Joshua Tewes-McCoy Design Portfolio Fall 2016
About me Constantly, I find myself sitting and searching for new possibilities. Whether I seek to understand the reasoning behind how people interact, or how I can best communicate the seed of a design that is evolving, there is an endless stream of thought flowing through my head. Design allows me to navigate these various thoughts. Through design, I can fuse my interest in people and my creative potential. I see my role as a designer as one that pushes into every aspect of my life. I sought solutions to unknown problems far before I considered design as a career.
Contents Human Centered Research
Athletes and Diabetes
Researching millennials in Savannah to become well versed in contextual research methods and produce a final magazine with our findings.
Tackling a growing global issue through researching and analyzing current problems with how diabetic athletes deal with their condition, with both physical and digital solutions.
A collection of some recent sketches, from projects and just some for fun!
Human Centered Research
Our Challenge Using contextual research methods, explore the lives and customs of millennials in Savannah.
Combining the DESIGN model and the mindsets and tools from IDEOâ€™s The Field Guide to Human Centered Research, develop research and methods for discovering rituals of the millennials in Savannah.
During the initial research, we aim to understand user needs, desires and behaviours. Through observation, interaction and conversation with the end users, in their environment, the best data can be gathered.
Through ideation, different possibilities can be considered. Divergent ideas and concepts, all which consider the problem statement are all created during through ideation.
The results of our research were to be presented in the form of a magazine for millennials and about millennials.
Discover Examine Solidify Imagine Go Nourish
Immerse, observe, document Convert observation into fact Identify the opportunity Generate compelling solutions Implement your solution Seek acceptance and user validation
Discover After defining the scope of our challenge, we dove into research. We divided research into what we thought were the most promising categories. Food Dining habits and preferences. Technology Most common uses and prevalence. Alcohol Drinking habits and choices. Fitness Preferences and motivation. Biking Popularity and customization.
Methods Interviews Formal, Informal and Group interviews to gather qualitative insights.
Surveys Gather an overview of quantitative data from a large population.
Cultural Probes This works in the absence of the researcher, and can be set up and collected at a later point in time.
Most popular alcohol
At this stage of the project, we wanted to convert our observations, survey results, interviews and cultural probes into facts. For all the quantitative data, we produced infographics displaying various statistical facts and information. These infographics were divided between topics: food, technology, alcohol, fitness and biking. Qualitative data was converted from emotion into fact; we began to create user statements based on our observations. The early stages of this phase are the basis for affinitization which is used to solidify later on.
17% 1 2 3 4 5
Malibu Rum 17% Vodka Smirnoff 16% Captain Morgan Rum 15% Tequila 15% Beer 11%
15% 6 7 8 9 10
Red Wine 9% White Wine 7% Champagne 5% Gordons Gin 4% Jaegermeister 1%
drink every weekend
drink twice (or more) per week
Spending on a night out
less than $10
more than $30
Solidify Based on the information that was summarized and synthesized in the Examine phase, we now begin to solidify our opportunity statement. In our case, the opportunity statement was in the form of a general theme or concept for our magazine. Throughout our research the themes of rapid interaction and experiences based on fast paced, short-burst activity were commonly noted. This theme became an umbrella topic underneath which food, technology and exercise were subtopics.
Imagine Ideation and prototyping were essential during the Ideation phase, as it allowed us to generate many concepts and test them all. Data and themes that were solidified in the previous stage was transformed into concepts and ideas for our magazine. Critiques and peer reviews helped to form our final product. Further interviewing millennials helped gather their views on the content and topics of the magazine.
Go Using the main categories that were created during the Solidify stage and combining the ideation of the Image phase, we created a magazine about millennials and for millennials. The Go phase allowed us to prepare for implementation, consolidate our thinking and consider what would make this worthy of readers attention. The magazine contains articles and advertisements created for millennials, targeting their needs and the current trends or preferences that exist among millennials in Savannah. Among these articles we wrote about, we included observations and data that was collected throughout the process.
Diabetes and Athletes
Adults are prediabetic, 90% of whom are unaware.
Diabetes is a common and growing problem, especially due to dietary changes across several populations. With a growing population, there are new needs and challenges that arise. Processes for injection and managing are mostly manual and can lead to errors. Users experience stress emotionally, physically and in relationships throughout their treatment.
29 million Adults have diabetes of which 25% are unaware.
There is a misunderstanding of dosages, blood glucose levels and dietary needs, especially for diabetic athletes.
7th Leading cause of death.
Statistics for the USA
The Opportunity As problems are examined, it becomes clear where solutions have a potential for implementation. Combining this with trends across sectors provides and idea for opportunities. Consumers are seeking an interconnected platform for medical treatment. Dietary Regulation to help manage daily intake and prevent hyperglycemia/hypoglycemia.
88% of consumers are willing to share personal data with their doctor to find new treatments.
58% of doctors would rather provide a portion of care virtually.
People with diabetes are now seeking to normalize their lifestyle.
81% say mobile access to medical information helps coordinate patient care.
After researching and several interviews, it became clearer what directions which directions were worth further exploration. Seamless integration between components, sync the insulin to the app, watch and monitor. Connect users to enable a discussion about methods and resources. Use data for better diagnosis and to improve the treatment of each individual. Based on the results of our research, we formed four main personas, portraying some of the end users of this system.
17 â€œI am nervous about all the things I will have to remember.â€? Wants to learn more about her condition. Wishes she could connect to people who share her status.
“Type One Diabetes motivates me to be better.”
“I need a better way of tracking her progress when she’s not home.”
“Everyday I learn something new and I want others to learn with me.”
Needs to monitor his athletic performance.
Wants instant access to her daughters information.
Would like to share his story in hopes to educate others.
Wants to have access to alternative treatments.
Needs to schedule dosages, meals and nurses visits from home.
Wants to connect to other diabetics and add to his blog.
Ideation Through sketching and concept generation, several different concepts and details were specified. Sketching was created both for the digital and physical components of the system.
Prototyping Parallel to the ideation process, concepts were prototyped and tested to check for validity and feasibility. Paper prototyping was used for the app, and the wood lathe, foam models and cardboard was used for the physical components.
Luci Based on research and ideation, luci was the resulting digital component. Our research showed a lack of resources, specifically for athletes with diabetes. This app aims to provide a connected, interactive library for diabetics who are trying to remain or become active. Through interacting with luci, the user can visualize their current blood glucose levels and receive direct feedback from doctors or other caretakers.
Healthy or unhealthy display (based on glucose levels)
Insulin Pen Resulting from prototyping and feedback we developed a CAD model of the insulin pen belonging to our system. The pen considers the placement of the hand and fingers while injecting as well as the angle of the wrist. In designing the pen, one of the aims was to create a product that did not automatically look like an insulin pen. These considerations were made to enhance the emotional response and psychological interaction with the pen, as diabetics (especially at younger ages) can often feel like an outsider.
Manual adjustment wheel
Sterile needle cover Protective cap
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