Meat Boy or the spider from Limbo, and item descriptions are often funny jabs at consumerist society. But if that’s what the experience is ultimately getting at, it feels too transparent to make its cultural criticisms powerful. If anything, the game and its ending feel a bit preachy. Not that the fireplace can’t be entertaining, as various items give off all sorts of disturbing and pleasing effects in the flame. But they soon die down, leaving you with a feeling of emptiness, which may very well be the point of the game. Creating brief pleasure and then
leaving you in the cold as you spend several minutes waiting for your next shipments to arrive, downtime probably intended for introspection. But at these times I found myself deviating from the game, minimizing it to check Facebook, using the bathroom, even brewing up a cup of tea as I waited for the last toy to arrive. Sugar Plumps’ letters and the constant forecasts of snow had made me anxious to see a meaningful finale - Kyle Gabler’s foreboding musical contributions add to this - but I was far past the enjoyments of the fire itself. And maybe that’s what Little Inferno wanted, for me to realize how senseless it all was. But bored and with unquenched curiosity as well? Probably not.
Published on Jan 13, 2013
The second full issue of our bimonthly gaming publication, with tales from a zombie apocalypse, musings on Max Payne 3, Katawa Shoujo, Abe's...