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Joy Gallucci ITGM 705-OL David Meyers Project A: Workflow & Development (Unit 3) The Web Guru Game Description: “The Web Guru” is a game designed for 2+ teams. Game includes; A board that has magnetic physical visual web elements (divs, columns, bold text, footers/headers, navigation), a board to track the progress of each team, game pieces to represent each team that is present at the time, and a stack of cards with small blurbs of HTML code. Each team has an allotted amount of time, based on the timer setting chosen. For players with a wider knowledge of the web, the timer is set to “hard”, allowing 2 minutes per team. For players with a more novice knowledge of web design, the timer may be set to “moderate” or “easy”, allowing 4 minutes, or 10 minutes. Draw a card from the pile to begin the team’s turn. The card will have a few lines of HTML on it. Team must discuss and take the allotted minutes to figure out in what way they should arrange the available magnetic visual elements based on the code that is on the card. The back of the card has the correct layout printed for when the team has completed. Points are awarded based on correctly placed visual elements on the board. The board will track game pieces for and gaining points. The first one to reach a certain point level will achieve the title of "web guru" and win the game. A cheat sheet is available with the game for studying before the game or in between turns (depending on the experience of the players).

Design Statement (What problem are you trying to solve?): The game “The Web Guru” is a game intended for anyone interested in learning about web design. Many students learning web design are required to learn by self-direction, or based on homework assigned to them by an instructor. This game was designed with teamwork and collaboration in mind, allowing team members to help one another and

learn from each other in a highly interactive environment, depending on one another’s knowledge.

Audience and Context: The audience for “The Web Guru” may vary. Being an educational game, this game was intended for a classroom setting, though is not bound to a classroom, allowing the instructor to temporarily take a backseat in the learning process, and observe his or her students as they interact. Instructor may find this useful, to gain a grasp on which of their students fully comprehend the concepts of the code, and which students are not. Studies show that students learn more efficiently in relaxed environments. “The Web Guru” allows a student to experience competition, teamwork, collaboration, and visual stimulation via the web without using any computing device at all.

Motivation: My motivation is my personal background in web design. During the time I spent in undergraduate school, I spent countless hours learning HTML and other web languages by self-direction. I created an environment that made it possible to learn web design by choosing a Computer Science degree with a Graphic Design minor, however I had always wished that one of my many teachers had spent time creating a more interactive environment for us to learn in. I learn by visual stimulation, and studying code and syntax straight from a textbook may have doubled the amount of time it would have taken me to learn HTML as if I had spent time interactively learning with my classmates in this type of environment. How to Play: 1. Divide into teams. Teams may consist of 2 or more players. Minimum of 2 teams. 2. Choose a moderator. Moderator will operate the timer and moderate team scores.

3. Decide on what level you’ll play at. Timer has easy, moderate, and hard levels, varying in time span. Easy is 7 minutes, Moderate is 4 minutes, and Hard is 2 minutes. 4. Teams alternate, taking a card from the card deck. Cards are organized by topic: Type, Layout, Menus, Links & Images, Random 5. HTML on corresponding card will be related to one of the above topics. Moderator may choose the topic if it is pertinent to the course content or unit. 6. Points are awarded by the Moderator based on correctly placed items on the magnetic board. 7. First team to reach the end of the board achieves the title of “Web Guru�

Project A Unit 3  

Unit 3 Project A

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