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“THE DESIRE TO CREATE IS ONE OF THE DEEPEST YEARNINGS OF THE HUMAN SOUL.” -DIETER F. UCHTDORF

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BOTTLES & BARRELS BREWERY

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CULTURAL INSTITUTE

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MOSCOW PUBLIC LIBRARY

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AIRPORT LOUNGE

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iSHOUTOUT

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CONTORTION CHAIR

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INTRODUCTION

PROJECTDESCRIPTION LOCATION CASPER, WYOMING TYPE COMMERCIAL- ADAPTIVE REUSE DATE SPRING 2015 AREA 9,025 SQ FT SOFTWARE REVIT, PHOTOSHOP, ILLUSTRATOR INDIVIDUAL PROJECT

PROJECTCONCEPT

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For almost a hundred years the Coca Cola Bottling Factory as stood as a testament to the foundation of Casper and its significant contribution to the American industrial era.The adaptation of the Coca Cola Bottling Factory seeks to infuse life into the currently idol building and re-establish its prominence in the Historic Yellowstone District. By juxtaposing new materials and programs with the building’s historic elements, a synergy is formed. This will begin to inspire the community, encourage engagement and draw the city back to its roots in hopes of promoting a healthy future. Serendipity is accelerated by encouraging the collisions of people, thus promoting learning, discovering, sharing of ideas, storytelling and personal interaction. Furthermore, vibrancy will return to the downtown area of Casper as the residents will now share an experience when visiting this area of the city. The Coca Cola Bottling Factory has represented the symbol of production since its construction in the 1920s.

Through this new design, the idea of production will yet again fill the building with life, however as a destination for beer production. Beer is produced in a series of stages, passing through various tanks where ingredients are added and subtracted. At each stage a different reaction takes place, which together aids in the overall end production of beer. This same process can relate to how a user experiences a space. A user does not experience everything at once, just like beer is not produced by sim- ply combining water, barley, hops and yeast. A experience takes place is stages.This idea was carried forward into how the users of Bottle & Barrel Brewery experience the space.The brewery is designed so that there are various areas of interest. At each designated area, something unique takes place. As the user transitions through these different areas, an individualized experience is formed, which then develops into the user’s experience of the space.


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SITE ANALYSIS

The Building Located in the historic Yellowstone District of Casper,Wyoming sits a vacant Coca Cola bottling factory. Locals tend to refer to the building simply as “the Coca-Cola Building.” The building was constructed in the 1920s and was in operation until the 1970s when Coca Cola shut down many of their small town bottling factories. Since the 1970s, this beautiful, historic structure has sat empty, waiting for new light to be reentered.

The Location This historic building sits in the Yellowstone district of the city, where many of the town’s older buildings can be found. The Yellowstone district is located on the edge of the downtown area. North of the building is an open lot and occupied buildings sit on either side of the site. Much of the surrounding sidewalks and pedestrian areas have been renovated in the Yellowstone District Revival Plan.

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PROGRAMMATIC SECTION


CONCEPT DEVELOPMENT Map 1 Current Downtown Drivers

Beer Production Process Beer Flows from mill, to brewtanks, to fermenters, to service tanks, to bar taps Mimic the beer process in how the users experience the space.

VIEWING AREA

BAR

DINING AREA

Map 2 Increase in Downtown Activity

BREW TANKS

BREW HOUSE

OPEN KITCHEN

NEW CONSTRUCTION

ENTRY

EXISTING

Beer Flow Concept The main central circulation path ultimately ends at the brew house, which is the highlighted and celebrated area of the design. There are various separate areas along the path that satisfy different needs of the space. At each stage a different experience is taking place. It is the progression of the user experiencing each of these stages that create the overall experience. In a similar manner, the process of brewing beer takes place in stages and at each stage a different reaction takes place that ultimately aids to the overall production of beer.

Map 3 Revitalized, Energetic Downtown

Catalyst Effect Concept Map 1 represents the present locations of downtown drivers that pull people into the downtown area. By introducing new drivers, such as Bottle & Barrel Brewery, into the downtown area, it creates a catalyst effect that initiates further development of the downtown area. As new drivers enter to area a significant growth will be seen and Casper’s downtown will be begin to support an active environment once again.

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FLOOR PLANS

SECOND FLOOR PLAN Not to Scale

FIRST FLOOR PLAN Not to Scale

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BARREL INFLUENCE IN SUSPENDED CEILING DESIGN


BAR PERSPECTIVE

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SECTION

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BEER HALL PERSPECTIVE

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BEER KITCHEN PERSPECTIVE

SECTION NORTH

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PERSPECTIVES & ELEVATION

PERSPECTIVE BEER HALL BAR

Glass Conveyor Belt Rolling Pins Base Plate

PERSPECTIVE BREW HOUSE

Base and Cabinets

Kick-plate

Steel support bracket Rubber Base

ELEVATION OPEN KITCHEN

Plywood shelving with steel surface

Blocking Support

BAR EXPLODED COMPONENTS

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Stainless steel liner and work surface

BAR SECTION DETAIL


ROOFTOP PATIO PERSPECTIVE

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REFLECTED CEILING PLAN CONSTRUCTION DOCUMENT

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ELEVATIONS & SECTION CONSTRUCTION DOCUMENT

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INTRODUCTION

PROJECTDESCRIPTION LOCATION LAPAWAI, IDAHO TYPE INSTITUTIONAL DATE SPRING 2014 SOFTWARE REVIT, PHOTOSHOP, INDESIGN TEAM PROJECT GEOFF NIELSON

PROJECTCONCEPT

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Lapawai, Idaho is the headquarters for the Nez Perce Tribe. As part of a new materplan for the community, a Cultural Institute for the tribe will developed. This Cultural Institute will act as a meeting place for all members of the tribe. The design of the center focuses on celebrating the Nez Perce visual arts, dance and storytelling. An art gallery and large indoor amphitheater allow for the tribesmembers to practice traditions where the entire tribe can gather if needed. The Nez Perce’s connection with nature is emphasized through the usage of large glass windows that look out towards the outdoor amphitheater. The passing of traditions to younger generations is of great importance. Classrooms are found on the second level and act as a place where elders can teach the younger generations of their traditions. The building shape reflects the traditional summer shelter the Nez Perce once dwelled. This sloped angle can be seen in the shape of the amphitheater, with wings coming off this main body of the building, like the wings of an eagle.


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SITE ANALYSIS

Project Site

BUILDING SHAPE SKETCH Summer Sun

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Winter Sun

Potential Focus

PROGRAMMATIC BLOCK DIAGRAM

Tree Preservation

Responsive Facade

Dominate Winds


SPACIAL DIAGRAMS

SCHEMATIC DIAGRAM SKETCH

PERSPECTIVE SKETCHES

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FLOOR PLANS

13 12 CLASSROOM

12

4

CLASSROOM

Room

7

Room

SECOND FLOOR PLAN Not to Scale

1

11' 2ND LEVEL 3/32" = 1'-0"

1 2

5

KEY 6

AMPHITHEATER

3

1

Entry

8

Office

2

Lobby

9

Conference

3

Gift Shop

10 Multimedia

8

4

Gallery

11 Outdoor Amphitheater

7

5

Amphitheater

12 Classrooms

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Multipurpose Room

13 Viewing Platform

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Restrooms

7

GIFT SHOP

9 10 Conference

4

Multimedia

11

8

Office

Office Office

Office

8

Office

Office

Bathroom

FIRST FLOOR & SITE PLAN

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Not to Scale


EXTERIOR PERSPECTIVE

EXTERIOR BUILDING PERSPECTIVE

Green Roof Parallam Beam Parallam Blocking Parallam Heading Parallam Column

SECTION CONCEPT

Curtain Wall Syst. Metal Bracket 2nd Floor Walkway Exterior Shading Curtain Wall Syst. Metal Bracket

SUMMER SHELTER CONCEPT

DETAIL SECTION CUT

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ELEVATIONS & PERSPECTIVES

ELEVATION NORTH

PERSPECTIVE MULTIPURPOSE

PERSPECTIVE PRELIMINARY SKETCH

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EXTERIOR PERSPECTIVE

ELEVATION WEST

PESPECTIVE GALLERY

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INTRODUCTION

LATAH COUNTY LIBRARY DISTRICT

PROJECTDESCRIPTION LOCATION MOSCOW, IDAHO TYPE EDUCATIONAL DATE FALL 2014 SOFTWARE REVIT, PHOTOSHOP, INDESIGN INDIVIDUAL PROJECT

PROJECTCONCEPT The Moscow Public Library reflects historical elements dating its construction years ago. A goal of this project is to highlight these attribute for their uniqueness, but also bring a contemporary touch to the library that will be enjoyed by the children, teens and adults. The importance of technology and digital media has recently surfaced as extremely important in the learning process of this generation. It is important that the design of this library progresses with the current times. Recent studies have concluded that an effective learning environment is composed of three different spaces. These have been named the “Hangout,” “Mess Around” and 26

“Geek Out” spaces. Each of these type of spaces are spread out through the design creating an enriching environment where the children can not only discover with reading, but in environments that encourages collaboration and technology. Work tables, computer areas for each age group and ipad walls have been incorporated, as well as areas where children can come together and hangout. An important aspect in the design is it must be very dynamic and support constant change due to its variety of different programs. Bright pops of color were added to spark interest and bring a sort of energy that reflects this younger generation.


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SITE ANALYSIS

GOALS

Create an environment that is dynamic and can actively support constant change due to its variety of uses.

Create a captivating library design that progresses with the current times and that supports the growth and learning of its users.

“HOMAGO” AREAS SKETCH

Create an enriching environment where children can not only discover with reading, but in environments that encourages collaboration and technology.

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This diagram illustrates the various areas in the design that support the theory of HOMAGO- “Hangout”, “Mess Around” and “Geek Out.”


SPACIAL DIAGRAMS

TEEN AREA PERSPECTIVE SKETCH

CHILDREN AREA PERSPECTIVE SKETCH

FINAL DESIGN SKETCH

EXISTING CONDITIONS SKETCH

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FLOOR PLAN

12

9

KEY

1

8 7

2 3

5

6

4

10 11 12

1

Labtop Bar

2

Teen Work Table

3

Computer Bar

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Teen Books

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Lounge

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Interactive Wall

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Early Literacy Comps.

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Reading Nook

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Work Table

10 Flex Space (Programs) 11 Short Table 12 Children Books

FIRST FLOOR PLAN Not to Scale

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CHILDREN PROGRAM ROOM

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CHILDREN READING ROOM

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TEEN AREA & INTERACTIVE WALL

PERSPECTIVE TEEN COMPUTER BAR

PERSPECTIVE INTERACTIVE WALL

ROUND SHELVING DESIGN SKETCH

FURNISHINGS & FIXTURES SELECTION

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PHASE ONE

PHASE ONE SKETCH

PHASE ONE DESCRIPTION

Phase One of the design involves adding bright pops of color on accent walls, and updating currently furniture and lighting. In the teen space, two tables were added, one for work and the other for the current computers, and a taller bar table was added for laptop use. Some book shelving was moved from the back corner and move more centrally. The spinners were taken out and additional shelving, similar to the existing were incorporated. A seating area was made in the back corner of the space to create a quiet, secluded space. During Phase two the same furniture will be used, but moved to different location. PERSPECTIVE PHASE ONE- TEEN SPACE

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PLANS

E

A

B C

D

E

KEY

PHASE ONE FLOOR PLAN Not to Scale

KEY PHASE ONE CHANGES A Work Tables Added B Bar Table Added C New Shelves D Lounge Seating Added E No Changes

LIGHTING PLAN (PHASE TWO) Not to Scale

Recessed Lighting LED Pendant Recessed Can Lighting Pendant Lighting Air Pendant Fixture Switch

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INTRODUCTION

PROJECTDESCRIPTION LOCATION SAN FRANSISCO, CALIFORNIA TYPE HOSPITALITY DATE FALL 2014 AREA 2,500 SQ FT SOFTWARE REVIT, PHOTOSHOP, INDESIGN INDIVIDUAL PROJECT

PROJECTCONCEPT A majority of people suffer from the stress brought on by traveling and airports. More than a third of those traveling today believe the process to be more stressful than work, and nearly a quarter think it’s as stressful as moving houses. Research shows that one of the most constructive ways to treat stress is through physical activity. Exercise and other physical activity produce endorphins— chemicals in the brain that act as natural painkillers—and also improve the ability to sleep, which in turn reduces stress. People traveling experience little to no physical activity. Walking to and from the gate is possibly the only type of movement exhibited, where then the sedentary habits kick in and sitting for hours is very common. According to the theory of Basic Rest and Activity 36

PROJECTGOALS Cycles, the human biological cycle is characterized by different levels of excitement and rest that lasts approximately 90 minutes. The cycle is controlled by the human biological clock, as our bodies continuously work in a 90 minute rhythm. When awake, your brainwaves are faster during the first half of your BRAC, when you feel alert and focused, and then your brainwaves slow during the second half to a dreamy state. Through the use of this research and incorporating the idea of movement, the lounge encourages its users to follow this 90 minute cycle, first engaging in activity-oriented activities for the first 45 minutes, then switching to restful and replenishing activities. By following this pattern we are taking advantage of the body’s alertness levels and maximizing productivity.

1. Emphasize the idea of movement to encourage people to break constant sedentary lifestyles and promote an active lifestyle, thus counteracting the high levels of stress. 2. Incorporate wellness in people’s daily lives without them thinking about it, thus nudging people towards healthier lifestyle options. 3. To act as a high performance habitat where people leave healthier and more energized than they arrived. 4. Seamlessly incorporating areas of movement and physical activity as to de-stress and encourage a healthier lifestyle.


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CONCEPT DEVELOPMENT

SAMPLE SCENARIOS

Movement, Activity, Exercise

90 MIN CYCLE

Rest, Replenish, Relax

1

2

3

3 Rounds of Ping Pong

Snack at Bar

Bike Charging Station

1

2

3

Terminal Walking Loop

Computer Bar Use

Exercise Bike

4

2 Cycles 3 Hours Total

Relax in Lounge

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2 Cycles 3 Hours Total

Yoga Session

By following a routine like these sample scenarios of rest and activity, the user is taking advantage of the body’s alertness levels and maximizing productivity. The lounge is designed so that the users can effortlessly transition through various areas, first engaging in activity-oriented activities for the first 45 minutes, then switching to restful and replenishing activities. By following the theory of Basic Rest and Activity Cycles, the design seamlessly incorporates areas of movement with areas of rest to de-stress and encourage a healthier lifestyle. 38


SPACIAL DIAGRAMS

LEGEND

ADJACENCY DIAGRAM

GRAPHIC PROGRAMMATIC PLAN

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FLOOR PLAN KEY

10

8 9

8

4 3

6

5 2 11

1 FIRST FLOOR PLAN Not to Scale

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7

1

RECEPTION

2

WALKING LOOP GRAPHIC WALL

3

YOGA/ STRETCHING

4

LOUNGE

5

WEBIKE CHARGING STATION

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EAT-IN

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BOOTH WORTHSTATIONS

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CONFERENCE ROOMS

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COMPUTER STATIONS

10

EXERCISE AREA

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RETAIL


BOOTHS & TABLES EAT-IN

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CONFERENCE ROOM

CONFERENCE ROOM RECREATIONAL USE

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COMPUTER STATIONS

CONFERENCE ROOM PROFESSIONAL USE

CONFERENCE ROOM

BAR SEATING

CAFE SEATING

BUFFET STATION

BIKE CHARGING STATION


AREAS OF MOVEMENT

AIRPORT WALKING LOOP GRAPHIC WALL DESIGN BIKE CHARGING STATION

KEY

BIKE CHARGING STATION DESIGN SKETCHES

LIGHTING PLAN (PHASE TWO) Not to Scale

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INTRODUCTION

PROJECTDESCRIPTION LOCATION COEUR D’ALENE, IDAHO TYPE CORPRATE DATE FALL 2014 SOFTWARE REVIT, PHOTOSHOP, ILLUSTRATOR TEAM PROJECT ALENA HOROWITZ, SHAYDA SANII, HAYMAN WONG

PROJECTCONCEPT iShoutOut is an up-and-coming company currently residing in Coeur d’Alene, Idaho. It is housed in a beautiful location that is monotonous due to the over use of cubicles. The new design takes the potential of the space and fosters its creativity and productivity as a workplace. The new design will provide defined spaces that are interconnected through views, “pop-up” workspaces, and a colorful yet crisp atmosphere. The office building will be dynamic in terms of allowing many spaces for collaboration, progressive in its flexibility for the company to grow in the near future. Finally it is engaging due to how the elements in the spaces correspond and interact with the views, people and other spaces around them. To promote the advancement of iShoutOut it is imperative that design of the space caters to the comfort and welfare of the employees. The existing floor will be made so that the company can grow and develop further, as it has been since it’s launching. In order to create a design that processes with the company, it must be flexible and 44

versatile. This adaptability will allow iShoutOut to evolve in an inevitable successful direction. iShoutOut should grab and hold the attention of the customer- the people that ultimately keep the business functioning. Management, staff, and the businesses should all be intertwined in the workings of one another. With ease, all areas of the company should be able to intersect with one another. Creating transparency between the work and recreation areas is important in assuring that the company collaborates seamlessly. The space must be considered dynamic. A dynamic space is one that is characterized by constant change and activity. Employees, management and customers will constantly adjust and grow to match the current state of iShoutOut. An altered arrangement for the interior will create a force that stimulates the involved members to be energetic in their communications and services concerning iShoutOut.


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SITE ANALYSIS

>> Looking across McEuen Park

>> Looking West at Great Floors

>> Looking South East at Public Library

OFFICE LOCATION

The Building The iShoutOut office is located on the fourth floor of the Parkside building, located in downtown Coeur d’Alene. The Parkside is a mixed-use building, containing a bakery, restaurant, salon, gym, putting green, architectural and development firm and apartment/condo living. The building was built in 2008 and has a total of 20 stories. The Location The Parkside building is located across the street from McEuen Park, which provides a beautiful view from the offce. Just past the park is Coeur d’Alene Lake. The site is located downtown which provides access to many of Coeur d’Alene’s amenities.

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SPACIAL DIAGRAMS

ADJACENCY DIAGRAM SKETCH

BLOCK DIAGRAM SKETCH

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FLOOR PLAN

KEY 1

RECEPTION

2

MARKETING

3

POP-UP SPACE

4

CREATIVE TABLE

5

KITCHEN

6

GAME ROOM

7

SALES

8

COPY, PRINT, FAX

9

CONFERENCE

10 PRIVATE OFFICES 11 DEVELOPMENT 12 DYNAMIC ROOM 13 MECHANICAL 14 RESTROOMS

FIRST FLOOR PLAN Not to Scale

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CREATIVE TABLE PERSPECTIVE

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OFFICE PERSPECTIVES

SINGLE DESK SHAPE

2-DESK CONFIGURATION

PERSPECTIVE MARKETING WORKSPACE

6-DESK CONFIGURATION

6-DESK CONFIGURATION

3-DESK CONFIGURATION

WORKSTATION DESIGN SKETCHES

50 PERSPECTIVE PRIVATE OFFICE


DYNAMIC SPACE PERSPECTIVE

PERSPECTIVE DYNAMIC/ FLEX SPACE

BLOCK FURNITURE CONFIGURATIONS

FURNITURE SELECTION

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KITCHEN & GAMREROOM PERSPECTIVES

FURNITURE SELECTION

PERSPECTIVE BOOTH SEATING

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PERSPECTIVE KITCHEN & GAMEROOM

KITCHEN CASEWORK ELEVATION


RECEPTION DESK ELEVATION AND DETAILS

iShoutOut

ELEVATION RECEPTION

RECEPTION DESK DETAILS

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INTRODUCTION

PROJECTDESCRIPTION TYPE FURNITURE DESIGN & CONSTRUCTION DATE SPRING 2014 SOFTWARE AUTOCAD EQUIPMENT CNC MACHINE INDIVIDUAL PROJECT

PROJECTCONCEPT Contouring the body’s natural form, “Contortion” elegantly flows in a singular manner around the user. The curvature of the chair forms effortlessly to one’s form, providing comfort and ease. Although, being composed of layered plywood, the surface glides through the air in a fluid motion. The natural striped characteristics of the plywood are a major design feature for this chair and are showcased and highlighted in the surface treatment. This chair is composed of 27 layers of Baltic Birch plywood cut on a CNC machine that have been laminated together individually to create the fluid shape. A stool was designed to nestle perfectly within the contours to the chair for easy storage and comfort for the user. To grasp the effortless curvilinear form, the piece was delicately finished to a fine, smooth texture, feeling as if the piece was composed of only a single layer. The design was completed in various stages transitioning from initial hand sketches, into the 3D modeling software AutoCAD, to a small-scale model, to a fullscale test fabrication model, to final construction using a CNC machine and ultimately the production of a beautiful, one-of-a-kind chair. 54


CHAIR DESIGN AND CONSTRUCTION

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A104

5/11/2014 11:05:25 PM

Side Elevation 3" = 1'-0"

3

1

Perspective

Front Elevation 3" = 1'-0" No.

KELSEY MCCARREL

Description

Date

STOOL CONSTRUCTION (18) 3/4” thick Baltic Birch STOOL CONSTUCTIONlayers laminated, Shape A105 designed to fit inside chair

Project number Date Drawn by Checked by

CONTORTION

32 MAY 12, 2014 K. MCCARREL

Scale 3" = 1'-0"

5/12/2014 1:21:58 AM

Layers aligned using pegs in designated peg holes throughout www.autodesk.com/revit

Exploded View

2

(2) 1/4” thick Baltic Birch Plywood uncut layers needed for exterior (no holes or cut lines)

www.autodesk.com/revit

1

3D CONSTRUCTION RENDERING (25) 3/4” thick Baltic Birch Plywood layers CONTORTION

KELSEY MCCARREL

Project number Date Drawn by

32 MAY 12, 2014 K. MCCARREL

EXPLODED VIEW

Scale

CHAIR PROCESS DOCUMENTATION

A D

B

C

C 2

Piece 1 Cuts 1" = 1'-0"

3

Piece 2 Cuts 1" = 1'-0"

D

E

PROCESS MODEL Plywood layers laser cut and laminated together

56 1

Side Elevation

H G

F 4

Piece 3 Cuts 1" = 1'-0"

5

Piece 4 Cuts 1" = 1'-0"

ELEVATIONS Four patterns of alternating cut lines for staggered seams


PROFESSIONAL PHOTOS

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307 . 315 . 0416 kelsey.mccarrel@gmail.com 58

Kelsey McCarrel- Interior Design Portfolio  
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