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V I R T U A L I T Y D O E S N O T O P P O S E R E A L I T Y, O N LY T H E A C T U A L . V I R T U A L I T Y H A S F U L L R E A L I T Y; I T I S N O T M AT E R I A L B U T I S N O N E T H E L E S S R E A L . V I R T U A L I T Y I S C O N C E I V E D A S A K I N D O F P O T E N T I A L I T Y T H AT BECOMES FULFILLED IN THE ACTUAL. Deleuze, Difference et Repetition


O B J E C T I V E Architecture has traditionally been understood as a discipline highly tied to the physical reality. This thesis questions the idea of spatial permanence as the basis of design and as its only outcome. Architecture goes beyond simply making physical structures and finds ways to incorporate human experiences and emotions. Through the idea of perceptual reality, this thesis dematerializes conventional architectural elements and exposes forms of experience by blurring and deconstructing what we conventionally understand as reality. It is nonphysical, yet transforms the nature of bodily experiences within a physical space. “In Passing” is an installation that aims to create an experiment in architecture’s capacity to produce alternate forms of spatial experiences and construction - through the use of light as space-making material. By creating visual spaces with light’s untouchable essence, it encourages viewers to see in ways that are haptic - as if we can feel the light with our eyes. The qualities and sensations of the intangible are made tactile.

“IT IS NON-PHYSICAL, YET TRANSFORMS THE NATURE OF BODILY EXPERIENCES”


P R O C E S S

1. INITIAL RESEARCH Issues: a) present & future: rise of information society & digital culture b) architecture: discipline attached to physical reality Proposal: Hybridization: built environment + digital world


P R O C E S S

a.

b.

c.

2. INSPIRATIONS

d.

e.

f.

a. James Turrell - Light Pyramid b. ANTIVJ - Eyjafjallajokull c. Jeongmoon Choi - Room in Room d. Pablo Valbuena - Extension series e. Carlo Bernardini - Progressive Code f. Anthony McCall - Line Describing a Cone


P R O C E S S 1. REDEFINING SPATIALITY

Traditional notion of spatial perception & reality


P R O C E S S

Diagram of re-defined spatiality = perception + sensation + cognition


P R O C E S S 2.

VISUAL

CONDITIONS

left: concept diagram of visual conditions right: physical manifestation of concept


P R O C E S S

Jeongmoon Choi - Folding Surface


P R O C E S S 3. AMODAL PERCEPTION & COMPLETION

left: concept diagram of visual conditions right: physical manifestation of concept


P R O C E S S

Carlo Bernardini - Ecliptic Orbit


P R O C E S S 4. CINEMATIC ARCHITECTURE // constantly changing spatiality; a cinematic experience


A P P L I C A T I O N S 1.

Projection

Mapping

as

First

Application:


A P P L I C A T I O N S

PROJECTION

MAPPING

01

-

Storyboarding

Effects


A P P L I C A T I O N S


A P P L I C A T I O N S 2. DRAWINGS & REPRESENTATION IN SPATIAL PERCEPTION

Ability to alter forms through SHADOWS and OUTLINES.


A P P L I C A T I O N S

Simple light sculpture experiment Method: flash light over steam


A P P L I C A T I O N S

2. DRAWINGS & REPRESENTATION IN SPATIAL PERCEPTION ARCHITECTURE AS SPATIAL DESIGN AND LIGHT AS SPACE-MAKING MATERIAL Transformation of solid-state materialistic architecture to an ever-changing process of events, focusing on the experiential qualities of space. In that architecture goes beyond the objective: hidden dimensions of architecture that are only percievable by our senses and our mind and creates new understanding in the spatiality and physicality of architecture.


A P P L I C A T I O N S


A P P L I C A T I O N S

2. DRAWINGS & REPRESENTATION IN SPATIAL PERCEPTION

story boarding

1

darkened interior space

SCHEME: IMMATERIAL THRESHOLDS

2 vertical plane projected on mirror surfaces

3

animated line changes size of light plane

4

angled projection on angled mirrors = straight plane

5

multiple planes projected to enhance threshold condition


A P P L I C A T I O N S


A P P L I C A T I O N S


A P P L I C A T I O N S


A P P L I C A T I O N S



IN PASSING