CHOOSEN WORKS FROM 2007 - 2015 BY
Masters ( MArch ) in Architecture. RIBA PART II
I knew I had found my passion when I achieved my Architecture Diploma at Taylors University College. This degree has laid the groundwork for creating a strong foundation of understanding architectural theory, which in turn solidified my understanding of the true philosophy of an “architect”. The development of ideas and the understanding of different elements of a floor plan heightened my interest and brought me to the next level of wanting to pursue architecture more. After completing my bachelor degree at University of Strathclyde, Glasgow in May 2010 ; I believe my time spent in Glasgow was well worth it. The courses have provided me with a wide variety of design methodologies and I have learned more about reality in construction and urbanization. My masterplan project in third year showed me the importance of architectural sophistication, urbanization and design and ultimately its place in our society. It was definitely a gateway to meet my future goal as a green architect as I discovered methodology for green urban housing in my Greentopia project. After my graduation in 2010, I also have practical experience with David Ajasa Adekunle at Innovative Imperative. Through this experience, I have developed a broad understanding of project plans and design specialized in Carpentry, coupled with the ability to manage the associated documentation. I was required to work cross-functionally and with a diversified team which gave me practical insight into the planning process and developed my ability to manage professional relationships. In 2014, I finally took a step further in my architectural career by pursuing a Masters of Architecture. The first year of Masters, I experienced architecture as an island where the development of ideas flowed and imagined how to create a building as interesting as an island and be able to keep occupants within the space. It was a challenging year to see architecture in a bigger frame. In my final year project, I was lucky to be provided an opportunity to be able to have project in a World Heritage Site, Venice. The project started with the aim of delivering something different to the Venetian in a philosophical and conceptual way in regards to architecture. With Mr. Carlo Cappai’s lead and guidance, I managed to express my own architectural concept visually and wrapped up the last stage of my educational period with distinction. It is so far, my highest achievement in life. Architecture has always been a fusion of art and science. As such, I will pursue the art and experiment with the science ; determining the successes and failures of what the future of architecture holds ; ultimately achieving a better understanding of architecture and continue learning.
Model in showing the whole idea of twin circulation : Left : Model with entrance A . Right : Model with entrace B
PEGGY‘S GUGGENHEIM CONTEMPORARY ART GALLERY. VENICE , ITALY.
PROJECT BRIEF : EXTENSION. In 1985, Aldo Rossi - the Director of the 3rd Venice Architecture Biennale chose Ca’ Venier Palace - the actual Guggenheim museum, as the topic for a Utopic Project for a completion of the palace itself, which is a major example of an unfinished building in Venice. Rossi’s choice underlines the potential of this unfinished work to critically test different positions in architecture (theoretically and constructively). In those years, architecture in Venice was in fact undergoing changes with the theoretical influence of Rossi’s position, and was constantly discussing the idea of post modernism, the question of language, time and memory. His opposing power of images against the power of construction, modernity, and translation in architecture is a research of possible modes of transforming the consolidated city through processes of manipulation, addition, completion, inclusion and of how the complexity of construction becomes itself a powerful image related to time, history and memory of Venice. Taking an inspiration to Aldo Rossi’s idea, the head tutor of M.Arch Unit 5, Carlo Cappai of C+S Architects have developed a design brief for the students to explore this agenda – a project design for either completion, transformation, or addition of Ca’ Venier Palace in Venice (notably known as the Peggy Guggenheim Collection) as a prototypical proposal to intervene the fragile complexity of a European city generally, and Venice specifically. The specific research agenda of the unit is to investigate and address these thresholds - relation between the buildings of the consolidated city (historical buildings) and new soft-additions (students’ proposal) to create a new utopia in the Venetian context. The students were required to look critically at the existing functional layout and propose a new vision or concept for the museum, as well as investigating and reflecting on the role of a ‘museum’ in the post-industrial cities, more specifically in a city like Venice, which is a whole museum of itself
VENICE. Founded in the 5AD, Venice, the capital of Venetto region gained its name from the ancient Venetti people that inhabited the region by the 10 BC. Before the name Venice is derived, the city has also been described as “City of Water” , “City of Masks” , “City of Bridges” , “City of Canals” , “ Floating city “ and so on. The fact that Venice is locating at one of the finest spot in the map of Italy have given the island itself its geographical value. Well known in dominating the trading market back in the middle ages and Renaissance, Venice have gained lot from there. Apart from that, Venice is also known as one of the best place for artist based on its beautiful origin setting. As the Venice we know today, it is an unique lagoon with the fish shape look alike form, Venice is now one of the most important site under UNESCO.
TOP LANDMARKS AROUND THE SITE
EXISTING BUILDING : PEGGY GUGGENHEIM COLLECTION
EXISTING BUILDING ANALYSIS.
CENTER COURTYARD, THE SOUL SPACE
LESS WELCOMING LOBBY
THE GRAND CANAL ENTRANCE
DESIGN PHILOSOPHY : ILLUSION, REFLECTION & ENLIGHTEN. Venice, one of the top site under UNESCO Heritage is a city well known for preservation. Throughout years, Venetian had experienced the same type of lifestyle. What really caught my attention is the everlasting architectural context. Venice will never change and this has drive me into an intention of inventing “ Illusion, reflection and enlighten “ as my concept. Allowing people to experience something new. Illusion working with spatial and views could form a new kind of architectural experience. To experience the city by myself, illusion I got from Venice is the reflection of water. Apart from creating a new kind of experience through illusion, I would like people to know of how unique the city is, enlighten people that actually water could provide lot to us than just our daily needs. Apart from reflection , water actually has its quality architecturally. Spatial and texture. This has lead me to develop an elements in represent water. Venice is elemental. So I have mark my beginning point on the project development looking into material and building elements. Stainless steel provide reflection that formed illusion and on the other hand, it represents water. Developing folding steel panel sheets flowing into spaces in the building will be the answer for both goals. Peggy Guggenheim has been built with the aim of becoming an iconic building in Venice. Unfortunately, the building was not done properly. Providing a chance in developing and improve the unfinished project, with ambition i would like to deliver my concept “illusion, reflection and enlighten “ into Peggys Guggenheim. Venice is romantic. To conclude this, I think to construct an utopian in Venice, architectural experience matters more than an iconic building form.
FRONT ELEVATION ALONG THE GRAND CANAL
GROUND FLOOR PLAN. 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15)
LOBBY RETAIL AUDITORIUM BACKSTAGE CLOAK ROOM LIFT CORE ( PRIVATE ) FIRE ESCAPE CAFE LIBRARY TEMPORARY EXHIBITION STORAGE LIFT CORE ( PUBLIC ) CONCAVE COURTYARD STAIRS TO TERRACE OUTDOOR GALLERY MARINO MARINI TERRACE
The Grand Canal
ARCHITECTURE ELEMENT : CONCAVE COURTYARD
The courtyard is one of the most important space for the existing building. With the concept of the project is illusion, i would like to apply it into the important space of the building. On the other hand, to improve the atmosphere of this lovely space which consider space that visitor would like to be in for the exisiting building. Inspiration of this optical illusion came from a lovely meal with fine red wine when i look into reflection on the spoon and wine glass. I realized whatever appears in the concave shape could turn image upside down. Further development have brought me into research on Arnish Kapoor masterpieces in helping me to understand more about reflection.
Open space to create interaction between different crowds in the building.
CONCAVE COURTYARD ,
CONCAVE COURTYARD &
TEMPORARY GALLERY & CAFE
TEMPORARY GALLERY ( FIRST FLOOR )
Perspective of the Concave courtyard space. Showing the idea of the upside down reflection in the space.
THE GALLERY OF GALLERY .
FIRST FLOOR PLAN. 16) 17) 18) 19)
ENTRANCE FROM THE GRAND CANAL TEMPORARY EXHIBITION FIRE ESCAPE OFFICE
The Grand Canal
ARCHITECTURE ELEMENT : FOLDING STAINLESS STEEL PANEL. MULTI-FUNCTIONAL ELEMENT.
PATTERNS OF THE FOLDING PANEL INSPIRED BY THE STIMULATION OF WATER DROPLETS
Reflective wall located in between the old facade and concave structure to create an effect of immediate change of architecture. From a classic Venice style facade to modern structural facade. This somehow reflects the atmosphere of jumping into a water, an immediate change of environment.
Back to the idea of reflection, I am intended to create a “ fluid “ reflection and making the concept strong and driven into most of the spaces in the building. In order to achieve that, folding architecture have responded well towards the concept. With the attempt of folding a piece of reflective element, it creates different reflective surfaces which function as different architecture elements in the building. Ceiling / Roof - Being underwater. Walls - Touching / leaning on water . Floor - walking on the water
Perspective image of Level 01 Gallery.. Reflecti from a Typical Vintage Venetian interio
ive door in creating transformation experience ors to a Modern White Washed Gallery.
1 : 20 ATMOSPHERIC MODEL.
1 : 20 model has been done in order to test how do materiality react towards space. Choosen space is the Peggys Memorial reflecting the sky which created an emotional character to the space.
SECOND FLOOR PLAN. 20 ) GALLERY A SOUTH PHASE . Abstract & expressionism 21 ) PEGGY GUGGENHEIM MEMORIAL 22 ) STORAGE 23 ) GALLERY B SOUTH PHASE . Surrealism 24 ) TERRACE OUTDOOR GALLERY. Huge Sculpture gallery 25 ) STORAGE 26 ) GALLERY E NORTH PHASE . Constructivism 27 ) FIRE ESCAPE
The Grand Canal
ARCHITECTURE ELEMENT : THE TWIN CIRCULATION.
V E N E T I A N
D E P T H.
An interesting space for me is a space that could bring the crowd together without their intention. Gallery function as space that preview artworks is a type of space that would like to circulate occupants to every single piece of artwork. The idea of reflecting the circulation begins with a set up of two different entrances that will lead you to different way of approaching the building but at some point, no matter how you approach the building this two circulation will cross over forming an intimate interaction between the space occupants.
Celebrating the Grand Canal. Terrace used as gallery for bigger scale sculpture providing a great view for the people that crossing the grand canal with gondola.
Perspective image of Entrance A . Entrance to the lobby space.
Perspective image of Entrance E . Entrance that brings visitor up to the terrace gallery.
C point . Futurism gallery. Transition point of the gallery on the North & South Phase
THIRD FLOOR PLAN. 28 ) 29 )
GALLERY C SOUTH PHASE . Futurism RESTAURANT
The Grand Canal
STAINLESS STEEL PANEL Patterns inspired by the stimulation of water droplets onto river.
MAIN BUILDING MATERIAL 1 Glossiness vs 2 Roughness . 1 Polished white concrete vs 2 white concrete.
LAYERS OF THE CONCAVE COURTYARD. 3) Reflective glass - tinted. 4 ) Double node joint steel structure. 5) Interior conrete wall with diamond shapes carving represent the "peeling plaster" in Venice buildings
FOURTH FLOOR PLAN. 30) 31) 32) 33)
TERRACE PUB GALLERY D . Cubism FIRE ESCAPE ARTIST STUDIO . 2 bedrooms 1 workshop space
The Grand Canal
PUBLIC VS PRIVATE
FIRE ESCAPE ROUTE
DETAIL A. STRUCTURE JOINT.
DETAIL D. STAINLESS STEEL ROOF.
DETAIL B. ROOF. 32
DETAIL E. FLOOR 02.
DETAIL C. FLOOR 01. DETAIL F. GROUND.
Model of section BB in showing the idea of interaction between Gamers and Occupants in the night club.
FISH ISLAND GAMERS CLUB. EAST LONDON , UNITED KINGDOM.
PROJECT BRIEF : ARCHIPELAGO If metropolises like London are more and more organized by interests and investments that override planning and regulations, why not try to work out the abstract methods for the production of space behind it and turn the isolation of developments into a tool for micro-planning? Unit 9 started from the understanding that island and archipelago organizations could be seen as generative models not only for shrinking, but also for growing urban agglomerations. These self-referential systems are, both on the level of the city and of the architectural object, characterized by clear programmatical and/or morphological identities. Rather than looking for context, they promote alternative forms of connectivity through the precise demarcation of limits and borders. The area of research for such archipelago-structures for the unit is East London, focusing on undefined zones of the Lea Valley. Each student had to identify an island within this urban archipelago, that was either lacking programmatic or morphological identity or already represented a disconnected element in the urban fabric. Based on a thorough analysis of the specific border-conditions that defined each of those individual islands, an architectural intervention had to be propsed to either intensify existing or introducing new programmatic and spatial qualities to the selected fragment. In the course of the design-process therefore a unique proposal had to be developed for each island, based on social, economic and ecological criteria. This individual program had to be transformed into a three-dimensional organization of spaces and objects on the urban island and, in a dialectical process, in a corresponding morphology. Access and horizontal and vertical circulation had to be used to foster the confrontation, integration or hybridization of unrelated programmatic and formal elements. The architectural proposals are to be seen as â€œislands within islandsâ€? within the urban archipelago. They are characterized by autonomy, self sufficiency and containment to allow for their independence within and of their urban island within the urban fabric. Whereas the organization of the interior boundaries therefore rather has to concentrate on permeability and connectivity, the outer perimeter is supposed to limit and control connections to the surrounding city. In contrast to the nodes within networks that channel their connections through precise links, islands are principally open to their surroundings. Turned into an architectural object, this openness is transformed into a series of more or less controlled connections. To intensify the development of the design-process, the specific composition of a program had to be implemented in spaces that were tested by the juxtaposition of sectional models of core-elements of the architectural object and site-models to approve of its implementation within the urban archipelago. The resulting projects should be seen as complex architectural systems that consist of a series of spatial and programmatic operations: not buildings, but structures that are depending on their constant connection to forms of use.
RESPONDING TO THE PROJECT.
Stour Road, located in the middle of “ the fish island “ is a site located strategically along lower lea valley. In majority , the site is formed by high numbers of factory and followed by residential as the second highest majority of activity in the site. Although there is no heritage buildings on the site but most of it have play an impact on Britain’s industrial heritage development. A study on the history side of “ The Fish Island “ shows that its beautiful origin as located along the lea valley has developed it into a combination of residential and factories. The remain of this two features are still the main identity of the site until today although some of it have converted into artist studios and small business space.
Different categories different feedbacks on the needs to improve the site : i ) Residential communities : More amenities , transport connections, open sapce and other neighbourhood facilities. ii ) Fish Island Business Group : Regeneration of converting Fish Island from a SIL ( Strategic Industrial Location ) area to mixed use area that would benefits people around in a raise of employment rate. iii ) Public and third sector bodies : Mixed use development for a future of the site.
PICTURE OF SELECTED SITE .
THE ISLAND BOUNDARIES In defining the island, physical boundary at each side of the island consider as the border of the island. Looking into detail what is surrounding the island, I have found different components in affecting a boundary. Each of it have different characteristic. Factory on the north side have used Component 1 ( Mesh panel ) as the blockage for access on the canal side. Meanwhile, on the east it is mainly Component 2 ( Wood fence ) , Component 3 (Temporary steel fence ) and Component 4 ( Rope fence ). On this side, the boundary created a much more freedom character and making contacts to the canal.
Site model of the whole island which selected to develop the idea, next step is to choose an area to develop the idea of a building which function as an archipelago.
Down to the South , most of the buildings are covered in shade as a higher slope locates at the back of them. Component at this part is mostly trees which is useful in reducing visibility to the site. Last but not least, the west side facing the roadside uses the same type of boundary like the north side boundary which is all fenced up to avoid accessibility from the pedestrian along the road side.
POTENTIAL AXIS. VEGETATION.
ENTERTAINMENT . SOCIETY NEEDS.
Looking in a bigger of other islands around the site, I have listed out the activities and seeing what have the area lack of. Although the whole area might have various types of program for the community but I think this has been lacked of entertainment activity. People around here lack of a program which leads them to social and knowing each other. Studying on many other precedent on stadium surroundings, I think proposal of the program is important. Program must be strong enough to compete with a big landmark like the Olympic stadium. With entertainment as the main develop program, I think it is potential to create an island as strong as the Olympic Stadium.
SOHO, LONDON. SUCCESSFUL ENTERTAINMENT ISLAND.
WHY GAME CENTRE + NIGHT CLUB ?
This two program reacting well towards each other as both requires similar spaces quality and aiming for the same range and type of people. From the contribution of Hackney Chess Club, it shows that there is a culture of playing chess in the area.Therefore, the chess pub will be an additonal feature in the building, providing entertainment and social activities for the older community in that area. As there is also lack of restaurants around, the building could provide restaurant to the community. On the other hand keeping the user stay in the building, functioning as an island to the user.
Goal of Night Club : - Entertainment that collobrate people from different age - Increase the social activity in that area - Increase the night life culture in that area - Domination. The building will be the only building that occupied in the midnight time. One of the aspect that makes the building becoming a dominant island by itself.
Goal of Game Centre : - Entertainment that collobrate people from different age - Increase the social activity in that area - Event and festival to increase density of the place - Introducing the culture of gaming in the area with the aim of attracting people from the North, South and West of London - Providing space for gamers to challenge each other
DESIGN PHILOSOPHY : ISLAND HOPING The design philosophy of the building is the attempt of creating islands in the building which is the answer to the project goal. Island here is dominant spaces that could function by itself and does not need to rely on other spaces. It allow user to experience as if there are on an island which they enjoy the stay. Program used has to be strong so it will kept the user occupied the space for a long period. Islands in the building will be differentiate by its function, size, volume, dense and environment. Circulation of the building is created in a flow to allow occupants to travel from one island to another island. From a dance floor to another dance floor with different music, from a game cube to another game cube with different features. Adventure in searching more and more island in the building. The courtyard space is the space where various islands combined together, linking two different types of user in this space.
SOUTH ELEVATION Elevation showing the main entrance located on the south which is mainly for occupants of the night club. As for the visitors that coming to the building for game centre will need to walk through Remus Road ( Opening in the middle ) .
WEST ELEVATION Elevation in showing how movie projection settled as an outdoor and social activity for the community in Fish Island . On the background is the Olympic Stadium that located close to the site.
REMUS ROAD. The preserved road which used to be the main drive way to the site have converted into a walking gallery of public performance space.
GROUND FLOOR OF GAME CENTRE . Mixture of game cubes, karaoke room, arcade machine and projection showing whats happening in different dance floor. Creating an intention for people who occupy one particular space to experience more spaces in the building.
GAME CUBES . Game cube with diffrent interior finishes : concrete tiles , timber and marble room ( From left to right )
DANCE FLOOR PHASE 04. BIGGEST DANCE FLOOR OF THE NIGHT CLUB showing the interaction of gamers and night club occupants. Introduction of Hollogram gaming into the night club.
DENNISTOUN URBAN HOUSING. GLASGOW , SCOTLAND.
PROJECT BRIEF : MASTERPLAN + UBRAN HOUSING . TO LIVE / TO WORK The syllabus is constructed to extend the studentâ€™s knowledge of construction technlogy and detailing and their ability to apply and intergrate this knowledge in their design work. Specifically, to be able to demostrate: : - Understanding of choice of appropriate structural and environmental systems and how these are intergrated in the development of the design. - An ability to select appropriate construction materials and show how these are connected together at key points in the structure. - Aknowledge of construction detailing relatig to stweel-framed buildings. - An ability to clearly demostrate how the categorical impreratie to produce a sustainable built environment has been addressed. To intensify the development of the design-process, the specific composition of a program had to be implemented in spaces that were tested by the juxtaposition of sectional models of core-elements of the architectural object and site-models to approve of its implementation within the urban archipelago. The resulting projects should be seen as complex architectural systems that consist of a series of spatial and programmatic operations: not buildings, but structures that are depending on their constant connection to forms of use.
Bird Park City is located along the meeting axis of Duke Street and Bellgroove Street . With the facilities surrounding the site, it shows that it is a potential location for housing development. One of the great example is the Graham Square Housing ( 2001 Regeneration of Scotland Supreme Award ). With the success of Graham Square, proposed site is potential in reaching the same goal. In order to reach the site, transportation are pretty flexible too. Visitor can take train to Bellgroove railway station or the other way will be by bus. Shops for residence daily groceries are few steps away and varieties of restaurant are found in this area too.
1 ) Terrace House 2 ) Event Space 3 ) Bungalows 4 ) Bird Park 5 ) Football field 6 ) Abandon market 7 ) Biomass station 8 ) Apartments 9 ) Shops
THE BIRD PARK IDEA.
BIRD PARK Settle as a social place for the residence. The centric location allowed houses around to have an aesthetic view out their windows on the masterpiece landscape park. Working with the greeneries and birds around, the flora and fauna creates a nature environment to the residence . After a long day in work, this idea would be a new innovation to create better life for residence.
STUDY DIAGRAMS OF THE MASTERPLAN .
AIMS 1 ) Facility that bring the public to gather. which included introduction of new social activity. ( Shops , Event Space , Football field and Bird park. ) 2 ) Sharing open spaces that tighten up neighbourhood. ( Private park , Public park and Event Space ) 3 ) Nature environment residential area to the residence with trees and birds around.
BUILDING STRATEGY .
MASTER PLAN SELECTED DEVELOPED AREA .
Labeled in colour is selected developed area.
Overivew of the whole developed area catergorized by labels on different blocks
BLOCK A & A1
Block A1 is the mirror block of Block A. Design of the block is the entirely same facing right opposite to each other.
AXONO OF BLOCK A1
BLOCK B & B1
Block B1 is the mirror block of Block B. Design of the block is the entirely same facing right opposite to each other.
AXONO OF BLOCK B1
AXONO OF BLOCK C
AXONO OF BLOCK D
PERSPECTIVE SECTION Showing the contact between greeneries and residence : the scenery of looking out of a window full of greeneries and waking up in a jungle
KIDS PLAY SPACE IN THE UNIT TYPE C. Healthy outdoor activity for the kids keeping in touch with the greeneries.
Perspective View from the entrance of the Music Funeral Centre.
MUSIC FUNERAL CENTRE SEMENYIH, SELANGOR DARUL EHSAN , MALAYSIA.
PROJECT BRIEF : BUILDING WITH COMPLIMENTARY PROGRAMMES “Celebrate the funeral by forming a centre with a complimentary activity that makes the event more memorable. ” A MUSIC FUNERAL CENTRE ? Nature of the site which formed by flora and fauna offer a peaceful and quite atmosphere to the visitor. Locating a music centre in a site like this will be attractive where playing or jamming at the open air will no longer a problem for everyone when we can have quite surroundings that suit the activity of music centre. The centre, itself will be offering free tutorials for who is interested and everyone could have a chance to perform when there is any event running at the funeral centre which located nearby. A small research centre features in the music centre provided a chance for music fan to study or research about music. This will help in enhancing everyone’s knowledge about music. How does it compliment with the funeral centre? Funeral is always a place in sad and dull atmosphere. Music, other than being a big part of life, do plays a big role in death. With music, atmosphere of a funeral event can be improve and become a better one. With the range of instruments provided in the music centre allows visitor to dedicate their music to the love ones and music that they heard as they said goodbye will bring back the memories of their loved ones’ life and passing. CELEBRATE LIFE WITH MUSIC !
CHRISTIANITY VIEW TOWARDS DEATH Christians lives are guided by the bible. Although the eternal life is a gift granted to all who accept salvation through Jesus Christ, faithful Christians await the second coming or Jesus for complete realization of their immortality. While waiting for Jesus to come again, Christians may be called upon to care for the dying and to face personally their own death.
Model in showing the design philosophy : temptation & absorption .
DESIGN PHILOSOPHY : TEMPTATION & ABSORPTION. Knowing about the existence of the arena but we got no idea where does it locate. We donâ€™t see it. How to reach it? Throughout the journey, we take up the challenge to get to the arena of the building. You know there is something but you donâ€™t know how to get it. Desperately you want to reach it, so you will find different ways to reach it. and We called that, temptation. Gathering attention into a centric medium, The Arena that functioned as the most important space in the building. We called that, absorption. Other than that, The idea of the triangle shape movement as the facade abstracted from the concept Absorption. In a way the facade function as the directional pattern that leads you to the arena too.
GROUND FLOOR PLAN. 1) 2) 3) 4) 5) 6) 7)
FOYER MUSIC GALLERY ROOF GARDEN LIFT AREA CAFETERIA KITCHEN ARENA SEATS ( Capacity : 26 seats)
LOWER GROUND 01 FLOOR PLAN. 8 ) 9 ) 10 ) 11 ) 12 ) 13 ) 14 ) 15 )
JAMMING HALL MUSIC GALLERY AV ROOM TOILET ( m ) TOILET ( f ) SOUVENIR SHOP COLLUMBARIUM PHASE 01 ARENA SEATS ( Capacity : 56 seats)
NATURAL WIND FLOW
CONTOURS LINE CIRCULATION
COLLUMBARIUM PHASE 01 . Place to store the ash of dead person and for visitor to visit their close ones after funeral activity.
JAMMING HALL OF THE MUSIC SCHOOL . Violinist practicing while enjoying the great view of the sea.
LOWER GROUND 02 FLOOR PLAN. 16 ) 17 ) 18 ) 19 ) 20 ) 21 ) 22 ) 23 ) 24 ) 25 ) 26 ) 27 ) 28 ) 29 )
PERFORMANCE STAGE FUNERAL HALL OFFICE LIBRARY CLASS ROOM 01 CLASS ROOM 02 TOILET ( m ) TOILET ( f ) CLASS ROOM 03 COLLUMBARIUM PHASE 01 COLLUMBARIUM PHASE 02 LANDSCAPE GARDEN EVENT PREPARATION ROOM ARENA SEATS ( Capacity : 72 seats)
ARENA . Space that brings together the performer from music school and visitor from the funeral centre. At here , performerr from music school will offer music service for the funeral event.
FUNERAL HALL . Located next to the arena , funeral hall is a space that funeral attendants be in before they head out to the arena for funeral celebration event.
REAR ELEVATION .
LEFT ELEVATION .
FRONT ELEVATION .
RIGHT ELEVATION .
CROSS SECTION A
1) FOYER 2 ) MUSIC GALLERY 3 ) CLASS ROOM 01 4 ) PERFORMANCE STAGE 5 ) LANDSCAPE GARDEN
mixture with different ingredients in the solidity of a block.
BLOCK DESIGN. HAITI, CARRIBEAN / GREATER ANTILLES
The task is to redesign a seismic resistant structure to prevent structural damage to buildings or at least try to limit the destruction caused by natural disasters i.e. Earthquakes with the focal point being “Haiti”. Student aim is to reduce the need of cement based mixtures being applied to blocks in “Haiti” as this material was scarce and very expensive to find resulting in desperate measures of the “Haitians” using a smaller ratio in the construction of the bricks making it inferior to be constructionally sound and earthquake resistant. Lime is in abundance in Haiti but the Haitians have seized to grasp the financial and constructional benefits of using the raw material. Student are required to design a block which would be used to construct a new school. The assignment began with a lead, as the project had been tackled the year before but it ended up with a minimal amount of success. Other than that, student also required to test the right mixture to build the brick. So the challenge, it is to coming up with a design that answer the difficulties of a block design and understanding the mixtures well.
Testing on the durability of the mixture with different level on compression and tension .
Using 5 different compositions, the intention were to test the lime at different periods of time as we wanted to see how well the lime blocks would fair under compression and tension. The chart above demonstrates the results achieved from each mix after every two weeks. The idea was to find the best bind to use for the conditions in an environment such as Haiti.
View of arrangment of blocks creating a wall.
Drawings of the block from different views
DESIGN PHILOSOPHY AND ITS CHALLENGES.
mould and the cast product.
The block design is complex as it has some sophisticated details in order for a brick to achieve its purpose which is the interlocking method. The main intention is to get the right dimensions for the brick design its self so i have decided to make the brick 20cm by 20cm. This would give the design more strength and stability when cast from lime and also a reasonable size to construct with. The trickiest part of the mould was getting the right dimension for the interlocking method as we realised negative part of the brick had to either be larger or smaller than the positive side of the brick as the design consisted of negative and positives in order for the brick to achieve its purpose. The mould was made from two pieces which would be fused together using a clamp when casting during the lime process. The major concern was getting the lime out of the mould especially with the interlocking pieces all positioned at 45 degree angles in the mould. I had to compensate the complexity of this detail with the consistency of the mix in order to make it easier to remove from the mould. Constantly experimented with different consistencies until the satisfied mix is produced. The mix has to be poured into the mould and let it set for a while bef ore removing it from the mould. A short time of period would lead to failure when removing it from the cast as it doesnt dry well. Conclusion of the design is the block has provided different advantages such as solving the corner problem and works well in the interlocking system, providing a strong joints between blocks. Furthermore it also gives a texture to a wall rather than a plain flat wall. Provided different strength to the block design, i also found it flaws which is its weight. The weight of the brick was much heavier than i anticipated. It would be difficult in transferring it to the site and arranging the block.
Model vs Existing building . Monochromed images is the model pictures whereas images below is different building components of the existing building
TESTING THE REAL CONCRETE.
Troika is designed by Priztker Price winner Lord Foster, which is primarily one of the reasons this building is picked. The building was built with shear walls, in place of the beams. In other words, this high rise building has no beam supporting the structure. Also, it uses advance formwork construction, a method which will be incorporated and considered in future work â€“ a right place for architecture novice. Since the piling work had already been done, we therefore opted for floor slab formwork. The reason was its specially designed and flexible girders (and the amount of it) that were used in constructing the formwork. The other features of the 1:20 scale model are the shear wall climbing formwork, pre-cast shear wall with linear indent pitted in, and a standard single flight stairs formwork, for fun factor.
FORMWORKS MODEL. KUALA LUMPUR, MALAYSIA.
OBJECTIVES + TASKS
To develop an understanding and knowledge on the actual construction practice at the site and the complete constructional procedures of the various types of building with suitable materials and design. Students are required to select one type of formwork. Site visit are compulsary. Students are required to show the photographs of the selected formwork together with sketches, the puprose is to show the dimensions and sizes of the various components that make up the formwork.
CHOOSEN BUILDING : THE TROIKA, KUALA LUMPUR , MALAYSIA BY FOSTER + PARTNERS
High residential condominium built adjacent to the Llandmark Petronas Twin Towers. This project aims to introduce art into living, hence the majestic and beautiful glass and steel materials. For the best view of Kuala Lumpur, shear walls are constructed, in a vertical linear fashion to give a strong monolith articulation. Troika is an uprising inroduction to extravagant lifestyle, and also redefined the skyline of Kuala Lumpur.
From left to right : First row : The old Jonker | Malacca Malaysia , Japanese Pavillion | Milan Expo 2015 , Romaticism in Venice | Venice , Roman silhouette | Rome Second row : Marine Skylight | National Maritime Museum Amsterdam , Le il - louvre - sion | Louvre Paris , Crawling shadow | TATEModern London , Truly blue | Zurich
SELF PASSION. PHOTOGRAPHY
Architecture is my biggest passion and photography will be the second. Eyes are like windows to the soul, photographs are like telescopic lens to the human soul. Photography is a beautiful moment of sight that we enjoy watching. In a way, responded well to the living architecture as the tool for architect to present the space quality.