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The concept of MMORPG, which is the acronym for Massively Multi-player Online Role Playing Games, has totally revolutionized the video games as they were once known to their fans around the world. The modern age is the age of information technology, communications and connectivity, and modern game players are content with nothing short of a rich online gaming experience to satisfy their appetite for the real competition. As a matter of fact, the MMORPG take the competition in video games to the next level, and that is true for the very concept of video games themselves. It will not be incorrect to say that the MMORPG are the video games of the 21st century, offering rich gameplay and dynamic graphics with multi-player competition through online connectivity. They have all the ingredients required by a modern video games enthusiast. The MMORPG are represented for the most part by the revolutionary game World of Warcraft, and games that followed this one were based largely on its pattern. World of Warcraft was not the very first MMORPG; but the reason for its influence is that it is the most financially successful MMORPG ever, and has popularized this mode of gaming to the users worldwide. The greatest indicator of the success of MMORPG is the fact that only by the year 2006, the industry had earned revenues of no less than a billion dollars. By the end of the year 2008, leading MMORPG like World of Warcraft had more than 11 million registered users. These ranges of statistics are only matched by leading game consoles such as PlayStation and Xbox. MMORPG in their earliest evolutionary form were first developed in the 1970s when multiplayer games like MUD were in use. Although a modern gaming enthusiast would not have anything to do with them. But it was NeverWinter Nights from AOL, which was the first MMORPG that had any graphic value for the user, and after that, a series of MMORPG were developed with improvements. Ultima Online is among the pioneers in MMORPG as well, and its creator Richard Garriott was the one who came up with the term MMORPG as we know it today. Most of the development of the MMORPG has taken place in the United States, but every video games fan knows how countries in the Far East have been active in the history of the industry, and they still are. After the development of MMORPG in the West, the Far Eastern Technological giants also followed suit, particularly Korea, from where we have seen popular MMORPG like Rohan: Blood Feud, and the latest offering AION. Of course, a MMORPG would not be any different than other video games if the online gameplay, and the interaction of a lot of users were not involved. Many fans of the MMORPG are interested in exploring the interacting experience instead of any particular gaming feature. However, there is


no need to mention that the overall popularity of a game depends on a number of factors in the game, such as the interface, graphics, rendering, story and character development, ease of use, gameplay and user experience. A majority of the MMORPG follow more or less the same pattern. You can find both free and paid MMORPG, while some are even console based such as the Final Fantasy XI for Play Station 2. As time passes by, there has only been an increase in the popularity of MMORPG just for the sake of the experience or due to sheer peer pressure. Either way, video game fans love these games. With the introduction of latest trends such as group raids and custom modifications in the game content, MMORPG offer a more personal experience to gaming, which is probably what gaming enthusiasts can't get enough of.

Soben Ly is a writer for various health websites. His latest article is about arrhythmia treatment.

Article Source: http://EzineArticles.com/?expert=Soben_Ly

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