â€œWe knew that if we didn't launch the game soon then we never would...â€?
September of 2016. Our plans had always been to launch the game either late in 2016 or early in 2017 but new research ideas as well as new gameplay ideas continue to emerge the longer we work on it. We knew that if we didn't launch the game soon then we never would - and given how popular it is when we take it to festivals in the UK we would be mad not to. As such, we've launched the game in early-access and are continuing to add new gameplay modes and features every month while talking with our players to take on their feedback.
It's been a crazy time for us since launch and while our community is small right now they have been overwhelmingly positive and supportive of our work. We're now looking not only to start migrating our work from the research build (aka the Branch of DOOM) into the public playable version, but also to run player-testing research with our community. If you want to know more or get yourselves an early access copy, head over to: tableflipgames.itch.io/sure-footing
This is the first issue of the ProcJam Zine!