ICON Lifestyle Magazine Vol 1 Issue 7 Sept 2009

Page 117

have otherwise died instead live...and vice versa. Most of our inspiration comes from having been role-players ourselves for over a decade and trying to make what would make our characters most awesome.” Raven: I derive ideas from many sources--often visual. I admire the work of fantasy artists and couture designers alike. It is not unusual to see a wall of inspirational photos in my studio. I also discover ideas from playing in Photoshop and with prims. It’s a complex process that leads me to the final product. Destany: Lots of times then I go to sleep and dream something and go oh yeah that’s what I should do. My ideas come from the depth of my imagination. It’s like painting a picture or a storyline in my mind then bringing out into Second Life. Ruin: Where do you see yourself in the ongoing universes of Second Life and other Open Source platforms?

Do you currently sell outside Second Life and if so where? Darwin: I have looked at a couple but they seemed like poor imitations to me and I haven’t pursued them. This may change in the future but for now I’m 100% committed to Second Life. blakopal: We are always keeping our eyes open for other opportunities, although SL is currently our only outlet for selling virtual fashions. We are very excited about the future of SL, and look forward to the possibilities within this world. If there are other fun places to show off our outfits, it’s something we could consider in the future. Bryce: We don’t currently sell outside of Second Life, but only because SL is really in a class of its own. If/When another metaverse is designed with passionate freedom of expression in mind, we’ll be there with black on.”

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