Page 1


Index pp 5

MATCH! #1 presentation

pp 12 pp 28

Betonform Alice Moretto Michelangelo Boldrin Silvia Ferrara

pp 44

Lichtstudio Eisenkeil Alexander Fuchs Eliza Hanna Zimmermann Camilla Hoffmeister

Jokodomus Anna Tomelleri Fjorelo Habibaj Lucia Isabel Malley

pp 60 Mobilrot Luis Arboleda Lopez Dario Lantschner pp 72 Schweitzer - Interstore Camilla Marani Maria Calzolari pp 84

3DW.it Benedikt Trojer Michelangelo Boldrin Max Ruder


MATCH! #1 Creative Industries in South Tyrol have considerable, and as yet unexploited, economic and innovation potential. IDM is committed to unlocking this transformative power and making it available to other sectors of the local economy. A first decision involved putting local businesses in touch with the creative sector to create original and innovative ideas, products and services. The first project to be developed is MATCH! #1, and its results can be appreciated in this catalogue and on exhibition. We considered it important to start the process beginning with UNIBZ, a key local talent-training player in the creative sector – especially that of design. The goal is to stimulate local businesses with the innovative development of their products and processes through the collaboration with the Creative Industries and to support and strengthen the research and development sector by providing essential know-how. IDM’s role has been to “make this match happen”, to bring these two worlds together and prompt step-by-step dialogue between

them by means of a process that began in September 2018 and which consisted in a series of presentation tours and company meetings, university encounters, public impulse lectures and exhibitions. 15 students from the Product Design course at the UNIBZ Faculty of Design and Arts, supervised by Harry Thaler, together with Alessandro Mason and Francesco Galofaro, thus dedicated the first semester of the 2018-2019 academic year to supporting the creation of new projects (ideas, products, prototypes) along with 6 South Tyrolean companies from different sectors - Betonform, Jokodomus, Lichtstudio Eisenkeil, Mobilrot, Schweitzer - Interstore, 3DW.it - which took up the challenge. The result are 16 different ideas for prototypes which the companies can now decide to develop, but above all a new and concrete awareness of the possibilities of contamination with the Creative Industries sector in South Tyrol.

Renate Ranzi IDM Creative Industries Coordinator

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IDM - UNIBZ The inclusion of creative industries among the themes addressed by IDM Südtirol stems from the desire to give room and support to what has been identified as one of the areas of excellence of our region, thus boosting the positive incentive and ongoing growth which have resulted from the setting up of the Film Fund & Commission. The work of the team dedicated to this topic has so far focused on both local and European projects aimed at mapping the current situation and identifying the intervention strategy for the coming years, in particular through the “Creative Industry Strategy South Tyrol”. Moreover, the team has taken solid measures with regard to entities in the area, in order to make the potential of creative industry valuable for other economic sectors as well.

On the occasion of MATCH! #1, the first of these initiatives, UNIBZ has been chosen as a partner, design being singled out as one of the strong areas of development of local industry. We consider the Free University of Bozen, a hub of talents and the basis for the setting up of future companies in the creative field, to be a key player in the development of our partnership network. We are very pleased to have this opportunity and to have been able to start this journey thanks to MATCH! #1. This is only a first step in an effort to bring young designers closer to local companies and it confirms IDM’s role as a facilitator in the development of the South Tyrolean economy. From now on, we expect many interesting challenges and stimulating projects to happen.

Hansjörg Prast IDM Südtirol

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IDM - UNIBZ Expectations are high! Companies expect the faculty of design to have fresh ideas, high motivation and technical insight to help with their innovations. On the other hand the faculty wants to be part of the economic development of the country and its industries. But it proofs rather difficult to make these ends meet. Our design bachelor apparently prepares for professional practice, but students are not always ready to solve the problems with which they are confronted. Then there are more problems around than students: to answer all the demands we should have more bachelor programs, more master programs. I leave aside the fact that ‘design’ is in a dramatic development. What used to focus on product or graphics is more and

more dealing with repositioning the object in a larger context of demands, strategies, services. There is no time to sensitize our partners for these new possibilities in design and to open up a completely different discourse where the partnership between company and design faculty is a more strategic one. With their project ‘MATCH! #1’ my colleagues Harry Thaler, Alessandro Mason und Francesco Galofaro made an important step in this direction. They connected the faculty of design with 6 important firms of the region. My thank goes also to these companies, who invested time, energy and some money in these projects. It is an important start and I hope, these type of cooperation will be continued in the years to come.

Stephan Schmidt-Wulffen Faculty of Design and Art Dean Free University of Bolzano

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PROJECT As part of our courses at the Faculty of Design and Art at the Free University of Bozen-Bolzano we continuously try to involve companies in order to give students insights into the real product development and to familiarize with practical processes. It is wonderful when companies open up to collaborate and share their knowledge and skills. After all, experience has shown that these collaborations often lead to highly interesting projects. For this semester of 2018/19, we succeeded with the course Match! to gain the collaboration with IDM – Agency for Innovation

Development Marketing South Tyrol and together we matched students with local companies. This fruitful exchange between companies and students lead into a professional development of the student’s project and was an opportunity for local companies to increase their competitiveness through creative inputs by the students. The following pages represent 16 innovative design projects that the students developed in collaboration with companies such as Schweitzer - Interstore, Lichtstudio Eisenkeil, Mobilrot, Jokodomus, 3D W.it, Betonform.

Harry Thaler Project Leader

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The most interesting thing about these kind of collaborative projects is to work using a teaching methodology that tries to transmit all the necessary notions and that allows at the same time to reach the maximum expression by the group, allowing the liberation of creative and productive energies typical of collective processes. A possible suggestion to explain our work could be found in the documents produced in the early ‘70s by Global Tools group: from their experiences and their bulletins emerged the need to perceive education as a direct confrontation with the complexity of reality. There were discussions on experiential teaching and a synthesis between intellectual work and manual labor. For this project we thought that experience and exchange could be the key to everything. The comparison between students and companies has therefore been the center of our work. This methodology transform their projects into a real moment of both personal and collective learning.

The design of six different types of product implies the adoption of a peculiar theoretical point of view: second-order design, inspired by cybernetics and by Pangaro’s work at the MIT. The goal is to design the very process of design. We operate a recursive descent from the problem “how to design X” to the problem “How to design the design of X” and then, having answered the second question, it is possible a backtrack on the first problem. To achieve this objective, we adopted a two-step research model aimed to ground design choices on real needs. First, we realised an ethnographic survey on the environments in which the design intervention will take place. Second, we applied semiotic analysis on the ethnographic corpus to reduce its complexity and to find possible design improvements. Companies provided real-time feedback on the research, allowing changes and detours, to link theory and practice. Francesco Galofaro Theories and languages of product design

Alessandro Mason Production technologies and systems

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BETONFORM Students

Alice Moretto Michelangelo Boldrin Silvia Ferrara

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BETONFORM Since 1973 the name of Betonform has combined concrete construction and design to offer original products and solutions which are always new and avant-garde, and meet the needs of contemporary architecture. The company, based in Gais (province of Bolzano), aims for the highest quality in the design of parks, gardens and urban furnishings. At the moment Betonform has four product lines that include

services for furnishing urban areas and gardens, dry retaining walls, noise blockers and electrical cabins, soil compactors and snow guards. Under the guidance of Christian Gartner special processes are also created for designers and important cooperation relationships have been set up, as in the case of “Chair_One� of the designer Konstantin Grcic. The company has about 30 employees.

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Bucato Concrete is the second more utilised material in the world after water. Despite this massive consumption, we still consider and perceive it as static, cold, hard and unpleasantly heavy. The project “bucato” precisely questions this collective sensorial imaginary connected to the material, overturning its visual and tactile language. The “bucato” collection exemplifies this attempt to create objects suitable for

a private outdoor environment, able to combine functionally cloth and cement. Developed from single stripes of concrete canvas, the sheets are simply laid on a pre-existing wooden structure, wet and just let dry. This production process is, in fact, inspired by laundry making (Italian: bucato). The result is a playful hybrid which creates a whole set of new possible sceneries in urban and private furniture.

Alice Moretto

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Tube The public bench is an object with a strong relevance. It is contextualised in the public space so it can be used by everyone. As a silent actor it has a strong impact on the way we live the urban space, defining the image of the city. My bench “Tube” is thought as a “connection piece of urban furniture”, an object that is not limited to its main function but whose physicality causes the definition of the city’s

spaces, answering to the user’s social needs. The shape starts from the archetypical connection element, the tube. I designed a linear element that defines the horizontal declination of the space and a rounded mould that allows a more dynamic composition. The two modules can work alone or be connected in different ways, making this modular system adaptable to all the different contexts.

Michelangelo Boldrin

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Coji Coji is a modular system of benches that create closed space in an open space, such as a park and that can glow in the dark. When you are a group of 3 or more people, usually some find themselves standing because there is no space on the bench or because they can not make eye contact. With a curved bench the problem is much less. The tight curves created by the 90 ° module allow you to create environments, similar to those of a living room.

The possibility of being able to sit on both sides is in favor of groups of people but also of solitary ones. Most benches are located in dimly lit or completely dark areas. Phosphorescent benches offer enough light to be achieved if someone is seated on it and are also decorative elements of the city. The phosphorescent component on the surface of the benches is charged by day and lights up at night.

Silvia Ferrara

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JOKODOMUS Students

Anna Tomelleri Fjorelo Habibaj Lucia Isabel Malley


JOKODOMUS Under the current leadership of Josi Kosta, JOKODOMUS – based in Salorno (province of Bolzano) produces modular kitchens for indoors and outdoors, fitted with the latest generation of domestic appliances. The story of JOKODOMUS started in 1922 when Josef Kosta moved to Salorno to start business as a master cartwright. His son Oskar was also interested in woodwork but when he became aware of the needs of the many butchers’ shops in the area he took a different path and in 1962 he founded the Joko company which produced meat tenderisers for the professional food sector. The goal of the family business was to produce excellent products

with quality wood and maximum precision. Joko thus established itself as a manufacturer and supplier in the Italian and international markets. The company run by the third generation was taken over in 2003 and Josi and Franz Kosta concentrated on innovation and finding new challenges. JOKODOMUS was set up to create a product also suitable for private use, for people with a passion for good food, who appreciate the quality of high level craftsmanship. Over the years the product range has grown constantly placing various lines on the market. Today the company employs 7 people.

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JokoLumina The light in a kitchen is an extremely important aspect to guarantee optimal working conditions. It is an even more important element for an outdoor kitchen. JokoLumina is the lighting System created for the Jokodomus CUN lines, that solves the problem of the absence of light inside and, more specifically, outdoors. The clean design of the lamp, made out of stainless steel, fits inside the simple aesthetic of the kitchen and does not weigh down the overall picture. Its tubular form has been chosen also to be functional,

therefore very easy to clean. The lamp can be inserted in the “side flank� of the Jokodomus modules, without interrupting the working-space that is illuminated from the top, just like the light of a classic hood. The possibility of dimming the light allows to create various moods during the convivial moments following the preparation of food. Moreover, the lamp can be turned 360 degrees, giving the possibility to the user to choose which part of the kitchen or near that needs to be illuminated.

Anna Tomelleri

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Kitchen Helpers Kitchen Helpers is a product family produced by reusing materials of the Jokodomus production process. The kitchen tools are all made out of hornbeam wood (carpinus betulus). By using a traditional material like wood processed with high tech procedures, a connection between tradition and innovation is achieved. The Kitchen Helpers product family is attempting to extend the choice of products of the Jokodomus product line up by keeping its connection to the existing Jokodomus products. I am expanding the product line up and at the same time reusing the

materials that are already available in the company. By choosing a simple and available material like wood and a simple but yet subtle geometrical form system, a consistent form language is provided through out the product familiy. The blending of the rounded equilateral triangle into a circle in the threedimensional space offers an ergonomic and natural feeling to the objects and simultaneously fits the object with a shape that blends harmoniously into the Jokodomus Landscape of modular kitchen systems.

Fjorelo Habibaj

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Origano Modular containers, vases and spice holders specially designed to integrate with the Jokodomus kitchen. The minimal design is in keeping with the Jokodomus aesthetic and philosophy. Set-up permits personalized configurations since the vases come in three different sizes. Essentially to spice things up! In the kitchen organisation is essential for efficiency and creativity. These vases double up as planters, spice holders, cutlery and tool baskets. Origano vases may also be used separately, making them suitable for both indoor and

outdoor uses. A laser cut is applied to 0.8 mm thick steel sheets, then folded as an origami welded together and finally powdercoated. Wooden lids makes the boxes more neat and tidy. Emphasis is placed on the Jokodomus Bridge work-area. The vases fit into the Bridge configuration in multiple combinations. The vases are held in place in the same way as Jokodomus’ Auxilium cutting board, by a ridge hanging over the back side of the table. Ingredients are kept handy, and their placement helps maximize work space.

Lucia Isabel Malley

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LICHTSTUDIO EISENKEIL Students

Alexander Fuchs Camilla Hoffmeister Eliza Hanna Zimmermann


LICHTSTUDIO EISENKEIL Lichtstudio Eisenkeil, based in Marlengo (province of Bolzano) has been finding optimal lighting solutions for all types of environment since 1957. Artur Eisenkeil, the founder of Lichtstudio Eisenkeil, was both a pioneer and creative businessman and contributed to the creation of the FLOS brand among others. Starting with the experiments carried out by Eisenkeil, designers such as Castiglioni and Scarpa started to produce lights such as the Taraxacum or Fantasma using

the cocoon technique conceived in the USA and tested at Merano. Today the company is managed by Artur’s son, Andreas Eisenkeil. The passion for emotions that light can stimulate is shared by about 120 employees in the company’s facilities in South Tyrol and Vomp (Austria). The production and development of lighting, design, consulting, installation and repair are the core services offered by the company.

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Y - Knot A modular hanging lamp based on a junction with three pipes, separated in a 120° degree angle. The pipes can be torn and locked on the junction to create a specific light atmosphere. The junction is mounted to the ceiling with 3 steel ropes. The aluminium pipes will stick to the junction and connect to the electricity to activate the

LED stripes, which are in the pipes. By using the hands one can turn the pipe to play with the light for direct or indirect light. The aim is to have a lamp system, which can be adapted to any room. Single Y- Shape or multiple shapes can be realized. For example hotel foyer, bars, etc.

Alexander Fuchs

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ACT ACT is a portable light that enables the user to create ambience when and where it is needed. It was designed in order to stimulate and enhance social interactions. ACT stands for: atmosphere, collaboration and together. The warm and atmospheric light makes the user feel comfortable and increases communication around the table. C is for collaboration. ACT collaborates with different objects on the table and with it’s charging station. Additionally the profile of ACT

is adapted to the behaviour of the user and for this reason the form is space saving on the table, stable and the handle is integrated in the form of the light. This guarantees an easy and satisfying usage. Finally, T stands for together, because ACT is a medium which connects people and makes them interact. ACT is made out of light weight aluminium, that protects and contains all the electronic components, and plexiglas which diffuses light homogeneously around the table.

Camilla Hoffmeister

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Cocoon Mosaic A combinable cocoon lamp system that lets the customer personalise and build his own light and so his environment. The three individual elements with different characters and their endless combination allow the owner to play with shapes and sizes. Thus, he can create his unique composition that fits perfectly into its background. Furthermore, the free combination of the elements gives plenty of new optional appearance and so develops new markets for the company’s exclusive, yet undiscovered material,

the cocoon, an elastic, shrinking polymer with excellent light diffuser quality. Beside attracting the costumers, involving them to the process of design – with a certain amount of professional assistance – brings higher level of satisfaction and stronger emotional connection between the user and the object. As a result of, the owner will more deeply care about the product, keep it in safe and good condition so its lifetime can extend while the environmental effects are decreased by waste reduction.

Eliza Hanna Zimmermann

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MOBILROT Students

Dario Lantschner Luis Alejandro Arboleda Lopez


MOBILROT Mobilrot is a company based in Ora (province of Bolzano) in which the main line of business is the production of metal shelving systems using the most advanced technology. More than sixty years ago, Erwin Hรถllwarth began production of the first shelves. Right from the start he was driven by passion and energy for getting to know his customers, their needs and finding a customised solution for each of them. Over the years the company grew and although production was entirely at an artisan scale it later became an

industrial concern in the nineteen sixties producing shelving not only for industry but also for offices, shops, museums and in the pharmaceuticals sector. Since Roland Gruber took over leadership of the company 10 years ago he has developed many new products and considering the longterm outlook he has replaced and adapted the production plant in order to satisfy future demand, obtaining excellent results not only in Italy but also abroad. Mobilrot currently has almost 20 employees.

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FHS1 The FHS1 which stands for Furniture Home System One is the first release of a furniture design for Mobilrot, as this company just had the focus on the industrial and public use market. Mobilrot uses an endless profile machine where steel gets pressed and bended. This system is concentrating on this machine but can also be produced with other, smaller machines. With the simple idea of putting steel profiles into each other the whole structure gets a clean and significant shape.

The whole system is steady but still quite light and durable. Customers can decide between different sizes. Furthermore FHS1 is really fast to build up and can also be dismantled easily if necessary. After plugging some profiles together the user just has to place the panels onto the steel frame to finish the buildup. For the surface coating the steel gets powder coated in different colors to get a high resistance and exclusive finish. The FHS1 can be used in many different locations as it has a really clean and timeless design.

Dario Lantschner

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BOCS BOCS is a modular shelf system, made of three modules of different size that can be stacked one on top of the other, like boxes. After observing different kinds of shelves and diffent environments, such as offices or houses, it can be noted that it is difficult to move in and out objects from a shelf to another. BOCS modules can be moved with all their content regardless of the size, thanks

to the biggest module of 70 cm, and the smaller ones of 40 cm and 20 cm. In addition to the stacking system, the shelves can be inserted one inside the other and can be arranged in numerous composition leaving the user free to choose. A gentle touch is added to the shelf thanks to the inner surface in corch, so that it can be percieved not only as a shelf but as a piece of furniture.

Luis Alejandro Arboleda Lopez

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SCHWEITZER - INTERSTORE Students

Camilla Marani Maria Calzolari


SCHWEITZER - INTERSTORE Schweitzer - Interstore develops innovative solutions for business and retail distribution, specifically for design, concept and shopfitting. Interstore was set up in 1987 as a platform and innovative centre for business and since then it has become a successful international retail design agency. Schweitzer was founded in 1927 by Leo Schweitzer and since then has enjoyed continual growth. Under the present day leadership of Bernhard Schweitzer, the company has extended its business throughout the world and now has offices in Italy, Switzerland, the United States, Russia, Germany, China, Hungary and France

while the headquarters is still located in Naturno in South Tyrol. More than 1000 employees are engaged in ensuring the success of projects for businesses. Schweitzer creates madeto-measure solutions and standard products for its clients and all the prototypes are developed, tested and produced at Naturno. Designers, architects, engineers and retail experts analyse the requests received from the clients and develop new solutions. The company’s clients include world famous brands such as Carrefour, C&A, Napapjiri, Burberry, Nutella and Douglas.

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Isola A modular shop structure designed following the principle of assemblage, lightness and functionality. A project thought for the increasing Pop Up stores trend, born to fill the empty spaces left by the crisis. In the next future we might be surrounded by a new idea of shop: physical spaces in which people will interact with materials, try items and have an uncommon experience. The online market will cover completely for payments. Being designed to be temporary, they also need to be at your fingertips. Modularity and lightness help the new Pop Up store era to develop and build up the space freely and creatively. Not only is the structure transportable and

functional in its purpose, but it also allows the user to create a customised aesthetic. The main inspiration comes from the roots of temporary street markets. Thanks to a deep analysis on this phenomenon compared with standard shops, I came up with the idea of redesigning a functional but also attractive Pop up structure. ISOLA provides the customer with instructions designed to help her to build up different shapes and freely design the space as a set of island that creates a special shop journey. Joints are easy to assemble and completely hidden at sight. This particular detail contributes in the creation of a linear and smoother shape.

Camilla Marani

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Ettore This is a system and a structure for any kind of fashion shops that is designed to improve flexibility and customisation. It takes its origin from the idea of the so called ‚concept store‘, based on the fact that the products and design tend to change regularly. The focus is on the free development of the appearance of the space as time goes on. The constant element is the 3D printed junction kernel, which is adaptable to any kind of material for the tubes or stakes and could be used completely – by using the six arms together – or just partially. In this way, each shop could get a high degree of personalisation.

The main concept is to design a structure which can be visibly light, that works like a stage: it has a visual impact and it lets its skeleton and the junction knot be exposed never in an intrusive way, rather it creates a balanced interaction with the items exposed. One of the most important things to consider is that clothes would create a set on their own. This system is designed starting from the simple and basic idea of the grid. It was very important to start from this regulatory principle of space because it gives the system a fundamental sense of order, but still opening many possibilities while setting it up.

Maria Calzolari

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3DW.it Students

Benedikt Trojer Max Ruder Michelangelo Boldrin


3DW.it 3DW.it is a company located in Laion (province of Bolzano) that combines digital technology and artisan wood sculpture in a unique way. The basis of their technique is the knowledge handed down for generations in the Val Gardena: the craft of wood carving. The result in 2006 is 3DWood, the consortium company that is expanding into the sectors of architecture, art, ornaments and electronics but also industrial design, reproduction in the scientific/technological field and even the study of new materials.

3DW.it supports every project from development to production right from the start with innovative technology. The unique results aim particularly at the development and production of diverse sophisticated designs and components and figures in wood and other materials. The company employs about ten people and currently exports to all 5 continents of the world with clients in industry and artists, museums, architects, engineers and private clients and realising more than 600 projects every year.

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Safari Safari are modular wooden animal toys whose idea is to stimulate logical thinking and construction skills as well as improve creativity. The different animals are divided into three parts: head, body and legs. By doing so, users get the possibility to plug each part into the other, to assemble different animals and to combine the different components in order to create imaginary structures. Through this division, the toys give users as much freedom as possible with as little parts as possible, therefore also broader room to move and to get creative. This special combination is extremely important for

children during their childhood. Through such toys, they can learn core concepts such as picking things up and combining shapes. These can be the foundation for a more general knowledge which might be beneficial for them at school. Above that, each animal is made out of a different type of wood which makes the animals easier to distinguish and at the same time enables children to see the diverse characteristics. The toy is also meant to be critical of the current school systems, which give children no longer the possibility of unfolding their creativity.

Benedikt Trojer

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Panto Grip The pantograph is a largely unknown machine that creates multiple scaleable copies of models at the same time. This manufacturing device was traditionally used for copies of sculptural figures in the Gardena Valley, but holds potential for different applications in industrial design. This set of climbing holds uses the machine’s capabilities of reproducing complex shapes and structures. Wood has been used for making climbing holds for a long time, but recently materials like Polyurethane

have increased in popularity. The Pantograph can be used to create holds out of wood as an eco friendly, sustainable and skin friendly alternative to plastic without being limited to simple geometrys like most wooden holds on the market. Additionally, a textured surface can provide excellent grip to the climber. These wooden holds can also be an addition to training devices like hangboards at home.

Max Ruder

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Stamp Stamp Stamp The focus of the project is the active play. Playing is the most important action with which the children learn and interact with the world. For this reason the game is thought for answering the educational needs of the child. It is a tool with which he can discover and learn through the movement and the creative thinking, supporting the free expression and helping the child to draw through his body and action. Using the composition of different shapes the child creates a new result that comes

from his own creative work. The stamps have been shaped starting form the three basic geometric forms: circle, square and triangle; every form has three different dimensions that permit more possibilities of composition. The objects are thought for creating a good experience concerning the grab and the movement of the body, moreover taking all the different elements in relation in order to comunicate easily to the child.

Michelangelo Boldrin

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Credits A project by IDM SĂźdtirol Creative Industries Pfarrplatz 11 / Piazza Parrocchia, 11 I-39100 Bozen / Bolzano www.idm-suedtirol.com creativeindustries@idm-suedtirol.com Facebook: Creative Industries SĂźdtirol Instagram: ci_match Project Coordinator Renate Ranzi Project Management Valentina Cramerotti Companies Betonform Jokodomus Lichtstudio Eisenkeil Mobilrot Schweitzer - Interstore 3DW.it

Printer Grafiche Futura

In collaboration with Free University of Bozen Bolzano Contract professors Harry Thaler Alessandro Mason Francesco Galofaro Students Luis Alejandro Arboleda Lopez Michelangelo Boldrin Maria Calzolari Silvia Ferrara Alexander Fuchs Fjorelo Habibaj Camilla Hoffmeister Dario Lantschner Lucia Isabel Malley Camilla Marani Alice Moretto Max Ruder Anna Tomelleri Benedikt Trojer Eliza Hanna Zimmermann Catalog & Graphics Camilla Marani, Camilla Hoffmeister, Alice Moretto, Dario Lantschner, Lucia Isabel Malley, Silvia Ferrara, Luis Alejandro Arboleda Lopez

Printed in January 2019 Photos Alexander Fuchs, Benedikt Trojer, Fjorelo Habibaj, Max Ruder


Thanks to Christian Gartner Josi Kosta Andreas Eisenkeil Lisa Knoll Fabrizio Bellini Benedetto Zito Roland Gruber Ruth Toechterle Wolfgang Gurschler Jonas Frei Roman Peham Emil Artuso Davide Grotta Anna Cerrato Marina Baldo Magdalena Pfeifer Albert Kofler Valentin Riegler Roland Verber Dietmar Klammer Curzio Castellan Katrin Kofler Markus Kofler Silvia Maranzan MUSE Fablab Antonino Benincasa Interreg Europe Project RCIA


Profile for IDM Creative industries

IDM MATCH! #1  

Creative Industries in South Tyrol have considerable, and as yet unexploited, economic and innovation potential. IDM is committed to unlocki...

IDM MATCH! #1  

Creative Industries in South Tyrol have considerable, and as yet unexploited, economic and innovation potential. IDM is committed to unlocki...

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