requirements

When your mission is to train efficiently, use MetaVR’s visual systems and geospecific terrain for your next distributed full mission exercise.

See MetaVR at I/ITSEC Booth # 1249 Real-time screen captures are from MetaVR’s visualization system and Afghanistan 3D virtual terrain and are unedited except as required for printing. The real-time renderings of the 3D virtual world are generated by MetaVR Virtual Reality Scene Generator™ (VRSG™). 3D models and animations are from MetaVR’s 3D content libraries. Photograph of the F-16 simulator built by International Simulation & Training Systems (ISTS) courtesy of SSgt. Dan DiPietro, 158 FW, Vermont Air National Guard. © 2011 MetaVR, Inc. All rights reserved. MetaVR, Virtual Reality Scene Generator, VRSG, the phrase “Geospecific simulation with game quality graphics”, and the MetaVR logo are trademarks of MetaVR, Inc. US 617-739-2667

Military Training Technology

December 2011 Volume 16 • Issue 8


Cover / Q&A

Leadership Insight Q&A with Rear Adm. Fred L. Lewis, USN (Ret.), president of National Training and Simulation Association.

8 International Training


A two-man mobile education training team from Naval Education and Training Command Security Assistance Field Activity in Pensacola, Fla., went the extra mile by taking their training to students in Jordan. By Wes Delware and Tim Fox

Immersive Training for the Warfighter An in-depth look at how technology is evolving to provide training to warfighters using virtual worlds as the training environment. By Kelly Fodel



Dr. James Blake PEO PEO STRI

Full Spectrum Exercise


More than 350 soldiers from the Kansas Army National Guard’s 35th Infantry Division (ID) headquarters recently participated in a newly developed seven-day computer simulations exercise labeled an FSX, or Full Spectrum Exercise, at the headquarters building at Leavenworth, Kan.

Field Shooting Training Update


Warfighters who are currently deployed are not without means to brush up on their training. Many products are available to these warfighters and keep them in operational readiness to perform missions they are assigned. By Erin Flynn Jay

TRADOC Training Requirements


He Government Accountability Office assessed the extent to which TRADOC has identified the number and type of personnel needed to carry out its training mission and evaluated the impact of its workforce management actions on the quality of training.

Better Training on Desktops


A virtual training simulator is not always on hand, and warfighters need to be able to use the tools at their disposal. Desktop simulation looks at software and products geared to improve warfighter training in specific areas without the presence of costly simulators. By Henry Canaday

2012 Look Ahead Roundtable

Departments 4

Editor’s Perspective


Program Highlights




Data Packets


Command Profile


Team Orlando


Calendar, Directory

Industry Interview

Industry leaders discuss how simulation will impact training the warfighter in 2012.

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Joseph Swinski President & CEO Disti

d Helping the military save lives an strengthen mission execution.

SAIC trains soldiers for the execution of battlefield command and operations against a decentralized, networked, and adaptive enemy. Our training services programs provide end-to-end solutions from mission support activities to live, virtual, constructive training. Smart people solving hard problems.

For more information, visit the SAIC booth 1066 at I/ITSEC 2011 or visit us online at



Military Training Technology Volume 16, Issue 8 December 2011

Recognized Leader Covering All Aspects of Military Training Readiness Editorial Editor Brian O’Shea Managing Editor Harrison Donnelly Online Editorial Manager Laura Davis Copy Editor Kathleen McDermott Correspondents Henry Canaday • Erin Flynn Jay • Kelly Fodel Art & Design Art Director Jennifer Owers Senior Designer Jittima Saiwongnuan Graphic Designers Amanda Kirsch Scott Morris Kailey Waring Advertising Associate Publisher Lindsay Silverberg

KMI Media Group Publisher Kirk Brown Chief Executive Officer Jack Kerrigan Chief Financial Officer Constance Kerrigan Executive Vice President David Leaf Editor-In-Chief Jeff McKaughan Controller Gigi Castro Trade Show Coordinator Holly Foster

Operations, Circulation & Production Manager, Circulation and Operations Toye McLean Distribution Coordinator Duane Ebanks Data Specialists Rebecca Hunter Tuesday Johnson Casandra Jones Raymer Villanueva Summer Walker Donisha Winston

The deadline for the Joint Select Committee on Deficit Reduction to come up with a plan to cut over $1 trillion over the next 10 years is November 23. If the deficit committee cannot agree on a plan, then an automatic “sequester” goes into effect. “The sequester approach would virtually double the size of the cuts that we face here at the Defense Department,” said Defense Secretary Leon E. Panetta. “And it would also force us to cut across the board.” Sequestration would take effect January 2013 and force the Department of Defense to cut more than 20 percent in every area, which Panetta said would lead to a “hollow force.” Brian O’Shea Panetta compared a “hollow force” to a ship without sailors, a Editor brigade without bullets and an air wing without enough trained pilots, resulting in low morale, poor readiness and an inability to keep up with adversaries. “In effect it invites aggression,” he said. “A hollow military doesn’t happen by accident. It comes from poor stewardship and poor leadership.” Just one example of how cuts across the board may include cutting projects like the new state of the art facility for the Marines at Camp Lejeune in North Carolina. The facility is a 32,000-square-foot warehouse filled with Afghan natives, a maze of adobe buildings and aromas of roasting meat and cedar. Officials say the training exercises that take place at the facility put real-life stress on soldiers and prepare them for explosions, the terrain, the feeling of combat and emphasize the need to understand the cultural consequences of their actions. Facilities like this cost approximately $20 million, but Lance Corporal Bradford Hollingsworth said this type of training is invaluable. “It is something I wish I had when I went [to Afghanistan] for the first time,” Hollingsworth said. A Marine who has already served one tour in Afghanistan wishing he had a certain type of training before being deployed translates into a need to keep that training around, in my opinion. I hope lawmakers are taking a hard look when deciding where the cuts need to be made and not assuming a hefty price tag on a certain program is an easy way to reach a deficit reduction goal. If you have any questions concerning Military Training Technology feel free to contact me at any time.

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4 | MT2 16.8

Compiled by KMI Media Group staff

Provider of 3-D Visualization for Unmanned Systems

The AEgis Technologies Group is a provider of 3-D visualization and embedded training devices for unmanned systems. More than 2,700 licenses have been purchased for Vampire (Visualization and Mission Planning Integrated Rehearsal Environment) embedded training software for Raven, Wasp and Puma AE small unmanned air vehicles. AEgis is delivering licenses to the U.S. Army, U.S. Air Force, U.S. Navy Special Warfare elements and U.S. Marine Corps. “All of us at AEgis Technologies are extremely excited about the success of the Vampire training product,” said AEgis President & CEO Steve Hill. “We are continually receiving exceptionally positive feedback directly from the warfighters about the effectiveness of this tool for familiarization, training and mission rehearsal. It is very gratifying for our team to ‘Make a Difference’ as that is our primary corporate mission.” “The realism achieved by using sub-meter high resolution imagery, digital terrain elevation data, geospecific cultural features, and combat driven scenarios for this embedded training system is clearly what the soldiers needed and wanted,” said David King, AEgis vice president for simulation development. “Working closely with AeroVironment, Army and SOF trainers, and taking direction from U.S. Army UAS product and capability managers to derive the realistic training environment was paramount throughout the development process.” Through collaboration with AeroVironment Inc., AEgis has developed and delivered the Vampire simulation software as an embedded training capability that is hosted on the currently fielded UAS operator’s equipment, requiring no additional hardware. Vampire software provides a 3-D virtual environment that allows operators to train and rehearse operator and mission-level tasks for each system. Closely integrated and correlated with the FalconView flight planning software currently used by UAS operators, Vampire creates the virtual environment for training operator tasks such as route and mission planning as well as in-flight tasks such as target tracking and reaction to emergency procedures. Vampire also provides tactical training scenarios on geospecific terrain databases built from satellite source imagery to produce visual quality that matches that of the actual systems, permitting operators to conduct mission rehearsals in remote areas of operation prior to deployment. Del Beilstein; 6 | MT2 16.8

$84M for Air Force Weapons Systems Trainers The U.S. Air Force has awarded Lockheed Martin an $84.3 million contract for the first phase of the C-130J maintenance and aircrew training system II program. The company will provide four weapons systems trainers for aircrew instruction, program management and engineering services. The Air Mobility Command, Air Combat Command and Air Force Special Operations Command will begin instruction on the weapons systems trainers in 2014. The systems will include an electronic motion platform, an enhanced visual system, and remote and virtual participation capabilities. “These new systems will help the Air Force maximize aircrew and maintenance training while minimizing costs of operating aircraft for training,” said Jim Weitzel, vice president of training and engineering services in Lockheed Martin’s global training and logistics business. “The training systems allow personnel to practice airmanship skills, operational missions and emergency and maintenance tasks in a low risk, high benefit environment.”

$35.8 Million U.S. Army Contract Extension to Produce More Black Hawk Helicopter Simulators According to the office of U.S. Sen. Charles Schumer, D-N.Y., the award will not mean job creation at the Rockwell Collins local plant, in Choconut Center, but will sustain work for the roughly 20 people on the program, said Bob Wuestner, senior director of military simulation systems at the company. The local facility has about 190 employees. Rockwell will build four more transportable Black Hawk Operations Simulator (T-BOS) devices for the Army, according to Schumer’s office. Ten Black Hawk simulators already were produced as part of the original contract. “It’s a helicopter simulator inside a transportable container,” Wuestner said. That allows the Army to take the device where it needs to, including to battle locations, he said.

The unit with the simulator is self-contained and includes electrical, air conditioning and heating systems, Wuestner said. The simulator also can be reconfigured in less than four hours to support the Army’s UH-60L or UH-60M training needs, so the military doesn’t have to buy two types of simulators for each kind of Black Hawk helicopter. The new contract is expected to be completed by September 29, 2015, Schumer’s office said. Based on Army projections, 29 to 35 of the simulators will need to be built for U.S. and foreign militaries over the next decade, Wuestner said. “This device is the only simulator that has the U.S. Army’s accreditation for training UH-60M pilots,” he said. Dave Gosch;

Contract Option Awarded to Build Fifth F-16 Mission Training Center L-3 Link Simulation & Training (L-3 Link) announced that it has received a contract option from the U.S. Air Force to build a fifth F-16 Mission Training Center (MTC). “The new F-16 Mission Training Centers we are building and fielding for the U.S. Air Force represent a major leap forward in military flight simulation realism that will maximize pilot operational readiness while reducing overall training costs,” said Leonard Genna, president of L-3 Link. “Pilots will be immersed in high-definition, dynamic training scenarios that will enable them to practice air-to-air and air-to-ground missions under any condition that might be encountered during actual flight.” L-3 Link is achieving this advanced training capability by integrating its HD World simulation product line on all F-16 MTC training devices. Each F-16 MTC, which consists of four simulators, incorporates high-definition displays, image generation, databases and dynamic environments. HD World’s high-definition simulation capabilities will enable F-16 pilots to detect, determine the orientation of, recognize and identify targets from the same distance as they would when conducting an actual sortie. The Boeing Company is providing instructor/operator stations in support of all F-16 MTC installations, as well as the mission observation and brief/debrief systems. Fielding of the first F-16 MTC is currently underway at Nellis Air Force Base, with completion and operational turnover to the U.S. Air Force scheduled for the fourth quarter of 2011. Additional F-16 MTCs, which can simulate either the fighter aircraft’s Block 40/42 or 50/52 configurations, are slated for potential future delivery at U.S. Air Force installations, including Shaw AFB, S.C.; Hill AFB, Utah; Holloman AFB, N.M.; Kunsan Air Base, Korea; Aviano AB, Italy; Misawa AB, Japan; and Spangdahlem AB, Germany. Dan Kelly;

Simulator Contract for the New Australian Air Warfare Destroyer Program Kongsberg Defence & Aerospace was recently awarded a Command Team Trainer Simulation Infrastructure contract in the order of 50 MNOK under which Kongsberg will support Raytheon Australia Pty Ltd (the Australian Air Warfare Destroyer Combat System Systems Engineer) in the delivery of this central component of the Hobart Class Air Warfare Destroyers Command Team Trainer. The simulation infrastructure is based on Kongsberg’s Proteus Naval Training Technology and will provide the Hobart Class Command Team Trainer (CTT) with exercise control and a common synthetic environment for integration of the Aegis Weapon System and other Hobart class sensors and effectors. The simulation infrastructure also provides Link 11/16 and DIS interfaces for external joint collaborative training. The contract is an extension of the Australian Tactical Interface contract for the Air Warfare Destroyer (AWD) signed in June 2009 between Kongsberg and Raytheon Australia, on behalf of the AWD Alliance.

“This contract is the result of long and dedicated work with the Proteus Naval Training Technology in command team trainers, starting from our contract for the Ula Class submarine CTT, continuing through the Fridtjof Nansen class Frigate CTT and now the Hobart Class Air Warfare Destroyers CTT in a close cooperation with the Royal Australian Navy,” said Executive Vice President Nils-Oddvar Hagen. Morten Kolve;

pe o ple James Scampavia has been named American Systems’ vice president of business development. Scampavia will lead business development efforts including new customers, conducting capture strategies and developing winning proposals. Scampavia has more than 25 years of experience in marketing and business development in federal and local government markets. Prior to his current role at American Systems, Scampavia served at such companies as BAE Systems, L-3 Communications and STG. Serco has appointed Christi Alexander as vice president of business development for its defense and intelligence group. Alexander

will support the company’s long-term growth goals and will also oversee the company’s business development efforts within the Defense Department and the intelligence community. Most recently, Alexander served as a business development executive with Raytheon‘s technical services business. Prior to that, she held senior leadership roles at URS and Triple Canopy. VirTra Systems hired John Hinnant as vice president of business development. Hinnant started his career as an intelligence analyst in the U.S. Army, a program lead at PEO STRI, a program manager at the FBI, and then joined Intelligent Decisions (ID), where he was

a managing director for the past 4 years. His duties with ID were focused on developing winning strategies and proposals for new business. Under Hinnant’s leadership, Intelligent Decisions expanded from $0 in FBI contracts in 2007 to approximately $60 million a year at the time of his departure. SAIC Inc. has named Thomas Baybrook acting president of its defense solutions group. Rick Reynolds will fill in for Baybrook as interim general manager of SAIC’s defense and maritime solutions business unit. Reynolds has most recently served as deputy general manager of the company’s enterprise and mission solutions business unit.

MT2  16.8 | 7

Leadership Insight Frederick L. Lewis President, National Training and Simulation Association

Fred Lewis graduated from the U.S. Naval Academy in 1962 and was designated a naval aviator in November 1963. As an F-4 Phantom pilot during the Vietnam War, he twice deployed to the Gulf of Tonkin for combat operations over North Vietnam. Subsequently, he attended the U.S. Naval Test Pilot School and led the stand-up of the Atlantic Fleet’s F-14 FRS. During his first carrier wing command, he led the wing in successful operations in the Gulf of Sidra during which his pilots downed two Libyan fighter aircraft. During a second air wing command he inaugurated the Navy’s “Super CAG” program. As a flag officer he was the director, Strike and Amphibious Warfare, commander, Tactical Wings, Atlantic and commander, Naval Safety Center. He returned to sea in 1991 as commander, Carrier Group Four and commander, Carrier Striking Forces, Atlantic. In 1993 he led the stand-up and became the first commander of the Naval Doctrine Command. During a 33-year career he accumulated over 6,500 accident-free flying hours in tactical aircraft and over 1,200 carrier arrested landings. In December 1995 he became the president of the National Training and Simulation Association in Arlington, Va. There, he has inaugurated numerous programs to promote the modeling and simulation community of practice and to bring M&S technologies to national prominence. His efforts led to a congressional declaration in 2007 that M&S is a National Critical technology. He is a member of the Naval Aviation Museum Foundation Board of Trustees. He has served as a director of the Navy Mutual Aid Association, former chairman of the Tailhook Association, chairman of the Washington, DC Battle of Midway Commemoration Committee, director of the Air Warrior Courage Foundation, and is a member of the Early and Pioneer Naval Aviators Association (Golden Eagles). Q: What are the goals of the National Training and Simulation Association? A: Fundamentally, the National Training and Simulation Association [NTSA] exists to inform and educate the public about the importance of modeling and simulation in everyone’s daily life and the promise it holds for all our futures. We do this by providing national and worldwide platforms for the entrepreneurial needs of the industry while simultaneously promoting dialogue about future trends and directions. I/ITSEC is of course the annual culmination of these efforts, but NTSAsponsored events throughout the year provide a continuing platform for dialogue and exploration. At I/ITSEC, our goals, broadly stated, are to: • Establish and maintain a climate which is conducive to successful business contacts and transactions among hundreds of exhibiting entities • Provide multiple avenues for in-depth exploration of the present potential and future promise of the industry • Involve as wide a variety of persons and organizations in I/ITSEC as possible, mirroring the expansion of M&S into ever more diverse fields • Mesh these elements into a cohesive whole which is truly greater than the sum of its parts and which advances the interests of the entire M&S community. 8 | MT2 16.8

For a number of years, NTSA has enjoyed a close and very productive relationship with the Congressional Modeling and Simulation Caucus. We have worked closely with them to develop HR 487, which designated modeling and simulation as a national critical technology. Recently, we at NTSA decided that now is the time to bring together all the diverse elements of the technology into an interdisciplinary, interagency, inter-organizational framework to advance the interests, goals and objectives of the technology and community of practice in a more unified, orderly manner. We are therefore in the process of establishing the National Modeling and Simulation Coalition [NMSC]. An interim board has been named, and the mission and objectives of the new organization have been laid out in preparation for an inaugural event to be held in Washington, D.C., on February 6, 2012. This event will be open to all who are involved in modeling and simulation in any way. Q: What are the biggest challenges to meeting these goals? A: We clearly face constant or declining defense outlays for the next several years at least. The role of modeling and simulation technology in alleviating some of the adverse consequences of this situation becomes even more important than in happier days. Our biggest challenge, given this environment and the inherent advantages of modeling and simulation, is to make certain that all segments of our national security structure are fully aware of the comprehensive savings that can be attained through exploitation of this technology. The man-machine interface is now a very mature technology, with simulation replicating very closely the sights, sounds and feel of the real thing. This fidelity allows us to supplant, to a great extent, live platform training. Every hour spent in a simulator is an hour’s fuel saved, as well as lubricants, and even use of land in the case of surface vehicles. It also means savings in expensive replacement parts and major overhauls, reducing wear and tear on our already overtaxed equipment. “Down time” is thus reduced, making equipment more mission-available. Less time spent on maintenance translates directly into personnel savings and availability of personnel for other duties. Simulation thus contributes directly to a reduction in DoD’s operations and maintenance and personnel accounts—savings that can be redirected into other critical categories such as RTD&E and procurement. Q: What do you anticipate the greatest impacts to training and simulation in 2012 will be and why? A: As a direct result of the emergence of irregular conflict and asymmetrical threat environments, we have seen the urgent demand for the most complex form of simulation training—what can be called the human-to-human interface. Human-to-human interactions, as we all recognize, are orders of magnitude more complex than interactions with mechanical devices, regardless of how sophisticated. All the nuances of body language, speech, cultural norms and many other subtle but vitally important clues to attitude and intent must be taken into account. Given the security environments in which we operate today— be it interaction with a tribal elder, a passenger at an airport security checkpoint, or even a visa applicant from a third world country—this new training realm is critically important, if unforeseen only a decade ago. While we are making comprehensive strides toward bringing these

training environments up to the level of maturity the industry has achieved in other areas, we still have a considerable distance to go. We are now at the stage where the suspension of disbelief is still difficult to achieve, inserting an element of distraction into the training equation. Q: How has training and simulation grown over the past couple of years in the U.S. military? A: In the past few years, private industry has taken the lead through development of PC-based first-person shooters and more advanced games. While the military has pioneered the development of much of the bedrock of simulation technology, the commercial demand for ever more complex and realistic video games has resulted in remarkable strides in fidelity and user flexibility that the military is just now beginning to capture in small unit training scenarios. I might add that this technology is emerging as a valuable tool in treating PTSD, as scenarios now exist which create stressful environments similar to those which trigger the disorder in real life. Using these scenarios, the training experience provides avatars which walk the individual through the experience, coaching him or her along the way with coping mechanisms. This is proving very useful in initial phases of PTSD treatment. I am pleased to note in this regard that the serious games competition at I/ITSEC is beginning to play a significant role in advancement of military applications for PC-based games, with a number of the games shown and awarded at I/ITSEC being selected for further commercial development and ultimately for full scale utilization as training tools. We are also seeing the maturation of training technologies across services, distance and time. Several platforms now exist that create synthetic battlespaces which seamlessly incorporate tactical level capabilities into operational level environments, making them ideal for modeling multi-sided coalition warfare. These simulations, by modeling air, ground and naval elements with special operations and logistical support, can incorporate all levels of simulation training—live, virtual and constructive—into a unified matrix: a distributed learning environment. I believe that in the not too distant future, we will train with avatars, wholly immersed in a three dimensional alternative world. Creating such environments is in fact the next great technological challenge for our industry. With it, among other precedent-setting applications, we will be able to expose our warfighters to new and unfamiliar cultures, allowing them to learn by immersion, for example, in the middle of a Middle Eastern marketplace. I do not believe this technology will be available as we pursue our objectives in Iraq or Afghanistan, but we will nevertheless see it in the near future and it will play an invaluable role in many critical areas of national importance, as well as revolutionizing much of how we as humans learn. Q: How have your experiences in the U.S. Navy benefitted you in your current role as president of the NTSA? A: All unrestricted line officers—aviators, surface warriors, submariners—in the U.S. Navy spend the vast majority of their careers in billets where training for combat operations is the rule of the day. In my case I spent a great deal of time at sea flying on and off of aircraft carriers across all the seas and oceans of the world in peacetime and wartime. By training in our particular specialties, be it in live or virtual conditions, we maintained our readiness to be able to respond to whatever tasking the National Command Authority might levy upon us to protect the nation’s vital interests. Later in my career I had the good fortune to be

in on the ground floor when we began to realize and understand the virtues of distributed training over long-haul networks when we first began to integrate simulators at widely separated geographic positions. So my experience with very rudimentary simulators and then with six axes of motion air combat simulators followed by advanced distributed simulators went a long way to get me prepared for my current position. That was 16 years ago, however, and so very much has changed for the better since I left active duty. Q: Why does modeling and simulation need to attract young people so that the U.S. can maintain primacy in the field? A: Part of your question in fact answers itself—we in fact need a constant infusion of new talent into the industry precisely to maintain our lead in this critical area. The importance of enhancing the teaching of science, technology, engineering and math [STEM] in the U.S. is by now widely and properly recognized as a national priority. While strengthening the STEM curriculum at the secondary level, we must also—and just as importantly—find ways to excite and engage students in the sciences to increase the alarmingly low proportion of students that now decide to pursue those disciplines into their graduate studies and professional careers. I sense that we are making steady, if uneven, national progress on both these fronts, if the number and variety of recent STEM programs and initiatives is any indication. I believe however that these efforts, as commendable as they are, would benefit from a more coordinated approach from the national level. Perhaps an initial effort could be made to catalog all STEM-related programs so that the overall dimensions and character of the national effort could be better discerned. This first step could help to avoid duplication of effort while sharing best practices across geographical and organizational boundaries. At the same time, shortcomings in approach could be made known and acted upon. Q: What is the NTSA’s role in the International Training and Simulation Alliance and what is the goal of the Alliance? A: The International Training and Simulation Alliance [ITSA] is worldwide network of training and simulation associations that share common goals. ITSA’s strength derives from the voluntary association of its members in order to provide a continual, communicative environment for the worldwide M&S community. ITSA exists to educate and inform the legislative, policymaking, acquisition and regulatory functions of governments whose agencies are actively engaged in exploitation of simulation technologies. It promotes the highest levels of responsibility and business ethics, and it provides direct contact with acquisition activities to better communicate with industry regarding requirements, procurement policies and issues. The ITSA currently counts within its membership the KTSA [Korean Training and Simulation Association], the SIAA [Simulation Industry Alliance of Australia], the ETSA [European Training and Simulation Association] and NTSA. The Alliance promotes the worldwide furtherance of modeling and simulation technology through a series of conferences and other events. Recently, the Simulation Industry Association of Australia held SimTecT2011 in Melbourne—another in a series of very successful events organized and sponsored by SIAA as part of overall Alliance activities. O For more information, contact MT2 Editor Brian O’Shea at or search our online archives for related stories at

MT2  16.8 | 9

Mobile Education Training Team Instructor Wes Delware discusses leadership and professional development with Jordanian soldiers while teaching a three-week International Professional Enlisted Leadership (IPEL) course in the Middle Eastern nation of Jordan. [Photo courtesy of Naval Education and Training Command]

International Training Mobile Education Training Team Provides Training in Jordan By Wes Delware and Tim Fox A two-man mobile education training (MET) team from Naval Education and Training Command Security Assistance Field Activity (NETSAFA) in Pensacola, Fla., went the extra mile by taking their training to the students in the Middle Eastern nation of Jordan. The three-week international professional Enlisted Leadership (IPEL) course, attended by Jordanian soldiers, is designed to enhance leadership capabilities and professional development of senior non-commissioned officers (NCOs) and junior officers of U.S. international partners. A high level of motivation and enthusiasm was evident throughout the training by the 15 soldiers selected to attend the course. They displayed extraordinary professionalism and dedication while learning

10 | MT2 16.8

about leadership, personality profiling, personal values, instructor training, international human rights, public speaking, counseling programs and subordinate mentorship. Each subject was covered in detail through classroom lecture, student exercises and battlefield studies. They particularly enjoyed the various team-building, critical thinking, battlefield studies and leadership exercises, and how these relate to NCO leadership development. At the end of each week, training reviews were used to evaluate whether the students were retaining the information being taught. The IPEL MET is an extension of the longer six-week resident IPEL course taught at NETSAFA’s International Training Center (NITC) in Pensacola.

MOdeLIng & SIMuLAtIOn | SySteMS engIneerIng & IntegrAtIOn | ACquISItIOn & PrOgrAM MAnAgeMent | teCHnOLOgy

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Geared toward senior enlisted and junior officers, the longer resident IPEL course focuses on management skills. It addresses leadership areas such as effective communication, decision-making, personality profiling, team-building, diversity awareness, instructor training, rule of law, worldwide military current events and physical fitness. In addition to IPEL, NITC offers a wide range of courses that provide students fundamental academic skills and practical knowledge. The center is equipped with a state-ofthe-art specialized English training lab, classrooms and study/work rooms, computer labs with simulator and interactive computer instruction programs, and various specialized science laboratory classrooms. The training A Jordanian soldier undergoing training in the Middle Eastern nation of Jordan with a mobile education training team from Naval Education and Training Command Security Assistance Field Activity International Training Center (NITC) in Pensacola, Fla. is challenged approach taken at NITC is to enhance by an obstacle on a leadership reaction course (LRC). The LRC is an obstacle course that has been used as a key component of U.S. and military leadership training for many decades. LRC training has been a very successful part of the resident courses held at learning through group and individual international NITC. [Photo courtesy of Naval Education and Training Command] tutoring, interactive multimedia and The Walled In challenge simulates a helicopter crash computer simulation programs. behind enemy lines. To get back to safety, a team must cross a Students who attend the resident course leave the school double-walled security fence that is booby-trapped with an equipped to conduct leadership training and to serve as a liaielectrical wire on top. The ground between the fences is also son for U.S. MET teams serving in their respective countries. mined. The goal is for each team to get over the double fence Understanding that each country may have specific needs, with their gear without falling, touching the wall, the electrical the mobile IPEL course is custom built and is specifically wire or the ground, within 15 minutes. Materials made availdesigned for the host country. Course content reflects the able included pipes, rope and a 4-by-4 board that can be used to requirements and preferences identified and agreed to by that help get over the walls. country. Prior to the IPEL commencing, a one week assessDuring the last obstacle, the Gorge of Doom, each team ment of Jordanian capabilities and level of understanding was is sent to rescue an injured pilot from a downed aircraft. The conducted. unconscious pilot, a 160-pound mannequin, must be carried As a part of the assessment, Jordanian enlisted trainers were across a deep gorge with a single cable strung across to reach taught and certified to train their own personnel on a leaderthe rescue helicopter on the other side. The goal is to get the ship reaction course (LRC). team, their gear, and the injured pilot across the cable to safety The LRC is an obstacle course that has been used as a key within 15 minutes. Trainees are not allowed to touch the sides component of U.S. and international military leadership trainof the gorge or fall from the cable. ing for many decades. LRC training has been a very successful Enthusiasm for the LRC is evident by what students have part of the resident (IPEL) courses held at NITC. written in the courses feedback form: “What really made a lot of Before testing their skills on the LRC, the students were the material stick in my mind were the LRC exercises. Not only given a familiarization briefing. They were then broken up into did we learn about leadership in the classroom, but we were teams and sent on the reaction course’s three challenges: Shock able to practice these lessons in real life situations and I feel and Awe, Walled In, and Gorge of Doom. Each segment of the that this was a key to the whole learning experience. I feel that challenge uses simulated dangerous situations on the obstacle the LRC course was an absolutely great way to learn.” course. Leaders must know the skills and capabilities of their After being assessed and becoming certified to train their individual team members, and use appropriate communicaown personnel, the Jordanians used the skills they had gained tions and problem solving skills to successfully navigate the to design a training package for their specific MET that covered course. topics they felt would be most beneficial to their country’s During Shock and Awe, each team must move their people armed forces’ specific needs. over a blown bridge with two exposed high-voltage electrical The IPEL METs can vary in length from one to five weeks cables and a rushing river below. After crossing the river, they and can be offered to general audiences or to specifically tarhave to carry their gear and a heavy ammunition can containgeted pay grades from E-5 to O-2. MET curriculum can be ing intelligence material that has to be delivered to the chalprovided in English or the language desired by the host country lenge’s headquarters. Ground rules prohibit team members using simultaneous translation and instructors who speak the from touching the water or cables, and the mission has to be required languages. completed in 15 minutes or less. 12 | MT2 16.8

TRAINING: FROM NEEDS TO RESULTS AAI’S EXPERTISE SPANS THE TRAINING CONTINUUM We deliver the full spectrum of training capabilities including needs assessment, curriculum development, simulators and devices, interactive multimedia instruction, instructor-led training and total life cycle support. Our expertise spans the training continuum from development to sustainment and leverages our mature processes, procedures and certifications yielding proven results for our customers. For us, crafting the optimal training solution means partnering with customers to understand their needs. Then we draw on AAI Test & Training’s broad capabilities for instructional system design to deliver a comprehensive training solution. To learn more, e-mail or phone 800-655-2616. © 2011 AAI Corporation. All rights reserved. AAI Test & Training is an operating unit of Textron Systems, a Textron Inc. (NYSE: TXT) company. AAI and design is a registered trademark of AAI Corporation.

Feedback from the Jordanian soldiers was universally positive with many comments on how the training will help them better serve their nation and their military. The dynamic world situation of the 21st century has made a significant impact on military forces worldwide. Combating the war on terror and striving for a secure peacetime environment, military professionals are called upon to carry out an ever-expanding range of military, law enforcement, deterrent and humanitarian missions. Because of the inherent nature of these new objectives, many of these important efforts must be conducted independently by relatively small units of military personnel. Hard-learned experience dictates that small unit operations of Jordanian soldiers attending the International Professional Enlisted Leadership (IPEL) course share a meal with their American Mobile Education Training Team instructors. [Photo courtesy of Naval Education and Training Command] this type absolutely require the highest levels of leadership, decision-making ability and training. IPEL was specifically developed to meet these new challenges. Wes Delware, Naval Education and Training Command The leadership and professional development the students Security Assistance Field Activity International Training receive helps them become more effective members of their Center civilian instructor, retired chief aviation electronics country’s national security and substantially enhances the role technician, and Tim Fox, master chief hospital corpsman. senior enlisted leaders can play in their unit’s and force’s mission accomplishment. For more information, contact MT2 Editor Brian O’Shea at For more information on the IPEL Resident Course and or search our online archives for related stories at METs go to O

TRANSFORMING MILITARY FLYING TRAINING A family of high performance and reliable platforms to prepare aircrew to operate modern, sophisticated helicopters in challenging conditions Integrated training solutions in live, virtual and constructive domains Simple enough to learn but advanced enough to train efficiently to high standards of operational proficiency

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Using virtual worlds to simulate a battlefield experience. By Kelly Fodel, MT2 Correspondent

Many of today’s warfighters have been fighting battles since their early years; not on an actual battlefield, but on their Xbox or Playstation gaming systems. With games like “Halo” and “World of Warcraft,” the virtual battlefield is just a click away. In recent years, the military has been utilizing cutting-edge technology to provide ever-improving methods of training, placing soldiers in immersive environments meant to simulate the conditions they will face in the real world. Military Training Technology is examining some of the ways in which companies are working with the military to better prepare the warfighter and make sure soldiers are ready to execute their missions with confidence. 16 | MT2 16.8


TURN TRAINING INTO LEARNING Today’s operations are unpredictable. When faced with unexpected situations, each crucial decision can mean the difference between life and death. Realistic exercises, followed by immediate, detailed evaluation, equip soldiers and commanders to make the correct choices when the pressure is on. The next-generation EXCON system supports the planning, execution and evaluation of authentic exercises. It optimizes and develops performance through accurate, reliable feedback, during and after the exercise. For commanders, this means precise planning and positive development of new tactics. For soldiers, it means a profound learning experience, preparing them for their next mission – no matter what it brings.

ANtIcIpAtE tomoRRow

The new enhanced EXCON system uses super-realistic 3D presentation, online video and data collection & analysis tools. Saab is presenting the new EXCON system at this year’s I/ITSEC, displaying its rich learning experience and wide range of exercise feedback capabilities.

without fear of physical injury, or additional costs associated with live training such as munitions, platform maintenance and complex logistics. Another benefit of virtual training is of course, the potential for soldiers to maximize their home time between deployments or practice, more often than would be possible with live training. A third benefit to virtual training is that warfighters are able to effectively sharpen skills by training more often, and at a much lower cost than live training.” Havok technologies are complete 3-D visualization and simulation development toolkits that are used by integrators to develop training and simulation applications. Leading integrators have adopted the company’s technology to enhance the level of realism and interactivity to their training audiences. Havok’s technologies are used in a variety of ways to develop training applications for the simulation and defense industries. “For example, our physics and 3-D visualization technologies are used for operator training for cranes, as well as counter-IED robots and complex vehicles with Havok articulated parts,” said Kumm. “A combination of our physics and destruction technologies are used “Our products are designed for the development for Virtual Fires training or visualization of weapon of realistic, immersive simulation training applicaeffects. With a combination of our AI and character tions and are used by the leading integrators within animation tools, our customers are also developthe military, defense and simulation industries,” ing complete MOUT [military operations in urban said Cory Kumm, director of military and simulaterrain] or tactical training environments that are tion at Havok. “These same technologies are also highly dynamic with complex physically simulated in use by well-known developers in commercial vehicles with visual effects, dynamic and destrucgames industry, helping us keep our technology Cory Kumm tible terrain development in addition to incredible on the cutting edge of innovation. In fact, Havok virtual actor performances. Driver trainers, 3-D currently powers over 500 premier titles, with 150 mission rehearsal, homeland security emergency more under development. Havok provides a complete planning, and analysis or 3-D prototyping are common for our end-to-end portfolio of fully integrated and modular cutting-edge customers as well.” technology that ranges from 3-D visualization to highly scalable physics, destruction, procedural character animation, scripting and navigational AI.” Innovation in Learning Said Kumm: “Virtual training is an extremely cost-effective way to train a soldier for battle—both in terms of costs and risks Innovation in Learning is a Silicon Valley-based, womanthat are often associated with live training. Warfighters can train owned company whose co-founders have previously developed, “Many applications of virtual training can be offered anytime, anywhere in the world and potentially ‘just-in-time,’” said Kevin J. Kunkler, M.D, senior subject matter expert, medical modeling, simulation and training technologies at the U.S. Army Medical Research and Materiel Command. “Virtual training allows for the ability to change environments or scenarios relatively quickly and in most instances allows for objective measurement of those being trained during the exercises. The costs of ‘live-fire’ exercises can be prohibitive to conduct the extensive training that leaders and educators desire, and although virtual training is not perfect, it provides a forum through which learners can fail and learn from their mistakes prior to real life scenarios. With simulation gamebased training programs for individuals and teams now available for use on personal computers and multi-player games available for team training through the World Wide Web, the flexibility has increased and should increase the impact on training.”

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© 2011 Lockheed Martin Corporation

THIS IS HOW In the air, on the ground or at sea, Lockheed Martin is there for every step of every mission. That’s because our focus and our passion is mission readiness: ensuring warfighters have what they need to get the job done safely and effectively. From teaching aircrews to fly the world’s most advanced fighter jet to leading a convoy through city streets, our team transforms technology into affordable training solutions. Perfecting the virtual and conquering the reality is all a question of how. And it is the how that Lockheed Martin delivers.

instruments, such as a stethoscope, enable users to hear diagstudied and published three other virtual learning environnostic sounds of the lungs, and therapeutic measures, such ments focused on health care training. Chief Executive Officer as a sterile sponge held in place by their finger, allow them Parvati Dev said they developed CliniSpace and DynaPatients to stop external hemorrhage by compression. A chest tube in 2010, for training military medics and nurses to provide available in the supplies bag at the simulated emergency clinical care of acute trauma victims field hospital can be introduced and sealed into who have been transferred to homeland or civilthe chest cavity to facilitate lung expansion with ian hospital facilities. breathing. “Standard protocols are used for advanced The hosted CliniSpace product is available by diagnostic procedures, fluid therapy and vascular subscription, at $10,000 a year for 10 concurrent management,” said Dev. “If resuscitation mealogins. The new iPad product will be launched sures are not implemented in a timely manner this winter, with its price announced at that or in an inappropriate order, the InSilico meditime. CliniSpace is under consideration by the cal model leads the vital signs to signal clinical Air Force’s Virtual Medical Center, PEO STRI and deterioration, leading to death of DynaPatients. SPAWAR. Should that occur, learners can practice cardioParvati Dev pulmonary resuscitation and cardiac defibrillation protocols. These simulations operate on Applied Research Associates the browsers of laptop computers, which also aggregate the performance data of users for Applied Research Associates created Humansubsequent debriefing discussions. The learning Sim, a simulation and training technology related objective supported by this initial, award-winning to individual medical skills proficiency for the product is practicing the sequence of obserreduction of medical errors. The HumanSim vation, critical thinking, taking action(s), and COTS platform includes an embedded physioreflection.” logic-pharmacologic model, comprehensive after For 2011, the company is presenting an action review and a large number of digital assets. appropriately focused demonstration of a SBAR The platform includes over 100 agents and the dialogue between medics and a gravely injured core physiology model enables real-time dynamic warfighter requiring lifesaving resuscitation after body responses for virtual patients under many a gunshot wound in his chest. The clinical scevariable conditions. Jerry Heneghan nario, presented on an iPad, enables users to The Telemedicine and Advanced Technology interact with the virtual soldier using standard Research Center (TATRC) has awarded Applied resuscitation protocols at the field hospital. The scenario ends Research Associates a $1.85 million contract award with fundwith the successful introduction of a chest tube connected to a ing provided by JPC1. “The training application serves the suction system. U.S. military primary care physician population and is Soldiers learning or practicing resuscitation interact using primarily intended as a pre-deployment training application. their fingers on the iPad to select, squeeze and apply pressure We feel that this learning application will enable U.S. Army as required to the virtual patient’s body structures. Diagnostic medical personnel to arrive at their designated pre-deployment

Desktop Simulation Specialized desktop simulator hardware or standard notebooks Same fidelity for vehicle simulation as found in full cabin simulators Single crew station up to platoon level via networking Serious game level of simulation | |

training centers better prepared, more focused and much closer to being mission ready,” said Jerry Heneghan, director of product development for HumanSim. “The core of this product is the HumanSim physiology engine, which powers the instrumented avatars in our applications and includes cardiovascular, respiratory and pharmacology components. We are also running on a web-based version of the Epic Games’ Unreal Engine 3, so we are using cutting-edge tech from the interactive entertainment industry.” Heneghan offered this example training application: TATRC U.S. Army Pre-Deployment Anesthesia and Anaphylaxis Training Simulator (PDAATS). PDAATS is a robust, self-paced, single-player, web-based, interactive 3-D, serious game medical application that will be used as a cognitive trainer to addresses critical skill proficiency related to rapid sequence induction and moderate sedation. The content pertains to the care of a patient requiring near-simultaneous administration of neuromuscular blocking agents and sedative-hypnotic drugs in order to facilitate oral intubation with the least likelihood of trauma, aspiration, hypoxia and other physiologic complications.

MotionWerx “As a custom solution and tools provider, we integrate bestof-breed technologies that are used to preserve and represent the fidelity and nuance of our warfighters in immersive training environments,” said Roger Nelson, founder of MotionWerx. “Our full body motion capture systems, from our partner company Animazoo, support both real-time and game scenario training systems. Our extensive SDK [software development kit] allows Roger Nelson the integration of our technology into the wide range of the custom

HumanSim provides training-to-proficiency in rare, complicated or otherwise error-prone tasks. Team training environments support real-time, multi-player medical scenarios. [Photo courtesy of Applied Research Associates, Inc.]

applications constantly being created and extended for training our forces. We also supply systems that are used to model exoskeleton robotics as well as remotely operate robots. In some cases, the operator looks out the robot’s eyes and his fingers operate the robot’s fingers, allowing the manipulations of tools and other objects. We are available for consultation and the creation of custom applications, as well as provide off-the-shelf solutions that can be used stand alone or as part of a holistic solution.” Nelson’s company integrates a range of technologies suited to both the application as well as the environment. The Animazoo motion capture suits use hybrid inertial measurement units and recent advancements allow for the utilization of

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this motion capture technology inside of vehicles. Dependent on the application, MotionWerx has a range of full body solutions from $20,000 to $62,000. Industrial ruggedized versions are currently in the design phase. The full body motion capture suits can work in conjunction with CyberGloves, facial capture systems and a wide range of existing applications. “Our equipment is used to capture motions to promote realism in interactive ‘game’ scenarios or to allow real-time interaction in the control of robotics or digital avatars in virtual worlds,” said Nelson. “Our Female and male role-players and non-player-characters can select from a wide range of ages, genders, races and body styles. equipment is also ideal for ergo- [Photo courtesy of Applied Research Associates, Inc.] nomic design for air, land and watercraft for comfort, accuracy and long term health. We are Cole Engineering working toward modeling scenarios with our equipment that will help identify the repetitive motions that over time might Cole Engineering has developed a prototype, sponsored cause injuries.” by the Army’s Training and Doctrine Command in partnership

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Raytheon Technical Services Company delivers a comprehensive range of training, logistics and engineering solutions worldwide. With more than 10,000 professionals and 7,000 suppliers supporting customers across 440 sites in 80 countries, we provide low-risk, high-performing capabilities that meet the challenges of any mission, no matter where it may be.


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explores the noncombatant battle space, allowwith the U.S. Army Simulation and Training for simulated communication with locals in ing Technology Center (STTC), that comforeign lands and languages. bines technology from virtual worlds, Army EDGE is a government-owned solution. While simulations and computer gaming. It’s called the technology is commercial in nature, it has a EDGE (Enhanced Dynamic Geosocial Envilicensing structure to allow the government to ronment). The goal? To integrate online co-develop the product and bring on multiple gaming technology like that used in the maspartners. “We are motivated by the fact that there sively multiplayer online game “World of Warare different organizations contributing to the craft” with a virtual world environment and an online content of EDGE and we can leverage that accurate Army simulation called OneSAF, short Bryan Cole with different initiatives we are working on as for One Semi Automated Forces. “Let’s exchange the wizards and the dragons well,” said Bryan Cole, chief executive officer of Cole Engineering and principal developer of the and knights and swords for environments that EDGE software program. “We see its extensibility are relevant to the Army … we wanted to build a into other markets, to include the Department of representation of the operational environment,” Homeland Security, state and local governments, said Matt Kaufman, chief, technology and inteand even commercial applications. We deliver gration at U.S. Army TRADOC (G2). “The chalthe source code to anything we write anyway, lenge is contextual. If you’re in one location at so this arrangement is not all that different a school and I’m in a school at another location, for us.” how do we make sure there is consistency as we Kaufman and TRADOC have been working teach and train? We are trying to level the playing closely with Cole, as well as with Tami Griffith, field across the organization.” STTC’s science and technology manager for virThe goal is to combine the best of technologies tual world and game-based training. “Each of us in order to recreate the devices, people and activiTami Griffith has our own expertise and vision, and it is all fitties in the operational environment as accurately ting very nicely together,” said Griffith. as possible. In addition to the virtual battlefield, EDGE also

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11/7/2011 2:37:49 PM

Esri Delivers Geospatial Capability for C4ISR

Whether you need to collect geospatial data on handheld devices or track enemy positions while working in a tactical operations center, technology from Esri supports you every step of the way. As the world’s most trusted source for geospatial technology, Esri works behind the scenes to provide the geospatial capabilities required to complete your mission. Our technology—on mobile devices, desktops, servers, and in custom applications—works 24/7, just like your operations. Embedded into your C4ISR applications, Esri® software gives you the geospatial technology to manage the battlespace, integrate sensors, visualize the terrain, track targets, identify friendly forces, and more— all in a mapcentric common operational picture.

Copyright © 2011 Esri. All rights reserved. Esri, the Esri globe logo, and are trademarks, registered trademarks, or service marks of Esri in the United States, the European Community, or certain other jurisdictions.

Esri also provides the main software components for both the U.S. Department of Defense Commercial Joint Mapping Toolkit (CJMTK) and the NATO Core Geographic Services (NCGS) contract, and we support United States and NATO military symbology (MIL-STD-2525C and APP6A).

Read how geospatial technology from Esri, like the software in the Commercial Joint Mapping Toolkit (CJMTK), was used to build battlespace visualization and decision support tools. Visit

Griffith said, starting in January 2012, the EDGE team will be providing the functionality to the NCO Academy’s Advanced Leaders Course at Fort Benning, purely as a means of getting feedback on the prototype. As the soldiers and trainers determine what additional functionality is needed in the environment, adjustments to EDGE will be made.

The Future of Immersive Training What say the experts when it comes to the future of this rapidly-advancing field? “As more and more virtual training revolves around the individual warfighters, I believe we will need to see better visuals as well as improved AI and character animation for truly immersive, plausible training,” said Kumm. “For those training environments that require dismounted infantry, vehicles and weapon effects including highly realistic, computer controlled people and physically simulated vehicles, in addition to avatars controlled by players all interacting in a highly interactive way within a simulation.” “Saving the lives of wounded warriors will require medics and field hospital staff to be able to access just-in-time detailed visualizations of the best protocols of care,” said Dev. “This will be done through selecting virtual patients who most closely resemble the case at hand, and rapidly reviewing and practicing the protocol in a virtual environment before proceeding with

a difficult or unknown medical problem. Handheld devices, intelligently accessing the best relevant information in the cloud, will become a staple of the medic’s tool bag. With virtual environments and avatars, medics will not only use just-intime knowledge but will also find teammates, community, and a game-based environment within which they will learn as they practice and play.” While the technology continues to evolve, Kunkler reminds us that no one technology or tool provides all of the answers. “Depending on the level of complexity, for example, fully immersive training simulations, costs can be a showstopper,” he said. “The technologies to create these training environments, conduct the training and assess the results, are still in the research and development stage. You also have end-user variation as to what they expected: Some desire high fidelity and very accurate environments while others can ignore some items. As do some movie-goers in a 3-D movie, some people experience degrees of discomfort, even dysfunction, when experiencing virtual environments for longer periods. Another drawback is that it is not yet fully understood how effectively skills learned in virtual simulated environments actually transfer to the performance of those skills in real life.” O For more information, contact MT2 Editor Brian O’Shea at or search our online archives for related stories at

RUAG provides sophisticated training solutions tailored to meet armed forces’ changing requirements – including maintenance services and upgrades. Virtual simulation: • Driver and gunner training • Crew training for armoured vehicles • Tactical training Live simulation: High-tech harness • Laser-based precision training • Urban operations training • Real time monitoring • Counter IED training •

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Full Spectrum Exercise Emphasizing readiness for tomorrow’s global contingencies. By Rob Saxon First Army Fingers tapped away furiously on computer keyboards while friendly and mock-enemy maneuver graphics flashed across large screens as National Guardsmen from Kansas participated in a ‘first-of-its-kind’ exercise designed to test the full range of their combat leadership and soldier skills. More than 350 soldiers from the Kansas Army National Guard’s 35th Infantry Division (ID) headquarters recently participated in a newly developed seven-day computer simulations exercise labeled an FSX, or Full Spectrum Exercise, at the headquarters building at Leavenworth, Kan. Advisers from First Army, headquartered at Rock Island Arsenal, Ill., were on hand to ensure the exercise remained focused on preparing the 35th ID for potential CEF (Contingency Expeditionary Force) missions. This was an important aspect because during the past few years, the majority of Reserve component training focused exclusively on preparing the units 28 | MT2 16.8

for DEF (Deployment Expeditionary Force) missions to Iraq or Afghanistan. Units preparing for DEF missions are trained for known operational requirements such as Operation Enduring Freedom in Afghanistan. Units preparing for CEF missions are trained to perform such missions as homeland defense and civil support, overseas exercises, institutional support, theater security cooperation events and global response to conduct full-spectrum operations worldwide in support of the combatant commands.

Full Spectrum Simulations First Army oversaw the development of the new simulations training exercise as part of its mission to advise, assist, train and validate reserve component forces prior to an overseas deployment.

Commander of First Army Division East, Major General Kevin R. Wendel, said the new FSX allows the command to execute the full range of military operations in a realistic, joint, interagency and coalition environment. “My job is to help the division achieve their training objectives and to influence and shape the exercise by working with the team of senior mentors, trainers and support teams.” Preparations for the FSX began in February 2010 with a series of developmental conferences where representatives from First Army, Mission Command Training Program (MCTP) at Fort Leavenworth, the 35th ID and the National Guard Bureau met to design the scenario, identify personnel requirements and create the simulations facility layout. More than 1,000 soldiers, Department of Defense civilians and contractors participated in the exercise. The new FSX was designed to train military operations across the full spectrum of potential missions from high intensity conflict and counterinsurgency (COIN) to stability operations using a simulations environment. “In the last two years we have been in stability operations and COIN operations in both theaters of Afghanistan and Iraq,” said David Ruggere, First Army’s lead project officer for the exercise. “Though our soldiers are really skilled at that, the one skill that a lot of maneuver soldiers and staff have gotten away from is major combat operations—a gunfight—what used to be called a Warfighter Exercise (WFX).” The WFX is a much older offensive and defensive combat simulation that traditionally pitted a corps or division-sized unit against an opposing force in an intense force-on-force simulated battle.

Simulation Expansion and Transformation Exercise control team chief, James Dumolt, MCTP, said the FSX is the first of its kind in the Army and has expanded simulations beyond the WFX in terms of functionality, “What we have added on to that is what we call PMESII: political, military, economic, social, infrastructure and information aspects of the operational environment.” According to Dumolt, the Army is transitioning back to a focus on the combat skills trained during the WFX. “We’ve been doing a lot of Mission Rehearsal Exercises in the last few years oriented towards Southwest Asia, and really doing a rehearsal to get us ready to go downrange to Afghanistan and to Iraq. We are taking what we learned at the rehearsals, where PMESII was developed, and add that on to the Warfighter Exercise to create an FSX.” Another “first” for this exercise was the addition of an active component unit as a training audience with the 35th ID in a simulations exercise. The 555th Engineer Brigade from Joint Base Lewis-McChord, Wash., provided unit members to conduct simulated engineer operations in support of the 35th ID plan. Lieutenant Colonel Dave Johnson, chief of plans (G-5) for the 35th ID, said it’s not normal for a National Guard legacy warfighter exercise to have an active component unit participate. “We’ve broken some new ground in that aspect as well. We’re learning from each other. They have a really top-notch team and they bring a lot to the exercise that we wouldn’t have had otherwise.”

New Exercise Results Success of the computer simulation exercise was not defined only in terms of ground gained on the battlefield during the scenario. Lieutenant General Mick Bednarek, commander of First Army and exercise director, pointed to a broader and more important measure of success. “Our Army’s guidance, from the Chief of Staff, was to broaden our aperture and get back to a full range of military operations viewpoint for our Army brigade combat teams, divisions and corps.” Bednarek said that this first-of-its-kind exercise accomplished all that and more. “This was a scenario developed to get after the full range of military operations as opposed to counterinsurgency ... to accomplish training objectives such as the integration of all of our joint enablers and integration of targeting at the division level while learning how to resource what the division fight is, versus a brigade combat team fight.” The 35th ID set the template for the Army’s division warfighter of the future, according to Bednarek. “This was a tremendous opportunity we had in First Army to support our Army and a National Guard division [35th ID] by running this simulation exercise in a full spectrum context.”

The Future of the FSX The soldiers and leaders associated with the 35th ID exercise see this new full spectrum simulation as a unique challenge and a means of shaping training for future reserve component units. “This is really the proof of principle test for the Army on the FSX construct as well as the National Guard variant of the FSX. In the long run, we hope that our lessons learned will help others,” said Johnson. “If we come out of this as a better unit and the Army learns from our actions, and in some cases mistakes, then we’ve all won and we are all better for it.” Wendel echoed those comments and said he views the new FSX as a critical step forward in First Army’s efforts to better prepare reserve component units for a wide variety of future missions and deployments. “Exercises like these significantly increase readiness and provide opportunities for leaders at every level to sustain and improve critical war fighting skills.” When asked if the FSX has a future in training reserve component units, Bednarek said, “It absolutely does! And this applies regardless of component, both active component and our reserve component team.” Bednarek views the FSX as an excellent means of integrating all of the enablers necessary and focusing on the training objectives the division commander wanted accomplished while maximizing limited unit training time. “Many of the tactical and operational lessons that the division learned, such as staff integration, synchronization, battle rhythm, targeting, intelligence, surveillance and reconnaissance, are the types of war fighting functions that any division and any brigade—regardless of component—all have to deal with because they don’t have an opportunity to exercise them as often as they would like to.” O For more information, contact MT2 Editor Brian O’Shea at or search our online archives for related stories at

MT2  16.8 | 29

Compiled by KMI Media Group staff

Delivery of the First Super Hornet Virtual Maintenance Trainer for an International Military The Disti Corporation and The Boeing Company have successfully delivered two F/A-18E Integrated Visual Environment Maintenance Trainers (IVEMTs) ahead of schedule and within budget. Delivery of the IVEMTs by the Naval Aviation Training Systems program office to the Royal Australian Air Force (RAAF) will provide the simulation-based maintenance training support needed for the Australian Super Hornet F/A-18E/F jet aircraft. The IVEMT is a 3-D, fully interactive virtual maintenance trainer that allows military personnel to navigate within an immersive virtual environment, interact with the virtual aircraft and support equipment, and perform over 400 simulated aircraft maintenance procedures. With two large format touch-screen interactive displays, this trainer provides a realistic “look and feel” while performing the actual aircraft procedures, resulting in improved retention of knowledge and skills by the students. Disti provided the high fidelity interactive graphics and virtual environments to Boeing, St. Louis, Mo., the prime contractor and manufacturer of the IVEMT. Disti’s designers and engineers were able to accurately replicate the entire aircraft, including over 60 unique pieces of support and test equipment, by using Disti’s latest in-house maintenance training technology. This leading edge technology includes Disti’s real-time Virtual Maintenance Training Environment, Virtual Environment Software Development Kit, and fully interactive animated schematics developed using Disti’s GL Studio. Core Boeing technologies that supported the program’s overall success included the use of Computer Aided Design aircraft data in production of high fidelity 3-D models, physics-based simulation software, and use of the actual aircraft Operational Flight Program to drive cockpit displays. Technology was not the only force to bring an exceptional result to this program. Disti’s vice president of business development and IVEMT program manager Stephen Jackson said, “A key to the program’s success was the very open collaborative environment that existed among all the IVEMT stakeholders, including Boeing, Disti, the U.S. Navy, and RAAF. Any issues that arose were identified early, and quickly resolved.” Scott Ariotti; 30 | MT2 16.8

F82 Series Projector with SXGA+ Resolution Cooperating closely with partners in key markets and application areas, projectiondesign has worked hard to meet product needs and requirements. A result of closer partner cooperation is a resolution and electronics upgrade to encompass SXGA+ resolution in the flagship F82 series three-chip DLP projector. The model is already available in WUXGA and 1080p resolutions, meeting the requirements for widescreen video, computer and datacentric imaging, but adding SXGA+ has been a specific requirement for some key application areas. “By introducing the SXGA+ resolution users of systems that require 4:3 or closer to 1:1 aspect ratios optimizes the usage of pixels. SXGA+ resolution has traditionally been hard to find in 3-chip projection. Our partners in the simulation and training fields have asked for this capability, particularly to address the burgeoning update market where many manufacturers’ legacy projectors require replacement due to age. In addition, we’re happy to meet this demand head

on, which also is seen in the Virtual Reality and Computer Aided Virtual Environments (CAVEs) space,” explained Mike Raines, visual simulation manager at projectiondesign. The new F82 sx+ projector benefits from the same precision and features expected from projectiondesign and included in the company’s 3-chip DLP series. Advanced optical color processing (ACOP) combines fixed and motorized optical filters enabling optical calibration with near infinite accuracy and no loss of bit depth. When combined with projectiondesign’s RealColor color management system, ACOP ensures on-site color calibration with performance to achieve any desired color standard. With brightness levels at up to 10,000 ANSI lumens, a wide range of high performance lenses, and unmatched warranty coverage of up to 5 years of 24/7 operation, the F82 sx+ is ideal for deployment in mission critical installations and applications. The F82 sx+ is available now. Mike Raines;

NAUTIS Port Security Awareness

Vstep’s Nautis Port Security Awareness (Interactive Port Security Simulation) is immersive 3-D interactive training software that enables port safety personnel to practice tactics, techniques and procedures in response to suspicious activities in ports, both on water and on shore. It is the perfect training tool to enhance required International Maritime Organization and CFR 33 required port and facility security training, drills and exercises. Nautis Port

Security Awareness can be customized for any port worldwide, using specific vessels and a realistic 3-D model of the desired port to guarantee the most immersive and realistic awareness training. Nautis Port Security Awareness was nominated for the Safety at Sea International award 2011 and is currently being used by the port of Rotterdam for training of their security personnel. Frank Dolmans;

New SSL Projectors for Simulation Training Video Display Corporation announced that its simulation division, VDC Display Systems (VDCDS), has launched two new display products for use in military and commercial flight simulators. Based on VDCDS’s extensive experience of high resolution projector design, the SSL6250 (1920by-1200) and SSL6050 (1920-by-1080) LED projectors have been successfully verified by independent experts to meet and/or exceed Federal Aviation Administration Level D full-flight simulator requirements, the strictest standard in use for full-flight simulation systems. Furthermore, as the design has no consumables or moving parts, it is virtually maintenance free. Marcial Vidal, VDCDS president, stated, “The SSL6250/6050 LED projectors were specifically designed for flight trainers and

address most, if not all, recurrent lamp replacement and regular readjustment issues, thus providing sustained, dependable image use and quality.” The SSL6250/6050 LED projectors are professional-quality projectors designed and manufactured to VDCDS’s exacting requirements for providing ruggedized solutions for use in mobile platforms specifically to withstand consistent industrial use. LED light sources, having an operating life of 50,000 hours, eliminate the need for frequent lamp replacement and set up associated with lamp-based projector systems. The SSL6250/6050 projectors include VDCDS’s new LED control module, which increases projector light output while retaining black level and LED long life. In

Create Realistic, High Performance Air and Ground Applications With the release of Vega Prime 5.0, Presagis is providing the power to add more realism and improve the performance of visualization applications. By adding new features designed to get the most out of existing databases, Vega Prime continues to be a productive off-the-shelf visualization tool for real-time 3-D development and deployment for air and ground simulation applications. Key features and enhancements in Vega Prime 5.0 provide better performance within visualization and simulation applications through improved utilization of system resources, better handling of data, and more effective tools that enable users to clearly identify bottlenecks that could affect performance. Vega Prime delivers crossplatform, 60hz deterministic air and ground simulation applications that are completely customizable, scalable and leverage open standards such as CDB and OpenFlight.

Vega Prime 5.0 includes new features that allow users to deliver more realism in simulations, as well as maximize re-use of existing content by enhancing existing databases. With support for SpeedGrass technology from IDV and improved hyper-texure support, higher resolution imagery and groundlevel content can be added to users’ applications without having to invest in new imagery. The addition of support for 64-bit Windows 7, Common Database (CDB) on Linux, and geo-centric TerraPage database format make Vega Prime 5.0 one of the most flexible and adaptable 3-D visualization toolkits available. Maximize interoperability, reusability and cost savings by leveraging open standards across a wide variety of platforms, giving users even more power to create their own custom visualization applications. Verena Garofalo;

addition, the new projectors feature motion blur reduction and infrared illumination to simulate night vision goggles in a seamless display for day and night scenes necessary for demanding military trainers. VDCDS’s proprietary SSL light source with LED illumination control is ideal for multiple projector systems, providing a uniform display across all projectors, eliminating varying brightness and color problems associated with the aging of optical blocks, filters and individual lamps. Loss of training time typical in lamp-based projector systems due to lamp failure/aging will no longer be a factor. Additionally, the new SSL6250/6050 projectors offer low power consumption, which directly translates to lower cooling needs and operational cost reductions.

Enhanced ExpeditionDI Combat Simulator Training Platform

Quantum3D Inc. announced new additions to its ExpeditionDI selfcontained, wearable close combat infantry simulator training platform. The company reported that ExpeditionDI’s new enhancements include an improved head mount display (HMD) and an updated wearable computing pack with the latest Intel i7 processor and Nvidia GPU. “We’ve integrated several advanced technologies into ExpeditionDI, all of which are focused on providing soldiers new levels of visualization and virtual realism to ensure they’re ready for real-time battle needs,” said Arthur Yan, president, Quantum3D. “Delivering a virtual training environment to reinforce the skills needed for mission success, the latest ExpeditionDI training platform offers an increased sense of immersion, longer training capabilities, advanced visual imagery and improved safety features.” ExpeditionDI’s new HMD provides a 60-degree fieldof-view perspective to immerse soldiers in the virtual training environment. Featuring up to four smart batteries, the company said ExpeditionDI now offers over two hours of continuous virtual training without interruption. The wearable computer pack also features a built-in thermal shield and alarm, as well as a new quick-release latch. Pratish Shah; MT2  16.8 | 31


Use of this image does not imply or constitute DoD endorsement.

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Vital Trainer

Q& A

Providing for Hybrid and Unforseen Threats Dr. James Blake PEO PEO STRI Q: The Chief of Staff of the Army has renewed the interest in homestation training. What is PEO STRI doing to support his effort? A: With the drawdown of troops in Southwest Asia, we are preparing for an increased number of soldiers at homestation and limited available space for training. And even in this time of budgetary constraints, we must keep the training vital to the soldier as we plan for hybrid and unforeseen threats in this era of persistent conflict. So with more troops at home, less available space for training, an austere budget, but the need for critical training, PEO STRI holds the very solution to this seemingly daunting challenge—the implementation of a blended training environment. We are at the forefront of the Army’s homestation training campaign because we equip commanders with live, virtual, constructive and gaming devices that they need to train their battle staffs. Within the next year, we will begin fielding the Live, Virtual and Constructive-Integrating Architecture [LVC-IA]. The commander will then have the ability to build a training scenario in which live, virtual, constructive and game-based training can be seamlessly integrated. PEO STRI is responsible for providing commanders with a “toolkit” of live, virtual, constructive and gaming training capabilities and the means to integrate the four facets of training. Commanders will have the flexibility to easily create a host of training exercises related to the contemporary operating environment. Soldiers will get a more wholesome training experience, whether they’re the live guys on the range, the virtual guys in the aviation simulator, the constructive guys behind OneSAF or the gamers in a convoy. The first blended training environment will be fielded next summer to Fort Hood, Texas. Q: How does homestation training relate to Unified Land Operations? A: Since General Ray Odierno, the chief of staff of the Army, expanded the Army’s focus on full-spectrum operations to Unified Land Operations, we’re training soldiers to conduct a fluid mix of offensive, defensive and stability operations or defense support of civil authorities, simultaneously. As a result, units in the train/ready phase of the Army Force Generation Model are either contingency or deployment expeditionary forces, referred to as CEF and DEF respectively. DEF units are specified for a definite deployment area, like Afghanistan for example, and have priority at training at any

one of the Army’s three premier Combat Training Centers, such as the National Training Center in Fort Irwin, Calif. CEF units, on the other hand, meet more general training objectives to support the Army’s broad array of tasks under the Unified Land Operations doctrine. Because these units may not have the opportunity to train at the Combat Training Centers, the Army has reinvested its interest in homestation training. Q: How does the PEO STRI program portfolio support the Live, Virtual and Constructive-Integrated Training Environment? A: A handful of our training devices will make up the blended training environment, and the centerpiece is the Live, Virtual and Constructive–Integrating Architecture. For the first increment of this blended training environment, the virtual component will be comprised of the Close Combat Tactical Trainer and Aviation Combined Arms Tactical Trainer. The live part of this environment will be fashioned by the Homestation Instrumentation Training System. And the constructive piece—the part of the environment where commanders can replicate the enemy and friendly forces in combat to train all the complex enablers that today’s brigade, MT2  16.8 | 33

division and joint task force encounter on the modern battlefield—will be formed by the Joint Land Component Constructive Training Capability-Entity Resolution Federation and One Semi-Automated Forces [One SAF]. Three additional programs, Synthetic Environment Core [SE Core], Common Training Instrumentation Architecture and Instrumentable Multiple Integrated Laser Engagement System, are enablers that support LVC-IA. Although only a select few of our training programs support the initial increment, we expect that many other mission programs could also become a part of the integrated training environment, such as the Intelligence Electronic Warfare Tactical Proficiency Trainer and A Low Overhead Training Toolkit. Q: What new initiatives or programs does PEO STRI have planned for 2012? A: Next year, we will deliver the first Dismounted Soldier Training System, an immersive virtual simulator that fulfills a longstanding training gap. The Dismounted Soldier Training System provides the rigor and realism needed to execute tough and demanding training for current and future soldiers in a wide range of military operations, including major combat operations, irregular warfare, peacekeeping operations, limited intervention and peacetime military engagements, as well as offense, defense, stability and

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civil support. The training system allows leaders to plan and execute individual and collective tasks in a challenging virtual environment with squads or teams conducting multiple iterations to achieve training objectives and maximize training time. Q: Please outline your scheduled 2012 outreach efforts and program briefing schedule for industry. A: Based on the feedback we have gathered from our industry members, we have initiated a number of activities to facilitate an open dialogue with them. We will continue to provide industry with a synopsis of every new business opportunity we foresee at the annual Training and Simulation Industry Symposium. The next scheduled TSIS will be held June 2012. We will also provide industry an update on the TSIS briefings at each I/ITSEC, and the 2011 TSIS opportunities have been updated for this year’s I/ITSEC. At each of these presentations, we will afford industry a chance to ask questions and gain a better understanding of each opportunity. Beyond the traditional business opportunity briefings, we host a series of industry day presentations to highlight large opportunities that we are working on. The purpose is to convey to industry what we are doing and solicit their ideas on how we can best achieve our objectives. We believe an active and productive exchange of information best satisfies industry and the government. Q: What steps were taken in 2011 to streamline PEO STRI’s acquisition process? A: We have implemented several significant new business processes and polices over the last year to gain efficiencies across our acquisitions. By far the most beneficial has been our full implementation of the Solicitation and Contract Award Peer Review Board process in accordance with DoD policy. We initiated the process in 2010 and fully institutionalized it this year, in which we have conducted more than 100 peer reviews across the organization. From these peer reviews, we’ve discovered everything from minor administrative errors in the documentation to missing clauses or contractual language. We are also documenting the timelines associated with the different contract types across the PEO, allowing our requiring activities to gain a solid insight into how long a specific procurement type may take. It helps them plan better for future contracting actions. As a result, our PMs and requiring activities are able to more accurately coordinate with their TRADOC and industry stakeholders so they can make more informed business decisions. Furthermore, we have initiated an internal effort to engage directly with industry more often throughout the acquisition process. The initiative, called the Procurement Administrative Lead Time Update, is conducted on a monthly basis and is open to all of our industry members. The session facilitates communication between the PEO STRI Acquisition Center and industry on the status of ongoing procurements as part of an open agenda driven by our industry partners. This exchange




Strategic Operations, Inc. (STOPS) pioneered Hyper-RealisticTM training by introducing Hollywood-type special effects and indigenous role players into live training more than nine years ago and 500,000 military personnel trained. The “gold standard” is now state-of-the-art STOPS battlefield special effects, combat wound medical special effects, props, replica weapons, three dimensional targets and patent-pending mobile MOUT structures that can replicate any contemporary operating environment with amazing high fidelity.

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of information has allowed industry to weigh in on multiple procurements, which has had a very positive impact on our business decisions. Lastly, our principal assistant responsible for contracting has established a permanent source selection advisory team that is responsible for maintaining consistency among PEO STRI source selections. The team develops standard training packages, captures lessons learned and then integrates them back into the process where appropriate. The team has been in place since July and has already made significant impacts on our formal procurement process. On a side note, the team is conducting a PEO STRI source selection workshop on multiple days at I/ITSEC this year and the sessions will be open to all industry members. Q: What is PEO STRI’s role in the Department of Veterans Affairs SimLearn Program? A: We support the VHA SimLEARN national program by providing front-end analysis of VHA training requirements, developing alternative acquisition strategies to satisfy those requirements, executing the contracting actions to acquire the required materials and services, assisting VHA SimLEARN with the delivery of products and services to the field, and providing sustainment support, as required, for those products and services.

Q: How do you feel advancements in simulation and virtual technology made in 2011 will impact military training in 2012? A: The Dismounted Soldier Training System, which we awarded the contract for this year, will have a major training impact on our military not only in 2012, but also far into the future. The Dismounted Soldier training capability will revolutionize the way the Army trains its soldiers by providing the firstever, fully immersive simulation system focused on the squad and individual soldier. The system will enable soldiers to train on the critical skills of mission planning and mission rehearsal in virtual reality that will replicate all of the complexities that modern-day soldiers may face in current operations. Q: What are the top three challenges PEO STRI will face going into 2012? A: Our training budgets are being reduced while the demand for training is increasing. Our challenge, together with the resourcing and requirements community and our industry stakeholders, will be to maximize the resources we are allocated and continue to provide soldiers with the decisive edge in training. As I’ve said before, there is an increasing demand on training enablers at Army installations as troop deployments are reduced and units spend more time at homestation. As the demand for rotational units in theater comes down, we’re already seeing evidence of competing demands for training enablers at home—a situation that commanders have not had to deal with for nearly 10 years. Some installations are experiencing a “full nest” effect with three or four maneuver brigades all at homestation simultaneously, where previously there may have only been one. We’re ready to respond to these surges in training demand by moving training devices between installations or surging capabilities to certain installations for specific periods to support peak training events and minimizing any lost training time. Thirdly, we’re experiencing manpower reductions across DoD for both government and support contactor positions, and we must balance how to achieve manpower targets while maintaining program performance. My goal is to make sure we stay focused on our mission to support the training needs of the soldier and the nation while taking the necessary steps to meet those targets. Q: How will PEO STRI’s role be affected as troops are brought home from Afghanistan? A: As the Army’s deployed footprint in both Iraq and Afghanistan draws down, we are anticipating an increase in demand on the homestation training enablers at each installation. Unit commanders will demand training across the spectrum of conflicts to address the hybrid threats of the future. These complex training needs will drive a requirement to continue to modernize and improve our fielded training enablers to maintain relevancy with the current environment, doctrine and weapon systems.

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Q: In your view, what is PEO STRI’s greatest success of 2011? A: We migrated two of our key virtual trainers—the Close Combat Tactical Trainer and the Aviation Combined Arms Tactical Trainer—to the OneSAF and SE Core baseline, which allows for an interoperable training environment. Although we will not deliver this capability to the Army until 2012, much of the heavy lifting was done this year. The strides we made in the materiel development community, together with our industry stakeholders, were enormous when you consider where we started at the Dr. James T. Blake, program executive officer for the Army’s Simulation, Training and Instrumentation agency, recently received authority over beginning of this year and the contracting activity for all modeling, simulation and training programs. Under the U.S. Army’s transformation, the Program Executive Office for Simulation, Training and Instrumentation will become an integral part in the acquisition and lifecycle management of training devices and technical challenges we faced. simulators, such as the Engagement Skills Trainer pictured above. [Photo courtesy of U.S. Army] The collective commitment and objectives in the field, as well as saving time and money for the technical skills brought in from all the members of the team units using them. O have done a tremendous job in paving the way toward a blended training environment. Q: Is there anything else you would like to say that I have not asked? A: In today’s environment, we’re acutely aware that the force must be ready to not only destroy and defeat, but also to build, govern and secure. It must be ready for decisive action at a moment’s notice and properly balance combined arms maneuver and wide area security, both of which are an essential component of the joint force’s ability to achieve strategic goals. The U.S. Army recognizes the importance of maintaining an agile force equipped to respond to offensive, defensive and stability operations or defense support of civil authorities. It’s our responsibility, in the simulation and training community, to provide the systems and support necessary to provide adaptive soldiers qualified to fulfill the Army’s doctrine. The Army of today—and the Army of the future—trains soldiers for an era of persistent conflict against hybrid threats and uncertain future challenges. The same holds true for our sister services. Training benefits are not constrained by the uniform worn by the individual. Training is a team sport. The tremendous technological advances we are making in simulation, training and testing reach far beyond just benefiting our nation’s warfighters. Through the affiliations that we form in the military, government services, industry and academia, we are able to have a significant impact on the training of not only our own military forces, but also those of our coalition partners. Time and again, our simulation, instrumentation and testing products have proved to excel at meeting the training

MT2  16.8 | 37

With the rising costs of conducting live fire training, a host of training technologies have become available to replace portions of the live fire training regimen.

By Erin Flynn Jay MT2 Correspondent

The ability to train U.S. troops on virtual marksmanship ranges and CGI-based judgmental trainers more effectively takes our troops from a weapons familiarization state to weapon confident. Dan Wakeman, deputy, TCM Virtual, described how marksmanship training equipment supports the U.S. Army. “The EST [Engagement Skills Trainer] II is a home station, indoor, multipurpose, crew-served, anti-armor and small arms gunnery virtual simulator. Ten weapons are replicated in the simulator including the M16 rifle, M4 carbine, M9 pistol, MK19 grenade launcher, all machine guns, M1200 shotgun, and the AT4 shoulder launched munitions,” Wakeman told MT2. “The EST II provides the capability to build and sustain marksmanship skills, squad and fire team distribution and control with judgmental use of force (shoot/ don’t shoot) training using HD computer imagery and video. EST II’s extensive library of scenarios includes 249 Army standard courses of fire, 131 judgmental and use of force scenarios, and 167 collective scenarios that are unique to infantry, scout, military police, engineer, and combat support/combat service support squad level training.” 38 | MT2 16.8

have become available to replace porThe EST II is utilized by the Army as tions of the live fire training regia gateway to live fire training. “Soldiers men, multiply the amount of weapon training in the EST II virtual environtraining opportunities, or make live fire ment can reset a training mission within training more efficient,” said Christotwo minutes with unlimited ammunipher M. Chambers, chief development tion, saving time and money,” Wakeman officer at Laser Shot Inc. said. “While using the feedback capabilExamples of these technologies ity of the EST II to analyze and critique include firearm simulators (using a soldier’s aptitude to apply the proper laser “bullets” or non-lethal trainmarksmanship skills, the trainer can ing ammunition), using devices for visually show the soldier the location improving shooting technique (such as of their point of aim, the impact of the trigger squeeze analyzers and scope/gunround, trigger pressure (pull) and follow sight cameras), and the use of live fire or through after the shot was fired. All of laser engagements with virtual targetry, this is used to hone the basic skills prior which enables training time compresto the soldier ever firing a live round.” sion and higher skill achievement than Currently, the U.S. Army’s improvecomparable live fire training on outdoor ments include adding high-definition physical targets, Chambers said. video projectors to increase visual fidelSeveral challenges face commanders ity and add increased realism for the in training for improved shooting pershooters. One of the additional improveformance. “Resource conments to the EST II is the straints are likely the main ability to have a tetherless current challenge, rangweapons capability to allow ing from the rising cost for additional mobility for of ammunition to the time the soldiers in training. and other resource costs in This marksmanship traveling to and operating virtual training device has a live fire range. In addievolving training requiretion, the loss of adequate ments. “As technology shooting range surface changes, so do the virtual danger zones by public or training requirements for the EST II program. Cur- Christopher M. Chambers urban encroachment, courently, we are working to pled with environmental issues, is creating a further introduce the family of thermajor challenge and has reduced the mal weapon sights to the long list of EST II number and quality of live fire ranges capabilities,” Wakeman concluded. “This available,” said Chambers. “All mounted thermal sighting system allows the solgunnery training is increasingly more dier to see heat signatures during the day challenging to conduct, but the waterand or night. Training with this advanced borne warfighter has particularly diftechnology in a virtual simulator prior ficult constraints when trying to train to live fire saves time and money, allowon waterborne machine gunnery due ing the soldier to receive familiarizato the environmental legislation blocktion training before ever touching a live ing most live fire on waterways and weapon.” open seas.”  PEO STRI is currently developing the Laser Shot has introduced several acquisition documentation for a followproducts that directly address these conon effort to the EST 2000 program durcerns and assist commanders to train ing FY12. more proficient shooters. Chambers believes that use of virtual targetry simFire Training Technologies ulators with the capability to register hits from any laser, non-lethal training “It almost goes without saying that ammunition, or standard service ammuwarfighters need to use all of their nition offers a valuable training alternaorganic weapon systems in training on tive. “Laser based simulators are not a regular basis before deploying for comintended to replace live fire, but provide bat. However, with the rising direct and a host of advantages in the ‘crawl’ and indirect costs of conducting live fire ‘walk’ phases of marksmanship training training, a host of training technologies

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or close quarters battle shooting. The same simulators used in a live fire mode in a live fire facility support the ‘run’ phase of the training cycle,” he said.

Laser Based Simulators Laser based simulators are particularly helpful to train mounted weapon systems with large caliber weapons, such as the Navy and SOCOM smaller boats, and all of the service’s land and aviation mounted machineguns. Laser Shot has a full line of mounted gun simulators with full motion platforms, 360 degree geo-generic or geo-specific virtual worlds, with realistic recoil weapons. Boat Crew and Gunnery Trainer fielded to the U.S. Navy. [Photo courtesy of Lasershot] Laser Shot produces unique sysinterchangeably for close quarters combat and marksmanship tems that span the training regimen all the way to live fire on training tasks,” Chambers said. interactive and intelligent virtual targetry (using video game Laser Shot not only provides training solutions for the “regtechnology). “In simulator and live fire facility packages such ular” marksman, but also the special operator. “Sniping sysas our Battlehouse and our Digital Modular Range, training tems for very long-range marksmanship training in interactive is conducted using laser, non-lethal, and lethal ammunition situations using life-sized, fully interactive, game-based live fire virtual targets at real or simulated distances, with actual or simulated weapons, day or night, indoor or outdoor, have recently been fielded to military/federal customers. These live fire systems can be accompanied by a special sniper simulator with an in-optic microdisplay for appropriately training on simulated engagements of very long-range interactive targets [600-2,000 meters],” concluded Chambers. “This unique system was recently introduced to the market and was used as a graded event in the U.S. Army’s International Sniper Competition at Fort Benning.”

Virtual Marksmanship Technology continues to catapult our troops ahead of the enemy. The ability to train our men and women on virtual marksmanship ranges and CGI-based judgmental trainers more effectively takes our troops from a weapons familiarization state to weapon confident, said Colonel Kevin Dietrick, U.S. Army, Ret., vice president for business development with Meggitt Training Systems. Right now warfighters are using a number of shooting technologies to ensure that they are ready to put steel on target. “Initially troops are using small arms simulation trainers with tethered and tetherless weapons to crawl the young warfighters through the early phases of weapons training and familiarization. Some of those crawl procedures are consistently shooting in the same spot (grouping), ensuring that they aim at the target correctly (sight picture), make sure that they breathe naturally when engaging targets (breathing), and ensuring that they manipulate the weapon properly (trigger squeeze),” said Dietrick. “All of these can be achieved in a virtual environment.” 40 | MT2 16.8

...Tactics never changed In a perfect world, enemy tactics would not exist. But our world is not perfect. Until that time, Raydon provides Convoy, Route Clearance, MRAP, Door Gunner, and Area Weapons training solutions for both collective and/or individual. Thousands of Warfighters demand Raydon’s training products every day. Check us out at and see how you can train in an imperfect world. TM

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Using BlueFire technology—Bluetooth enabled wireless Funding Challenge weaponry—and tethered weaponry, the warfighter is able to use any number of weapons that they might use in the field. “The Probably the biggest challenge facing our warfighters today sensored weapons allow the trainer to jam or cause is funding. “It simply is not cost-effective to fire misfires within the weapon. This allows an experisome weapons. The cost of the weapons themence similar to what would be experienced in the selves, rounds and targetry that needs to be field. The system also builds in wind and weather engaged are so expensive that most warfighters conditions that force the warfighter to adjust,” said only fire enough for weapons familiarization and Dietrick. not enough to gain the confidence they need for The next phase of training is referred to as the the battlefield,” added Dietrick. “With Meggitt’s walk phase, when warfighters take the fundamensystems, troops can fire all of the small arms weaptals and apply advanced techniques to ensure that ons from 9 mm to MK19. All of these weapons meet they can put steel on target when not in a basic the form, fit and function of live weapons as well as environment. “They learn how to scan their lanes accurate ballistics.” Kevin Dietrick and engage multiple targets on the battlefield, In an environment when live training is too again all within a virtual environment. This scan- costly, virtual training is a critical requirement. ning and engaging targets on the battlefield teaches soldiers how “Confidence is key for our warfighters, and we know that the to aim at the right location and expect, as long as their other virtual small arms trainers and other advanced technologies can fundamentals are sound, that they will hit their targets,” said build that confidence, but we also know that today’s warfighter Dietrick. cannot rely solely on technology,” concluded Dietrick. O Finally, Dietrick said the warfighter will move into the run phase where they focus on weapon support and what cover to use (reflexive fire). Military personnel across all branches of service and throughout many allied nations are using Meggitt’s For more information, contact MT2 Editor Brian O’Shea at virtual weapons training systems to move their men and women or search our online archives for related stories at through these phases of firearms training.


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A complete training system designed to ensure combat readiness for operators, crew and maintenance personnel.

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COMBAT ready WORLD CLASS - through people, technology and dedication

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TRADOC Training Requirements

Actions needed to assess workforce requirements and appropriate mix of Army training personnel. TRADOC annually determines its requirements for key training positions, but limitations exist in its underlying approach, such as the use of outdated personnel requirements models. From fiscal years 2005 through 2011, TRADOC’s requirements for instructors, training developers and training support personnel have remained relatively steady while the student workload has increased by about a third. To determine personnel requirements, TRADOC uses various models involving formulas that rely on a range of assumptions and inputs. Army guidance requires Army commands to update models at least every three years, but TRADOC has not updated its model for determining the number of instructors it needs since 1998. As a result, assumptions and inputs used in the model may not reflect changes in how training is currently provided, such as the greater use of self-paced computerized learning in place of classroom instruction. Such changes could affect the number of instructors required to teach a course. In addition, TRADOC has used the same number, with minor modifications, for training developer requirements for the last three fiscal years. TRADOC officials recognize that using the same number for training developer requirements is not a valid approach and that an updated model is needed; however, they are unsure when they will be able to update the model. Lastly, TRADOC has not conducted an assessment to determine the optimum mix of military, Army civilian and contractor personnel to use to execute its training mission. Without the benefit of models that are updated to more closely reflect current training conditions and without conducting a mix analysis, TRADOC does not have a sound basis for accurately identifying the number and types of personnel needed for key training personnel and making the most cost-effective use of training resources. TRADOC has taken various workforce management actions in order to execute its training mission, but its quality assurance

program does not collect certain information needed to evaluate the impact of these actions on the quality of training. Among other things, TRADOC has increased the number of students that an instructor teaches, relied on more contractors as instructors, and reassigned doctrine and training developers to serve as instructors. Through surveys and other tools, TRADOC evaluates factors such as students’ knowledge of course materials and whether an instructor is teaching from the curriculum, but it does not systematically collect the data needed to evaluate the impact of changing the student to instructor ratio or the type of instructor on the quality of training. TRADOC officials expressed mixed views about the impact of using contractors on the quality of training. Some believed that more military trainers are needed because these personnel have the knowledge and credibility gained from combat experience to teach soldiers, while others stated that contractors provide the same quality of training as military personnel. GAO noted that TRADOC’s use of doctrine and training developers to serve as instructors is among the factors that have led to a backlog in updating doctrine and curricula, which could affect the quality of training. Doctrine should be reviewed at least every 18 months because it determines what soldiers are trained on. As of May 2011, there was a backlog of 436 man-years in doctrine development. TRADOC officials stated that as a best practice, curricula should be updated every three years. However, as of April 2011, TRADOC had a backlog of 204 man-years for developing, updating, and reviewing curricula and has not established a plan to address this backlog. In some cases, instructors, with approval from the head of the school, adapt the curricula to incorporate more current data. If curricula are not kept current, students may not be trained on the most recent information and information is not being institutionalized for future instruction. MT2  16.8 | 43

GAO Recommendations and DoD Response Recommendation 1: TRADOC develop a plan with specific implementation milestones to update its personnel requirements models for training, including updating models for instructors and training developers and developing models for field training and classroom personnel not covered in the training support personnel model, and adjust requirements accordingly. DoD Response: Concur. TRADOC is currently taking an indepth review of instructor and training developer functions that will establish new staffing criteria. The Army Learning Concept (ALC) 2015 introduces significant changes to traditional Army training strategies, technologies and delivery methods. TRADOC and the ALC 2015 proponents are working to redefine instructor and training developer roles in preparation for onsite workload measurement. The ALC 2015/instructor review is targeted to be completed in the summer of 2012. This study will determine manning requirements for field training; development of the other field training model referenced in the GAO report (Ammunition Delivery/Recovery) has been completed since the last correspondence with GAO in June 2011. Documentation for this new model is now being prepared for commandwide staffing to assist HQDA [Headquarters, Department of the Army] in revising manning models. This instructor function will be included in the ALC 2015/instructor review described above, and no separate model/study is necessary.

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Recommendation 2: TRADOC perform an assessment to determine the right mix of military, civilian and contractor personnel needed to accomplish the training mission and make necessary adjustments to the current mix. DoD Response: Concur. Due to the different standards and requirements for divergent courses, there is no single standard for a mix of cadre across TRADOC. The department agrees that some type of study is needed; TRADOC will conduct this analysis and include the results in their programs of instruction (POIs). TRADOC will also examine the potential to include an optimum instructor analysis within each POI. This data would allow the command to better articulate to HQDA the true needs and to understand the potential to rebalance the existing instructors across courses in support of new training load. Recommendation 3: TRADOC establish metrics within its quality assurance program to enable TRADOC to evaluate how its workforce management actions, such as increasing reliance on contractors, impact the quality and use the data collected from these metrics to make adjustments to training as needed. DoD Response: Concur. As the Army’s Executive Agent for the Army QA (Quality Assurance) Program, TRADOC will implement initiatives to develop metrics and collect data that will enable it to evaluate its workforce management actions while assisting TRADOC and HQDA in assessing training effectiveness. However, establishing metrics within TRADOC’s QA Program is contingent upon availability of resources and funding. Specifically, the QA Program must maintain the personnel required to collect the data as well as acquire statisticians to analyze the data for management decisions. If resourced to conduct this analysis, TRADOC anticipates developing the metrics by August 2012. Recommendation 4: TRADOC establish a plan to enable TRADOC to develop, review and update doctrine and curricula by setting additional priority areas beyond initial military training on which doctrine and training developers should focus and identifying timelines by which these reviews should be completed. DoD Response: Concur. The department agrees with TRADOC establishing a plan to develop, review and update doctrine and curricula. TRADOC’s doctrine and curriculum update priorities are established to meet operational requirements that change based on the needs of the force. For the past decade, doctrine and curriculum update requirements accelerated at an unprecedented rate. TRADOC has updated doctrine and curriculum at an unmatched rate and quality and is diligently working to reduce the backlog. HQ TRADOC publishes annual priorities and guidance in a FY TRADOC Campaign Plan. The Commanding General, Combined Arms Center serves as the lead for the doctrine core function within TRADOC and publishes specific FY 2011 Doctrine Priorities and Guidance. This provided guidance to assist doctrine proponents in prioritizing and forecasting TRADOC’s limited resources to support the most important doctrine development needs of the Army. Once TRADOC updates the manpower model for training developers, HQDA will be able to determine manpower requirements to meet training requirements. O

For more information, contact MT2 Editor Brian O’Shea at or search our online archives for related stories at


Use of this U.S. DoD image does not imply or constitute DoD endorsement.

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Better Training on Desktops From basic to complex task training.

By Henry Canaday, MT2 Correspondent

Desktop training systems are playing an expanding role in military training. They can be used for the most basic tasks all soldiers and other servicemembers must master, and they can be used to simulate extremely complex tasks performed by specialists in particular weapons and systems. In one innovation, desktop simulation will soon be used in training where tasks are not defined to teach officers to think flexibly about very difficult challenges. Economy is one reason for the shift to desktop training. Desktop systems can often train both recruits and officers much faster and less expensively than instructors, said Ray Perez, program officer for the Office of Naval Research’s (ONR) Warfighter Performance Department. Convenience can be another reason, as software is deployed on laptops and other personal devices. One future use might be providing Navy corpsmen in the field with the ability, using handheld devices like ruggedized smartphones, to communicate novel symptoms back to systems or experts that would provide advice on correct treatment, dosage and evacuation decisions, Perez said.

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Perez manages two types of desktop training systems. The first is given to all Navy recruits at Great Lakes. This includes training in the basics of naval ships for recruits, many of whom have not been on a Navy or other ship in their lives. “We teach them how to navigate their way around the ship and find compartments,” Perez explained. Another basic desktop course instructs recruits in damage control. “If there’s a fire or flood onboard and they do not handle it correctly, the ship sinks,” Perez said. Recruits are trained on situational awareness, how to deal with damage and how to communicate to damage-control officers. The course takes 80 minutes and recruits are afterward tested on competency on a mockup of a Burke-class destroyer. Experiments show desktop training reduces the time recruits take for correct actions and cuts errors by 50 percent. Another basic desktop system deals with recruits who enter the Navy with less than 8th-grade reading skills. Instead of two weeks in instructor-led classes, recruits are given 40 hours of desktop tutoring. The desktop system has increased reading levels by two grades, equivalent to two weeks of instructor-led classes. The system is like a game, but with a set of objectives, constant feedback and a built-in pedagogical strategy. An entirely different set of desktop systems is used at the Navy’s Surface Warfare School (SWS) in Newport, R.I., to address two challenges. Naval weapons and systems have become much more complex. And adversaries no longer fight by the book. “We have to train people in adaptive problem solving,” Perez noted. One desktop system is the Tactical Action Officers Sandbox, which trains officers to plan and execute tactics for dealing with submarines, missiles or enemy ships. Another is the Adaptive Device for Adaptive Performance Training (ADAPT), which does the same kind of training for force protection in port. Aptima developed ADAPT for the Navy to meet two challenges, according to Chief Research Officer Jared Freeman. “The first is the scientific problem of training decision-makers to adapt well to novel problems for which there are not good rules or standard operating procedures. The second is the specific instance of force protection by the Navy.” Aptima was retained by ONR under a Small Business Innovation Research grant and teamed with an Arizona State University expert to develop ADAPT for the SWS. Especially since the USS Cole incident, the Navy has been concerned with protecting ships and sailors in tight ports surrounded by many Jared Freeman small vessels. Freeman said the Navy does a good job in selecting and defining the roles of forceprotection officers. The problem is that there can be surprises on arrival in port: protests on docks, foreign dignitaries seeking to board ships or a local requirement to keep ship guns covered. “How can officers learn to adapt smartly to these surprises?” asked Freeman. ADAPT trains for problems that have

Apache Recurring Skills Trainer supports mission planning, expansion for student throughput, and real world environments to enhance training effectiveness. [Photo courtesy of AVT Simulation]

MT2  16.8 | 47

not been anticipated or well-defined. It tutors officers to think of first principles and develop adaptive expertise in solving illdefined problems. “We want to train them to think flexibly and ensure they get a wide variety of experience,” Freeman explained. “For example, is there a diplomatic issue? Is the problem protecting a perimeter? Are there intelligence issues?” Aptima and ONR are building a large library of scenarios that will be tough enough to teach flexible thinking while not dooming officers to failure. ADAPT is not a simulator, but presents each scenario as a story. Officers must assess risks, choose an action and justify their decision on first principles, including diplomatic issues, force precision and flexible response. Aptima hopes to have ADAPT up and running by the middle of 2012 with a minimum of about 50 scenarios. Officers will confront each scenario in five to 10 minutes and be guided through additional scenarios according to how well they do on early ones. ADAPT uses a multi-media platform and can be delivered on desktops, laptops and some tablets. It is designed to facilitate incorporation of new scenarios. The same techniques may also be used to train officers in counter-piracy decisions. Freeman believes the approach has wide applicability in the Navy and Marine Corps. Camber makes desktop training systems for AH-64 Apache helicopters and for unmanned aerial systems (UASs),

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Apache Recurring Skills Trainer operates in standalone and collective modes to address retention of perishable skills cost effectively. [Photo courtesy of AVT Simulation]

according to John Tidball, vice president and division manager of the Engineering and Technology Division of the company’s Aerospace Defense Group. The systems work on iPads, tablet PCs and other handheld devices. The UAS system trains both UAS pilots and sensor operators and, together with the Apache trainer, can train on collaboraJohn Tidball tion between UASs and ters. Camber training systems are open source. They simulate in three dimensions and use the Virtual Battlespace (VBS2) game engine and Flash content. The systems are portable and can be put on both servers and touch-screen iPads. “We embrace commercially available tools and modern media presentation,” Tidball noted. “We are agile in incorporating commercial methods and can provide content to customers faster.” Tidball predicted that avatars displaying intelligent behavior will increasingly be used in military training systems. Kenneth Arrington, simulation lead of training aids, devices, simulators and simulations (TADSS) for Army UASs, has been working on training simulation for the medium-altitude MQ-1C Grey Eagle. “A year ago, we wanted a desktop system for individual and collective training; we called people in for demonstrations and Camber shined,” Arrington recalled. Camber and the Army worked on the system for a year, and the Army is now getting ready to field it. The system trains both airborne and ground-based personnel and can thus train an entire unit. Only three of the system’s lessons are specific to the Grey Eagle, Arrington said, while the rest are applicable to other UASs. Arrington thus sees wide applicability of the Camber system and is impressed with Camber’s work. “The simulation is the

best I’ve seen. We are really happy with it. It is plug-and-play and works flawlessly.” A platoon can get six devices and do all its simulation training, both individual and team, within the unit. AVT Simulation has a desktop simulation system for training gunners on Apaches that is used in the United Kingdom and the United Arab Emirates. CEO Robert Robert Abascal Abascal believes it could also be a highly economic system for recurrent gunner training for U.S. forces. “It addresses the perishable skills of Apache gunners, who have 60 switches that they must know instinctively,” Abascal explained. “It is like going to the golf range and building muscle memory.” AVT simulation covers not just individual skills but the communication and collective efforts of team members on networked multiple crews. Abascal said it includes 85 percent of the tasks in the Apache crew training manual. Low cost, about 10 percent of practical alternatives, also distinguishes the AVT system. Abascal argued that this economy enables instruction of more crews more rapidly. The system works on desktops and laptops and can be projected on

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Real-time MetaVR Virtual Reality Scene Generator screen capture showing a JTAC entity acting looking through a virtual VECTOR 21 laser designator device, on MetaVR’s virtual Afghanistan terrain. [Photo courtesy of MetaVR]

smart-boards in classrooms. It is deployable and self-contained, allowing crewmembers to use it without instructors. The system is not on VBS2 yet, but there are plans to do that for the U.K. system. “It’s the next logical step,” Abascal noted. He also plans to incorporate additional aircraft for manned and unmanned tactics.

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MT2  16.8 | 49

Some desktop systems are already well advanced, in sophistication and deployment. MetaVR’s visuals are used in desktop training systems for UAS operators and for JTACs. MetaVR’s Virtual Reality Scene Generator (VRSG) is used to simulate a UAS in a variety of ways, ranging from using VRSG’s internal camera payload model, in which the telemetry of the simulated UAV is provided by a DIS or HLA entity, to fully integrated applications such as the MUSE UAV tactical trainer. Most of the over 1,000 VRSG licenses fielded for UAS training are used through the JTC/SIL MUSE/AFSERS simulation system. VRSG provides the visualization component that generates synthetic payload scene video and/or imagery of the 3-D battlefield with simulated target entities. This video and imagery is fed to a tactical or generic UAS/intelligence platform control station where operators perform air vehicle and payload control functions, and an air vehicle and datalink simulation. MetaVR VRSG provides the synthetic camera payload for several UAS programs, including the Shadow TADSS Army National Guard simulators and the embedded Shadow Crew Trainer One System Ground Control Station (GCS), which is used for training Shadow, Hunter, Aerosonde and Grey Eagle UAS. In a classroom configuration, VRSG is used to train UAS operators at the Institutional Mission Simulator used at the UAS schoolhouse at Fort Huachuca, Ariz. This facility consists

of mockups of the actual GCS vehicles. In normal operation, the One System GCS is used to control the flight of the UAS and receive its telemetry. When the system operators are not flying the actual UAS, they can fly a simulated UAS using the same hardware they use to operate the real system—using the JTC/SIL MUSE air vehicle and datalink simulation software and VRSG. Thus, an operator does not necessarily know whether the video feed is coming from a simulator or a real camera video feed. MetaVR visuals are also used in desktop configurations to simulate the functionality needed for JTAC warfighters training in close air support (CAS) exercises. Air National Guard JTACs have developed their own desktop CAS training simulators in which soldiers use VRSG in a first-person shooter mode with a gamepad as the navigation device; in this mode, a trainee sees targeting and designating symbology similar to what the JTAC would see in a range finder or a laser designator. Collaborating with other players in a simulated exercise with VRSG, a JTAC trainee at the desktop can simulate walking and using binoculars and designator devices, while interacting with others and communicating target coordinates through a voice interface on a simulated radio over the network. The trainee views a UAV feed provided by VRSG through a ROVER device, while locating common reference points for carrying out a mission and laser designating a target. The STANAG 4096-compliant metadata encoding in the VRSG video stream stimulates the fielded ROVER hardware as if it was receiving telemetry from an actual ISR asset. VRSG also transmits a laser designator protocol data unit in DIS format that can be read by other simulators on the network to simulate a digital hand-off of coordinates. This service-developed Air National Guard JTAC simulator helped provide the basis for the Air Combat Command to approve MetaVR software to be used in simulated JTAC training. With this approval, issued in 2009, the training hours JTACs spend using VRSG contribute to approved simulator training credits for terminal attack control requirements. Over the past dozen years, VT MÄK has developed a set of desktop simulation tools for commanders and staff in the Army, Marines and Air Force, explained Business Development Executive Gary Morisette. These separate systems have now been folded into a tool called Battle Command. “It is intuitive and easy to use,” Morisette emphasized. Battle Command incorporates a master scenario event List that drives events and requires decisions by students to concentrate on specific training objectives. It facilitates both the creation of new scenarios and terrains for simulation. It can represent up to 32 factions in a fight. Battle Command simulates the actual command and control systems officers use in battle, for greater realism. In about 10 months it will interoperate with the new digital communication systems the Air Force is moving toward. O

For more information, contact MT2 Editor Brian O’Shea at or search our online archives for related stories at

50 | MT2 16.8

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continuous research and development, and those improvements will have a tangible impact on military training in


Q. How will your company’s technological innovations from 2011 impact military training in 2012?

Ken Mills Vice President Booz Allen Hamilton

In 2011, Booz Allen directed its innovations in military training toward live, virtual, constructive (LVC) and distributed mission operations (DMO). Booz Allen continued to team with the Air National Guard (ANG) Distributed Training Operations Center to support warfighters, developing an efficient and effective methodology for conducting DMO within the LVC environment. We combine our technical solution with a “manned constructive” training construct, for a robust, low-cost training environment. Averaging 15 to 20 missions daily, this solution includes 85+ remote sites and connections to other DMO networks and supports ANG, Air Force Reserve, Air Force and DHS distributed simulation needs. More than 4,000 missions were conducted in fiscal year 2011. With the planned addition of warfighter platform simulators in 2012, mission numbers will increase. Additionally, our support to FORSCOM’s Counter IED Integration Cells addressed training deficiencies identified by the XVIIIth Airborne Corps Fires cell. This resulted in new and revised training capabilities for the VBS2 FIRES module, which enabled Joint Fires Observers and maneuver units to execute virtual indirect, rotary wing and fixed wing simulation training/rehearsals on home station or operational environment terrain. In 2012, Booz Allen will help the military create efficiencies through integration, using service oriented architecture (SOA). Migrating existing training systems to SOA and cloud 52 | MT2 16.8

infrastructure will decrease current operating costs and avoid future costs to modernize LVC systems. Looking ahead, these Booz Allen innovations will serve our clients by enabling affordable and highly effective operational-level C2 training. This improves integrated training and testing capabilities that encompasses the air, space, cyber and ISR mission sets across distributed joint and service-specific locations.

Dave Kanahele Director of Simulation Solutions Christie At Christie we are developing new ways to address the unique requirements of our customers, from a display system as well as an overall visual and sensor system perspective. The Christie Matrix StIM, for instance, offers an integrated visual and near-IR projection system that meets the increasing demands for high fidelity training with night vision devices simultaneously with the requirement for accurately rendered visible imagery. Christie was the first to offer LED simulation projection systems with simultaneous and independent visible and infrared channels, and we continue to work with our customers to ensure that the full capabilities of the display system are exploited by optimizing other processing elements in the simulator. The Christie Matrix StIM continues to be a market-leading system. The dual channels offered by this project are a true innovation, and the independent infrared LED available in this lampless system allows our customers to adjust the balance of near-IR


It’s true … there is only one truly global company focused exclusively on modeling, simulation and training. Around the world, training and simulation is our business. From experts performing up-front training systems requirements analysis and training systems design, to our in-house manufacture and modification capability of the most advanced simulation equipment, to our unmatched ability to provide a full range of training services, CAE has a unique Training Systems Integrator (TSI) capability. CAE’s global presence, focus, experience, innovation and technology leadership all come together in our development of state-of-the-art ground-based training systems. A perfect example is our role developing a comprehensive suite of solutions for the Hawker Beechcraft AT-6 Light Attack and Armed Reconnaissance aircraft. We look forward to continuing this leadership as we help our customers increase efficiency, save money and most importantly, stay one step ahead with enhanced mission readiness. Come visit CAE’s booth at I/ITSEC (booth #1735) in Orlando, FL from Nov. 28 - Dec. 1 to learn more about our training systems integration capabilities and fly the AT-6 unit training device.

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energy to visible light by independently processing and displaying image content across the red, green, blue and near-IR channels. In 2010, Flight Safety International was the first to use the proven dual input capability of the Christie Matrix StIM for the CH-47F Transportable Flight Proficiency Simulators. Recently, the Thales Group’s Royal Naval Air Station (RNAS) Culdrose, in the U.K., upgraded with several of these projectors to ensure the Commando Helicopter Force and Airborne Surveillance and Control crews had access to state-of-the-art and realistic imagery from the pilot’s cockpit. This advanced capability offered a solution to a critical gap in the night-vision training syllabus for the RN Sea King aircrews.

Darren Humphrey Chief Technology Officer Disti

© 2011 Christie Digital Systems USA, Inc. All rights reserved.

Numerous studies have shown an increase in training effectiveness through virtual training, while simultaneously reducing cost and course length. Until recently, proprietary in-house tools have been the most common method to develop virtual training. In 2011, Disti launched Replic8, an innovative COTS tool for the development of compelling 3-D interactive maintenance and

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task training applications. This new tool makes it possible for courseware developers and graphic artists to produce and distribute 3-D interactive training content. Three-dimensional models and animations developed in 3D Studio Max seamlessly drop into Replic8 and become instantly usable as 3-D interactive training content, without any programming. Training lessons are then created with an “author by doing” workflow. The author simply records all of the steps in the lesson by interacting with the 3-D model in the Replic8 editor. Replic8 turns the recorded actions into the framework for the training lesson. The author can then tweak the timing for each step and insert instructional content, such as caution or warning messages. In 2012 and the years following, military training schools will be able to enhance their training curriculum by using Replic8 to quickly and affordably develop virtual training applications. Once instituted into training courseware, these training applications will ultimately increase overall student throughput and provide our warfighters with the advanced training needed to become wellversed modern maintainers and operators. O

02/11/11 2:39 PM

2012 Editorial Calendar Special Section



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PEO STRI Who’s Who

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APR 17.2

Not yet appointed Commander Naval Education and Training Command

JIEDDO Who’s Who

Airborne Operations Ship Gunnery LVC Training

US Army Technical Center for Explosives Safety

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MAY 17.3

General Edward Rice Commander Air Education Training Command

European Roundtable

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Vice Admiral David Architzel Commander Naval Air Systems Command

AFAMS Who’s Who

Submarine Navigation Aircraft Missile Targeting Shoulder-Mounted Missiles

The Basic School

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AUG 17.5

Col. Craig Langhauser Director Simulation and Training Technology Center

Medical Simulation

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Army Modeling and Simulation Office

AUVSI ADL ImplementationFest Training Support System Workshop



Cover Q&A

FEB 17.1

Marine Corps PM TRASYS 2012 Official Products and Services Catalog SEP 17.6

Major General Raymond C. Fox Top Simulation & Commanding General Training Companies Marine Training and Education Annual List Command

OCT 17.7

Col. Peter Eide Director Air Force Training Systems Product Group


Marine Recon Training Sea-to-Air Targeting MOUT Training

LAFT – Low-Altitude Flying Training

Modern Day Marine AFA


Land Vehicle Gunnery Serious Gaming/Virtual Worlds Language Training

Army Mountain Warfare School



Aberdeen Proving Ground



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Dr. James Blake PEO PEO STRI

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Naval Education and Training Security Assistance Field Activity Profile As a global force for good, the U.S. Navy deploys across the globe to build Captain Douglas Heady confidence and faith among nations through cooperative security efforts centered on common threats and shared interest. Because over 70 percent of the world is covered by water and nearly 80 percent of the world’s populace lives on or near the coastline, naval security is critical to the United States, as well as nations around the world. Each day in today’s shifting geo-political environment, U.S. security is tested by aggressive trans-national radical networks, hostile states armed with weapons of mass destruction, emerging space and cyber threats, and a worldwide struggle for natural resources. Because of these threats, the U.S.

56 | MT2 16.8

Navy cooperating effectively with navies around the world is more important than ever. The successful execution of the Maritime strategy includes providing training to international partners to support the evolving state of continual maritime readiness 24 hours a day, seven days a week. As the U.S. Navy’s instrument for managing international training under the Security Assistance and Security Cooperation programs, Naval Education and Training Security Assistance Field Activity (NETSAFA) coordinates and supplies training support to international governments and organizations. Daily it builds relationships which advance U.S. interests, strengthen defense relationships and helps partner nations develop abilities to participate in coalition operations. Depending on a nation’s training needs, NETSAFA coordinates training at Navy’s learning sites, private institutions and other training providers. Each year more than 6,500 international students from 155 nations attend training at numerous professional military education establishments, warfare community schools, technical centers and other training sites in support of foreign military sales weapons acquisitions. A great example are the students from Australia, Canada, Egypt, Malaysia, New Zealand, Norway, Poland and Portugal, who capped off seven months of explosive ordnance disposal (EOD) training by completing the month long EOD Phase II Navy course where they learned how to identify, recover/ evaluate and dispose underwater explosive ordnance. NETSAFA also manages the Naval Education and Training Security Assistance Field Activity International Training Center (NITC) aboard Naval Air Station Pensacola, Fla. NITC’s preliminary training introduces international students to the U.S. Navy’s approach to training. The school provides training in numerous military disciplines, both operational and administrative, and has successfully met the needs of more than 45 nations. The school offers a wide range of courses in aviation, technical skills, and courses that provide students with fundamental academic skills and practical knowledge in

orientation, learning skills, vocabulary, reading comprehension, mathematics, graphics interpretation, manual use, science, job skill orientation and life fitness. Specialized training is also offered in areas such as International anti-terrorism/ anti-piracy, as well as leadership. The training approach taken at NITC is to enhance learning through group and individual tutoring, interactive multimedia and computer simulation programs. Many students are funded by the International Military Education and Training (IMET) program. IMET is a State Department security assistance program, managed by the Defense Department’s Defense Security Cooperation Agency, to provide professional military training and education to U.S. allies. Last year, IMET provided training to more than 7,000 students from 130 countries. Training doesn’t only take place at Department of Navy learning sites. Last year the first group of 50 Iraqi sailors received training at the Swiftships Shipbuilding facility in Morgan City, La. They were trained to operate, maintain and deploy their newly purchased 15-man patrol boats. The 90-day blended training program consisted of instructor-led classroom training, integrated scenario-based simulator training, and underway familiarization aboard a 35-meter patrol boat. Because the Iraqi navy is vital to Iraq’s national security and important for the successful hand-over of control, we are training them to maintain, protect and secure their territorial waters and port of entry. This training is preparing them for the day when Iraq is asked by its neighbors to join the Gulf Cooperation Council. NETSAFA is in the business of building enduring international partnerships to support our maritime strategy. The working relationships and understanding we are building through training is a strong foundation for advancing U.S. interests and promoting greater collective security, stability and trust with nations around the world. O Captain Douglas Heady is commanding officer, Naval Education and Training Security Assistance Field Activity.

JTIEC’s Role an Important One for Team Orlando Success A little more than five years ago, Team Orlando sanctioned the Joint Training Integration and Evaluation Center (JTIEC) to serve as the entity to foster training and M&S collaboration, or “jointness,” not only across Team Orlando but for joint commands and other government agencies. Without a relation to any particular service, but a commitment to all, JTIEC primarily focuses on this collaboration, service teamwork and being a program manager for cross-cutting inter-service, joint or other government agency projects. In this very unique role, JTIEC is the driving force for enriching Team Orlando’s infrastructure and environment, and is resourced and staffed by the Team Orlando commands. “JTIEC is all about connecting government to government, and serving as the Team Orlando action office,” said Kent Gritton, JTIEC director. “In the early years, we focused on the joint training enterprising network and building trust and relationships. Now, Team Orlando is able to fully capitalize and benefit from the reality that JTIEC has become.” Kent Gritton, director of the Joint Training As the liaison serving Team Orlando, Integration and Evaluation Center (JTIEC), said that JTIEC was established to help accomplish now more than ever, the strategic vision of this ‘community of the JTIEC is helping the joint community work together willing.’ “Collaboration is key and keeping and leverage on each it alive is essential,” said Gritton. “With joint other’s accomplishments. [Photo courtesy of Team program management as a key mission, and Orlando] projects supporting OSD and the Joint Staff front and center, JTIEC, now more than ever, is helping the joint community work together, leverage each other’s accomplishments and make better use of taxpayer dollars—all for the benefit of the warfighter.” Among the focus areas, the JTIEC facilitates collaboration and helps to identify opportunities of the military services’ M&S and training system capabilities. Dan Torgler, deputy program manager for training systems, Marine Corps Systems Command, is an original charter member of Team Orlando. He remembers a time before JTIEC existed and the effort his group placed in keeping the different projects organized. “We [PM TRASYS] used to keep a matrix of what every service was working on, so we knew who was working with whom on each project and what they were doing,” he said. “Now the JTIEC acts as a clearinghouse to help manage all of our projects, and because everyone has grown considerably over the last 10 years, their existence and involvement makes good business sense.”

“In 2001, we were established here, had a $20 million budget and less than five employees,” added Torgler. “There’s no way we could have met all our needs with so little funding, so we had to leverage and use Team Orlando as a business.” Torgler smiled, “We used the C.A.S.E. method: Copy And Steal Everything! That was our business model.” Robert Rohlfing, deputy director, Air Force Agency for Modeling and Simulation (AFAMS), credits the JTIEC as the glue providing Team Orlando integrated solutions for the warfighter. “When nonservice customers come to Team Orlando for an integrated LVC (Live, Virtual and Constructive) solution, the entry point is JTIEC,” explained Rohlfing. “JTIEC then analyzes the capabilities within Team Orlando and recommends the best solution, whether that solution identifies a specific service program manager or a combination of service program managers.” Rohlfing also noted the individual growth his own organization has made through the partnership. “AFAMS continues to benefit from the JTIEC vision, most recently with a standardized scenario generation capability,” he said. “We look forward to continued joint successes orchestrated by the JTIEC.” As they move forward, and are faced with the upcoming lean years, the Team Orlando business model remains the same, and with guidance from JTIEC they will continue to combine and operate across the different services—still meeting their individual services’ needs, but with the support and knowledge of the others. “We are being asked to do the same or more with less dollars, and therefore it’s prudent for us to actually do more together,” said Torgler. “We’re all busy and all focused on our own functions,” he said, “but even though our budgets are shrinking, the requirements still exist, and our top priority will be to continue working together to stretch our dollars and getting more for less.” Team Orlando, with the leadership and commitment of JTIEC, has done an admirable job to stay on task and accomplish their goals, and the group is often visited and questioned by others who are looking to mirror the successes they have had in their short existence. Pete Marion, assistant program executive officer for customer support for the Program Executive Office for Simulation, Training and Instrumentation, currently serves as a TO board member and is also a charter member. “The JTIEC has helped establish Team Orlando as the nexus for Modeling and Simulation expertise, not only within the U.S. military, but around the world,” said Marion. “Serving as the gateway to all the M&S expertise of the Army, Navy, Air Force, Marines, UCF-ICT and via NCS to 160 industry stakeholders, there is no other organization like the JTIEC in the world today,” he added. O

MT2  16.8 | 57

The advertisers index is provided as a service to our readers. KMI cannot be held responsible for discrepancies due to last-minute changes or alterations.



February 2012 Vol. 17, Issue. 1

America's Longest Established Simulation & Training Magazine

Cover and In-Depth Interview with:

Maj. Gen. Robert B. Brown Commanding General U.S. Army Maneuver Center of Excellence

Special Section Who’s Who

Organizational Profile: Afloat Training Group, Atlantic and Pacific

Features IED Training

Keeping warfighters safe from improvised explosive devices. An in-depth look at how soldiers are trained to locate and dismantle a threat that has caused a significant amount of loss of life to the U.S. military

Radar Detection

Insurgents and enemy vehicles move under the cover of darkness, weather and other factors diminishing the warfighter’s ability to track their movements. Radar detection training is crucial to operations and succeeding in meeting mission objectives.

Aircraft Carrier Landing

Landing on a moving target in open water is one of the most complex and difficult feats a naval pilot can perform, and the training is no less vigorous.

Insertion Order Deadline: February 1, 2012 Ad Materials Deadline: February 8, 2012 58 | MT2 16.8

Advertisers Index AAI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Adacel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Aechelon Technology. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C4 AEgis Technologies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 AFA Expo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 AgustaWestland. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Applied Research Associates . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Aptima. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Bohemia Interactive Simulations . . . . . . . . . . . . . . . . . . . . . . . . 5 Booz Allen Hamilton. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 CAE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Christie. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Defense Technical Information Center. . . . . . . . . . . . . . . . . 56 DI-Guy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Disti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Electric Picture Display Systems. . . . . . . . . . . . . . . . . . . . . . . . 59 Electronic Consulting Services. . . . . . . . . . . . . . . . . . . . . . . . . . 24 Esri . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 G4S International Training Inc.. . . . . . . . . . . . . . . . . . . . . . . . 22 IES Interactive Training. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Innovation In Learning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Interactive Learning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Kongsberg. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Krauss-Maffei Wegmann. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20-21 L-3 Communication Systems - West. . . . . . . . . . . . . . . . . . . . 32 L-3 Link Simulation and Training. . . . . . . . . . . . . . . . . . . . . . 45 Laerdal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Lockheed Martin Global Training & Logistics. . . . . . . . . . 19 MetaVR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C2-1

M T2 CALEND A R & DI REC TO RY Ngrain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 PLW Modelworks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Presagis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Projectiondesign. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Raydon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Raytheon Technical Services Company . . . . . . . . . . . . . . . . . . 23 Ruag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Saab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 SAIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Strategic Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Strategic Resources Inc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 The Tatitlek Corporation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Trailer Transit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Unity Technologies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C3


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November 28-December 1, 2011 I/ITSEC 2011 Orlando, Fla. MT2  16.8 | 59

Industry Interview Joseph Swinski has served the simulation and training industry for 25 years. Beginning with his work on image generators for General Electric, he continued his career by joining UCF’s Institute for Simulation and Training, which presented the opportunity to start a business that would provide training to the industry. In 1994, he co-founded Disti and is currently serving as President and CEO. Q: Can you describe Disti’s history and evolution? A: Disti’s history and evolution began with the vision of Bill Andrews, Darren Humphrey and I, to provide training to simulation professionals around the world. We were establishing DIS [Distributed Interactive Simulation] training classes at the Institute of Simulation and Training at the University of Central Florida, when we realized that the industry could benefit from a more indepth technical training course on how to use DIS protocol. Armed with this vision we launched Distributed Simulation Technology, now called The Disti Corporation. Today we are a leading provider of graphical interface technology used to empower the latest in human machine interfaces for operator and maintenance training. Q: What are some of your key products in the DoD training and simulation industry? A: Disti’s flagship product, GL Studio, is a suite of powerful tools that enables its users to build and integrate high fidelity and feature-rich 2-D and 3-D interfaces into their software applications, enhancing the levels of realism and sophistication. In the past 11 years, GL Studio has become the gold standard for interface development in the simulation and training industry. We have recently announced Replic8, which allows courseware developers and graphic artists to create compelling 3-D interactive maintenance and task training content without any coding. Q: What are some of the new training/ simulation technologies Disti is developing? A: Replic8, our latest innovative development tool, will be unveiled at I/ITSEC 2011. This new tool allows users with no programming 60 | MT2 16.8

Military Training Technology

Joseph Swinski President & CEO Disti

experience to take virtual content created in 3D Studio Max and effortlessly produce dynamic 3-D interactive training content. Replic8 introduces a new concept for the design process that we refer to as “design by doing.” Users configure and design each training application by interacting with models and objects within the editor, mirroring the steps performed in the procedures. Q: How are you positioned for the future within the military? A: As DoD and other global defense ministries are forced to cut costs, our technology is poised to provide optimum capabilities at dramatic cost savings over traditional approaches. We’ve redefined how maintenance personnel learn and military organizations across the globe have begun to base their training requirements on our technology. Q: What is Disti’s connection with the defense community?

goals—specific to the training/simulation industry—over the next year? A; Our most recent work with Boeing to build two Integrated Virtual Environment Maintenance Trainers of the F/A-18E Super Hornet for the Royal Australian Air Force was considered, by all accounts, a major success. The delivery of this 3-D fully interactive virtual maintenance trainer was ahead of schedule and within budget limitations. We’re continually advancing our technology to produce interface content that will broaden accessibility on mobile platforms, increase automation of content conversion from static 3-D models to interactive 3-D learning materials, and simplify the user experience. Q: How do customers benefit from Disti’s varied resources and expertise? A: Disti offers capabilities to enhance training through the use of virtual surrogates, saving time, money and essential resources. Instead of training on the actual equipment or hardware versions of the real equipment, students perform maintenance and operation tasks with virtual surrogates. Our technology makes it technically and financially viable to produce trainers directly from OEM CAD data. The perceived quality of a training device lies in how the warfighter interfaces with that device. We solve that problem by providing our customers with a virtual interface [cockpit, dashboard, maintenance device, etc.] that will seamlessly plug into their solution. Q: How do you measure success?

A: Eighty percent of our customer base falls within the boundaries of the defense community; our technology is used by every branch within the U.S. military, is implemented by nearly all tier one defense contractors, and is integrated across several major ministries of defense. A few years ago, Disti was every primary contractor’s best-kept secret. Today, when primary contractors are vying for work they know that our name and technology carry a lot of weight with the DoD. They know that training devices built with our interface tools, technology, or services will be the best in class. Q: What is an example of your success in the military, and what are some of your

A: Disti’s success is measured by our customer’s satisfaction, which is realized when we provide them with the ability to reduce training costs while simultaneously increasing training fidelity and throughput. Our recent success with the Oshkosh Corporation is the perfect example; we helped reduce their time to train, increased training capabilities, and gave them the ability to expand their offering. In the end, the ultimate measure for success derives from the preparedness of the modern warfighter; providing them with the virtual interactive training devices they need without compromising any capability or essential fidelity. O

We are Here to take you There. And Back. Training realism is essential for combat readiness. Our visual and sensor simulation solutions are the highest fidelity and lowest risk available to the Warfighter. Worldwide training scenarios ensure you train as you fight, achieving seamless correlation and rapid turnaround based on open standards. An exceptional track record on more than two hundred trainers proves our systems will be there when you need them. On schedule. On budget. On target. We are proud to support your mission, wherever it takes you.

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Profile for KMI Media Group

MT2 16-8 (Dec.)  

Military Training Technology, Volume 16 Issue 8, December 2011

MT2 16-8 (Dec.)  

Military Training Technology, Volume 16 Issue 8, December 2011