2018 Industrial Design Portfolio
HELLO, I AM JESSE. Iâ€™m a junior studying Industrial Design at Purdue University. I have a strong passion for empathetic research and human-centered design. I believe that design is truly about problem solving and creating an impact on peopleâ€™s lives and as I continue to grow, I hope to gain new perspectives through my future experiences and challenges. Outside of the studio, I like to spend time with friends and family, drinking coffee, and going on spontaneous adventures.
JESSE PALMA Industrial Designer
firstname.lastname@example.org (219) 455-1261
Purdue University, West Lafayette, IN | August 2015 - May 2019 BFA Industrial Design | GPA: 3.13
Design for America Purdue | Studio Lead and Co-Founder August 2015 - Present Mentored, structured, and led interdisciplinary student teams to collaborate and communicate through the design process to develop innovative solutions to local and social challenges in the Greater Lafayette community
Experience Krannert School of Management, West Lafayette, IN | Graphic Designer September 2017 - Present - -
Design for America National, Segal Design Institute at Northwestern University, Evanston, IL | Design Intern June 2017 - August 2017 - - -
Purdue Polytechnic Innovation Summit | Keynote Speaker April 11-12, 2017
Created digital signage and graphics for current events in which they were displayed campus-wide Managed content players and designed layouts to effectively communicate information to the student body
Developed branding and visual language for leadership studio, an annual 5-day leadership conference and design sprint Practiced human-centered design at the organizational level Facilitated design thinking workshops to third through fifth graders
Awards Third Place, $1000 Scholarship | MedPole Medical Equipment Stand 2017 International Aluminum Extrusion Design Competition Third Place, Patent Pending | Incline Kid-Friendly Faucet Fall 2017 Delta Faucet Sponsored Class Project
Discussed the importance of interdisciplinary collaboration in design innovation
DFA Sponsored Project, Family Food Security | Team Lead January 2017 - May 2017
Partnered with SPAM, Hormel Foods, Food Finders Food Bank and DFA National Led an interdisciplinary team of Purdue students to increase access of fresh produce to food-insecure children and families in the Greater Lafayette community
James Dyson Foundation | Campus Design Leader August 2016 - May 2017 Promoting creativity, innovation, and problem solving at Purdue by conducting a social impact workshop and community outreach
Skills Sketching, Rendering, Research, Concept Development, Prototyping, Photography, Graphic Design, Photoshop, Illustrator, InDesign, Solidworks, Keyshot, Atlas.ti
TABLE OF CONTENTS 01 Mini Gaming Mixed Reality // Visual Brand Language 02 Incase Water Bottle // Design Innovation 03 To Be Honest // Social Impact and Service Design 04 Amplify Watchband // Design Research and Merchandising
01 // Mini Gaming Mixed Reality Visual Brand Language Individual Project and Team Project 8 Weeks Brief
To translate the brand language of a well-known company or business to a product that they would not normally produce
To redesign a gaming system set with Mini Cooperâ€™s iconic brand language
Iconic Design. Tailored to Fit. This recognizable vehicale began as a solution to an oil crisis and then became a sensation around the world because of its iconic design. Mini became a brand that captured the relentless spirit and optimism of our current culture. The Cool Uncle. Cool Uncle is how the design team at BMW Designworks describes the MINI. Its rounded and playful forms give it that fun feel while the sophisticated placement of color gives it a very English gentleman kind of feel. “It’s a gentleman, a conossiour.”
Primary Identifiers Visual Interaction Profile and Primary Color and Accents Red, Black, and Gray with Chrome Accents
Profile Contrasting Roof and Mirrors Racing Stripes Customizable Grill Honeycomb Texture Iconic Silhouette • Rounded Volume • Repetition of Rounded Elements • Space Saving Elements
Physical Interaction Parting Lines, Materials, and Textu
Iconic Ce Display
3 Dimens Dash Pan Premium
Leather M and Textu
Because of Mini Cooper’s sophisticated brand, Mini Cooper should land towards a high-end game console system Game Console Systems
Evaluation of the Current Market for Augmented and Virtual Reality Headsets Oculus Rift // VR Price - $400 • Lightweight • Velcro Straps • Most Popular Playstation // VR Price - $350
sional nels, m Finishes
• Visually Heavy • Headband and Lens Adjustability • Tracking and Pairing LEDs • Only VR option for Gaming Consoles Microsoft Hololens // AR Price - $3000 • Holographic Computer • Transparent Lenses • Minimal and Compact
The style of the final product should have a sophisticated feel and look with aspects of playfulness and intuitiveness.
Concept and Style Development
I took key design elements of Mini Cooper and applied them to my Mixed Reality Headset Design
Premium Finishes Separation of Materials Rounded Volume
Rounded Profile and Edges
Comfortable and Lightweight
Key Design Elements
Compact Texture Honeycomb Pattern
LEDs Chrome Accents
Mini Gaming Form
This Mixed Reality set uses Mini Cooperâ€™s Visual Brand Language to create a sophisticated feel and look.
Mini Gaming Details
Chrome Contrasting Roof and Mirrors (Lens and Headband) LEDs
Mesh Headband for Grip LEDs Light Up when paired with the Console Contrasting Lens and Headband
Mini Gaming Materials
Glass Pairing Button (Mini Cooper Logo) Honey Comb Texture Separation of Materials
Honey Comb Textured Lens Carbon Black Leatherette Red ABS (lightweight) Glass Pairing Button Black Leather
Red Metallic Paint
Mini Gaming Form
Rounded Volume Compactness
02 // Incase Water Bottle Design Innovation Individual Project 8 Weeks Brief
To design an innovative product that can benefit a large demographic
To design a water bottle with pill storage for young adults ranging from the age of 18 to 32 years old who live a high-paced and on-the-go lifestyle
Living a Healthy Lifestyle. The Challenge
Taking a daily pill or vitamin can be a hassle to remember. For a lot of individuals, pills are important for someone’s overall health and lifestyle. Incase combines the 2 most common products to create a more efficient and effective pill-taking experience.
For Whom? Generation Y.
Young Adults Age 18 - 32 Work Life Balance
between “ Balance leisure and work
“I feel like there is an easier way to manage my daily vitamin, I keep forgetting to take it.”
surroundings and “ Livelyalways on-the-go
Alice Huntington Age: 28 Occupation: Software Developer Status: Single Location: NYC, New York
looking for new “ Alwaysexperiences
surrounded “ Constantly by people
Biography Alice is a Software Developer and lives in NYC. She has a very busy lifestyle and is always on the move. She tends to plan out her day so she can make the most out of her free time. Whenever she is not at work, she likes to spend time with her friends and family, take bike rides through the city, and try new restaurants. She is also very conscious of what she puts into her body and takes a daily vitamin everyday. Frustrations: Difficulty remembering when to take her vitamin and not having consistent access to water. Goals: To become more consistent when it comes to taking her daily vitamin.
7-Day Pill Storage Container, Remembering When to Take a Pill - Experience Map for a Young Adult with a Fast-Paced Lifestyle Guiding Principles People tend to procastinate on taking their pills.
When someone doesn’t have access to water, they tend to take their pill dry.
People value a product that is user-friendly and that can be incorporated into their daily lives.
User Journey Stages
Getting Ready for the Day
Going through the Day Traveling to Destination
Work, Completing Daily Tasks
- Takes out necessary pills from the orginal container. - Places pills into a 7-day pill storage container. - Puts pill storage container into his/her purse/bag.
- Pill container shakes and makes noise when he/she walks.
- Using the computer to write emails at work. - Eating lunch at a restaurant, leaves pill container at work. - Shopping at the local mall, leaves pill container in the car.
I have to remember to take these. 1 pill for Monday, 2 for Tuesday... This takes up too much space, should I just take one pill?
Why is this making so much noise?
When do I need to take my pill? Would it be a good time to take my pill since I’m eating? I should keep track of time.
I wish I didn’t have to take these. Overwhelmed. I feel like I might lose it.
I’m annoyed, I wish it wasn’t so bulky and loud.
I’m exhausted, I want to go home. I’m full, I would love to take a nap. Should I buy this, how about this?
Reminder to take Pills
Preparation to take Pills
- “I just remembered I need to take my pill!” - Gets a glass of water or takes out their water bottle. - Takes pill out of the pill container.
- Takes pills without water.
That was kind of hard to swallow. I should drink water with it next time.
I have a headache and I’m tired, I need a break. “Feeling forgetful.”
I feel irresponsible. I’m relieved this process is over. I’m annoyed, this pill case is the worst!
“I did it!” I feel relieved, I’ll remember to take it on time tomorrow.
Create an even balance with the space and pill for each pill compartment.
Combine the pill storage container with something people use on an everyday basis (water storage).
Integrate visual cues to help increase adherance.
Positive reinforcement integration after taking their daily pill or vitamin.
Personalized phone application to keep track of the pills taken to prevent accidental double dosage.
Combining the Benefits of Two Products. Water is essential. It is recommended by doctors to drink 8 fluid ounces of water for each pill you take to push the medicine down all the way to the stomach for it to take into full effect.
• • •
easy to distribute labels for each day pills are safely contained
too large and bulky to carry around difficult to remember when to take a pill
Water Bottle • • •
combination of the benefits new design language mobile efficiency
• • •
reusable bottle easy to clean and carry holds a large amount of water
cannot hold a constant cool temperature bottles can easily sweat with cold water in it
INCASE L I V E
W E L L
INCASE is a pill management water bottle to help store your pills and remind you when to take them when needed. The main focus was to design a case and system for people who are always on the go and tend to forget to take their necessary, daily pills to live a healthier lifestyle.
Compact and Efficient
7-Day Pill Storage
4. Twist bottom ring until it clicks.
How does it work? Setup and Usage 1. Fill your bottle with water. 2. Add your pills into the pill case, up to 7 days. 3. Screw on the cap and youâ€™re ready to go!
5. Take the pills when revealed after twisting.
6. Push the button to open lid and drink.
INCASE L I V E
W E L L
Each layer is necessary to secure the pills inside of the bottle and to leave an opening to drink the water.
Open Button Cap Hinge Opening for Drinking Opening for Pills Pill Compartment LEDs paired with phone app Plastic Bottle
INCASE L I V E
W E L L
3 Color Options
Comes in lime green, matte charcoal, and light grey.
To Be HONEST 03 // To Be Honest Social Impact and Service Design 2nd Place 2017 Purdue Innovation Summit Team Project August 2016 - Present (Continuous) Brief
To collaborate in an interdisciplinary team of Purdue students to tackle a social impact challenge relating to education
Partnered with Oakland High School in Lafayette, IN to design and implement an online platform to connect those impacted by bullying to the resources that best fit their needs
What is TBH? To Be Honest is an online platform connecting students, parents, and guardians with administration from their respective school. We aim to connect those impacted by bullying to the resources that best fit them. TBH’s goal is to put a positive emphasis on relationships between school administration and students. By giving the option to anonymously share information, TBH eases the social divide and making the connection between administration and students easy, direct, and effective.
To Be HONEST
We simply wanted to answer our objective question: “How can we provide students with the confidence to address the issue of bullying with school administrators?” We talked to about 80 students at Oakland High School to gain insights and understand the bullying situation at their school.
84% 84% percent of students feel that there is a social divide between the student body and administration.
Of those surveyed, Only 25 percent of 80% percent said they students feel fully have been bullied in confident to be the past. themselves in front of their peers.
Functional Prototype: www.to-be-honest.org
How to Use To Be Honest STEP 1
Start by going to www.to-be-honest.org on any computer or tablet.
Next, simply add any information youâ€™d like to report, your name and email are optional, but encouraged. Then, select your school and priority of the message. Next, simply attach any reports, comments or suggestions in the text-box.
After you hit send, your included information is sent to your school administrators to resolve.
Project Next Steps // February 2018 Full Implementation at Oakland High School and surrounding local High Schools
04 // Amplify Watchband Design Research and Merchandising Individual Project 8 Weeks Brief
To design wearable technology for a daring and applicable challenge from insights gained from empathetic and ethnographic research
To design a watchband for the blind and visually impaired to create a more comfortable navigation and wayfinding experience in urban areas
Designing for Accessibility Blind and Visually Impaired
Why is Designing for Accessibility Important? Physical Movement and Wayfinding is one of the biggest challenges for people with complete blindness or low vision, especially outside well-known environments. - World Access for the Blind
Requires Assistance to navigate from Point A to Point B on a daily basis to carry out everyday tasks.
It is estimated that as many as 10 Million Americans are blind and visually impaired.
There are 5.5 Million seniors in the United States who are either blind or visually impaired.
There are 1.3 Million people in the United States who are legally blind.
Each year 75,000 people in the United States will become blind or visually impaired. - National Federation of the Blind
Current Solutions Market Evaluation. There are numerous solutions to help ease the experience of wayfinding. Comparing the most popular non-wearable devices, wayfinding applications, and wearable technology: Each product or phone application can only be as effective if it were paired with non-wearable devices.
Least Effective Most Common and Most Affordable Combination of Assistance The White Cane, when paired with the Sunu Band and Blindsquare phone application, allows the user to travel confidently.
Non-Wearables Guide Dogs
AIRA, Google Glass
The Seeing Eye
User Journey User Interviews. I talked to 3 blind and visually impaired people who live in Chicago and commute to work on a daily basis in downtown. My main focus was to understand their day to day life and gain valuable insights to further consider in concept development. Morning
Lunch: Going to an unfamiliar area nearby for food Walks to Train: Crowded streets, how to get on, noisy train system
Rides Train: Finding an open seat, navigating the train system, how to get on
Pain Points Arrives at Train Station: Finding the right entrance Rides Train: Finding an open seat, navigating the train system, how to get on Coffee Shop: Finding the right door to enter through, navigating the inside Walks to Work: Crowded streets, not knowing your surroundings Experience Positive Morning Routine
Arrives at Train St. Rides Train
Walks to Work
Walks to Train
Coffee Shop Negative
Experiences. If a blind or visually impaired person is in an unfamiliar area, the more likely they will have a negative experience.
Key Insights User Interviews. The blind and visually impaired depend on their hearing, touch and smell to navigate from one destination to the other. Hearing and Touch Hearing
Distribution of Senses Touch and Smell
Hearing and Smell
Mental Mapping and Preparation is necessary when traveling to an unfamiliar area or destination, even when the area is well-known.
Guide Dogs and White Canes are essential to keeping a physical touch with the real world in which they cannot be replaced by technology.
Trial and Error is a tedious process to determine uncertain entrances, train systems, etc.
Challenge Areas Focus: Wayfinding in Urban Areas
Public Transporation Train System
Pinpointing Doors Entrances and Exits
Building Navigation Floor Plans and Layouts
Environment Unanticipated Changes
Ideation and Concept Development Product Requirements Object Sensor Tracker UI/UX Detachable Clip
Needs to complement and used in addition to the guide dog or white cane due to its effectiveness in wayfinding. Should be intuitive in usage due to their primary use of their other senses. Must be lightweight and easy to carry in order to give users the ease of wearing it on a daily basis.
Concept Exploration I looked into different wearable devices from a bluetooth headset to an attachment that can be placed on a white cane.
ng. itely red with
Wristband Mockup Testing
Concept Refinement and Development
I tested low-fidelity mockups to attain feedback on which wearable would be the most comfortable. I decided to move forward with the watchband and the clip-on because of the familiarity of the product from talking to users. Environment Unanticipated Changes
Connected with Google Maps - Tracks common routes for transportation - Uses google maps to pinpoint construction and unanticipated changes
Obstacle Necklace Clip-On Focus
and suggests alternate routes - Pairs with an app and user interface Problem
Problem Focus Feedback Environment “I think this is a very good solution, Unanticipated Changes especially when you’re tight on time. This could work well for everyone since we do a lot of pre-planning.” - Colleen Wunderlich Earpiece
h an app
Vibration, Frequency Sounds, and iBeacon Technology - Vibrates when train is on the way Sonic Technology - Lights up to indicate train color (red line) - Pairs with iphone application - Speaks info about where the obstacle is Feedback Feedback “I think this is a very simple design that can station and it may be quitetrain useful, I love how smallnot it isbesothe it most can be noticeable.” hidden in my clothing. Maybe - Kathy adding a headphone jack would be useful to Austin listen to the descriptions about where the object is located.” - Maureen Reid
s Reid reen
be very tell what would be
AMPLIFY takes advantage of it’s silicone band because of it’s light weight, non-absorbent, rubber-like material to create a comfortable feeling when worn for daily use.
Black Silicone Band with Holes
AMPLIFY amplify your senses. AMPLIFY is a smart watchband for the
blind and visually impaired. Paired with an iphone application, Amplify is best used in addition to a guide dog or white cane. With AMPLIFY, comes efficiency and an enhancement of your senses.
Power Button Watch Screen Detachable Clip Microphone and Speaker Yellow Silicone Band with Extruded Pattern
AMPLIFY‘s branding utilizes the high contrast combination of black and yellow to allow users with low vision to distinguish parts of the wristband and phone application interface.
Sonar Sensor and Tracker
Textured Metal Clip
Phone Application AMPLIFYâ€™s app is the core to the technology of the wearable watchband. Powered by
Customizable and tailored to you.
Adjusted Route Train ends at Belmont due to Maintenance
My Places My Journey Building Information
Lake Shore Drive
Search Near Me
Addison Red Line
US 41 N
US 41 N
Current Location 41 US
Walk north on Maple Street for 52 yards.
walk south for 3 yards.
Search Grocery Store Whole Foods 1265 Belmont Ave. Chicago, IL 60621
Restaurant Chipotle Mexican Grill 938 Cedar Ave. Chicago, IL 60621
927 Cedar Ave.
ue Av en
LUSH Water Tower Place 8379 Michigan Ave. Chicago, IL 60626
Ultrasonic Sensor Waves
Portilloâ€™s 2910 State St. Chicago, IL 60626 Assistance Available
Short Range 4 to 5 Feet
Walk north on Northwestern
Hancock Building 1265 Belmont Ave. Chicago, IL 60626
Final Destination You have arrived at Starbucks
Speedway Gas Station 620 Belmont Ave. Chicago, IL 60626 Assistance Available
m en t
Hancock Building 2859 Michigan Ave. Chicago, IL 60626
n r ste we
n ve rA
et re St
et tre lS Hil
amplify your senses.
Adjusted Route Train ends at Belmont due to Maintenance
US 55 S
Daily Routes Maple Street
3 Northwestern Avenue
US 55 S
amplify your senses.
Work Destination 1739 Ninth Street
Ventra Ticket Machines
App Features Object Sonar Sensor Daily Route Tracker Train System Assistance iBeacon Radio Frequency ID Tags Turn-by-Turn Directions Points of Interests Optional Watch Interface
Work Destination 1739 Ninth Street
Merchandising and Packaging AMPLIFYâ€™s tactile cues (braille, chamfer, base texture) is important to itâ€™s packaging in order to create a intuitive experience when opening the package.
The merchandising display allows the user to experience the product at its full capacity with a working model and phone on display. In addition, the product introduction and tutorials can be listened through the headset provided.
AMPLIFY amplify your senses.
THANK YOU behance.net/palmaj linkedin.com/in/palmaj jpalma_design email@example.com (219) 455-1261
Jesse Palma, 2018