5. Relax, it’ll all be fine
2. Get out of town
Safety in numbers: when you can, make sure you are part of a group or let other people know you’re still alive if you remain on your own you will, eventually, go mad. Be careful about using big signals though you may attract unwanted attention. And finally ...
An obvious point to start off on, but essential all the same. Every house by now should have a “zombie emergency kit” that consists of food, water, medication, gas, duct tape, a battery-powered radio, clothes, copies of important documents, first-aid supplies and guns - lots of guns. Remember: fail to prepare and prepare to be eaten alive, screaming.
4. Search for survivors
1. Be prepared with supplies
Your first instinct when the news of a zombie uprising breaks will be to get the hell out of town after all, the countryside is less populated than big cities and will be easier fzor survival. This is fine, but if you’re in a big city it creates a problem: with everyone rushing to escape at the same time, it will cause a deadlock, only this time with more emphasis on “dead”. Plan your route out of the city in advance to avoid traffic. 3. If you’re staying at home or are stuck somewhere else, then fortify your base
Have you noticed that in most zombie films, by the time we join our heroes, the military and government are already wiped out and the streets are lost? The reason for that is because what with so many natural predators, the armed forces and biting being a rubbish way spreading disease, zombies would probably all be re-dead before we know it. So don’t be too worried, Concerned Citizen - it might not be so bad after all.
If you’re put in a siege situation, you better make sure your hideout is defended. Barbed wire, weapons and gas-filled bottles are all very useful along with alarms which can make with some cans and pots on a wire. A word of warning though: you only survive a siege if there’s a possibility the invading horde will stop, weigh up the pros and cons and leave but zombies don’t do that. Zombies do not tire, nor can they be reasoned or bargained with. They are relentless and will not leave your base until your supplies run out and you die a horrible, horrible death.
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