SELECTED WORKS, JAMES ENNIS
02 - 09
Casahera (case study)
10 - 23
24 - 29
30 - 35
36 - 41
MISCELLANEOUS Talks, papers, workshops
42 - 43
I authorize the use of my personal data in accordance with the italian Data Protection Act (legge n. 675/96) , for a job selection activity.
2006 - 2008
In luce - informatic ambiance Paper presented during the score conference, Wuppertal, Germany, November 2006. We developed the project to a testing phase with gruppo Hera January 2007 with the support of the Commune of Bologna and Bologna Art Fair. We presented new scenarios of the concept for ‘EDF’, an exhibition titled ‘So Watt’, opened in Paris in May 2007, and is currently touring France.
EXISTING SCENARIO ENERGY RELATIONS
This scheme shows our relationship with our energy providing service is completely ‘one-way’ from its production to our consumption of the medium, we have no dialog, solely a bi/monthly transaction.
INFORMATION IN PUBLIC Putting information in a public place has social implications; there are already a number of examples and languages in the public space â€“ from traffic lights to tidal/current hazards, etc. However, although these are shared information, they are generally direct signals rather than an ambiant language.
Large monuments can be seen for kilometres, the Eiffel tower, is just one, giving hourly information
SCALE - ENERGY CURVE
public knowledge or paranoia
If we translate complex information in light, and place it in a public place - what could happen? Communicating to 1000â€™s of people at one moment, it would allow the public (while passing) to make an informed decision to consume energy, knowingly. Or would it frighten people?
saving energy can be romantic
use it when it is there
TESTING TESTING TESTING The project was to take place during Art Fair, Bologna, January 2007, but due to an extra ordinary happening, Heraâ€™s communication strategy had to change. This element of the project was put on hold for further notice.
During this phase of the project, the minister of leisure and tourism was worried about evoking public paranoia, the timing of the test phase was fundamental - to use art to break the seriousness of the message.
The ‘IN LUCE’ concept in its’ first phase is about creating awareness and dialog in a public place, its’ extensions extend to personal services, billing, fidelity options and in essence looks to encourage intelligent consumption. A language that can promote co-generation, local production and distribution. These elements are being developed in a new paper ‘KINETIC COMMUNITIES’ to be presented in July, for the ‘Changing the Change’ conference, Turin, world design capital, 2008.
2007 - ongoing
‘A territorial educational campaign, the client wishing to engage directly with the public on the opening of the ‘electrical’ energy market in Italy. CasaHera is a construction of four recycled 40” containers that will visit ten cities of Emilia Romagna in 2007-2008.’ It contains an interactive exhibition whereby people can interact and upon completion, can understand where they consume energy in their homes. The project was initiated to support the ‘IN>LUCE’ concept.
Rather than lecture the public, or using tradition marketing techniques, costly telephone interviews, questionnaires, etcâ€Ś how can we engage them in a more friendly way, while introducing gruppoHeraâ€™s new services.
? â€˜Unlike a telephone bill, an energy bill is not itemized. How can we save energy in the homeplace without knowing where it goes?â€™ CasaHera intends to give a new means and personal guide to help you understand where your energy is consumed in your home.
We used activity scenarios and renders to communicate the exhibition concept to the different departments of ‘GruppoHera’.
HOME OFFICE KITCHEN
A typical ‘pie chart’ was our tool to indicate to the visitor where their energy is consumed in the household.
CAMERA DA LETTO
We created a database and mean values (KWh) for the most common electro domestics used in the Italian home. We defined each in terms of functional category rather than ‘room’ in house, and developed a language of icons that could transverse different mediums and interface. A technical scheme/blueprint was designed to brief software developers to develop system architecture.
CLEAN OR REPAIR CLIMATE, ILLUMINATION
ENTERTAINMENT, COMMUNICATION VANITY
PREPARE OR CONCERVE FOOD
computer, scangun, webcam leaves data to hostess, gets photo taken
traveles the per course, beeping the wall with icons and barcodes - each barcode is connected to information stored in main server, on compleation he returns the gun to recption
SEVER ON SITE reads information collected by user with vgun.
RECEPTION Data is uploaded to system
user information is quantified, individual barcode and pie chart are created
ID + PIE
information placed in -identity card- and is printed with photo, and personal details.
data is stored and given a personal code, and returned to hostess pc. scangun reader
apply rules of calculation link tags to personal consultancy
CASA receives a personal guidlines and email option
MIRROR SEVER Qualitative information backup
FEEDBACK sees where he can save on his energy bill
inserts his last energy bill total
consumption appears on screen
pc - screen interface (interface roller ball mouse/ keyboard) information can be accessed at home, devevered by email
user scans ticket
GUIDE SCHEME - hardware and information relations pre stored information modifying information personalised information hardware
interface DEVELOPMENT TOOL
PANAL MULTIPAL CHOICE
PRODUCT SELECTED Verdana 12 pt QUESTION Verdana 12 pt positive/negitive
BUTON ICONS (indicator)
The barcode reader had a limited possibility – 3 button interface and SCREEN SIZE 112 x 64 pixels. To reduce complexity, we designed exhibition graphics and initial questions in sequence, having multiple choice answers – with the remaining barcodes divided into 3 categories; hours a week, times a week, age of product.
The ‘FEEDBACK’ screen was developed in flash, the interface is activated when the user places their card under the barcode reader, they are guided through the procedure. It was developed to work with touch screen and/or mouse input.
FEED MARIO ROSSI
SELEZIONA IL PRODOTTO AVVICINANDO LO SCANNER AL CODICE A BARRE:
GUARDA L’ICONA E INSERISCI UN VALORE PREMENDO PIU’ VOLTE IL TASTO DESTRO:
IN UNA SETTIMANA, QUANTE VOLTE USI IL PRODOTTO? IN UNA SETTIMANA, QUANTE ORE USI IL PRODOTTO? QUANTI ANNI HA IL PRODOTTO?
CONFERMA LE INFORMAZIONI INSERITE CON IL TASTO CENTRALE:
energy identity NUMBER IN FAMILY
In essence the exhibition works in 2 parts – the first, is where the visitor gives information to the system, in doing so they have ‘tagged’ various information in relation to their habits.
The second, is where the system uses these ‘tags’ to access information from the database and deliver this in email or printout – each consultancy should be a personal advice, depending on the accuracy or users users interaction.
MODENA, JULY 2007
We developed an online version ‘CasaHERA2.0’, that looks to engage visitors to GruppoHera’s online services. We designed an interface to work in a web environment. The site was launched in conjunction with ‘m’illumino di meno’ Italy’s national energy saving day, an intense work load completed in 12 working days.
da dove viene, lâ€™ energia? Motion tracking
The movement of the ball in space reveals a video of where HeraCOMM produce their energy
CasaHera has reached over 20,000 people, engaging with the public in concern to their energy consumption, offering billing consultancy and entertainment. casaHera 3.0, should truly engage with the public on an ethnographic level pushing for a two way dialog.
2007 Illustration by Chavedy, fantasticâ€Ś!
For the 2007 campaigne to promote Nokia’s Nseries technology we developed gaming scenarios targeting 2 principal targets ‘Technology Stylists’ and ‘Young Explorers’.
ACTIVITY SCENARIO Rather than the activity scenario of this concept, the POP/display concept was developed and produced. The set toured a number of clubs and art galleries in Italy.
ACTIVITY SCENARIO Elements of the ‘POPCORN’ concept were developed and produced during the LUCCA comics festival, November 2007
INTERACTIVE MEDIA | KNOWLEDGE MANAGEMENT
MILK MILK is an interactive knowledge management system based on the integration of portable devices, pc and large screens for the support of informal knowledge sharing. I took part in the initial stage of the project that was developed between 2002 /2004
ARCHIVE + MAPPING PROJECT ARCHIVE
WORKING TRANSLATION services
WORKING SCENARIO PLACEMENT Action
To bee community
Sourcing/act. archive Human tech project
Bookmarking system Archive building
Extended Groupware informal individual
ABIO in office
Under Elena Pacenti, design of servicesâ€™ director, we analysed the Domus project archive, we address new working trends in relation to lifestyle and emerging technology. We defined their context in terms of tools, media and service and transported them into new working scenarios. Based on activity, an interactive map was developed. The activities acted as a guide to communicate projects from different contexts into working activity.
Incidental observations. Groupware/shareware family time
Informal/communityware researching walking
Individual workware travelling finishing driving ATC
lunch coffee break meeting presenting
WORK 1 2 3 4
brainstorming relaxing human/tool indv. work ware
Finishing to deadline Human tool interaction human/human/ptp
corridor coffee machine shopping conferences
board meetings airport lounge restaurant brain storming projects
meeting walls to bee community bill games cubicle e-notice board PET cubric2
ubiquitous jeeves meeting walls arrow campielo cubicle twin school conversation desk morpheus
incidental obser. extended 1
Observational learning Socalising bookmarking
cocooning library archi tools cubicle emotional agenda decaux camping2
pogo toarch real estate To bee community
Architools web pikker scrapbook
ACTIVITY SCENARIO 1
Figo is in Tokyo for three working days, he is doing a presentation for Fujitsu.
He carries four tools, his laptop, phone, organiser and DA card. His timetable is set for one and a half days meeting with Fujitsu and allows a further one and a half for meeting a friend working there and he also wants to do some shopping.
The following day at 3 o’clock Figo is browsing the shops in downtown Tokyo, he receives a phone call from his boss, who has arranged a meeting with the Strategies director of Sony for 5 o’clock, in a floating office “Ubiquitous jeeves”, in the downtown area.
Figo arrives to the “Ubiquitous jeeves” 5C rating”, meaning the office is highly connected, a more luxurious boardroom as ordered from Milano.
This creates the DA ambiance, the lighting is adjusted to create the appropriate mood, the display wall is turned into a montage of Milano, and the DA approach. Although Figo is out numbered by numbers – the environment is giving him territorial advantage.
Not exactly sure of what Sony are looking for in Europe, Figo give a brief presentation of the DA’s approach to R&D, showing some past projects… but in a vague manner, encouraging interaction from the Japanese to get feedback in the form of key words.
Figo creates a distraction, orders some coffee and biscuits form the ““Ubiquitous jeeves” service.
After 5mins of talking football and eating biscuits, Figo’s laptop informs him the presentation is ready. He give a defined presentation related to the topics Sony talk about.
On the second evening he meets his friend, they share a few drinks over some karaoke – he hears that Sony are thinking of out-sourcing some innovation from Europe.
That night he emails the director Phadraig of the DA, letting him know the news. The same morning Cindy receives this message and pursues their contacts in Japan, Sony.
Figo has 5mins to prepare for the presentation, he will be out numbered 1:5, he connects his laptop and starts to download the presentation prepared for him back in Italy, and also boots up “BUMBLE”, an eves dropping software.
“Remembering the room has no identity” - it is a “5C” rating (highly connected) - there is a the ID tray (Mimetic place) in the room, Figo places his DA card on this (Digital box).
Sony then give a presentation of what they are looking for in Europe, Figo realises he didn’t emphasize the work done in these areas by the DA…
Figo checks that “Bumble” has recorded the correct subjects, information, knowing it takes a little time to process this information and organise it into a coherent presentation back in Milano..
“UBIQUITOUS JEEVES”, Following the mapping, I developed a high level working scenario called “UBIQUITOUS JEEVES”, the concept crossed many projects of the Domus archive, translating them into a working activity. The meeting is concluded. The Japanese are very impressed, they assure Figo they will meet again…
Who knows where the wind blows.
A USB interface allows us to ship energy and information in parallel, this project links information to wind energy. It provokes new possible relations with our renewable resources. .
Rather than the traditional interface of a ‘fan’ – the project uses information to control the speed of the fan. The ‘onscreen’ interface allows the user to select a geographical location in the world, and upon doing so the ‘fan’ will simulate the wind speed of that location. As a widget works – we can link this information to other interests, for example ‘the potential power’ created by the wind of that zone, or sailing information.
ek x to bo his we r i a yt a the ets get aw s e l A can ng rni n g h e o m ink i he in t r i a , t h ligu
MMM ... IT WOULD BE REALLY GREAT TO GO WIND SURFING LATER....
SO - IS IT A SERVICE OR A PRODUCT ?
FIGO... 30 KNOTS OFF THE COAST IN LIGURIA... ITS SO QUIET HERE, I'LL HEAD OFF EARLY TO THE BEACH E BELLISSIMO QUA,
HA HA - BASTA LAVORO, VADO AL MARE... ARRIVO ARRIVO
The project, with a number of prototypes was exhibited at the ‘Casa dell'Energia’, AEM, Milano during the Salone del Mobile, 2006. Prototypes by Protocast. with the support of AEM, Heineken, Imation, Lifegate Radio, Pig Magazine, Red Bull.
N AD C
LECTURED AND WROTE BRIEF FOR 2ND YEAR STUDENTS FROM NCAD, DUBLIN, THE PROJECT TOOK PLACE IN MILANO AND DUBLIN. 2006. dept. ID
LECTURED AND WROTE BRIEF FOR POST GRADUATE STUDENTS FROM DOMUS ACADEMY, MILANO. 2006. dept. DESIGN, INTERACTION AND TRANSPORT.
I WAS INTERVIEWED ABOUT THE PHILOSOPHY OF POSITIVEFLOW, THE INTERVIEW IS BEING PROJECTED DURING THE SO WATT EXHIBITION TOUR OF FRANCE 2007 - 2008.
INFORMATIC AMBIANCE PRESENTED PAPER DURING THE ‘SCORE CONFERANCE, WUPPERTAL, GERMANY, NOVEMBER 2006
PRESENTED THE FAMOUS ‘PKN’ FORMAT, A VIEW OF POSITIVEFLOW PHILOSOPHY AND PROJECTS, TREVISO 2008
KINETIC COMMUNITIES TO PRESENT PAPER AND PRESENTATION IN TURIN JULY 2008.
please donâ€™t hesitate to contact me for any further queries email@example.com www.positiveflow.net CV available on http://www.positiveflow.net/cv/james.pdf james ennis via Plinio 28, 20129 Milano italia
west curragh naul co dublin ireland
+ 348 0506 993
+ 353 1 8415266
I authorize the use of my personal data in accordance with the italian Data Protection Act (legge n. 675/96), for a job selection activity.