Romano Ian Dayagbil @rom.id
Los Angeles, CA, USA
Urbanism + Design
Ontario East Economic Development 3D
2018 | Carleton Immersive Media Studio Client: Ontario East Economic Development Commission Role :: GIS Analysis and Design, Video
Project Lead: Martine Galant (Architecture) Team: Joana Cooper (User Experience), Ian Dayagbil (Architecture), Charles Dery (Architecture), Andrew Harkness (Architecture), Armine Hollohan (User Experience), Mahathi Meruga (User Experience), Victor Cheung (Computer Science), Shane Loong (Computer Science) https://cims.carleton.ca/#/blogs/ MappingEasternOntario https://cims.carleton.ca/#/ projects/OntarioEast
Creating a platform for economic developers to communicate urban-scale information and metrics for communities and investors. â&#x2020;&#x2019; #fme #gis #bim #web #economicdevelopment
Economic developers face many challenges. One challenge that we can address is the lack of the neccessary tools to visually communicate to potential clients the various assets that are available for purchase.
My roles as a GIS+Design research assistant with was to establish visual legibility, management of data, synthesis of new data, and marketing materials that will be used to secure additional funding for the project. Our team was composed of architectural designers, computer
Public Relations Image of â&#x20AC;&#x153;OEED Point Cloud Point clouds in the model would also benefit from having a specific thematic basemap to make points visible and create clarity in the model.
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↑ Cartographic logic of “OEED Layer Styles” One of my first recommendations was to a systematize maps to break down the application in a variety of thematic “layers”. This would not only improve application performance but also provide the framework for the project to grow modularly as data is received or created. 4 / 55
Toluca Lake Garden Prototype
2020 | NOW Institute Client: Toluca Lake Community
Project Leads: Eui-Sung Yi, Karen Lohrmann Team: R. Ian Dayagbil (Design), Calvin Sin (Design), and Alonso Toledo (Communications)
Role :: Design and Visualization
A pragmatic, buildable and replicable urban garden prototype for vacant sites across Toluca Lake, LA. â&#x2020;&#x2019; #landscape #park #garden
The toluca lake garden prototype is a small scale design proposal for the Toluca Lake Community that turns unused land into urban farming units.
The design uses an open design language that takes advantage of physical site conditions and seasonal solar conditions.
↓ Long Section
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↑ Costing and Materials Breakdown
↑ Daylighting Studies
The form is sculpted to make the best use of season daylighting. Cuts are made to accomodate security and accessibility.
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The Public Hotel Project
SCI-Arc / NOW Institute
Studio Instructor: Eui-Sung Yi
Design of Cities Studio III
Team: R. Ian Dayagbil and Calvin Sin
“Combinatory Urbanism, LA Studio”
Tapping into unused publicly owned vacant parcels to address homelessness in Hollywood. Leveraging geospatial analysis and computational design. → #parametrics #generativedesign #vacantsites
This project explores the capacity for geospatial analysis and generative urban design to engage with public issues across Los Angeles. These sites, seperated by neighborhoods, streets and infrastructure are fed
into a system for analysis, allocation, and design. In doing so, this project sees the potential for urban design to be an act of coordinated intervention. It approaches city as both the whole and the fragment.
â&#x2020;&#x2018; Vacant Sites across LA Council District 4
Homeless Count 2020
CD4 Demographic Spread, CD4 Homelessness
County Demographics, Public and Private Vacant Sites, Landvalue, and Key Public Assets
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THE OPPORTUNITIES & 78 SITE CATALOGUE Ideal “Fit” Graph for Parameters “Fit” Parameters → Vacant Sites: Horizontal Farming Matrix ↓ Urban gardens to promote community stewardship
Gradient of “Fit”
→ Vacant Sites: Vertical Farming Matrix ↓ Public Kitchens to promote skill-building
→ Vacant Sites: Transitional Housing Matrix ↓ Active public space as value-added
Los Angeles City Homeless Distribution
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↑ Vacant Site Matrix: Determining usecombinations based on key parameters. These sites are then fed into a generative system that translates their contextual data (i.e. proximity to transit, etc) into architectural proposals. ↓ “Combinatorial” Modelling as a generative design techniique allows us to create formagnostic models that can quickly iterate and yet maintain key schematic metrics.
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Key Concepts GIS to Grasshopper Interactive Evolutionary Algorithms Geometry Swapping UI Display via Conduit
↑ Our “form-agnostic” system defines architecture as a combination of systems and components ↓ From one system we can generate proposals across scales, context and form.
For More Information, Visit www.publichotelproject.com 14 / 55
Bellhop - AR Application Companion App to The Public Hotel Project
Seminar Instructor: Soomeen Hahm
Architectural Technologies Summer Seminar
Team: R. Ian Dayagbil and Calvin Sin
“Augmented + Distance”
www.publichotelproject.com/ bellhop https://vimeo.com/452672373p
A low-fi prototype using geolocated augmented reality apps for gathering data in Los Angeles → #unity #augmentedreality #mapbox #mapping
Bellhop taps into the various streams of data that make up our geospatial world. Information such as land use type, land value, proximities and other metrics are brought together into one package that generates a geospatial bound AI entity: the Bellhop.
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These entities populate key locations throughout the city. Ultimately, creating a network of digital beings across our cities. These digital beings gather data through “normal” conversation and derive conclusions that can be used for refining generative design solutions.
↑ ↗ Unity + Mapbox AR App on Android ↗ Pre-Production Mockup
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DEVELOPMENT & PITCH
The value proposition is in being able to gather “dark” or unaccounted-for urban information through passive interactions (conversations).→ Designer and Planner Issues/Needs: 1. Lack of High Fidelity Data 2. Out-of-date Analysis
Expected Application Core Features: 1. Voice Interaction (ex. IBM Watson) 2. Data Storage (ex. Sheets/FTP) 3. Geolocated AR Objects (Mapbox)
To deliver a final presentable pitch we focused specifically on developing as much in Unity as possible to avoid post-production video editing.
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What originally began as a BIM-based modelling project
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Hammerhead Spa Grounds
Studio Instructor(s): Thom Mayne, Eui-Sung Yi, and Daniel Pruske
Design of Cities Studio II
“Combinatory Urbanism: Oregon Studio”
Rethinking sports-hub developments as wellness/lifestyle hubs for suburban Eugene, Oregon. → #unity #augmentedreality #mapbox #mapping
Eugene, Oregon is known it’s natural landscape. This project takes the given program of a stadium-centered development and augments it with a large spa.
This project pushes the boundaries of normative urban form through the use of parametric tools and techniques.
PROGRAM AND SCHEME
↑ Ground Floor Circulation
PROGRAM TARGETS Parking
240,000 SQ FT
270,000 SQ FT
300,000 SQ FT
50,000 SQ FT
550,000 SQ FT
502,000 SQ FT
High Density Housing
440,000 SQ FT
Medium Density Housing
830,000 SQ FT
↑ Proposed Circulation Target Built Area
3,100,000 SQ FT
↑ Target Program
Original targets were based on developing a dense development with primarily ground-floor retail and medium density housing.
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↓ Program Massing, Study Model
↑ Tri-Zones: Spa, Stadium and Housing
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Combinatory Model Organizational Themes
Landscape Skin - Ground Derivative
Undulated Edge Organization
Edge Carved Object
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Chamartin Expo Station Masterplan
Studio Instructor(s): Thom Mayne and Eui-Sung Yi
Design of Cities Studio I
Team: R. Ian Dayagbil, Larissa Eteson, Calvin Sin, and Ziao Zhou
“Combinatory Urbanism, Madrid Studio”
A hybrid fusion of train station and exhibition hall as the economic engine for the largest brownfield development in Madrid. → #unity #augmentedreality #mapbox #mapping
Chamartin has faced decades of proposals that have not come to fruition. Amidst these proposals was the global recession of 2008. Many of these proposals are centered around a generic mixedused develoment. This project instead proposes that Madrid takes advantage
of the size and location of Chamartin to create the worlds largest Expo hall. This expo-station hybrid would become a new economic engine for the city of Madrid.
This project leverages the rapid expansion of infrastructure across Spain pre-2008. This proposal re-affirms the power of events to drive development and civic identity â&#x2020;&#x2019;
Our research revealed that any strategy for Chamartin needed to reflect a broader economic strategy. Madrid is the geometric and cultural heart of Spain. Chamartin is poised to become one of the most important trainstations in Spain. We proposed the worldâ&#x20AC;&#x2122;s largest exhibition hall to be hosted on this site - creating the worlds first expo-station hybrid in a city with one of the densest transit networks in the world.
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SYSTEMS & PLAN
Chamartin is as long as Central Park in New York. Thinking of the site as an interlocking system of neighborhoods with specific identities and functions is important to managing potential growth plans.
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Salt and Gold
Studio Professor: Ozayr Saloojee
Urbanism in the Global Context
“Public and Polis” Studio: Liquid Cartographies
Pushing mapping as a nuanced medium for narrative and storytelling in Istanbul. → #unity #augmentedreality #mapbox #mapping
Maps is one of the most important data-visualization tools in planning and design. However, they are also useful in telling complex narratives that data and prose cannot.
This project explores the liquid cartography of Istanbul through history.
↓ Istanbul Water Flow and Chemicals ↓ Field Photography, Golden Horn in Istanbul (2018)
↑ Sculpture visualizing the transofrmation of water through the Golden Horn Estuary This map pulls together various base layers to render the city in a haze of data and cartographic tools.
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â&#x2020;&#x201C; Istanbul Growth TIssue
â&#x2020;&#x201C; Istanbul Networks
This map understands Istanbul as a thing onto which growth is grafted and torn away. Documenting important events of urban violence over its time.
This map takes cues on old ideas of the city as analogous to the body. Intended to render the landscape as flesh-like and amorphous.
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â&#x2020;&#x2018; â&#x2020;&#x2019; Maps as Dialectics The map above documents flows across Istanbul in respect to the migration crisis of the 2010s. The triptych represents flows of capital and people across land, sea and air.
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(Field Photography, Golden Horn, Istanbul, 2018) 40 / 55
The Waste Imperative
Studio Professor: Ozayr Saloojee
Urbanism in the Global Context “Public and Polis” Studio: Equity
Approaching global urban design as proposing an integrated system of apps, policies, and products → #unity #augmentedreality #mapbox #mapping
Waste is one of the many wicked problems facing cities today. Many initiatives explore waste-reduction for cities. This project instead explores ways for us to redefine waste in cities.
The Waste Imperative revives the lost “Han” or urban workships from the history of urbanism. Hans augmented with robotics and software deal with city waste by redefining constant waste as a constant resource.
↑ Hans ressurected with machine augmentation What is excess? “Excessive” , “Superfluous”, “Exorbitant”. All these words seem to address the same underlying concept: the definition of “waste”. If we could further augment our ability to reabsorb products or services back into the city system we could address goods shortage. However, if we could redistribute the “excess” could we not address entire socioeconomic issues?
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The spirit of the Han is the spirit of making and remaking. While new technologies may require the production of new typologies, in some cases, emerging technologies or social trends can resurrect historical building types. In the resurrected Han the walls become the storage in which waste is collected and displayed.
Retrofitting existing architecture is within the purview of sustainable practice. However, I would argue that beyond merely material, programmatic, or aesthetic revisions architecture can be augmented through robotic technologies. A cybernetic urbanism is one that permits buildings to become nearly like monsters in the city - full actors in the cycle of the city.
“Hands” Autonomous robotic armatures receive Deposits and store them in the walls of the Han,
“Deposits” “Deposits” are meshnetworked linked waste boxes that store “waste” as it is transported from person to person or from person to Han.
↑ Runners + Arms The Waste Imperative System deploys three new actors in urban space: (Hands), (Runners), (Deposits). These three act in tandem to gather “waste” material at Hans to be reshaped and remade by the workshop.
“Runners” “Runners” are autonomous units that roam the city to collect/ salvage waste to be either redistributed through the populace or brought to Han to be metabolized.
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Independent Ongoing “Osseous Fragments”
Experiments in digital/analog representation and surfacing techniques. → #unity #augmentedreality #mapbox #mapping
These studies explore the ways in which digital tools can be misappropriated and combined with analog production to produce aesthetic qualities that are situated between digital precision and analog expression. Specifically, each study investigates particular modes
of representation (the render, the analysis, the diagram) that is embedded within design software. None of these geometries technically “exist” and are representations of various digital artifacts such control points, wireframes, zebras, automated textures, etc.
↑ Phantom Surface: Starlight ↓ Osseous Fragment: Stress ↘ Osseous Fragment: Curvature
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↑ Phantom Surface: Crystals ↓ Osseous Fragment: Median ↘ Osseous Fragment: Dissection
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Deluge Diagrams, Design Economies
Seminar Instructor: Karen Lohrmann
Design of Cities Design Lab III
“Combinatory Urbanism Summer Seminar”
Abstracts exploring the broad relationships between contemporary urbanism, new economies, and computation. → #unity #augmentedreality #mapbox #mapping
Deluge Diagrams – Design Economies explores the implications within the increasing scales of architectural production in the delivery of cities.
The commodification of architectural products now includes the spectrum of the extra-small and the extra-large. Rather than merely the mass production of housing and new towns – we are witnessing the capabilities that concentrated capital and management technologies has in the production of entire cities and their subsystems (read: products and services).
These partis are generated through a generative system mimicing the iterative process of a human designer. â&#x2020;&#x2019; As the complexity of cities grow, we turn towards more complex systems of management. The frontiers of generative design and the management of data and geometry become critical.
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The speed at which we can now iterate ideas is on-par at the speed at which we can think. The implications for this is as vast as the creation of data-management and data-search systems.
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↑ ↗ ↗ “Optics and Landscapes” Triptych ↓ ↘ ↘ “Mutabolics and Maelstrom Mannerisms” Triptych
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↑ ↓ ↘ “Phantom Networks / Wicked Topologies” Triptych
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