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Digital Design - Module 02 Semester 1, 2018 John Hunter

(911742) Dan Parker + 911742


week Three

Reading: Kolerevic B. 2003. Architecture in the Digital Age

Kolerevic described three fundamental type of fabrication techniques in the reading. Outline the three techniques and discuss the potential of Computer Numeric Controlled fabrication with parametric modelling. (150 words max)

The three techniques are additive, subtractive and Formative. Additive involves generative processes where material is added to create an object. An example of this is 3D printing. Subtractive involves carving into a material and taking away, eg. laser cutting. Formative is more complex and involves deforming or reshaping.

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week Three Surface Creation

To create the surfaces I created a 150 x150 x150 box as shown by the first grouping in the grasshopper script above. After this I listed the vertices, faces and edges of the the box which meant I could divide the edges into points which would then become the points for my surfaces. To create the surfaces I then made curves between the points which were then lofted to make the surface. Working like this was highly effective in creating different surfaces as it meant I coud make small changes without having to repeat the full process.

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week Four Panels & Waffle

The panelling of these surfaces make use of the same simple shape of a square-based pyramid, however, their shape does differ which then creates a different effect. The top panel gives the impression that it is following a direction due to the shape of the pyramid. The lower panel does not change shape over the surface and instead relies on the perforations to create the impression of movement.

The two surfaces cause the waffle to have two ends where the the x contours run parrallel to each other. Both ends have a consistent size from bottom to top which means that if there was an opening it could be a single unchanging shape. However, across the whole the x contours do not run parrallel whith each other. Because the of this the waffle could be extended towards the larger end but not towards the smaller end, unless the surfaces were to intersect.

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week Four Laser Cutting

Using laser cutting is effective in creating an accurate model with fewer cut marks. It is also much more efficient in making the model as less tim is needed to cut the model parts. For thicker surfaces such as as the 1mm mountboard this is especially helpful. Some constraints I have found are mostly to do with submitting and recieving the job. For example, if there is no stock of a material the job will be delayed, meaning less time for construction.

Panels, with numbers to identify strips of panels.

Waffle Structure, with edges being shared to save time and money.

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week Five

To create the boolean form, the first thing to do is to create a box and deconstruct it so that the edges, faces and vertices can be listed. Using a surface domain number component can then mean the box can be divided into a certain amount of cellulate components. These can be altered to create different iterations. We can also alter their shape using attractors. Using the points from these cellulates volumes can be created which will create the 3D shapes for the boolean. From top left clockwise: A nonuniform scaled sphere, a platonic tetrahedron, a platonic octahedron, a non uniform-scaled sphere.

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week Five Isometric

The section of the boolean form which I chose to 3D print demonstrates the key aspects of the boolean form which show particular spatial qualities. The model displays how the relationship between the solid and the in-between space creates a functional space for usage. The curved edges enclose the space creating a threshold between private and public. I chose this iteration because it takes out a lot of the solids of the lower part of the cube and leaving the top layers untouched. This is due to the varying sizes of the spheres. The effect that this creates is an area that is covered but openly public while there are still small areas that create privacy.

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week Six Task 01

Lofts

1.1

1.2

1.3

{150,0,150}

{-38,-62,150}

{-18,16,0}

{-36,-95,0}

{0,50,150}

Paneling Grid & Attractor Point

2.1

{150,-50,0}

{-16,16,0}

Attractor / Control Curves

{150,20,0}

{150,0,0}

{99,-161,0}

{0,0,0} {46,-152,0}

Attractor / Control Points (X,Y,Z)

{0,-60,150} {0,0,150}

{150,150,150}

{118,-77,150}

{60,-131,150}

{0,0,0}

Grid Points

{123,-118,150} {19,0,0}

{80,-193,0.}

{150,-80,150} {150,-10,150}

{0,150,150} {-46,-23,150}

{106,-149,150}

Key

1.4

{6,-21,150} {-49,-17,150}

{0,-70,0}

{0,50,0}

{0,0,0}

{108,-100,0}

2.2

2.3

2.4

{6,-21,150}

{118,-77,150} {150,150,150} {0,50,150}

{-18,16,0}

{80,-193,0.}

{62,40,78}

{99,-161,0} {0,0,0}

{0,50,0}

Paneling

{Attractor Point Location, }

{Attractor Curve Location}

{Attractor Curve Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

Task 01 Matrix I chose to develop one of the surfaces with less overal change, so that the choices that I made with the panels would be more evident. The panel shapes vary quite a lot which meant I could explore different patterns.

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week Six Task 02

Grid Manipulation

1.1

1.2

1.3

Key

1.4

{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{168.016,-113.159,0} {150,0,0}

{150,0,0}

{150,150,0}

{0,0,0}

Scaling

{Point Attractor}

{Curve Attractor, Random Attractor}

{Point Attractor}

{-21.534,-48.785,0}

{Curve Attractor}

2.1

2.2

2.3

2.4

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

Task 02 Matrix when iterating I chose to do two different shapes with the same attractors. In one row I used spheres which I scaled in different ways while in the other I did the same but with other 3D shapes. This meant I could see what the contrast would be between the curved lines and the straight lines with the same attractors.

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Grid & Attractor Point

{118,-77,150} {150,150,150} {0,50,150}

{-18,16,0}

{80,-193,0.}

{99,-161,0}

week Six

{Attractor Point Location, }

Paneling

3.1

{62,40,78}

{0,0,0}

{Attractor Curve Location}

Final Isometric Views 3.2

{0,50,0}

{Attractor Curve Location}

{Attractor Point Location}

3.3

3.4

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Appendix

Process

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Appendix Process

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Appendix

Process

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