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The Master of Elements GSM (PC 742) Ashna Liza Sunny Jinisha Gajjar Manan Oza Jenil Malavia


Table of Contents TABLE OF CONTENTS

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NAME OF THE GAME TYPE OF THE GAME NUMBER OF PLAYERS

3 3 3

CONCEPT

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STORY ABOUT THE GAME THE CARDS RULES HOW TO PLAY

3 3 5 7 7


Name of the Game The Master of Elements

Type of the Game Board Game

Number of Players

This game can be played by maximum of four players and minimum of two players.

Concept Story

There is a nation called ‘Mantrapuri’ which was blessed with the magical powers to control the basic elements of life. The people of this nation are divided as four clans: ‘Vayugan’, ‘Prithvigan’, ‘Jalgan’ and ‘Agnigan’; as the name represents each of these clans have a special power to control an element of life. The nation is ruled by an extremely skilled wizard who is the master of all elements. A person who acquires the power to control all the elements is the only qualified person to be the King. Every time a King is chosen on this basis. The most talented person from each of the four clans will compete with each other, by travelling through every clan covering the entire nation to master all the skills as fast as possible. The best of the four will be crowned as the next King. Only that chosen person will be able to enter the castle which is situated in the Nabh (Space).

About the Game

The game consists of a board, 3 types of cards which are Secret, Public and Private, 4 Tokens and a 6 faced Dice and a piece of paper for each player to note down the details set to be public throughout the game.

The Board The size of the grid is 12 x 12 inch. Each cell is of 1x1inch. The board consists of 3 levels. First level is divided into four parts representing the four clans: ‘Vayugan’ : left top of the board area in blue, ‘Prithvigan’ : right top of the board area in green, ‘Jalgan’ : left bottom of the board area in grey and ‘Agnigan’ : right bottom of the board area in orange. In this level, each player follows the thick colored path to complete the travel through their own clan. In the other clan they follow the black thin path. Second level is the Bazaar (Market), on the board yellow area is the bazaar. At the end of every clan the player reaches the bazaar and then enters the next clan. Here, the player can buy/sell the items which they achieve during the game. There is a bazaar sheet, where all kinds of items will be displayed with its price. Here no dice throw is required. But need a minimum of 250 coins to enter the next clan. The player can earn these coins during the journey or they could sell the earned items to collect money. Otherwise, the player has to start the travel in that particular clan again.


Third level is the ‘Nabh’ where the Castle is situated. This is where the game finishes. The Nabh is given a brown tone. The cells with the dark brown color are hollow area where the players can’t stand. If the player gets to reach those two cells they have to go back to the second level that is the bazaar of the forth clan (final clan travelled). To enter the Nabh the player needs to earn 9 Gem cards.

These are the symbols seen on the board which stands for the charm, coin, gem and tool cards respectively. When a player reaches these positions, he/she gets a chance to randomly pick that particular card from the stack of jumbled cards provided. When the player reaches the blank position (no symbol); he will be able to use his power against any one of the other player.


The Cards The public and the secret cards can be achieved during the game or can be bought from the bazaar by paying the respective amount (coins). Each player will be having a private card of their respective clan. Secret Cards: it consists of two types of cards. Gem cards and Charm cards.

Gem Cards: Each player has a set of 9 gem cards. They are the Navaratna: ‘Ruby, Pearl, Coral, Emerald, Yellow Sapphire, Diamond, Blue Sapphire, Hessonite, and Cat's eye’. These 9 gems consists the power to control the elements of life. The player earns a Gem card during the game, when they reach the position with the gem symbol. The player randomly selects a card from the shuffled stack which is kept secret from other players until it is used. After using the card, it is kept back into the stack. Each gem card carries a price of 250 coins each, if to be bought or sold. The player should be having all the 9 gem cards, so that they can enter to third level. As the 9 Gems holds the special powers of all the clans.

Using the gem card the players can team up to attack another player. If a person calls for a war, means he have to show (the particular card he selected for the war from the gem cards he already earned) to the other players and ask whether they have it or not. A player can call for a war being in any position on the board (when all players are in 1st or 2nd level). The other players have to disclose the fact whether they have it or not (they should show the card if they have it). On the basis of that the war will be declared. a) If everyone has the same gem card with them the war will be cancelled and the caller will be in trouble, he will lose 200 coins / have to move back 10 steps / get blocked for next 3 turns. b) If the two of the other players have it except one. Then, the caller can join with the other two players and can attack the other player. The player who doesn’t have the card will lose 200 coins / have to move back 10 steps / get blocked for next 3 turns. The caller gets 300 coins and the other two players gets 200 coins each. c) In case, only one of the other players has the same card. Then the war is cancelled without any lose for anyone. The player can take back the card used for the war. But the same gem card can’t be used to call for a war more than once by any player (Charm card spells can’t defend the power of gem card).

Charm cards: It helps the player to defend from the powers of other players. Each player has a set of 8 cards. They are Key, potion, lamp, pebble, whistle, locket, ring, and flower. Each card has a different spell on it. This card can be used only once. The player earns a Charm card during the game, when they reach the position with the charm symbol. The player randomly selects a card from the shuffled stack which is kept secret from other players until it is used. After using the card, it is kept back into the stack. Each charm card carries a price of 150 coins each, if to be bought or sold.


Charms Key Potion Lamp Pebble Whistle Locket Ring Flower

Spell Can block any spell except gem cards Can get rid of Freeze/block spell Chance to throw dice for twice Can tame the player (move to front or back positions maximum 5 steps) Will get 2 chances to pick any tool card from the stack Block losing coins The spell will bounce back Opposite effect of the spell will happen

The use of a Charm card will neutralize the spell or power of another player (preset skill card) and the spells listed above will benefit the player. Public Cards: Coin Cards: There is a set of 8 coin cards which are available to all 4 players to choose

from when they reach the position on the board with the coin symbol. The coin cards are of 5 coins, 10 coins, 20 coins, 30 coins, 40 coins, 50 coins, 80 coins and 100 coins. The player randomly selects a card from the shuffled stack, every time the player notes down the amount received on the sheet of paper and places back the card.

Tool Cards: There is a set of 8 tool cards which are available to all 4 players to choose

from when they reach the position on the board with the tool symbol. The tool cards are of armor, sword, bow and arrow, knife, helmet, shield, boots, axe. The player randomly selects a card from the shuffled stack, every time the player notes down the tool and its price on the sheet of paper and places back the card. The tools can be bought from the bazaar with the coins that each player has earned or they can sell the earned tools to get coins. The list of tools is: Tool Armor Sword Bow and Arrow Knife Helmet Shield Boots Axe

Price (coins) 150 80 100 50 20 120 10 75

Private Cards: Each player will be having a private card which contains preset powers of their respective clan. These powers are used to control the other players. The power can be used only when they reach the empty positions on the board. And these powers can be used for unlimited times.


Clans Vayugan with the power of air…

Powers • Make the other player move 3 steps backwards with the force of wind. • Ask the other player to throw the dice, and the player should move forward or backward as per the number received on the dice. • Can make the other player lose 50 coins if that person gets an even number in the dice throw and 100 coins for an odd number.

Jalgan with the power of water…

• Flood the area so that the other player can’t progress further up to 3 turns (freezes the move up to 3 turns) •

Make the other player moves 5 steps forward

• The other player’s next dice throw will be affected. 3 moves will be subtracted from the number received on the dice. (only applicable if the value is 3 or more) Prithvigan with the power of earth…

Make the other player move 3 to 5 steps backwards

Make the other player fall into the pit so that they can’t play for 3 turns

• The other player is blocked with a rock to move it that player have to earn total of 12 values in total by throwing dice every coming turns, up to that time he/she can’t progress Agnigan with the power of fire…

Fire the path of the other player, so that he/she can’t pass up to 2 turns

• Block the other player up to the time they get 2 consecutive even/odd numbers. (on every turn that player should throw the dice twice, even after 5 turns if he doesn’t get it the power turns inactive and the player can progress) •

The other player will lose 50 coins.

These powers can be used on any one of the other players and these powers can be used unlimitedly throughout the travel in all the four clans.

Rules How to Play Before the game begins, the players will select a particular clan which they will represent. Each player will be choosing a token randomly. This is his/her starting position on the board. To get started each player should get no. 1 on the dice. Moves are made by throwing the dice. When the players are travelling in their clan they have to follow the bold path and when they enter the neighboring clans they should follow the narrow black path. The movement of the player from one clan to the other should be in clock-wise direction. (for e.g. Air, Water, Earth and Fire) When the player achieves a position on the board, he/she will get a chance to pick a card (Charm Card or Tool Card or Gem Card) with respect to the symbol on that particular position. If the position is empty the player gets a chance to use a spell which is provided on their respective Private card (Preset skills card) to


constraint the moves of the other player. To the player can choose any spell from the private card and can decide who should be affected by it. Along with a private card, every player will be having a set of charm cards and gem cards. These two sets of cards can’t be used by the player directly from the stack. They can only use the card which they get to pick from the stack and the charm card should be put back into the stack after use. The charm cards can be used to defend the power from the private card of the other players. There will be a set of coin cards and tool cards which is set for public use. These cards are picked and details are noted on the sheet of paper and then it should be put back into the stack. When a player completes the journey through his/her own clan, they reach the Bazaar. There they can buy and sell the tools, gems and charms with the coins they achieved during the journey. Then the player reaches the gate to enter the next clan, but to enter the gate they should have 250 coins with them otherwise they can sell the items they have to achieve coins. In case, they don’t have enough coins yet they have to go back and travel through same clan. This is applicable before entering any other clan. After covering all the four clans, the player will enter the third level ‘Nabh’ (space). Only if he has got all the nine gems, then only the player can enter the third level. If the player has 9 gems then it can throw the dice. Except 6 on every other no. it can move since there are only 5 positions left to enter the castle. If the player gets 5 then I gets direct entry to the castle otherwise the player have to move through all the positions as per the no. on the dice to reach the castle. If the player happens to be in the position of dark brown cells, the player has to move back to the entry position of the third level. If the player is not having the 9 gems then he /she have to buy it or they have to travel through the fourth clan again to collect it.

Documentation of master of elements  
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