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2D Walk Cycle The most efficient way to create a walk without producing hundreds of drawings is the walk cycle. With a walk cycle, the character’s walk is repeated on-the-spot, while the background pans through the scene.


In a walk cycle the two extreme positions are basically traced from each other. There is, however, a slight difference: although they are in identical positions, in drawing 1 the right foot is trailing, and in drawing 9 it is forward.

9

1

For the passing position, the body is merely raised vertically, while the foot is slid back along the ground to the midway position. The body is only moving vertically up and down.

9

5

1


Now the inbetween positions are added. The body of drawing 3 is midway between 5 and 1 .

5

3

1

Similarly, drawing 7 is placed between 9 and 5.

9

7

5


The cycle is completed by inbetweening 9 back to 1. All positions are identical to those of 3,5 and 7 but this time the left foot is the free-leg foot.

Now try a run

2d walk  

2d walk cycle