Page 1


2.

The patterns are translated into impulses that activate the motors

3.

1.

Input a rythmic composition

The motors are mounted onto 3D printed attachments that can hook on any objects


4.

The musical piece is created by the sound of the motors hitting the different objects.


WO O D PE CKE RS I N T H E U R BA N J UNGL E IN T E R A C T IVE INSTALLATON

The Sounds of Identity and Cultural Artefacts In the age of mass production and global trade where objects, icons and concepts are free from geographical boundaries, how does the material culture of society manifests? What are the aesthetic values that unite us, and what cultural preferences make us unique? As humans, we curate the materiality of our world to express our identity. In doing so, cultural meaning is embedded in its design. These cultural preferences shape the objects that make our environment. They are evident in the variety of materials we use for different social interactions. This installation highlights the link between everyday commodities and the emotional memory they evoke. The project takes advantage of Man’s ability to associate sounds with past experiences. The more frequent the exposure to a specific sound is, the

Material : Iron

Material : Wood

Densety : 7.874 g/cm³

Densety : 4.2 g/cm³

Frequency : 279 Hz Level: 80 dB

Frequency : 60Hz Level: 20dB

Material : Granite

Material : Wood

Densety : 2.75 g/cm³

Densety : 4.2 g/cm³

Frequency : 256 Hz Level: 60 dB

Frequency : 110Hz Level: 40dB

Material : Granite

Material : Granite

Densety : 2.75 g/cm³

Densety : 2.75 g/cm³

Frequency : 310Hz Level: 50dB

Frequency : 280Hz Level: 60dB

3_Motorbike more habitual it becomes and develops into a symbolic representation of that particular action. Woodpeckers use the resonance of different objects as a mean for the audience to recall past memories. It brings the public into a voluntary state of synesthesia. The installation can be displayed in different contexts, yet, it will always have the same components; a collection of objects/architectural elements, a robotic drum machine, and light. The objects / architectural elements are kept in obscurity. A flash of light reveals them only the instance they produce sound. In doing so, the rhythms of the different items are highlighted and generate an A/V performance. By focusing the attention on the resonance of the objects, we allow everybody’s imagination to deduce the physicality of the source.

Wheel_Motorbike

5

0

Hollow plastic_Motorbike

5

Body_Metal bin

5

0

Material : rubber Densety : 0.94 g/cm³ Frequency : 100 Hz Level: 00

Material : plastic Densety : 1.800 g/cm³ Frequency : 400 Hz Level: 20

1 0.5 0 0.5 1

1 0.5 0 0.5 1

1_Metal bin 0

Material : Iron Densety : 7.874 g/cm³ Frequency : 5000 Hz Level: 50

1 0.5 0 0.5 1

Leg_Metal bin

0

Material : Iron Densety : 7.874 g/cm³ Frequency : 1.500 Hz Level: 60

1 0.5 0 0.5 1

5


Objects selected for their sonic properties

DRUM M ACHINE This installation is nourished by each elements’ unique morphology and texture to produce a diverse pallet of sounds. They resonate from the percussion sequence produced by our kinetic drum machine. The device triggers a series of motorised Woodpeckers creating an impact on the surface of an object thus making it resonate. Inspired by jam sessions where multiple people play together without any preconceived idea of where the composition will lead, the public is free to express their creativity and join in the performance. We want

the A/V performance to be a collective experience where multiple interfaces are scattered around the space. The process to make this installation relies on a priori analysis of the props. When setting up in a new environment, we study the morphology and materiality of the objects from the local context. A period of exploration is required, where we observe and discover specific items or architectural elements that can be used for the sound performance.

Motors attached to the objects

This physical interaction offers an immediate sense of gratification. Interactive interface to create the rythms from the motors

FORMAT Woodpeckers in the Urban Jungle can be presented as an interactive installation, a performance and/or a workshop. The Woodpeckers can be mounted directly on the architecture/urban elements

of the site, on a collection of selected objects or on a custom made structure. The attachment system is non-intrusive: it uses velcro tape. In an interactive urban format, this can be replaced by a more secure attaching system.


Part of an urban installation the Woodpeckers allow to explore every element that compose the environment

SIT E SPE C IFIC A PA RT

FROM

T H EIR

S I G NI F I C A N C E ,

L OOK

P I TC H ,

TO NA L I T Y, A ND

WE

D U R AT I O N

CULT URAL

OF

AT

T HE

DYNAM ICS EACH

SOUND

P RO DU C E D B Y T H E OBJECT. AF T ER CLASSIFYING THE I R

AND

ACOUSTICS

CATALO G U IN G PROPERT IES

WE

S TO RE T H E M I N A DATA BASE . T HIS LI B RARY W I L L B E OUR M AIN GUIDE TO CU R AT E T H E F I N AL SEL ECT ION OF O B J E C T S A N D T H E I R POSIT ION WIT HIN THE S C E N O G R A P H Y. DEPENDING ON THE TY P E O F I N S TA L L AT ION, WE EIT HER B RI NG

THE

OBJECTS

IN DO O R

OR

DI RE C T LY M O U N T T H E WOODPECKERS O U T S I D E O N SIT E.

In an indoor format the installation relies on readymade objects to produce the soundscape


In the absence of attachment, we can create an ephemeral structure becoming the instrument itself.


TH E

PR OTOTYP E

IN STA LLATION IN

R ES ID EN C Y

WA S AT

OF

TH E

D E V E LOP P E D TH E

C H ATE A U

E P H É MÈR E h ttp s://vi m e o .co m /3 7 3 7 67147 h ttp s://so u n d cl o u d .co m /in-dialog/soundcr e a te d - w i th - th e - so l e n o i d-drum-machine


Thanks to the interface, the public has the ability to participate in this jam session


The selection of objects depends on the cultural context the installation will take place

The scenograpy of the experience is site specific and can be deployed at multiple scales


THE WOODPECKERS MOUNTED ON A STRUCTURE


ash

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Spl

PTA

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TAP

!! U RBAN W O O D P E CKERS LIKE

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THE WOODPECKERS ESTABLISH

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!

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bum !

Chin-chin !

S Y MBIOTIC

R E LATION S H IP

TH E IR

EN V IR ON ME N T.

TO TH E Y

H IGH LIGH T

TH E

FE ATU R E S OF AN Y S PA C E B Y C R E ATIN G S OU N D S S P E C IFIC TO

TH EIR

MATE R IALITY A N D

MOR P H OLOGY.


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In-Dialog Collective is composed of Tiffany Attali, Calin Segal, Codin Segal and Caterina Miralles Tagliabue. They are a young group of artists, architects and programmers that are united by their desire to re-invent the world around them. Their work explores the use of algorithm and machines in creating experiences that augment or create social interactions. InDialog projects consist of playful environments or installations where people can express their creativity and engage in social exchange. The installations are meant to be interpreted as devices that break through social anxiety and encourage physical interaction.

www.in-dialog.com

In-Dialog’s framework is based on a trans-disciplinary methodology that is inspired by the fields of Behaviour Science, Cybernetics and design thinking.This approach allows them to express themselves in many formats and scales. It can also be noticed in the numerous tools and technique that they have developed in house for their installations. From AR software to ephemeral architectural structures, the pallet of artistic expression varies depending on the context they are working in. One of their critical subjects of research is the ability of data to create an empathic interaction between individuals. Founded since 2014, In-Dialog had the chance to present their work for exhibition and festival such as Nuit Blanche (Paris), Romanian Design Week (Bucarest), Enric Miralles Fundatio (Barcelona), Galeire AAn+1 (Paris), Château Ephémère (in residency, Poissy), La Folie Numérique (Paris), Waha Festival (Romania), Gradina Eden (Bucarest), Veronicaschip (Amsterdam), Les Vivres de l’Art (Bordeaux), El Utero (Quito).

Calin Segal

x

Tiffany Attali

x

Caterina Miralles-Tagliabue


Residiencies

Solo Exhibitions U-Draw, Mad Goat coffee

04.2019 - Bucharest, Romania

D.M.T. Pavilion - WIP, AAn+1 Galery 07.2018 - Paris, France

Château Ephémère Poissy, France 04.2019 - 11.2019

Folie Numérique

Parc de la Villette, Paris, France 03.2018 - 10.2018

Exhibitions A)Dialog, Numéci

A)Dialog, El Utero

D.M.T. Pavilion, Chateau Ephémère Poissy, France - 06.2019

A)Dialog, La Folie Numérique

The Hive, Romanian Design Week Bucarest, Romania - 05.2019

A)Dialog, Inauguration DipLab

Paris - 07.2019

02.2018 - Quito, Ecuador 01.2018 - Parc de la Villette Paris, France 11.2017 - Créteil, France

The Hive, Chateau Ephémère Poissy, France - 05.2019

Babel - V2, Les nocturnes des Féeries Numériques 7 & 8.2016 - Embrun, France

@Postasis, La Folie Numérique

PlantQuestGame, Festival des Murs à Pêche

D.M.T. Pavilion, Nuit Blanche 10.2018 - Paris, France

Drawings & Models, Galerie Spéciale

A)Dialog, Les Vivres de l’Art

Urban drawings, Drawing Now @Galerie Spéciale

Parc de la Villette Paris, France - 04.2019

05.2018 - Bordeaux

2014 - Paris, France 2013 - Paris, France

A)Dialog - WIP

VJ Set

10.2017 - Pau, France Babel - V1 & V2

07.2019 - Romania

05.2016 - Créteil, France

Waha Festival

Festival accès)s(

Festival Les Imaginaires

I can no longer hear the noise of Crickets

Babel - V2

07.2019 - Romania

05.2016 - Saint Malo, France

Waha Festival

I can no longer hear the noise of Crickets

Gradina Eden Summer Fest

Quito, Equador 02.2018

Performances (re)Birth

Art director and interactive scenography Theatre of Corbeil Essonne Corbeil Essonne, France 11.01.2019

Art director and interactive scenography Theatre Buffon Paris 19 2014-2015

DipBike : Mobile FabLab

Le Labo

Le Lavoir

DipLab Bleuets

Créteil - France 2017 - today

Forum des Arts Saint Malo Babel - V1

FESTIVAL Art & Ville,

Créteil - France 2015 - 2018

Make your own Video Game controller

“Joints as cultural heritage”

DipBike Seminar #1

BB Drones

Institut Français 05.2019 - Bucarest, Roumanie Mairie de Créteil 01.2019 - Créteil, France

Create an exhibition of virtual sculptures Médiathèque de L’Haÿ-les-Roses 11.2018 - L’Haÿ-les-Roses, France

A)Dialog

Memory-Booth

Pimp my Ride

08.2018 - Romania

03.2015 - Créteil, France

Festival Les Imaginaires

Rosny-Sous-Bois, France 2017 - today

Workshops (selection) & Teaching

02.2016 - Maison des Arts de Créteil

A Mural Festival

Figure Genesis

FabLab Management

https://vimeo.com/296195382

07.2019 - Romania

Embrun, France 7-8.2016

El Sindicato Arquitectura

Gentilly, France 2016-2018

The Secret Pit - Rotate Berlin 08.2019 - France

Les Féeries Numériques

05.2015 - Montreuil, France

Festival VJ Set

Gaité Lyrique “Machines Utopiques” 05.2017

3D printing custom accessories for a bike Maison des Arts de Creteil 04.2018 - Creteil, France

One week seminar of 3D printing in partnership with El Utero Arquitectura. 02.2018 Quito, Equador One week workshop to build 3D printed and lego drones MPT Bleuets Bordières 11.2017 - Creteil France

3D Collective Memory

Weekly workshops to discover 3D scanning and printing. Recording of neighbourhood memories.

10-12.2015 - Créteil, France

PlantQuestGame

Electronics and programming workshop. Festival des Murs à Pêche - 05.2015


Profile for In Dialog

Woodpeckers in the Urban Jungle  

Interactive AV installation #PoweredByID https://vimeo.com/373767147 https://soundcloud.com/in-dialog/sound-created-with-the-solenoid-drum-...

Woodpeckers in the Urban Jungle  

Interactive AV installation #PoweredByID https://vimeo.com/373767147 https://soundcloud.com/in-dialog/sound-created-with-the-solenoid-drum-...

Profile for in-dialog
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