JUAN GARCÍA GONZÁLEZ ILLUSTRATION http://ensanguinariamiento.blogspot.com email@example.com +34 677 704 184
PUBLISHED WORKS / EXPERIENCE
EDUCATION • 2005 - 2010 Facultad de Bellas Artes, Universidad Complutense (Madrid). Bachelor Degree in Fine Arts. • 2003 - 2005 Facultad de Informática, Universidad Complutense (Madrid); studying a Bachelor Degree in Computer Science Engineering (two academic years). OTHER STUDIES • 2011 - 2012 Escuela Oficial de Idiomas de Moratalaz, Madrid. French level A2 and English level B2.1 completed.
• 2011 (february - march) Espacio Camon Madrid. Zbrush 4.0 Sculpting and Painting 3D Course (modelling and painting techniques with Zbrush 4.0, teached by Alfonso Prieto). AWARDS • Selected at the Concurso de Cómic e Ilustración de Leganés (2008), under the Illustration category. COLLECTIVE EXHIBITIONS • 2012 Tattoo the Girl. Mutuo Centro de Arte (Barcelona).
• 2013 - Inferno - Blog collaboration (as an illustrator) - Patrimonio, etc. - Blog collaboration (as an illustrator) - ThreeFiveFifty #06 - Sticker design - Memento Mori collection (Editorial Alegoría) - Poster design • 2012 - Anti Denim - Illustration for 666 Frames Project - Tattoo the Girl project - Illustration (selected work) - Hamusuta Man videogame - Illustrations and in-game graphics - Journal of Tissue Engineering and Regenerative Medicine - Illustrations for the article Minimally invasive mandibular bone augmentation using inyectable hydrogels by Elena Martínez-Sanz et ál. - ThreeFiveFifty #05 - Sticker design • 2011 - Dibbuks - Illustration for the collective book Yes we camp! Trazos de una (R)evolución - Bassat Ogilvy - Illustrations for Brugal’s advertising campaign project Tú eres el origen - Scythecut Records - LP sleeve design for Jarabe de Plomo’s self-titled album - Journal of Controlled Release (volume 152, nº2) - Illustrations for the article Bone reservoir: Injectable hyaluronic acid hydrogel for minimal invasive bone augmentation by Elena Martínez-Sanz et ál. • 2010 - Babylon Magazine #13 - Illustration for Ivan Teruel’s short story The Wait - Gen X Games - Illustrations for Death Moon, expansion for the board game Full Moon - Belio Magazine #31 “Dystopia” - Illustration • 2009 - Gen X Games - Illustrations for the board game Full Moon - Diábolo Ediciones - Illustration for El Joven Lovecraft - Tomo II, by José Oliver and Bartolo Torres • 2005 - X Exposición Fuerza Rebelde (Valladolid) - Poster illustration
Tribute to Dario Argento. 2010
Poster design for Memento Moriâ€™s presentation party. 2012
Design for Talenthouseâ€™s Red Fang T-Shirt contest. 2011
Inspired in a song by Rammstein. Published in Belio Magazine #31: Dystopia. 2010
Homage to Re-Animator. 2013
JARABE DE PLOMO
Jarabe de Plomoâ€™s debut album LP cover. 2011
Tattoo the Girl project collaboration. 2012
Personal work. 2013
Frame customization. Collaboration for Anti Denimâ€™s 666 Frames project. 2012
INVOCACIÓN / LET ENGLAND SHAKE Tributes to H.P. Lovecraft and P.J. Harvey. 2011
Entry for Belio Magazine’s Urbanears/Coloud Illustration Contest. 2010
ASHLEY J. WILLIAMS
Homage to The Evil Dead. 2013
WOMAN WITH PLATYPUS, DRINK, HAT AND COOKIE Personal work. 2010
Alfonso Montón’s Hamusuta Man videogame collaboration. 2012
FULL MOON Illustrations for the board game Full Moon (Luna Llena) and its expansion set Death Moon (Luna de Muerte), created by Servando Carballar and published by Gen X Games in 2009 and 2010 respectively.
The game is presented as a horror film: the players take the role of young hikers who must survive in a werewolf-infested forest, exploring several environments and using various objets.
GRIMOIRE Grimoire is a personal project developed in 2009 involving the creation of an illustrated book based on medieval bestiaries and occult texts. This â€œspellbookâ€? is a japanese format, self-made sketchbook. It consists of two 16x110 cm (6.2x42.9 inches) folded paper leaves, making an illustrated surface more than 4 metres (4.37 yards) wide. The illustrations were made with pencil, ink and watercolor. The book recreates a personal imaginary divided in two different realities: in one, monsters, gods and mythological creatures walk among us. In the other they are showed as a part of an unreadable literary text, components of an unreal bestiary.
© 2009 - 2013 Juan García González. All rights reserved.