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Architecture portfolio and resume

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Javier Lรณpez-Menchero

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jlopezmenchero@gmail.com

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Javier

López-Menchero Ortiz de Salazar Architect

CONTACT & INFO +34607717778 jlopezmenchero@gmail.com Stationssingel 41B, 3033HB Rotterdam Birth: 26/09/1992

LANGUAGES SPANISH

Native

ENGLISH

C1 (Cambridge)

VALENCIAN

Grau Elemental

GERMAN

A1 (Goethe)

SKILLS RHINOCEROS VRAY FOR RHINO GRASSHOPPER AUTOCAD REVIT PHOTOSHOP ILLUSTRATOR INDESIGN PREMIERE AFTEREFFECTS

AWARDS AND PUBLICATIONS Espiral 3500

3rd prize in evolo skyscrapers competition 2017 Forthcoming exhibition at the Venize Biennale 2018 Finalist in hna-ETSAM competition Publicated in Dezeen, Archdaily, Designboom... Articles: El Mundo, La Nación, Las Últimas Noticias

Egocity

Exhibited at the Venize Biennale 2018 Exhibited at the COAM, Madrid Bi-city Shenzhen biennale. Development exhibition Dutch design week. Development exhibition Finalist isarch 2016

(The why factory)

Farmer Relax

Domus best of the week Publication in La verdad newspaper

C.Price and A. Jaque

coca (architectural communication congress) Forthcoming publication in AAAA magazine

Viure l’horta

ECLIC First National prize ECLIC First international prize Exhibited at the Estonian University of Sciences

Elcasc 2014

International young planning professionals award


PROFESSIONAL EXPERIENCE MVRDV - JUNIOR ARCHITECT October 2017 - Currently Role

E la bo ra t e a rc h it e c t u ra l do c u m e nts withi n SD and DD ( both drawings and i mages) Co m m u nic a t e wit h s u pplie rs a nd manuf acturers P ro v ide s u ppo rt in d es ign de v e lopment and techni cal tasks to the proj ect leader P repa re d o c u m ent s fo r int e rna l and ex ternal presentati ons and meetings

Pr o j e cts

Mu s eu m in Ba ngk o k (c o nfid ent ial) H igh ris e s pec ia lis m Offic e h e a d qu a rt ers S h enz h en (confi denti al) Cu lt u ra l c it y in Ch e ngd u (c o nfid enti al)

SD and DD R esearch Tender Masterplan

201 7-201 8 201 8 201 8 201 7

LIGHT FACADES MASTER ETSAM - MULTIMEDIA MANAGER June 2017 - September 2017 R e f e r e n ce s

Re c o m m enda t io n le t t er a v a ila ble f rom Zi gor Marroquí n - Master’s organi zer

MVRDV - INTERNSHIP August 2015 - February 2016 Role

D es ign a s s is t a nc e o n a v a riet y o f projects i nvolvi ng large and small scale buildings E la bo ra t e 3 D m o d el s t u dies , im ages, drawings and phisi cal models

Pr o j e cts

Ra v e l P la z a G wa ngju S h ins ega e Bern S t a d e S u is s e

R e f e r e n ce s

Re c o m m enda t io n le t t er a v a ila ble f rom Gi js R i kken - Associate

SD and DD C ompetition SD

201 5-201 6 201 5 201 5

INTER.NATIONAL.DESIGN - INTERNSHIP January 2015 - March 2015 Pr o j e cts

Ba s ra h Tec h nic a l Univ e rs it y bu ildi ngs P ro je c t o f a h o u s e in Ba h c eli

SD and DD DD support

201 5 201 5

R e f e r e n ce s

Re c o m m enda t io n le t t er a v a ila ble f rom F eli x Madrazo - F ounder and partner

TUTOR OF elCASC14 ARCHITECTURE WORKSHOP April 2014 - August 2014 E ve n t

I t is a n Urba n a nd S o c io Cu lt u ra l R enewal F estival celebrated at the hi storical di sctrict o f Ville na a nd o rga niz e d by el fabricante de espheras, V i llena’s C ounci l & the U A.

EL FABRICANTE DE ESPHERAS - INTERNSHIP August 2013 - September 2013

EDUCATION ETSAM - MASTER IN ARCHITECTURE February 2016 - February 2017 TF M “ E sp i r a l 3 500. Me ga t e xt u ra int ens iv a ” Tutor: Marí a Langari ta. Di rector: Emi li o Tuñón. R e co mme n d a t io n let t e r a v a ila ble fro m Ma ría L angarita

TU DELFT - MASTER IN ARCHITECTURE (MSC1 - MSC2) September 2014 - June 2015 “ E g o ci t y ” i n Th e wh y fa c t o ry. Tu t o rs : Winy Ma as, F eli x Madrazo, Adrien R avon, Arend van Waart. S o d a F a b r i e k i nt e rv ent io n in t h e H erit a ge a nd archi tecture studi o. Tutor: Nol Hermkens.

UNIVERSITY OF ALICANTE - ARCHITECTURE DEGREE August 2010 - June 2015 TF G : “ Ce d r i c Pric e a nd Andrés Ja qu e” . Tu t o r: J ose Marí a Torres Nadal R e co mme n d a t io n let t e rs a v a ila ble fro m E nrique Ni eto, and U riel F ogué and C arlos Palacios


selected projects in MVRDV Ravel Plaza Gwangju Galleries

personal projects Espiral 3500

an urban alterative

Egocity

a game based design

MVRDV projects I worked on Museum in Bangkok (confidential)

2017 - 2018

Highrise specialism

2018

Office headquarters Shenzhen (confidential)

2018

Cultural city in Chengdu (confidential)

2017

Ravel Plaza

2015 - 2016

Gwangju Shinsegae

2015

Bern Stade Suisse

2015


Ravel Plaza identity in contrast

In construction

Status

Ravel Plaza is a mixed use building (retail + offices +

Short description

housing). Is is composed of three towers that use the roughness to create different housing typologies and the valley to create a continuos public space. 55000 m2

Gross area

Ravel, Valley, housing, public space

Keywords

2015-2021

Date Location More info.

Amsterdam. Netherlands www.mvrdv.nl/projects/valley


In twenty years, the Zuidas area of Amsterdam has developed into the Netherlands main international business centre, which resulted in a reduced focus on residential interests. The development of Valley is part of the city’s ambition to correct this by transforming the area into a more liveable and complete urban quarter, welcoming large amounts of residents and additional public facilities to the area over the next decade. Valley’s three peaks of varied heights reach up to a maximum of 100 meters, offering panoramic views over Amsterdam. The building consists of 196 apartments, 7 stories of offices, a three-story underground parking with 375 parking spots and various retail and cultural facilities. From street level, a pedestrianised path, running along retails functions, terraces and roof gardens, leads up to the central valleyarea spread across the 4th and 5th level and surrounds the central tower.

MVRDV’s design for Valley emphasises the contrast between the corporate history and the more residential future of the Zuidas. In mirroring the corporate surroundings by way of its reflecting glass exterior façade, the design acknowledges its corporate heritage and visually connects to its immediate neighbours. In direct contrast to this, the inner façade is defined by a series of rugged, stone terraces with large planters, covering the building in vegetation and bringing a sense of human scale to the volume. This also results in a great variety of housing typologies The abundance of outdoor spaces and communal green area’s promotes health and well-being whilst at the same time, contributes to the buildings green ambitions. In addition to a -0.3 EPC rating and a GPR score of 8, Valley will aim for a BREEAM-NL Excellent rating.

Ravel Plaza


01. Max. envelope

02. Program location

03. Terraced towers

04. Public valley

05. Types of green

06. Program distribution 05


P+15 Housing towers

P+4 Public valley

P+1 Grotto

Ravel Plaza


Corporate facade vs. housing terraces

Public valley

Grotto from ground floor 06


Gwangju Galleries a new retail experience

Competition

Status

In these galleries we aim to create a new urban retail experience. Innovative interactive services and an offer of the best of Korean department store retailing supported by the global champions of modern fast fashion.

Short description

143000 m2

Gross area

Shinsegae, grotto, mix-use, retail, hotel

Keywords

2015-2016

Date Location

Guangju. South Korea


The world of retail is changing at an unprecedented pace. Smartphones are replacing the department stores. For retail destinations it’s a matter of survival. Retail is no longer about location, price and distribution but about emotional storytelling placing the consumer at the centre of the saga of the life they aspire to live. In the city of Gwangju, Shinsegae has an opportunity to create a whole new urban retail experience. Innovative interactive services and an offer of the best of Korean department store retailing supported by the global champions of modern fast fashion. But more than anything it’s about the design and the food - becoming a place where a sophisticated elite wants to spend their time together with family and friends. By ‘cutting’ the floors at different positions inside the volume, connections can be made between the floors, but

also with the main street, the plaza, the small street and the bus station area. It thus enables to form an intriguing and monumental three dimensional urban arcade. The design is setting the stage for the customers as well as the retailers. From the excitement and drama of the monumental main hub/grotto through a carefully layered journey to the relaxing and refreshing roof garden and hotel. Generous malls provides a relaxing environment for people to enjoy their shopping and at the same time maximises visibility for the stores. The proposal is also providing a flexibility in terms of functional organisation. Shinsegae department store can be the main retail offer of the new project, or take an anchor position in a hybrid mall or even stay outside of the new project while staying in its current location.

Gwangju Galleries


Hotel Parking Retail

01. Set backs

02. Program stacking

Improving circulation and public space

Accessible retail, priviledged hotel

03. Openings

04. Shaping the void

Connecting different areas

Terraces in retail and more space on parking

05. Hotel optimization

06. Structural rack in facade

Sun light in the void

Diversity and showcases 08


The sandwich Just above ground the shops are placed. This allows for the widest usage for the shopping areas. In between the shops and the hotel, the parking will give both mentioned functions a direct and easy access. The hotel has one level for the central organization and on top of this central floor two patios surrounded with the hotel rooms, forming a quiet area.

Hotel 31.700 m2

Parking 89.000m2 above ground 102.500m2 underground

Retail above ground 61.500m2 above ground 37.500m2 underground

Gwangju Galleries


Hotel patio

Retail floors

09


selected projects in MVRDV Ravel Plaza Gwangju Galleries

personal projects Espiral 3500

an urban alterative

Egocity

a game based design


Espiral 3500 intensive megatexture

an urban alternative

Espiral3500 proposes an urban alternative, placing

Short description

Albufera’s streets at heights 3rd prize in evolo skyscraper competition Publicated in Dezeen, Archdaily, Metalocus... El Mundo

(ESP),

La Nación

(ARG),

Las Últimas Noticias

Awards & publications

(CHI)

Albufera, verticalism, public realm, espiral, local

Keywords

2016 - 2017

Date Location Role More info.

Albufera, Valencia. Spain Creator https://issuu.com/jlopezmenchero/docs/espiral3500


The eastern coast of Spain, containing the most highly populated seafront areas in the country, has suffered an indiscriminate urban expansion. Criteria for construction have erred on the speculative side rather than being the rational consequence of studying the urban needs of the territory. Espiral3500 is situated in “La Albufera”, an agricultural natural park which has been subjected to speculation based development and expansive growth. Tourism has become the main force of attraction. With it, it has produced an urban sprawl, which has disfigured the landscape. Tourism in the area causes an increase in population density of up to 1000% in some localities, turning them from ghost towns in Winter to areas of highmost density in summer.

A model that advocates management of the territory and its demands over selling its most precious good, the land. This is where the typology of the skyscraper becomes relevant as a figure that can absorb most of the anxieties and demands of the population. This element would be capable of seeing to the touristic needs without greatly affecting the natural resources of the territory. The gaps produced by the cyclical nature of tourism in the vertical construction could result in additional maintenance costs. However, the gaps experienced during winter in territories of the extensive model leave a far more devastating scenery behind, producing a total disassembly of most services and urban functions due to reduction of their density.

Would a more coherent urban model have been possible in “La Albufera” given knowledge of its operation? Espiral 3500


Fundamentals of the territory The traditional houses

The beach

The camping

... Elements from the tourism

The tomato fair

The seafront promenade

... Intermediate elements

The park

The rural house

The green house

The crops

... Elements from the agriculture

12


193m Special elements

Public spaces

Espiral 3500

Private uses


Current urban model and proposed alternative

espiral3500

How to implement these ideas?

Here, I use a spiral system in which the public spaces (namely the different types of streets) form rings that rest on a structural element. Spaces for private use hang from this structural element. This “inverted street� system allows for an immediate linking of public and private, while allowing for sufficient dissociation to grant desired privacy.

The successful level repetition skyscraper model of the 20th century must be transformed. To this end, I focus on initial theories on verticality, in which the concept of verticality is seen as the possibility of reproducing and extending all that happens at ground level.

The emotional link of the population to architectural typologies and forms in their environment is very significant. The elements that comprise and resolve this project are therefore the same that originally existed in the territory and have been reorganised in adherence to an alternative and more coherent urban proposal.

Then, why not place public spaces inside buildings? This tower would no longer be an element where solely private dynamics take place. The Spanish eastern coast city is the quintessential city of public and open spaces. This skyscraper explores the interesting standpoint of introducing the streets and all of the city’s horizontal plane complexity into the vertical realm. The main investigation of this project is to understand the relationship between and the role played by private and public spaces within the skyscraper. 13


West entrance - Further existing paths

AA’ BB’

Espiral 3500


Public floorplan AA’

Scale 1:550

+60.5m

+64.2m

+48.1m

+52.7m

Private distributions BB’

+60.2m

+54.4m

+44.3m

+48.8m

In essence, Espiral3500 is an intensive mega-texture that proposes an urban alternative, placing Albufera’s streets at heights.

The project generates characteristic atmospheres and situations of the “Albufera”. These situations are ultimately permutations and reinterpretations of those experienced in the current urban model. 14


Introducing an aesthetic that maintains links to the local environment in a vertical structure will inevitably result in fragmentation – one of the challenges that this project face. In order to represent the heterogeneity and small scale elements of the territory, while maintaining formal and unitary coherence within the tower, new materials and construction systems are being investigated. Espiral 3500


Cross section by the core - Scale 1:60

15


Private circulation

Espiral 3500


Ring 04 - Floorplan Scale 1:500

Ring 07 - Floorplan Scale 1:500

16


Egocity maximum desire in máximum density

a game-based design

EgoCity, instead of juxtaposing “average” individual

Short description

“dreams”, proposes a new urban model whose primal matter is its citizens’ most crazy fantasies. Exhibited in Venice Biennale 2018 Isarch2016 competition finalist

Awards & publications

Exhibited in COAM (College of Architects of Madrid) 3nta.com/egocity/ desire, density, game, ego, urban model

Keywords

2014-2015

Date Location Role More info.

Delft. Netherlands Co-creator thewhyfactory.com/education/egocity/


EgoCity, instead of juxtaposing “average” individual “dreams”, proposes a new urban model whose primal matter is its citizens’ most crazy fantasies. It is a project that goes beyond a theatre of formal architectural folies and aspires to construct, in dense conditions, a participative dream. In order to achieve that, rather than focusing on an aesthetic result, a particular interest has been manifested in the development of an appropriate gaming process that would be capable of taking advantage of every player’s selfishness and then transform it into a spatial potential. For this fiction, 17 new clients have been imitated by selected individuals. The clients have been selected in order to represent a wide range and variety of human kind. Real, researchable people were selected by us, the architects, to be the first ones to enter the first city filled by egoists, driven by desires and controlled by density.

Each of the inhabitants of EgoCity has a different approach to his desired house arrangements and daily routine, which may lead to conflict and misunderstanding of one another. The issue of densification with the intention to maintain 17 users’ individual desires concerns a multitude of “players” who need to collaborate, compete and co-exist in order to reach on common goal, whilst satisfying their own desires. Computational gaming was chosen as a means to simulate conflict situations, allowing for inconsequential urban experimentation. By introducing our four new designed and incongruent games, EgoCity provides insight into which rules will trigger openness, inclusivity and ultimately creativity. The four games allow for a variation of outcomes based on certain rules and thereby achieving the goal with various levels of effectiveness.

Egocity


Users and desired homes

Measured in VOXELS

1.2m

4 games played by the 17 users Automaton

Trading

Blind

Developed results of blind game

18

Strategic


39.6 m = 33 voxels

Egocity front section

Egocity


Circulation in the back - shortest path to each house

User satisfaction - in reference to desires

What’s Next? The EgoCity game is of multi disciplinary interests. We touched numerous research fields. Varying from Architecture to Sociology. The game provides food for discussion and can result in unexpected solutions for problems in today’s society.The application prospectives for this research cover a wide range of scales and fields, including engagement management, community development, product design, urban planning and ultimately software development. To sum up, we believe that in the future, collaborative urban design based on gaming is a field that could offer valuable insights into both the needs and the desires of inhabitants. 19


What is next?


jlopezmenchero@gmail.com

180525

Portfolio + CV Javier López-Menchero  
Portfolio + CV Javier López-Menchero  
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