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feature interview

A day with the duke of nukem With ever increasing demands, budgets and technical specifications, video game development has become an expensive business. One team, however, is going back to basics. Funded only by their own time, motivation and effort, Interceptor Entertainment is bridging a generational gap -- the fledging development team is re-making the 1996 classic ‘Duke Nukem 3D’. Games Quarterly talks to the project’s lead and instigator, Frederik Schreiber.


Adam Meadows  
Adam Meadows  

Q1 - 2011 reviews & features £3.50 Issue 10 Game Design Seminar The Progress Report: Final Fantasy XIV letter from the ed Portal 2 Revie...