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BOILER HOUSE // SCHOOL OF ARCHITECTURE Dynamic [Re] adaptaion

Location : Pasadena City College Building Type : Educatinal / school Class : Architecture 20B Instructor : Coleman C. Griffith Date : Fall 2011

Prosthetic arm movement

Problem : The department of architecture at Pasadena City College is operating without the flexibility and efficiency needed to readapt in todays world.

Shoulder Pivot

Ojective : To create a new facility for the department of architecture that will accomodate both teachers and students in a flexible and effecient matter, using an existing structure located within the pasadena city college campus. Design Process : From the beginning of the project it was crucial that site analysis and site constraints were clearly understood. As well as understanding a selected external reference having to do with a characteristic of learning. Distributing square footages to specific program and givPOTENTIAL EXTENSIONS ing it a location within the facility, enabled me to then find spaces that will readapt on a daily basis. After massing out the transformative spaces, i was able to create a mechanism that works on a pivoting system, enabling rooms to move vertically and horizontally in a simultaneous matter. External Referance : Prosthetics;Learning how to use a prostheic device. The device must be dynamically adaptive to the client [student] and incorporate contextual information flow and should employ multiple motor outputs to enable a rich repertoire of tasks. This involves gradually enabling the degrees of freedom, as discussed earlier, and the complexity, as well as enabling posture balance, stability, and movement.

Elbow Pivot Possible Class Extension Zones

Circulation Diagram


Dynamic (re) Adaptation

Dynamic: constant change, activity, or progress. A force that stimulates change or progress within a system or process. Adaptaion: A change by which an organism or species becomes better suited to its environment. Readaptation: adapting again, adjusting again or modifing again In order for an amputee to learn how to use the prosthetic device, the amputee must recieve motivation, repetition, progression, surprise, feedback, reward, and attention which promote learning and adapting to the device.the same methods can be applied to the school of architecture. the school is the like a prosthetic device to the students and in order for the students to use this towards their advantage they must recive motivation, repitition etc. until they become intuitive.

Repetition

Feedback

Surprise / Shift

output

Input

Feedback

Primary Task

Secondary Task

Primary Task


N

Site Plan N

First Floor Plan


Short Sectio AA

North Elevation

Exploded Axon


N

Second Floor Plan


Core Movement Diagram

Pivot Points

Open & Closed


PUBLIC AUTHENTICITY // A PLACE FOR PROTEST Permeable Interaction

Location : 11000 Wilshire blvd. Westwood, LABuilding Type : Immigration center / Protesting Class : Architecture 20A Instructor : Coleman C. Griffith Date : Spring 2011

A

Problem : Year after year we see, hear , or read about demonstrations, protest and rallys happening in front of the federal building. the space in front of the federal building is not only a small space for demonstrations, but it is also surrounded by flagpoles. Ojective : The objective is to provide a surface space dedicated to protest and rallys to take place, a space that will not disturb traffice or federal property. along with a space where one expresses fis or hers opinions, an immigration center is to be one of the primary programs that ties itself with the overall surface. GAYLEY

AVE.

AVE.

VETRAN

Design Process : From the beginning of the project it was crucial that site analysis and site constraints were clearly understood. As well as understanding a selected external reference having to do with a characteristic of todays social networking. For the first step, an external referance had to be selected that has an interaction with todays social interface.

B

External Referance : Xbox live has become one of the best knownonline multiplayer gaming host. Being logged in on xbox live you have the opportunity to socially connect with millions of people via videos, music, photos, games, facebook, twitter, and through video chat. Permeable Interaction : Xbox live provides a connectionfrom user to user all throughout the system. Updates and statuses are seen throughout the server, and open for any feedback. The interaction between eache marketplace is mutual in terms that the user is connected to both at the same time.

WILSHIR

E BLV L D.

A


E1 NC STA SUB

AP

AP

SITE CONTRAINTS. DENSITY VS. SPARSE

N

A” N ““A

“B”

E2

CT JE OB

Permeable Wall

ON IO ATI ICAT

TIO ICA

NC

STA

SUB

PL

PL

A

Two obects interacting with each other

URBAN GRID COLLISION

Interaction through permeable wall

WILSHIRE + SITE


B

ADM INST

W WAITING ROOM

INFORMTAION T DESKS

MEN

WOMEN

OOM / O O OATH ATH H CEREMO C R ONY

INTERVIEW OFFICES / FILING

A

INFORMTAION T DESKS

CONFERANCE ROOM / PRESENTA TATION ROOM

ENTRANC E FROM WILS

HIRE

B

WAITING AREA ADMINISTRATIVE OFFICES INTERVIEW KIOSKS PROCESING OFFICES CEREMONY ROOM

A


THE IMMIGRATION CENTER WILL BE ACCESSIBLE TO THE THE PUBLIC FROM WILSHIRE BLVD ONLY. THE REASON BEING IS AVOID PROTESTORS AND DEMONSTRATORS FROM DESTROYING FEDERAL PROPERTY.


TAPE SPACE // TENSION & COMPRESSION

Location: Galloway Plaza in Pasadena City College. Material: Packaging Tape. Objective: As a group, using only one material, we were to design and create a space that would be inhabitable and interactive by people. We were to study its potentials as well as its weaknesses. After reviewing its charactaristics such as elasticity, we were then ready to proceed with different study models.

A

Final study model: After understanding the site, we were able to define the main circulation of our space, and different openings that would either serve as exits or entrances for public. The study model below shows three main components to our design; the bright blue modules are the entrances/exits, the lighter blue module it the space where the ciculation would occur, and the green modules are what connect the other two modules.

Site Plan

Section

PHASE 1: CREATE COMPRESSION RINGS AT BOTH ENDS OF THE MODULE BY EXTENDING ARMATURES TO THE JIG FOR SUPPORT

PHASE 2 : CREATE A SECONDARY STRUCTURE THAT WILL BE TAPED FROM ONE COMPRESSION RING TO THE OTHER WITH TENSION.

PHASE 3 : REINFORCING THE MODULE BY ATTACHING TERTIARY TAPE STRUCTURES TO THE RINGS BETWEEN ALL SECONDARIES.

PHASE 4 : ENCLOSING THE MODULE BY OVERLAPING THE TAPE AS IT WINDS AROUND THE SKELETON BOTH INSIDE AND OUT.


PHASE 5 : CREATE THE SECONDARY MODULE THAT WILL ATTACH TO THE END OF THE FIRST MODULE REPEATING PHASE 1-4/

PHASE 6 : CREATE THE T HIRD MODULE BY DOING COMPRESSION RINGS, PRIMARY AND SECONDARY STRUCTURES, AND ARMATURES.

PHASE 7 : ENCLOSING THE THIRD MODULE IN A RADIAL GESTURE INSIDE AND OUT TO BE ABLE TO SUPPORT TWO PEOPLE.

PHASE 8 : GIVING ANOTHER EXIT, WHICH WILL WORK AS VENDTILATION AS WELL, REQUIRED AN OPENING IN THE THIRD MODULE.


BODY AND SKINS Project description : Using a line over a grid, we had to manipulate the line to create a line with simple characteristics. Having created the line, the surface ‘skin’, was the next step. Multiplying the line created the edges of what would be the skin of a body. The body would be formed by using multiple skins and attaching them together.

Phase 1 : Create a straight line over a grid.

Phase 2 : Select a point in the line and begin to manipulate.

Phase 3: Select another point and manilpulate.

Phase 4 : Once the curve is finished rotate 180 degrees.

Phase 5 : Copy the rotate curve.

Phase 6 : After coping the curve move curve to the far end of the grid.

Phase 7 : Move the second line nine inches on the x axis.

Phase 8 : Loft the two curve together.

Phase 9 : Rotate the new skin 90 degrees.

Phase 10 : Copy the original skin and attach to the edge of the previous one.

Phase 11 : Copy the third skin and attach to the second edge.

Phase 12 : Copy last skin and attach to the third edge to create the body.


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