Digital Design - Module 01 Semester 1, 2018 Jintong Li
910553 Xiaoran Huang-Studio 08
Reading: Zeara Polo, A. 2010. Between Ideas and Matters.
According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? (100 words Maximum)
A Symbols is a sign which refers to its dynamic object through a formal representation. In the sign, the relationship between form and content is totally arbitrary and immaterial. However, diagrams do not play a representational role for their dynamic object, it is a projective rather than mediating tool that constructs the real, producing not only new organisations but also new sensations and moods. Therefrore they often mediate between physical constructs and concepts or percepts on an organisational level, with performance depending on how they are deployed. Also, compares to signs and symbols, diagram often been linked to the tracing of the virtual.
Bann, Iwan, The 2009 Serpentine Gallery Pavilion / SANAA, 2009, photograph, ArchDaily, 11 March 2018, https://www.archdaily.com/28672/the-2009-serpentine-gallerypavilion-sanaa/sanaa-serpentine-4533
Section view through Front view
1. The basic shape of the deisgn was traced by using a variety of Plan/section drawing imgaes as an reference. 2.Every coloumns have a different height, which were extruded one by one with reference to a Plan drawing found online. 3.The Top sheet was determined by the coloumns in order to create a smooth sloping effect when using the â€œpatchâ€? command on Rhino. 4.Then the Glass wall and portable chair and table were then added.
Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture.
Herzberger discusses how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. (100 words Maximum)
SANAAâ€˜s design contianed a balance in betwen functionality and artistry, also with in the inclusion of their own design moral and convention. For example, the idea of simplicity, white, pure and clean can be also shown in most of SANAAâ€™s work, and same as this one. The 2009 Serpertine Pavilion was designed to provide a comtinuous view through the park in order to blend in the nature with this man-make pavilion. Hence on top of this concept, SANAA also focued on the actual functionality of different areas of the pavilion in order to provide different activities that could be achieve while visting. Such as adjusting the levels of the shelter and the inclusion a see through glass walls to successfully achieve the target of being functional and creative.
SANAA-The Serpertine Pavillion 2009 The isometric contained most parts of the orginal SANAA’s design, which included the combination of a concrete based with certain parts surrounded by a pebble road, columns in different heights, glass walls, portable tables and chair and finally sheltered by aluminium mirrior-finished sheet. The isometric basically restored the orginal look of the design, especially the pebble road which I do recognised it as an important aspect in contribution to the circulation and threshold of this whole open ended deisgn, along with the glass wall. As they all acted as a restriction for the visitors’ physical movement. In another word, slightly forcing or attracting the visitor to circulate the venue in a set paths. Also, as the columns were in different height, with the lowest of being only 1m, it limited the circulation and threshold, and also limtied visitor’s activity in that 1m columns area. Therefore, kneeling, sitting or even lying down could be done in that certain area, except standing striaght (adult). The key concept of SANNA ‘s design is to provide a design with connected spaces while keeping a continuous view through the park, therefore the glass wall limited the physical access but it suited the concept by allowing a smooth visual assess and with used of the aluminum top , it reflected the trees, the ground and the sky, which created a dramatic blending effect between the design and the nature.
Circualtion path demenstrated the possible pathway of visiting the venue, such as the glass walls acted as a physical obstruction which limited the entrance and exit but it also attracted vistor for a circulation. The bottom diagram shows the possible acitivities. Despite walking, visitors would like to sit and even lay down, which because of the special slopping dimension of the shelter and also the addition of the portable tables and chairs.
The thresholds diagram shows the different construction layers of the design, using variety of colours to show the materials that SANAA used for different parts of the design in order to achieve the desireable outcome. Such as, aluminium mirror-finished sheet, clear glass wall, stainless steel column and concrete base.
The image above were the main resource that was used as an reference for the height of the columns.
After make2D, the aluminium sheet became really flat and the texture of the sloping sheet was lost. Therefore, different levels of the colour grey were used in order to create the sloping effect. This was extremely important to show in the diagram as the height of the top sheet determines visitorâ€™s activities .
Using figures to show the different activities that can be taken in the venue. People were more likely to gather around areas where there are seats and tables, however, for places like inside the glass wall and the low roof area were also attractive places for visitors.
Published on Mar 11, 2018