Studio AIR Algorithmic journal Herman Fluit

Loft through 3 curves basis loft

lose loft

closed loft

rebuild loft

straight loft

straight refit loft

developable

uniform refit

Loft through 3 changing curves basis loft

curves made wave shaped

more extreme wave shaped curves, created some sort of pockets

same but different

closed loft, making a ribbed cylinder shape

sloped surface like a water slide

more extreme sloped surface with tooth shaped like a drill.

Import data Downloaded sunhour data from the BOM website. This was put in a textfile. This was imported in Grasshopper. The idea is to directly import data from the website using Python. The data was converted into points and these point were connected to make lines. Cylinders were created around the lines.

Five random lines were selected and lofted in a surface

Blocks were put on the surface.

Voronoi with culled list Started with two curves. Lofted a surface and created a rectangular box around it. Played around with culling of list and creating #D voronoi cells.

Shuffling lists and merging the cells. This time 2D voronoi cells

Used starting curves to trim cells and extruded in Z direction.

Gridcell Created points on a lofted surface. Split the lists of five point and connected these point with lines and populated the point with a sphere.

Recursion Like the tutorial. Creating a polygone with the formula component. Deconstructing the Berp and and trimming the shape, twice

Exploring the LAGI site Represented the site by for corner points. Created a surface bweeen these point (LN/ LOFT). Made these points attractor points (PCHARGE). Populated the surface with a cloud of random point (POPGEO). These point became cornerpoint of a cloud of rectangulars. After size of rectangular depending of the ffield charge (EVF)

Rotaing rectangulars depending of the direction of the field charge

Recursion Like the tutorial. Creating a polygone with the formula component. Deconstructing the Berp and and trimming the shape, twice

Exploring the LAGI site Represented the site by for corner points. Created a surface bweeen these point (LN/ LOFT). Made these points attractor points (PCHARGE). Populated the surface with a cloud of random point (POPGEO). These point became cornerpoint of a cloud of rectangulars. After size of rectangular depending of the ffield charge (EVF)

L systems and Hoop snakes Nice way to create a growing structure mimicking nature. With the hoop snake component it is possible to loop output data back as an input. This way we can loop a function. I added a random component to reduce the lines were the structure grows.

Particle Trajectories and Loops with Anenome The particle moving on a (meshed) surface and used Anemone to loop the movement part of definition. First the trajectory was determined by a gravity vector. Than changed to a charged field attracting or repelling of the particles. Point field and rotation vector field were used.

Use of distance component to scale objects I used this in my definition for the final design. The remapping of values was also used alot.

Sectioning funnel shape

I used the sectioning method to create a rib and spar structure for the duct for wind turbine (funnel).

Millipede and Galapagos

Try to optimise the bracing of the support structure of the wind turbines. Based on an example tutorial I made a definition to examine if it was possible to create a more interesting bracing for the power structure.

Final model

This is the definition used for the final model. I will pick out some part to look at.

Calculating Energy

This part is calculating the total energy harvested.

Creating structure

The data from millipede are input through a panel the create beam structure

Fluit herman 537929 algorithmic pages
Fluit herman 537929 algorithmic pages