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Technology transfer: Innovation special

The innovation factory HiPEAC Technology Transfer Award winners 2017 VIRTUAL REALITY? SOUNDS LIKE THE REAL THING

Although the original intention was for SoundToolKit to be used in video games, ‘more advanced hardware led to new use cases, where the software really shines,’ says Szymon. ‘The visual

RESEARCH CENTRE: AGH University of Science and Technology

experience on virtual and augmented reality devices is so

COMPANY: Techmo

immersive that any discrepancy between what we think the real world should sound like and what we actually hear is even more While interactive applications such

noticeable. This is where our software comes in, helping content

as video games and virtual reality

creators achieve a more coherent experience.’

simulations offer incredible visual realism, the sound isn’t always as

The team built a working prototype at the university, but Szymon

Szymon

explains that it was only after the technology transfer to the

Pałka and his colleagues at AGH

Polish company Technmo (featured in HiPEACinfo 49) that they

University of Science and Techno­

could transform the ideas into the full product: the SoundToolKit

logy set out to change. ‘There have

audio engine. ‘The product has already been licensed for two

been huge advances in graphics quality, but we felt this wasn’t

productions, one of which is virtual reality training software for

matched by audio quality,’ he explains.

firefighters.’

What started as a simple goal led to complex problems, however,

Perhaps the toughest aspect of transferring the technology has

requiring the development of advanced algorithms, according to

been inculcating a culture change, according to Szymon. ‘This

Szymon. ‘As a result, we created Sound ToolKit, which analyses

technology requires a completely different approach to audio

the virtual environment (walls, obstacles, sound sources, etc.) to

content creation to the most prevalent techniques used today. For

find out how the sound propagates in it. Next, our sound synthesis

this reason, we’ve continuously had to demonstrate how much

module uses the analysis data to render sound – which can be

improvement can be achieved by reorganizing the game creation

done in real time.’

process.’

impressive,

18 HiPEACINFO 54

something

Photo © Oliver Sved, Dreamstime.com

From real-time sound propagation simulation to migraine prediction technology, the 2017 HiPEAC Technology Transfer Award winners demonstrate how the HiPEAC community is delivering innovation with real impact. We spoke to some of the winners to find out more.

Profile for HiPEAC

HiPEACinfo 54  

In this issue of the HiPEAC (www.hipeac.net) magazine, published to coinicide with May 2018 innovation-themed Computing Systems Week in Goth...

HiPEACinfo 54  

In this issue of the HiPEAC (www.hipeac.net) magazine, published to coinicide with May 2018 innovation-themed Computing Systems Week in Goth...

Profile for hipeac
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