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Portfolio Issam Raad

About me General Info:


Born on 5/1/1997 From Tripoli, Lebanon Call me on 71996296

Went to ENGO Tripoli school



Autocad 2D Sketchup Rhinoceros Archicad Revit ArcGIS Photoshop InDesign Illustrator

Graduated from SSCC Tripoli school Graduated from AZM university Profession: Architecture

Materials internship, 2016

Construction internship, 2017 Community service, 2017 Design for culture workshop, 2018 Urban planning workshop, 2018 TBIC competition, 2018 Internship in Solidere, 2018

Languages: Arabic English French Italian



Physical modeling

Camping Hiking Aikido Body building Swimming Gaming

Drawing objects Sketching objects Creative thinking Writing poems

Index 1. Architectural projects 2. Software skills 3. Artistic skills


Freedom Learning’s Costumes Into the Forest

Street House Into the Castle

Order of Physicians

The Unpredictable Urban Village

The Wanderer

Sketchup Skills Rhino Skills

Photoshop Skills Illustrator Skills

Drawing Skills Physical Modeling

Philosophy For me, everything we hear is an opinion, not a fact, and everything we see is a perspective, not the truth. I’m not an outlaw, but I always try to get out of the conventional and break limits that people put to themselves cause they’re afraid of change. I’m not afraid of experiencing new things cause for me Architecture is Innovation. I’m passionate about getting deep into everything I do. I admire reasoned complexity, not just to complicate things for fun. Everything I do must have a concept or else it would be ornamentation. I always try to make complex and deep concepts cause I believe Architecture is mysterious by definition. I respect many things but when it comes to designing something I don’t accept fixed rules just because they have been fixed a long time ago; I need a better excuse. I’m not trying to show off, I just thrive towards Innovation and creativity.

1- Architectural Projects In this part, I’ll show my best architectural projects that I’ve made in my first three years The following projects are placed in order, from first till third year. I hope that you’ll enjoy my work.


First year, first semester Mission: Make a maskfrom my face

Scorpion Front view result Front view process

Discovering the hidden shape in my face by anaysing it geometry, extracting its hidden shape, then transforming it to a 3D mask

Profile view process Profile view result Warrior

Front and profile views combined


First year, second semester Mission: Subjective exploration of the door

Analysing the door as a clear or secret path to freedom

A clear path means that the person sees the door of freedom and can easily reach it. A secret path means that the person must search to discover it.

Jail door Clear path to freedom

Trying to find a path through laser trap Secret path to freedom

Secret path to freedom Secret path behind waterfall

Running from killers to helicopter Clear path to freedom

After having all these drawings and understanding the word “Freedom”, I decided to choose some of them to create a story based on two true stories… I based my story’s events on two movies which both are based on a true story: “Shawshank Redemption” and “The Revenant” with a mix of my own creation.

My story My story was about a man who was prisoned but he was innocent So he decided to do whatever it takes to escape from the prison… For him, nothing is more important than freedom At first, the man was in jail; he discovered that there’s a path behind his cell’s wall that can lead him outside the jail so he decided to dig a hole in the wall and used a big poster to hide it; This “Illusion” was his first door of freedom from jail When you see this “wall”, you’ll think that it’s normal but in fact there’s a hole in it in the lower left part of it

After he escapes, he fell into a circular laser trap; he thought that this is the end but discovered an unclear path through laser lines… The brown sticks are the laser lines and the green color is the path formed by the person’s movements (lowers his head, raises his leg…) to escape from this trap. This way of thinking was his clue to open the “laser door”

3- After he escapes from the laser trap, he was persuaded by jail men but there was a forest in front of him so he was obliged to enter it Transparent sticks are trees and brown sticks are nodes which are midpoint of each triangle formed by 3 trees; this red mesh which links nodes is the possibilities that the person can take to get out of the forest.

5- After crossing the river, the man must get on a roof and jump to the helicopter which will take him to freedom… On the right, there are steps that the man must climb to get on the roof but they’re unstable too. When the person will have to jump, he will feel that he’s going from a wide space to a thin space (illusional transparent limits). The triangle is the helicopter’s door and the spring indicates that the helicopter moves too.

4- After he found his way out from the forest, the man kept running until he stopped because of a river disallowing him to pass to the other side… The two sided squares are start and end points and the 3 middle triangles represent the 3 rocks in the river; the person will have to cross the river from the right to the left by stepping on them and there’s slides on their sides to indicate that the person can fall while stepping on them and there’s 2 big slides that link rocks together representing valleys of death.

Learning’s Costumes First year, second semester Mission: Design a convenient design studio

Humans need to live comfortably and with dignity and that requires learning. Usually, learning is very boring but if it is done in a right way, it won’t be.

1- Getting deeper • To be able to learn, a person needs to go to learning environments. • But which learning environment is the right one? And by “right” I mean its way of giving information

This model represents tables of the studio. Each table is divided into two parts: • Black and white: interaction between students within one table and with other tables • Green: narrow circulation between tables • Steel wires: annoying sound coming from outside

2- Our class problems • • • •

Its design prohibit interaction Narrow circulation Annoying sound from outside Negative spaces

Learning method research’s conclusion: Interaction, discussion, sharing, etc... But the most important point was the differe whom are learning METHODOLOGIES.

3- Methodologies • Concrete experience: • group work+experimenting • field trip • Reflective observation: • class discussions • lectures • Abstract conceptualization • individual work • concepts • presentationS

ent techniques of learning to keep students interested

4- So how can I have all these 4 methodologies in 1 architectural design studio ? Well, I found out that the best solution is a transformable space So I decided to do a transformable space that contains all four methodologies.

Four layers table: • Legs: Move on rails • Red: fixed part • Orange: can be pulled out • Green: Desks

Abstract conceptualization

So as you see in this picture, the studio will be abstract conceptualization where students do individual work and concepts. Green shapes are tables Red rectangles are sitting areas Blue rectangles are relaxing areas The little table in the middle is for students and teacher to sit around it if they have to give a feedback on a project .

Concrete experience

Reflective observ


In this model I’m showing you how the studio can be transformed into three different spaces within one space and in this case, within one model‌ Points are sitting areas.

Into The Forest

Second year, first semester Mission: Design my dream house

I was told to find my curre house’s problems then, m them with my and my fam dreams, design a new hou solves these problems an our dreams come true.

My dreams: Integrating mother nature in my room Having an adventurous house Having a transformable house for flexibility

Their dreams: Integrating mother nature in the house/Open space Having a transparent room

My bedroom: An organized maze that lets me feel that I’m living in a forest. When you have two rooms in one space with a nice separation, you feel that you’re doing two things at once without being confused because of the separation.

ent mixing mily’s use which nd makes

My parents’ case: They sometimes like to be separated so the wall moves to create another door so one room can become two.

My sisters’ case: where they need two separated spaces but they also want a common space to meet each other.

• The house’s geometry is very chaotic walking in a forest, get lost, take sho each time they want to go somewhe • Different walls and columns hights a create mysterious experience when


• Short columns are for people to sit o rocks in the middle of a forest


• Very high ones are to feel overwhelm


• The house has a lot of gaps between as seeing glimpses from between the



• Floor leveling is present in the house spirit of walking in a forest


12 11 7 3


1 2


1. Entrance 2. My bedroom 3. Parents bedroom 4. Welcoming Path 5. Training room 6. Sisters bedroom 7. Underground cin 8. Kitchen 9. Thinking room 10. Living room 11. Balcony 12. Upper floor Libra

c so people can feel like ortcuts, take multiple roads ere. are present in the house to walking the house.

on them as they are sitting on

med by trees and nature

n its walls so people can feel e trees

e to feel the adventurous

m h

m nema


Their Bedrooms • Divided but united in common zones • Transformable parents’ room • A higher level library resides between them • Public and secret paths to reach them My Bedroom • A small maze • Multi-functional room due to divided areas • A private and confort zone

Living room& Kitchen • Open to each other’s to feel forest’s openness • Like sitting around fire and having food near you • Skylights let light inside and creat random shadows

Entrance& Main path • Glimpses to other rooms • Different walls’ levels • Sitting areas and tiny paths • Network of paths to choose between

Street House

Second year, second semester Mission: design a house similar to “BordeauxHouse” by Rem Koolhaas on a fixed site Bordeaux House’s main specialists: • Each floor has a unique experience • Each floor has a specific level of privacy • Strong relation between inside and outside

So its twin house that must be designed must contain these three points

Underground floor’s experience: Slope+Tree • Embeded in the slope • Accessed directly from the street • Main entrance of guests (Public floor)

Ground floor’s experience: Street+Tree • Bringing the street inside the house • The street is used as an extension of the living room • Entrance for the family only (Semi-private) • Vertical circulation along the tree

First floor’s experience: Sea+Tree • Full exposure to the sea • Other sides closed to let people concentrate on te sea • Terrace in front of the tree splitting both bedrooms • For the family only (private floor)

Slope + Street = Public spaces --> Space on slope must be pulic to guests& family

Street = Service --> Floor must contain services

Elevated from the street --> Private space --> Bedrooms (Elevating = Separating)

Sitting in the backyard, under a tree, watching the sea, and activities around, which stop for seconds when the car must leave

The street is brought into the house and surrounding it then exiting from the other side, creating a soft flow and a welcoming mood

Into The Castle

Second year, second semester Mission: design an intervention for Rem Koolhaas’s “Bordeaux House”

Under Construction

The Extension

Third year, first semester Mission: Design a building for Tripoli’s order of physicians Phenomenal transparency: layering, overlapping, and superimposition of axes and gridded spatial orders to produce an ambiguity of spatial organizations, resulting from a sequential ordering or a successive stratification and layering of space.

My purpose is to make a unified building where its components are merged together to be one unit so it will be seen as one space not floors and facades. The enclosure is not just a skin to protect the building, but a part of the building so it should be linked to the interior and expand to the exterior. So I worked on “layering of planes and spaces� to merged everything together.

Multi-purpose room Cafeteria Lobby Order floor Services Rentable offices Core& Circulation

Mass Plan


Urban Village

Third year, second semester Mission: design a building for 4 families in Ras Beirut: Parents and their three children What if I make a village in the middle of a city? But let’s be logical


Of course I have gathering spaces but my main goal is to make common functions that are present in the city to be independent from it. Common spaces are gathering, Park, library, Jacuzzi, and entertainment center.

Pool& Terrace 2


2 1

Goal: Build a Free Respectable Village Free: Own identity& common functions like the city Respectable: privacy for each family even with wide common spaces Village: Interaction instead of Isolation 4 Families but 1 Home/Space: 4 Independent houses A common space (1& 2, Gym, and GF) The result is one space for everyone but with a respectable privacy for each family Living together on our rules, not randomly

Gym & Big Events GF

We lik also lik

On eac 2 comm gatheri activity

All com everyo should that ma

The po on top and wi to get t

We like each other’s, but we also like ourselves On each floor there will be 2 common spaces: one for gathering an the other will be an activity All common spaces are for everyone but each specific type should be beside the best person that matches it The pool is on the roof, directly on top of the parents’ apartment and with a beautiful promenade to get to it.

ke each other’s, but we ke ourselves

ch floor there will be mon spaces: one for ing an the other will be an y

mmon spaces are for one but each specific type d be beside the best person atches it



ool is on the roof, directly of the parents’ apartment ith a beautiful promenade to it.


Ground Floor

• Double height entrace and lobby • Secure platform accessed from entrance only • Open space for children and pets • Concierge and drivers rooms on the GF’s mezzanine


The Unpredictable

Third year, second semester Mission: design a bridge cafe on a highway


Stairs& Elevators Approach: A highway? oh God, it’s chaos

How? From outside: Cars are stretching& tearing apart the cafe

Concept: Strengthen the idea of chaos by surprising the customers and make them more nervous when visiting the cafe. It will be an unpredictable experience

From Inside: Customers will sit where cars can’t be seen while coming They can only be seen when surprising them from below

But how do customers access the restaurant? Customers are swallowed from the middle

Light stairs: seem like a cable holing the cafe Elevators : Screws preventing its rotation


Structure trying to hold the café too “Bones trying to hold a creature being torn apart”

Customers go up to the first level but turn left cause the entrance is from the middle

Pedestrian level Café entrance

How cars get lost: All --> Head& Body --> Head only --> Disappear --> Swallowed

Inner Experience: Going up and ending up in the opposite part of the cafe

Customers only sit facing cars that surprise them from below They can also sit around holes surrounded by glass walls to watch cars passing (p.s: structure removed from display to simplify things)

Delivery zone: accessing, unpacking, and storing Private employees’ locker room, storage,and hidden path in and out of the cafe

This is how people sitting around holes get surprised by cars

But when the night arrives, it all gets worse, and only the brave dare to stay

The Wanderer

Third year, second semester Mission: design a repair shop for a chosen brand

“Movement is the universal language of personal freedom.”- Louis Chevrolet

“It’s really built around this spirit of ingenuity.”- Alan Batey, GM’s vice president of U.S sales,service, and global marketing, explaining chevrolet’s “Find New Roads” slogan meaning. Conclusion: • Chevrolet is Movement, Freedom, and Creativity. • Chevrolet’s repair shop needs to show the combination of movement and freedom in a creative way so that it could represent its identity and show people what it really is. • Chevrolet is about moving freely in a creative way which should give people a nice experience when visiting it.

Workshop Reception Administration Housing

Delivery Visitors and employees parking



Workers’ parking Food delivery

Workshop delivery

• Visitors can enter through the main entrance, or they can park their cars by themselves and go from the secondary entrance • Tiling is extending to outside to strengthen the in-out relationship

Visitors and employees Cut land Workshop Reception Administration

P.S: Reception is reception, tellers, and cafeteria but all named as reception cause they all receive visitors.

• Spaces are wide and open to each others • Services are hidden into the slope • Food delivery comes from the back through a hidden ramp underground but with a visible roof

Few hours later Creation of dancing light effect by the sunset

Artificial lights on

Reception open to tellers and exhibition area so that it gives a sense of openness

Free Path

Visitors walk here with employees to watch their cars in workshops and at the same time the get a view on the whole building and they also get light and view from skylights

Visitors and employees Delivery is scheduled on a specific date and time to avoid interaction with visitors

Visitors’ cars Cars’ delivery Food delivery

Workers • • • • •

Workers’ chef goes down to administration from a near door when called up Workers go to the cafeteria through a sass to clean up before going They also have a rest room and meeting room opened to each others but divided by a 1m high wall Housing units are on two levels, open only to the backyard Greenery facing the highway can be accessed from the housing units for easy maintenance

Two levels of housing units with a backyard separated from the delivery path through a line of trees to give privacy and relaxation to workers Workers park in their parking or come from their houses, pass through locker rooms, then arrive to the workshop

2- Software Skills In this part, I’ll show my best software projects that I’ve made in my first three years The following projects are placed in order, from first till third year. I hope that you’ll enjoy my work.

Sketchup Skills Second year Mission: building two mosques

Rhinoceros Skills

Third year Mission: Design a museum; I chose to make it a vikings boat museum

Photoshop Skills

Third year Mission: Represent Deconstruction in a panel

Illustrator Skills

Third year Mission: Tracing Ragnar lothbrock’s picture quote by my own touch

2- Artistic Skills In this part, I’ll show my best artistic projects that I’ve made in my life I hope that you’ll enjoy my work.

Drawing Ronchamp, Le Corbusier, made in 2015

Ionic column, ma

ade in 2015

I also took a first place award in 2006 of a painting competition from Fabriano

Physical modeling Aside from architectural projects’ models, I’ve made ones just for fun Representing a sound’s sharpness, movement, and speed

My university’s circulation system

Habitat Safdie 67 re-constructed

A towel’s hidden structure

Dream house

Re-building a monument

I hope that you enjoyed my work, and I promise myself that I’ll keep thriving towards creativity and innovation, and believing that anyone can change the world by just believing that nothing is impossible


My first three years' best projects


My first three years' best projects