The need for high-quality animation in the film industry has increased substantially. In addition, the preferences of audiences have changed over the years. Animated movies and advertisements were initially restricted to children before 2005. This art form has increasingly evolved to appeal to older audiences. The segment of the population, which falls in the age group of 15-30 years, is largely engaged in playing video games on the Internet or offline. These games extensively use animation technology, which gives players a real-life experience during gameplay. Game developers use animation software to create close to real-life animations and graphics.