John Antoine Labadie Experiments In Digital Art: 2003 â€“ 2005
About my experiments: During the period from 2003-2005 I was trying many, many different kinds of techniques, new applications and processes in my art making. The results of this frenzy of work are evident here. Some pieces are linked to works from the previous year or two. Other works were paths that were followed only for a short time. While still other works presage work that I still pursue today in 2012.I hope you enjoy the range and the energy of these pieces. JAL
John Antoine Labadie Experiments In Digital Art: 2003 – 2005 “Four decades ago, terms such as computer-based art, the world wide web, large format digital prints, 3D imaging, virtual reality, iPod, computer animation, interactive art, and the graphical user interface had not entered our collective vocabulary. The decades of the 1960s and 1970s were alive with individual as well as corporate experimentation and innovation focused on the possibilities and benefits computers might offer. The experiments of this period are the basis of much of the computer art and animation we experience today. In 2006 our digital technologies can expand the bond between the artist and the production of new forms of work beyond those possibilities offered by pre-digital technologies still widely used in art-making: welding, printmaking presses, pneumatic and hydraulic tools, industrial prototyping processes, and airbrushes -- among others. In all cases, as any art historian or art critic would agree, the industrial technician or expressive artist works with and through the machines producing anything the mind might imagine: a metal child's toy to a piece of sculpture by David Smith; a traffic sign or a portrait by Andy Warhol; a highway bridge or a work by Richard Serra; metal awnings for a school or an installation by Christo & Jean-Claude; a retouched photo of a wedding or a painting by Audrey Flack. Digital artwork (in its myriad forms) is the first truly new and unprecedented expressive, interpretive media since the introduction of photography in the 1820's. In my view, artistic efforts in any medium should be unhindered by any critical disapproval that derides artworks accomplished by means with little or no historical precedent. It is growth and experimentation in the arts we should all seek and support. What of the future of the computer in the arts? May we choose our tools carefully and see what we can make of them and with them.” John Antoine Labadie
Dr. John Antoine Labadie is a Professor of Art and teaches digital art studio, digital art appreciation, communication design and media integration studies courses.
John Antoine Labadie Experiments in Digital Art: 2003 - 2005 firstname.lastname@example.org www.steppingstonearts.com