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Digital Design - Portfolio Semester 1, 2018 John Hunter 911742 Dan Parker + 07

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Reflection Education: 2017 - current

The University of Melbourne Bachelor of Design

Awards / Exhibition: 2017

FOD:R Exhibition, AFLK Gallery

CASA Exhibition

Rhino Grasshopper

Wix: https://jhunter23.wixsite.com/johnhunter

Unreal

Over the past months I have seen both my skills and ideas of design transform and develop rapidly. As I learn new skills and ideas, so too do I discover how much I do not know which excites and encourages me to continue learning. With the learning of new computer programmes like Grasshopper and Unreal engine I have discovered new skills but more importantly I have been introduced to new ideas which have opened up the possibilities for what I can do as designer.

Skills: email: jhunter2@student.unimelb.edu.au

It is not often that I don’t see the world around me without noticing how design has such an impact on the way we live our lives. As a student I am motivated by the possibilities that are yet to be discovered through the design world. I believe finding the best possible method for a brief is one that takes time and commitment and then even after that it may not be the best outcome. For me, this belief guides the way I choose to go about my designs in that I will continue to build on my ideas even to the last minute as I strive to find the best possible outcome.

I hope to continue to build on these skills and develop my ideas on how I create my designs. Looking at my design for a Pavilion I am well aware that there are many things to improve on and this will always be the case when creating designs, however, as long as I continue to take criticisms on board and pick up what I lacked in previous designs, then my work in the future will always be better than the previous.

Photoshop Illustrator Indesign Fabrication

At my current stage I believe that representation will continue to be an aspect to be improved upon and in addition to this being able to communicate my ideas well enough so that others can understand how I have shaped the development of my designs. These two aspects go together, and it is important that neither is neglected as they will both be crucial skills in ensuring the success of a design.

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CONTENTS Diagramming Design Precedent

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Generating Ideas Through Process

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Queen Victoria Gardens Pavilion

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Diagramming Design Precedent

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AA Pavilion - Bad Hair, 2007

Bad Hair is unique in its design as its interior does not have the sense of enclosure or shelter that is seen in many other pavilons. As a result of its lack of shelter from the external environment there is an overlap between what is inside and outside. The protruding limbs of the sructure can be used for sitting and this space between these seats creates a different kind of space where people are seperated from those on the other side of the seats. What I learnt from this design is that the way a structure is defined helps to create a space where there can be a clear divide between a public and private space as evident by the areas for sitting but it canalso do the opposite and blend two spaces so that the inner and outer are overlapping which is shown by its lack of shelter.

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Diagramming

Circulation Diagram

Threshold Diagram

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GENERATING IDEAS THROUGH PROCESS

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Design Matrix

Lofts

1.1

1.2

1.3 {-46,-23,150}

{150,0,150}

{-38,-62,150}

{-18,16,0}

{-36,-95,0}

{0,50,150}

Paneling Grid & Attractor Point

2.1

{150,-50,0}

{-16,16,0} {150,0,0}

{99,-161,0}

{0,0,0} {46,-152,0}

{0,-60,150} {0,0,150}

{150,150,150}

{118,-77,150}

{60,-131,150}

{0,-70,0}

{0,50,0}

{0,0,0}

{108,-100,0}

2.2

2.3

2.4

{6,-21,150}

{118,-77,150} {150,150,150} {0,50,150}

{-18,16,0}

{80,-193,0.}

{62,40,78}

{99,-161,0} {0,0,0}

{0,50,0}

Paneling

{Attractor Point Location, }

{Attractor Curve Location}

{Attractor Curve Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

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{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{123,-118,150} {19,0,0}

{80,-193,0.}

{150,-80,150} {150,-10,150}

{0,150,150}

{-49,-17,150}

{106,-149,150}

Key

1.4

{6,-21,150}

{150,20,0}


Surface and Waffle Open space for further possible structure. Varying openings gives the opportunity for different amounts of light to enter. Additionally, this gives a choice for how much privacy is desired.

The triangular points creates an enclosed area, both to the side and from above, while the perforation in contrast opens up the space.

Perforations increase in size at panels that come out further on the surface.

Exploded Axonometric 1: 2 0

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120mm

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Creating a model from card and paper consists of fabricating a structure and a surface. The waffle from mountboard became the structural component for the model but its shape was defined by the way the surfaces were created. The surfaces for this model were constructed so that they would create two contrasting ends: one being more narrow and closed and one more open. This could relate to how real life structures at a human scale can be used to encourage a certain direction for movement. The varying sizes in the perforations of the outer surfaces could also change whether one space is more occupiable than another.


Computation Workflow

This group of components lead to the

Using the surfces created, panels can be applied. The

This section of the script leads to the generation of

creation of the selected surface. The script shows how a deconstructed brep cube can be used to list points from edges with which a line can be drawn between.

script shows the process to panel a surface. Here I made different panels by referencing a pyramid from Rhino and then using grasshopper to make variations in perforation sizes easily and quickly. The script shows the generation of one panel which is the one highlighted in green.

lofted contour lines which can be used in a waffle structure. After this part of the process, all that needs to be done is to create notches where the waffles connect.

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M2 Task 1 Fabrication

Laser cutting is straightforward once it has been done a few times. Important things to consider are ensuring that parts to be cut are nested well so that the leftover material can be used again as well as combining edges to save time in cutting as evident above.

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Task 2 Solid and Void

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SOLID AND VOID Most of the cube has been booleaned out with spheres, creating a large space covered by what is left of the cube at the top. A single support provides more space at ground level while keeping a large overhang for shelter.

Areas where the solids are above and below create openings that could define the privacy of a threshold. The solids that remain create possible areas for use when looking at the negative space.

Creating a relationship between solid and void helps to shape the way people interact with a space. When a solid is booleaned with spheres as this model has been done, it creates many surfaces where the flow of movement can be defined by the curves. The open space that this model creates allows for a contrast between what is more open and what is more closed off space.

Axonometric 1:2 Solid boolean 0

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The circular shape of the structure, creates a sense of enclosure and privacy.

120mm

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Design Matrix Grid Manipulation

1.1

1.2

1.3

Key

1.4

{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{168.016,-113.159,0} {150,0,0}

{150,0,0}

{150,150,0}

{0,0,0}

Scaling

{Point Attractor}

{Curve Attractor, Random Attractor}

{Point Attractor}

2.1

2.2

2.3

2.4

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

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{-21.534,-48.785,0}

{Curve Attractor}


Computational Process

From a deconstructed cube, a grid

From the points grid a cellulate 3D

Placing a volume centroid in the

of points can applied to a face and then copied and moved. The group in the script shows this process of copying and moving the points.

compoent can be used to create a solid from a grid. I manipulated the grid using attractors so that the solid would be distorted.

brep solid creates points so that an object can be placed in this area. I used spheres here and their appearance corresponds to how the grid was manipulated earlier.

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M2 Task 2 3D Printing

Placing the model into position for print.

An important part in 3D printing is to ensure that materials and time is minimised both for personal cost and to minimse uneccessary material usage. To do this placing the model in a certain way can lower support material and therefore time and cost. Model after post-printing cleaning.

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Looking at the model at different angles and rotations changes the perceptions of it and can also change the way scale is identified.

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QUEEN VICTORIA GARDENS PAVILION

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When creating concepts for my design, I knew that I wanted to use the sphere as I was intrigued by the way it could enclose a space and guide movement by its edges. My key idea was to have a central focal point which would be accessed from two directions. The openings in the surface create varying levels of accessibility depending on whether they meet the ground or not. This idea of being able to see in but not enter was something I discovered in precedents and it was something I wanted to include so that it could shape the way the pavilion is used. For example, a person does not need to be inside to view a concert and can lean in on the edges. The surface consists of a steel material, allowing light to reflect off it and through the holes to the outside. This creates a particularly enticing sight at night where its smooth surfaces create an almost unearthly quality similar to our Moon which is where its name is derived. The lights around the base of the exterior further create a sense of the moon amongst the stars. The edges where the pavilion meets the ground are blurred as the pavilion creates the appearance of being submerged. The stepped ground plane gives the opportunity for people to sit without there being a seat explicitly created, offering a sense of flexibilty to the use of the design.

L U N A S P H E R E 23


Thresholds located facing the pathways

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io

n

Pa

th

Site Plan 1:280 N

0

5

15m

s

Primary Circulation Space

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Isometric

An irregularly scaled sphere is merged with the ground plane to connect with the ground and give the impression that it is submerged.

As a result of the shape of the spheres, the openings are larger on the inside, opening up the the space while maintaining the smaller holes on the outer surface.

The threshold opens out to the exterior while maintaining a spherical outline.

The base plane follows the edge of the pavilion outline, creating a connection with the external space.

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Design Iteration

This design takes the same use of booleaned spheres as I did in Module 2, However, the box diminishes the effect of the curved spaces created by the spheres and the space overal has a feeling of inconsistency.

I like the internal space that this iteration creates as its symmetry can create numerous functions and its simplicity will mean there is a degree of flexibility as to how people use it. Its design could be altered to create a more dynamic feel to the space.

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What I find most interesting with this iteration is the way that it appears to be submerged into the ground. This changes the way the ground is also represented as at this stage the surface could appear to be much more fluid than solid earth. The negative aspect to this design howevere, is that it doesnt’t use the space very efficiently as there is a lot of unused space at the top.


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Computational Process

The start of the script is a box made from a rectangle. At the centre of this box I placed a sphere using a centroid. This sphere was then transformed using a non-uniform scale component and rotated at an angle which was altered using a point placed in Rhino. I copied and scaled the sphere down to create the interior volume and then used attractors to place more smaller spheres.

Using a solid difference component

For the external lights, I used the

which works like the boolean difference in Rhino, I opened up the interior, creating openings and an interior space.

base that I offset from the outline of the pavilion and created a grid surface where circles were then added to, extruded and used to trim the base.

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Fabrication Process

Laser Cutting - The gound terrain is made up of 1mm white mountboard to create contours. To minimise wastage of materials I only had contours up to the bottom layer. This was then hidden by single sheets of mountboard.

3D Printing - Pavilion is split into sections to reduce time spent printing. After printing the parts are glued together.

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Digital Design Semester 1, 2018 32

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