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DESIGN WITHIN DIFFERENT SCALE ZIYING PENG / INTERIOR ARCHITECTURE RHODE ISLAND SCHOOL OF DESIGN PORTFOLIO / 2018-2019

ZPENG@RISD.EDU / 401-699-9754


Academic 2016 - Present (Junior) Interior Architecture; BFA Rhode Island School of Design, Providence 2015 - 2016 Interior Design; BFA School of Visual Arts, NYC

Experience Hunan, Changsha; Freelance Interior Designer 07/2017 -- 11/2017 Design & Coordination Assistant Beijing China; WAA architecture studio 01/2018 --7/2018 Interior architecture Internship Providence,RI; Rhode Island School of Design Alumin Affinity Group 12/2018 -- Present Lead graphic designer Providence,RI; Rhode Island School of Design 01/2019 -- Present Woodshop monitor

Skills Rhino Vray Grasshopper Autocad MircoStation Arcmap Arcgis Adobe Creative Suite Revit

Woodworking Laser cut 3D print CNC Glass Casting


CONTENTS 45545512

Independent work project 03/2018 - 06/2018

New wall

Architecture Competition / Group Work 05/2018 - 08/2018

The Kidsgarten Studio Project 11/2018

Inside Out

Studio Project / Group Work 12/2018

Wemarket

Work Project / Parts anticipation 02-04/2018

Others


455 455 12#

The program is about the first showroom of fashion brand 455455-12. As a branch brand of fashion brand AnyshopStyle, the 455-455-12 tells the story about abandoned, broken and reborn. Factory elements and luxury fabrics were placed together to create contrast and postmodernism cyberpunk style.


SanliTun Shopping area

Bar area

Diplomatic mission Area

Worker's Stadium N Rd SanliTun Soho Tongying Mall Site

Site: Beijing, China Time: 2018/03-2018/06 Type: Company work Role: Design Principal S Sanlitun Rd

Participant: Site Measure/ Site Analysis Design/ Modeling/ Diagraming/ Rendering/Client Presentation/ Construction Supervise Material Ordering/ Photograph Waa Architecture Studio

Office Office Front door Site

1-2


7. Counter 8. Curtain fitting room 9. Eisxt to office area 10.Grass flooring 11.Sliver color insulation paper

1. Stair covered with 2. Main entance 3. Ceiling hanged mirror 4. Marble present table 5. Main present glass table 6. Metal clothes shelves


Main Neon Light Design Attemptions

Entrance Neon Light Design tests

Entrance Reuse Design tests

Entrance Projector Design tests

Wall Neon Logo Design Tests

3-4


Door Bell/ Accessor Design

Sliver Sand Bags Design

Interior Whole View


Construction Process

Construction Process

Entrance & Main Neon Light

5-6


THE WALL

Time: 2018/05-2018/08 Type:Group Competition Participant: Design/ Research/ Modeling/ Diagraming/ Rendering Huopubei International Student Competition


As the knowledge economy develops in China, information and knowledge is more demanded by young entrepreneurs. Obliviously Beijing is the hub of everything. To create a community for information exchange and gathering, we introduce the idea of “fluidity�, which introduce flexibility into an ad hoc community. The site is on the 2nd ring road, where the city wall of Beijing situated. It floats over the highway and meanwhile relates to communities on the side, include Galaxy SOHO. offices, residential buildings, hospitals and subway. The public sidewalk on the bottom is the space of leisure for local community, and meanwhile activate by them. The Northern end of the structure is visible from Jingshan Park, and the southern end is visible from the CBD. It embeds with the contemporary urban topography, and also symbolically bridge the present and the past of the city.

7-8


Transportation

Population FLow

Area Functions


Working Space

Residential Space

Parking

Public Space

Residence Community Space

Green Space

Library & Information Center 9-10


We try to obsess from the stereotypical methodology of giving an organization a community. Here, the oundary between spaces for working, living, leisure, as well as commercial spaces blur but retain a logic of organization. Libraries, spaces of information exchange are in the megastructure. The upper levels are more private then lower levels. Offices are sandwiched between, and connect to two rows of structure by prefab stairs. The green space on the lower level offer more rooms for networking of people as well.

11-12


Modular Living & Working Block

Office

Living Room

Restroom

Signle Bedroom

Large Living Room


Both living units and offices are prefabricated units as well. They can be moved around across the entire building. That offer budget places for leaving. The facade of the structure has LED screens for commercial and propaganda that can be activated after a unit inserted, which maximize the value of a facade as a media self-organized and directly reflect the occupancy within. We are looking for a more diverse and flexible urbanism, an urbanism that can self-deploy and self-develop itself. Both residents and non-residents can participate the life in the building, and eventually an de facto shared community filled with informations, knowledges and opportunities is made.

13-14


1. Residential 2.Office Area 3.Office Room 4.Commuity Room 5.Library 6.Coummute Elevators 7.Coummute Stairs

A.Electric Glass Screen B.Modular Residential Room C.Modular Stairs D.Modular Office Block E.Normal Glass Facade

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THE KINDERGARTEN Site: 60K St, Boston Time: 2018/11-2019/01 Type: Studio Project Rhode Island School Of Design Located at South Boston industrial area, the 60K is a historical mill building which need to be reused as a residence. This design tried provide proper and low-cost living opportunities for young couples and their pre-school kids. By combining the residence with kindergarten and activity space, the building aim to solve the site’s lack of children-care institutions and suitable activity space.

17-18


Childen Care Institution Distribution

60K St, Boston, MA South Station Power Plant

Residential District Undeveloped Area Park

Dock

Potential River View

Adult 10 Minutes Walk Area Grocery & Supermarket


Classroom

Residential area

Classroom Kids Play Space

Play Space

Classroom

Casual Space

Residential area

Teen Space

Play Space

Residential area Casual Space

Casual Space

Indepedent Space Logic

Interacting Space Logic

Sercurity & Privacy Level Change

Classroom Teen Space Play Space Residential Area Casual Space Elevator & Stairs

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F2

F3

F4 19-20


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1.Green Ramp 2.Interior Play Space 3.Kindergarten Entrance 4.Cafe 5.Kitchen 6.Restroom 7.Classroom 8.Elevator 9.Laundry 10.Equipment Room 11.Building Entrance 12.Market 13.Green Yard

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Kids

Teens

Adults

14.Kindergarten 15.Community Space 16.Ramp 17.Modular Room 18.Teen Playspace 19.Teen & Kids Meida Room


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Inside Out Exploring Space Labyrint Time: 2018/12 - 2019/01 Type:Studio Group Project Participant: Design/Modeling/ Diagraming/Rendering Rhode Island School of Design Creating a space labyrith, we focused on the changes in visitors’ position, trying to create an illusionbetween what position visitors feel they are and what they actually are in the space. People enter the building and keep walking till they see a window which shows a view of the outside space, so that they know what they will believe that they are in the edge of the space, but actually they are in the center of the space because we hide the depth of the wall. In a sim- ilar way, when they are really on the edge of the space, we created two-sided windows show the long depth of the wall using windows. Base on that, by having a route shuttle back and forth between the margin and the center, we are trying to create an illusion that makes the visitors feel they are in the margin of the space while they are actually in the inner part and vice versa. Going back and forth in the space makes them confused about what they actually are.

25-26


Longest View Distance

Shortest View Distance

Optimization based on path & view


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WeMarket Time: 2018/02 - 2018/04 Type: Work Project Participant: Counter Design/ Material Selection/ Material Investigation WeMarket is a Co-Share retail multiband fashion hub. A platform for Emerging Chinese designers in various stages of development. Connecting with the traditional feeling relating to a market experience whilst also generating a community with a co-share sentiment. We took inspiration from developing co-shares from existing communities. Usually these communities grow from abandoned warehouses and structures in a moment of transition in densely populated areas. These communes or squats gave an indication of a co-share identity as close to a democratic model as exists.

31-32


Display Stand Construction Design

Curtain Material Selection

Three Layer Fitting Room Curtain Fabric Investigation


Counter Design & Construction

Square Steel Tube Light-gauge steel frame LED Board P12

Magnet

33-34


Design Rendering Test

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2

3

4


35-36


Other Works

37-38


Renderings

for Villa in Beijing, China

39-40


HACKATHON Steven is a project manager and journalist contributing to Ars Technica, Quartz, Fast Company and IDG. He is the president of non-profit Grassroots Developer Education, Inc. that provides free education in new technology to designers, developers and engineers. He has worked to bring AR and VR to the developer community since Google I/O 2014. The Reality Virtually Hackathon brings together interdisciplinary minds to explore the application of virtual reality and augmented reality technologies for building new experiences. We encourage developers, designers, engineers, artists, coders, experts, sound designers, storytellers, students, creatives, and imaginative AR/VR enthusiasts to apply.

Interview with Hackathon Founder Steven Max Patterson

12:00 - 14:00 Est. 02/12/2019 Yinke: Zoom:

Online Live Interview RuIShuDao × Hackathon × MIT Media Lab


Graphic Design

for RuIShuDao (RISD Chinese Alumni Affinity Group)

41-42

Profile for Jennie Peng

Ziying(Jennie) Peng Interior Architecture Portfolio  

INTAR,BFA 2020, Rhode Island School Of Design

Ziying(Jennie) Peng Interior Architecture Portfolio  

INTAR,BFA 2020, Rhode Island School Of Design

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