Page 1

HYPERLIGHT connective experience


Creativity is just connecting things. Steve Jobs


off turn and turn on


ON connecting


complexity immense

9


*

The mind, both to lift itself from the cognitive charge and to broaden out into new spaces, continuously relies on external tools which have the task to store, amplify, speeden up and sustain data. L’informazione non risiede più solo nella testa ma anche nello schermo che, attraverso l’interconnessione mondiale, moltiplica le conoscenze; il sapere di milioni di intelligenze umane è sempre al lavoro, si smaterializza passando dal testo stampato alla rete, si amplifica per la sua caratteristica di editabilità, si distribuisce di computer in computer attraverso le linee telefoniche. Ognuno può connettersi con questa memoria collettiva, mondiale come fosse la propria. La rete Internet è simile ad un cervello che continuamente apprende e si ristruttura, è la coscienza del mondo, è lo spazio pubblico comune che abbatte confini e limiti geografici. Anyone can connect and disconnect from this “shared intelligence” this “always operating mind” with the advantage to leave intact the structure integrity. The connective intelligence aims to connect, link, put in contact intelligences. It is the part “in motion”, which relies on the intelligences “multiplication”, enhanced by connection.

10


room

01

*connective intelligence Computer is a psycho-technology, that is to say an extension of our thought objectifying through the language, our mind extension.

11


user

user

user

user

user

user

Inte


ernet

user


14


The connective intelligence is the connective memory product, the connective imaginary’ s one.

15


hfI.001

16

The static world.


hfI.002

The connective world (electric).

Internet is allowing a new continent to emerge, it has united in an interactive way, users from different countries of the world, for the first time mind and body free themselves from the limitations due to their simultaneity in space and time.

17


hfI.003

18

Electric language.

The electric language is a matrimony between maximum speed of light, and maximum human complexity.


hfi.004

Electric language.

19


hfI.005

20

Electric language.


hfI.006

A man of velocity.

A man of velocity in computers era is everywhere and at the centre of things.


HfI.007

Connected mind.

23


hfI.008

Woman Haraway.

Umanity in cyberspace, the “conceptual space� where it takes place the interaction between man and machine.


hfI.009

26

Fluxes of intercontinental light.


27


hfI.010

Culture depht.

The contemporary age is the era of depht, we are penetrating into the screen, into the image, into the matter and into the genetic code. This

culture implies the “seeing through�, the matter, the space and the time with our tecniques of information finding.


HFI.011

30

Infosphere.

The globality of information space.


hfI.012

32

Interactivity.

Interactivity is a situation of comunicative interchange between man and machine, which causes the annullation of the counterposition between subject and object, until reaching a brand new configuration in which the two elements compenetrate.


hfI.013

Hypertextual expansion.

The logic structure of a hypertext is thoroughly similar to knowledge development, that can be represented with a conceptual map. Not only a sequential link between two concepts does not exist, but the very same concept are united

one with the other by a dense connection web. Knowledge itself is not closed, but performs jumps, real links between an information object and another one, which is strictly referred to him for some reason.t

33


hfI.013

34

Uman intelligences.


35


hfI.014

36

Optical fibre.


AI.015

38

Instantaneousness.

Instantaneousness of real time: instantaneous quick access to things and information.


* Computer has created a kind of interme-

diate cognition, a bridge of uninterrupted interaction, a sort of exchange between the world outside and the inside of our Self. Through the new tools, memory, intelligence, thinking organization, information treatment manifest themselves. These esteriorized cognitive functions operate like the human mind, but are located outer from it. The objectification of the individual on the screen offers the possibility to share with other people the cognitive content. The connection between thoughts and cognitive forms of several individuals represents one of the most significative elements of thought transformation, reached thanks to the spread of new technologies. The straightforwardness of the image makes undoubtedly the cognitive processes and the conceptual elaboration faster. The multimedia tools, which privilege the recourse to visual imagine and sound, allow mental constructions to arise, complex conceptualizations and significances. They generate different mental activities, different cognitive processes, different forms of learning, comprehension and interpretation of reality. We are facing a change of thought, from the logical-sequential-linear thought to the development of a logical-associative-reticolar thought and of an analogic-imaginative and symbolic thought.

40


room

02

*the modern mind The continuous objectification of thought due to constant interaction with the screen and with the web has deeply modified the way in which meaning is built.

41


logical - sequential - linear thought

1

The logic-linear-sequential thought always operates inside an observation field, definite beforehand, where the starting point is essential. It is a gradual process without logical leaps or temporal space but with a natural progressive increment with regu-

2

lar leaps. It is an horizontal thought. A unique central idea, in a chain of causes and effects, leads us from one element to another in a consequential series, everything must be demonstrable according to a logic, which is indeed consequential.

3


4

5

6


logical - association - reticular thought E

C

G

Each module is connected to a reticolar structure of different shape by logical connections (links). Each knot is a self-sufficient linguistic and comunicative unit. The choice between links allows unsequential paths of fruition of the informative environment: personalized movements guided by the reader interest, typical of the associative thought, which constitute

the surfing and permit the activation of cognitive, metacognitive and cultural processes. The hypertext allows associations among linguistic elements (words, sentences); in the hypermedia-multimedia this possibility is expanded and extended also to elements only constituted by static images, dynamic images, music and sounds.


b

F

D

A


analog - imaginative - symbolic thought

Symbolic thought is the representation of reality through the use of abstract concepts, like words, gestures and numbers. The imaginative thought manipulates the representative models of its own perceptive, verbal and conceptual knowledge. Analogic thought is that thought that does without words and, above al,l uses images, sensations, something which is abstract. It moves in a circular way, because it deals with relationships among spheres apparently different among themselves, connecting them to a common conceptual rhythm.

analog


square

imaginative

user

circle

symbolic

triangle


48


Uman mind needs to relate with the other in order to develop.

49


hnI.001

50

The nervous system.


hnI.002

Cerebral synapses.

51


HnI.003

52

Linear thought.


HNI.004

Analogic thought.

53


HnI.005

54

Reticular thought.


HNI.006

Imaginative thought.

55


HNI.007

56

Digital object.

Digital objects that the individual meets on the computer screen can be compared to mental objects: precepts, icons and concepts. The first relate to the information we perceive when we are in presence of a sensorial object; icons are images of the

memory that rebuild the sensorial objects, no longer physically present; the concept shows itself through abstraction, for example in reading, and it offers therefore a different kind of knowledge, “less perceptive and less sensorial�. While reading we generally


HnI.008

Digital precept.

reconstruct events and actions in out head, through a process that does not directly involve senses. On a computer screen are shown objects “that maybe are both mental and also sensorial because we are in front of an object�. Although they are reality re-

constructions, therefore they could be compared to mental organic objects and, given their double identity, they could demand a kind of knowledge which is both sensorial and conceptual at the same time.

57


HNI.009

Digital concept.


hnI.010

60

The mental idea.


hnI.011

Connective idea development.

61


HnI.012 Distributed cognitions.


Distributed consciences. HnI.013

Blogs and social networks are the evolution of intelligence on the net, it is a moment, a diary where to develop our identity, an extension of private identities and interest indicator, connected to the web of people who

share things in common, a personal web post, representing aside from the subject also the corresponding interest group, this becomes a connective interaction process.


HNI.014

64

Thought expansion.

Technologies must be considered as extensions of our nervous system, some artificial organs

“some phantom limbs”, which allow us to acquire a “planetary sensitivity”.


HNI.015

Thought expansion. 65


* In our times, of violent psychological confusion, art is not an escape, nor a way out from confusion and uncertainty; on the contrary, it is a way to penetrate, a glimmer in the magma of collective conscience. Digital technologies have in fact such an innovative potential to produce a decisive change of what is going to be produced, not only by modifying the means, but the very essence of art as well. The creative result of computer is an image which belongs to everybody, because it springs from a collective and therefore connective source.

66


room

03

*creativity connective Digital art, before being an interaction between man and machine, is an interaction berween man and man through machine.

67


theory of the volcano

Work of art bursts on the scene through the crust of consensus, weakened reality, as a threat. New reality, a new ebullient conscience, gushes from the volcanic mouth, runs through the mountain slopes, slowing down and getting milder and milder along the way. The further it is from the peak, the colder and darker it gets, until it gets to the point where it settles. The last step is memory, the museum, the institution. Technological art, though, is entering the

second phase of the volcanic process; after having come out from the mouth, is cooling down enough quickly so that people can get close to it. We are looking for a wider perception of ourselves, proportioned to the worldwide distance of our technological “phantom limbs�. Therefore we need new and more adequate worldwide metaphors to start recognize our plane, not only as our home, but as our true body indeed.

magma collectiv


eruption art explosion

psychological barriers lowering

of ve conscience cooling down acceptance


70 70


Creativity is linking existing elements with new connections, which are useful.

71 71


qnI.001

72

Creativity metaphor.


qnI.002

Creativity metaphor.

73


qnI.003

74

Evolutionary metaphor.

The evolution of creativity in modern society, society of knowledge.


qnI.004

76

Accelerated art.


qnI.005

Collective magma.


qnI.006

Expansion of collective magma.


Expansion of collective magma.


qnI.008

81


qnI.009

TechArt world: multicultural.


qnI.006

Melting pot.

83


qnI.011

Diffusion of Digital Art.

The role of art is to be the link between technology and psychology. Technology is explosion of innovation, psychology is conservative, because it produces mental organization which gives stability to society and to individual, it

stands in front of something it does not understand. Art is the link between the two because it operates inside sensitivity, it is like an interpretation of technology.


qnI.012

86

Artistic collision.


qnI.013

Artistic revolution.

87


qnI.014

The heart of Digital Art.


qnI.015

The world of Digital Art.


qnI.016

90

Creative explosion. Multicultural.


qnI.017

92

Light emersions. Digital creativity.


93


94


room

04 * Hyperlight

95


*extension of Hyperlight Communion Artistic director: Matt Pyke Design and code: Field Sound: Simon Pyke

96


97


*synthesis of Hyperlight Light Drive From Kim Pimmel Lighting: Kim Pimmel Sound: Tron Legacy trailers

98


99


hyperlight Hyperlight project Irene Torresi

Editorial project Irene Torresi

Photographs Irene Torresi

WEB SITE www.irenetorresi.com


HYPERLIGHT by Irene Torresi

Hyperlight  
Read more
Read more
Similar to
Popular now
Just for you