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By: Tiffany Chang Image Source: http://lordofdesign.com/alice-in-wonderland-hq-posters/

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Tim Burton has definitely delivered an enjoyable film. Even though some may be disappointed that it is more of a sequel to Disney’s version, the movie is still captivating and can certainly stand on its own. Though I do not call myself an avid fan of Burton’s work, the experience of watching this film has rendered me speechless.

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with red-hot anger and quick wit, which dominated the rest of the cast. (It’s hard to find someone to scream “Off with their heads!” just right.) The effects that were used in the movie were intriguing, to say the very least, especially the part where Alice fell down the rabbit hole and the items within the hole seem to come straight at you. However, I feel that the film does not need to be in 3D since there were only a few things within the film that actually popped out at the audience. The monstrous creatures and the red metal army of cards were interesting (they looked very different from the card army from the Disney version of “Alice”) as was the White Queen’s army of chess pieces. My favorite visual aspect of the movie is the costuming. The number of times Alice’s dress changed was lost on me, but I liked most of the costume designs, especially the steampunk-influenced outfits of Mad Hatter and the Queen of Hearts.

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The famous 1951 Disney version of “Alice in Wonderland” depicts a tale of a young girl named Alice who followed a rabbit down its hole and into a strange new world called “Wonderland”. In contrast, Tim Burton’s version is closer to the original story written by Lewis Carroll. In Burton’s “Alice in Wonderland”, Alice is a nineteen year old woman about to be married and have her whole life change, instead of a child who in the end walked home with her older sister as the Disney version portrayed. Her short attention span and knack for the fantastical sends her running after the infamous rabbit once again and down the rabbit hole into a world known as “Underland”. She is greeted by Tweedledee, Tweedledum, and Dormouse, who take her to meet Abosolom the blue caterpillar (voiced by Alan Rickman). The debate of whether or not she is the correct Alice to defeat the Jabberwocky – the Queen of Hearts’ beloved evil monster – ensues. The rest of the movie is an outrageous journey for Alice to discover herself and conquer the Red Queen and the Jabberwocky. Favorite characters include Johnny Depp’s performance as the Mad Hatter, but he is always a fan favorite. The silliness of the Tweedle brothers, voiced by Matt Lucas, was also refreshing. Mia Wasikowska’s depiction of Alice was less than impressive, but Anne Hathaway’s portrayal of the White Queen was amusing with her dramatic daintiness. The one actor who particularly stood out from them all was Helena Bonham Carter as the Red Queen (or the Queen of Hearts). Her performance was filled

• Comic • Top 10 Mashups of the Decade • 7 . 5 Fl • a v A o urs lic

“Alice in Wonderland”: Through the Looking Glass

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An interview by Vivien Lo

Savannah

A: It was a very valuable and enlightening experience. We had the opportunity to meet and chat with lots of people from the industry, about our installation as well as design in general.  We got a lot of positive feedback about 'Sublime', and a fair number of folks approached us and expressed their interest in what we made. Intrigue about 'Sublime' spread throughout the crowd; oftentimes visitors talked with other visitors about 'Sublime' and through those conversations they gained an understanding of what the experience of 'Sublime' is about.

Q: How did it feel to showcase 'Sublime' at Interaction10?

Q: Can you give our readers a brief rundown of the major events that happened during your time there? A: We were there from February 1 to 8, but the actual conference events ran from Feb. 4 to 7.  We had to get there a bit earlier than most of the other participants because our installation required a lot of setup time.  At the start, we spent 10 hours each day for 3 days setting up the 'Sublime' installation, so we were pretty detached from what was going on in the rest of the conference.  However, during meals we were able to interact with some of the other designers there.  We presented on our 4th day there (Friday April 5, the opening day of the conference).  Over the next 2 days we relaxed and enjoyed the conference, attended the keynotes and checked out the other designs that were being exhibited.  On Sunday we finished off and took our installation down.

The Interaction Design Association (IxDA) is an international network of design practitioners that aims to advance the professional discipline of interaction design. Starting in 2008, IxDA has organized an annual conference called Interaction(yy) ("yy" is a placeholder for the year of the conference), in order to "gather the interaction design community to connect, educate, and inspire each other". Last year's IxD conference, Interaction09, was held in Vancouver, and hosted by SFU's School of Interactive Arts and Technology (SIAT) and the Faculty of Business Administration. The experiences of several SIAT students at Interaction09 planted the seeds of inspiration which led them to show their interactive design installation "Searching for the Sublime" at this year's Interaction10 conference, held in Savannah, Georgia, USA.   I spoke with Georgina Chaplin, Alanna Kho, Benjamin Ku, and Amy Ngai, four members of the "Sublime" design team that presented in Savannah, upon their return from the Interaction10 design conference.

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at Interaction10 (IxD10) conference

Sublime

SIAT Undergrads Exhibit Design Project

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Q: Your team exhibited 'Searching for the Sublime' at the SFU Surrey Open House in 2009. How did that go?  What kind of feedback did you receive?   A: Open House was great because it allowed us to show our project to people from outside the school.  Current and prospective students showed much interest and enthusiasm in what we created, and it gave us a lot of insight into how our design was received by different kinds of people.   Another great aspect of the Open House was that the organisers were very supportive in helping us execute our design.  The organisers supported us for our materials budget, which was very helpful.  Also, the setup assistance we got from our fellow classmates who were volunteers for the event was crucial for us to properly construct and present the installation in the compressed time frame we had to work with.

A: Interaction10 was very much about meaning in design. Whereas Vancouver's Interaction09 was more about concepts and different proponents arguing about the merit of various concepts, Interaction10 stressed the importance of the meaning behind a design and incorporating experimental aspects into design.  We were impressed by the range of presentations at the conference and each one's interpretation of what the 'meaning' is.  Paola Antonelli's presentation was especially compelling.  She emphasized that designers speak to people through their designed objects, and that everything we

Q: What was the theme and tone of Interaction10, and how did it differ from past conferences?

A: We were genuinely surprised that all of our materials arrived safely at the airport! That was a huge relief.

A: The Interaction10 conference took place in Savannah's historic downtown. We were struck by the role SCAD played in rejuvenating what was previously a derelict downtown core; the college bought out a majority of the buildings there and transformed them into various departments of the school. The structure of the city overall was pretty interesting.  It was also very cool to experience the American south and its culture for the first time. In Vancouver, people occasionally have crazy stories about

Q: Could you reflect on the setting of the conference, Savannah GA?

Besides Antonelli, speakers that stuck out in our minds include Liz Danzico, Nathan Shedroff, and Matt Cottam. (Read more about each IxD10 speaker here: http://interaction.ixda.org/speakers/)

Q: Did your group receive any additional funding to finance the trip to IxD10? A: Yes; our materials budget was partially supported by SIAT and FCAT (Faculty of Communication, Art and Technology). IATSU (the Interactive Arts and Technology Student Union) also generously contributed some funding which went towards our accommodations in Savannah.The biggest share of funding came from SFU International's Mobility Fund, which create is a story, a statement.  Because was used to cover costs of airfare and of that, designers really must contemplate accommodations. the meanings that come out of what we make.  She also championed the value Q: What was your first thought when you of using improvisation as part of the design guys touched down in Savannah, process, such as by incorporating the user Georgia? during the process.  

Q: Could you describe what 'Searching for the Sublime' is, and what it strives to achieve? A: The word 'sublime' describes an experience of profound greatness that is difficult to put into words. It can be felt when we are in the presence of something greater than ourselves, something that we cannot fully comprehend or calculate.  It arises from senses of astonishment, magnitude, and the infinite, and lies at the crux of fear, awe, terror, and security.  Our interactive design installation tries to inspire this kind of feeling, by creating a moving and memorable experience for the people that go through it.  It is a small dark enclosed space filled with strands of LEDs wrapped in saran wrap that hang from the ceiling, and mirrors on the side that create a sense of the infinite as the lights are reflected.  The point of interaction is near the back of the space.  When touched, it engages the surrounding LEDs and fills the dark space with balls of light.

Q: What was the most rewarding part about your IxD10 experience? A: Just to say that we have actually done it!  We are very proud to have brought a design of that scale to exhibit in a faraway place.

Q: What advice would you give to your fellow students who might consider showcasing a school project at a professional conference? A: 1) There is a solution to everything if you look hard enough. 2) Be prepared at every step as much as possible; organization and communication challenges are bound to arise.  3) Stay committed, believe in your project.  Don't give up because it will be worth your while!

things like fights on the bus, but over there, the crazy stories are about how people help each other out. The people there seem to interact with each other like they are already familiar regardless of whether that is actually the case.  They are very friendly and caring towards each other.  We guess that this is what people mean when they refer to a sense of "southern hospitality".

Photos provided by Alanna Kho

Q: What drove your group to present 'Sublime' at Interaction10? A: We had a strong desire to bring the project outside of the school environment, to see how it would fare in the "real world", so to speak.  Interaction10 gave us a chance to showcase our project to professionals in the industry, and get their feedback about our work.  The conference brought us closer to our 'actual audience' than our previous exhibitions.  We also saw this iteration of the conference as a prime opportunity for us to reach other designers with like-minded attitudes, because a core theme of this year's event was to show a different aspect of what interaction design could be; Interaction09 in Vancouver had a strong emphasis on business and web, whereas Interaction10 had a greater focus on the arts.


Ethan Johanson’s

T   p 

10

Mashup Albums of the Decade

Looking back on the last decade, one struggles to figure out the 00s defining musical identity. Clearly we have autotune and the slow rise of "indie rock", but overwhelmingly, the dominant aspect seems to be the mashup and/or remix. In honour of this recognition, I present to you a sampling of some of the better (in my humble opinion) and comparatively accessible/easy-to-find mashup albums of the decade.

ALBUM

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No 5

ALBUM

ALBUM

Ocarina of Rhyme - A special dedication to all the gamers out there. Rather than relying on classic rock-oriented music as a backing, this album utilized a variety of music from the N64 classic Ocarina of Time as its jumping off point for hip hop beats.

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The SFU Surrey campus holds RainyDayz - AmpLive took Radiohead's In Rainbows and Zeezer - A simple concept, this album utilized Weezer's an Jay Open House event in early produced a track by track mashup with a variety of hip hop self-titled debut as a backing for a cappella mixes with Jay-Z's March annually. All of the Black Album. Weezer's tendency to have lyrics such as: "What's vocals. A fun listen. programs that call Surrey with these homes dissing my girl?" almost sounds like a natural home get a combinationchance at times. to show off their projects and what makes them exciting. It is also an opportunity for SFU applicants, or possible applicants, to get an up-close view of the campus, and what SFU Surrey has to offer. Relive some of the sights of Open House 2010 through the articulate photography of Clariss Chua, a senior-level SIAT student and HIASPIRE design team alumnus.

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Grey Album - One of the most influential mashup albums of all time, DJ Dangermouse arguably made a name for himself with this brilliantly named combination of The Beatles White Album and Jay-Z's Black Album. Legal disputes erupted on an enormous scale, but the quality and creativity of this mix dictates it will live on, no matter how underground.

ALBUM

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Feed The Animals - Girl Talk's most recent album. His music arises from combining and tweaking an astronomical number of samples from all sorts of genre sources. Any of his albums could fit on this list, but I consider this to be the most refined.

ALBUM

Sgt. Petsound's Lonely Hearts Club Band - The classics of the late 60s and all time, The Beatles' Sgt. Pepper's Lonely Hearts Club Band and The Beach Boys' Pet Sounds come together to create this psychedelic trip hinted at in later works by the bands like Revolution 9. Some effects even bring Mario Brothers tunes into the mix.

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A Night At The Hip Hopera - The Kleptones is arguably one of the best mashup/remix artists out there in terms of creating an enjoyable and cohesive work. Drawing from Queen's enormous catalogue and samples ranging from De La Soul to Justin Timberlake to the Beastie Boys to Ferris Bueller to Neon Genesis Evangelion, this amazing album grabs you and doesn't let go until it ends.

Jaydiohead - This combination of Jay-Z's vocals with both well known and more obscure Radiohead tracks makes for an enjoyable and fresh experience.

No 3

American Edit - Whether you loved or hated Green Day's American Idiot, the creators of this mashup album, under the alias Dean Gray, made a thoroughly enjoyable work stemming from Green Day's original, and incorporating sources as disparate as Johnny Cash, George Bush, Ray Charles, Kanye West, Oasis, and the Dr. Who Theme. You'll likely be coming back to this one.

ALBUM

No 1

The Beatles Never Broke Up - I admit personal bias on this one. Even without being a fan of all things Beatles, this is a fun bunch of mashups of the four's solo work (with a ridiculous story to go along with it), exploring the concept of the music the Fab Four would have made had they not broken up.

H.6 H.18


And that’s why the government pigs need to go down. I’m with your cause, but be careful.

Hey Sid, open up!

STEAMPUNK 101: Portrait of a timeless genre

It’s me, Karin!

Yeah your favourites, cinammon cones, and barley stacks. Written by:

Did you Chelsea Schellenberg You may enter. bring any food? fiction that is set in a world where steam power is widely Steampunk is a sub-genre of speculative used and mechanical technology has advanced to a degree that clearly distinguishes it from any historical era. As a rule, it tends to place style and plot advancement ahead of hard science, and often adopts elements of neo-Victorian style and themes of rebellion. Since only works created after the advent of electrical power are considered to be “true” steampunk, which excludes the novels of H.G. Wells, Jules Verne and the other earlier writers who heavily influenced the genre, Three weeks. A few more dayssteampunk works are almost always set outside of the present without timeline and can and be viewed as alternate possible futures. food I would be dead.

Film

Wild Wild West (1999) – dir. Barry Sonnenfeld A “science fictionhas Western action-comedy” featuring This door almost sometimes advanced steampunk rustedridiculously shut. When’s technology bizarre the lastand time youmechanical inventions. The filmwent followsoutside? two unlikely and uncooperative partners who are investigating the disappearance of America’s top scientists.

SherlockWait... HolmesIs(2009) – dir. Guy Ritchie you this food I brought Holmesthe and first Watsonthing investigate a series you’ve had of tomurders eat in that areweeks? apparently connected to occult rituals, and face off against the supposedly risen-from-the-dead Lord Blackwood. Despite being Sherlock Holmes, the film’s technology and overall atmosphere definitely bring it into steampunk territory, but with slightly harder science than is typical of the genre.

Literature:

The Difference Engine (1990) – William Gibson and Bruce Sterling This novel is credited with popularizing the genre amongst science fiction fans. It takes place in an alternate 1955, thirty years after Charles Babbage successfully built a mechanical computer. It follows several characters during the search for some reportedly powerful computer punch cards, and has cyberpunk, dystopian and postmodern elements.

The Golden Compass (Northern Lights) (1995) – Philip Pullman This fantasy-flavoured steampunk novel is set in a parallel universe where people have incarnate souls But seriously, you need to be careful. in the form of shape-shifting daemons. An Hehe, that’s the Sid I know. The government 11-year-old journeys north in search of her missing just passed Image from http://www.kratkocasnik.com/blog/wp-confriend andthe imprisoned father/uncle. tent/uploads/2010/01/sherlock-holmes-poster.jpg anti poster posting law. If you get caught putting up your posters, you will be sent to sky prison.

But that’s the point of sky prison. It is literally a flying gulag. Where do you go if you escape?

Video Games:

Thief series (PC, 1998—) A massively popular stealth-action series set in a neo-Victorian/medieval steampunk world. It follows an anti-heroic thief named Garrett who undertakes various theft-related missions and saves the world. Since the scenarios allow for a lot of freedom, My pointchallenges is that what self-imposed and fan-created scenarios have I don’t want to gobecome to are among doing devoted is veryyou popular fans. prison. Thief 4 isI’m currently in a poster illegal and if you are development. maker, not some sort not careful, you could of revolutionary. yourself Risefind of Nations: Rise of Legends (PC, 2006) inreal-time snow strategy game set in a world where technology and A PC prison. magic coexist, the campaign follows an inventor named Good. Giocomo, who commands an army on a quest to avenge his brother’s death and capture enemy territory.

I heard they had a volcano prison.

Okay, maybe I don’t want to go to prison, but still-

That doesn’t make sense.

Oooh! Printing’s done!

Image from

Impressive. Though snow prison sounds nice actually. It gets really hot in my room this time of year. When it comes to my posters, nothing else maters.

There is no snow prison. I was just Novels: Graphic making up to– Arakawa Hiromu Full names Metal Alchemist scareAnyou. ongoing manga series set in a universe where alchemy is a highly advanced scientific technique. The story So does thisfeatures meantwo brothers on a quest to restore their bodies after a disastrous failed that there is no attempt to resurrect their mother using volcano prison? alchemy.

Down.

And I could escape from sky prison.

Thought so.

Epic Mickey (Wii, Q4 2010) Years after accidentally creating the Phantom Blot that has since overrun the Cartoon Wasteland, Mickey (Mouse) is pulled through his mirror into his brother’s now-sinister world to fix his past mistake. Although still in development, the game is confirmed to be set in a “surrealistically bizarre” steampunk world, and will feature Mickey as his more mischievous earlier incarnation. http://purenintendo.com/2009/10/07/epic-mickey-wallpaper

Want to head out? The League of Extraordinary Gentlemen – Alan Moore Let me just shut down This graphic novel series is considered almost my stuff. prototypical of the genre. A team of extraordinary individuals, adapted from fictional characters from the Victorian period’s classical Okay. literature (and from later works as the series progresses), undertake missions in the service of England and the world. Warning: contains graphic violence and disturbing themes.

Illustrated by Jonathan Morrissey, written by Derek James

That wasn’t a lie. Volcano prison exists.

Awesome.

Jonathan Morrissey is part of the Illustration and Modeling Club, [IMG] a Surrey-based student group for those interested in expressing themselves via the visual arts. HIASPIRE talked with him about it to find out more about their club activities check it out on page 10!

Image from minito

kyo.net @Yamaro

.au/blog/2008/11/29/The_ http://www.planetvideo.com entlemen_1280x1024.jpg League_of_Extraordinary_G

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SFU Surrey: A Transfer Student’s Perspective For most people, changing schools can be a daunting prospect, which is how I felt when I transferred to SFU from Douglas College this past September. I am now in my third year, and being a college transfer student has made this change somewhat less intimidating than if I had come here straight from high school. I have found, in the past couple of months that I have been here, that the Surrey campus and university life are quite easy to adapt to. My first impression of the Surrey campus was that it feels like you are attending meetings in a funky office tower rather than attending class at a university. It’s new and modern and that was refreshing for me, having come from an older school. It isn’t so large that you can get lost easily (which came in handy the first week of classes), but not so small that you feel claustrophobic. I particularly enjoy how there are so many comfortable places to sit and study, and plenty of outlets to charge your laptop too. Finally, the mall on the ground floor is very handy. You can do some shopping between classes, easily pick up something you forgot, and the food court is a nice change from cafeteria food. One of the reasons that I went straight to college instead of university was that I came from a smaller high school and wanted smaller class sizes (not to mention cheaper tuition). I thought it would be less intimidating to start off my post secondary education in a familiar environment. Having gotten used to this over the past couple of years, I became worried when it was time to transfer. Would classes at SFU be so large that I’ll just be a number? Fortunately, these worries were dismissed when I got to the Surrey campus. The classes are large, but not so enormous that you can’t ask a question or talk to the professors after class. Another worry of mine was that the course workload would be a lot heavier just because SFU is a university. Once again I was pleasantly surprised that it was about the same amount I was given at college. Tutorials were a new concept for me. Before if I needed help, I would see the professor during their office hours and it was more tempting to slack off on the assigned readings. Now I’m finding the tutorials are actually quite useful. They are great for asking the questions you were too intimidated to ask in class, and act as a motivator to do the readings, since there can be assignments in the tutorials. Now I look at them as an extension of class time, and a chance to learn more about the material. All in all, I’m glad that I transferred to SFU. I feel the Surrey campus is a great learning environment, and everything is so accessible. I’m looking forward to completing my undergrad degree here over the next couple of years.

By: Chelsea Szafranski

10

SFU Surrey Student Ambassador Program Presents

“Maximize

Spotlight on SFU Clubs Illustration and Modeling (IMG) Club

Ways to Your Volunteering” I. Know yourself II. Know your gaps

– and pick volunteer opportunities that fit with who you are, your interests, likes, and abilities. – and look for volunteer opportunities that give you the chance to build new skills, get new experiences, meet new people, and broaden your horizons.

III. Know what you want

– and see how you can align your volunteering with your goals, i.e. getting experience in an industry, giving back to the community, building your public speaking skills, etc.

IV. Tell it to the world

– let everyone you encounter in your volunteer life know what you want. Tell your volunteer supervisor know what you are hoping to gain, so they can look for opportunities for you.

V. Spell it out

– on your resume. Meet up with a Career Advisor or Co-op Coordinator to determine the best way to highlight your volunteer activities.

VI. Meet everyone you can

- when you are volunteering, make an effort to meet other volunteers/staff in the organization and build your network. You never know when your paths will cross again.

VII. Step it up

- if you enjoy a volunteer role with an organization, find out if there are more senior roles you could take on or get trained for, so you can enhance your leadership skills and experience.

VIII.

Think on it – take time when you complete a volunteer position

to reflect on what you learned or gained, what you might have done differently, and ask supervisors or co-volunteers for feedback.

IX. Go for the $$ X. Get the good word in

- include your volunteer experience on applications for awards or scholarships. – and ask for a reference from volunteer coordinators or people you work with after you volunteer.

Hey Sid, open up!Modeling It’s me, Karin! The Illustration and Club is a Surrey-based studentYeah your group for those interested in expressing themselves via the barley sta Did youMorrissey (the You may e visual arts. HIASPIRE talked with Jonathan bring any Vice President of the IMG Club who drew the awesome comic food? in this issue) to find out more about their activities.

Q. How did you become involved with the IMG club?

Three weeks. A few more da

without foodto and I would be A. I became involved because I love 2D artwork and wanted encourage others and myself to practice and discuss illustration. (An Is example of his work canThis bedoor seenhas on pages 15 and 16 of this issue) Wait... the first t almost rusted shut. When’s the last time you

weeks?

Q.What is the objective of the IMG Club? went outside? A.To provide a relaxed environment to experiment and discuss illustration and modeling with like minded peers. Q.What opportunities and resources does the club provide for its members? A. We currently have a little stash of materials ranging from pencils and water colours to acrylic paints for members to play with. We don't have any explicit opportunities as such but we do have the materials and the knowledge (some of us anyways) regarding different aspects of illustration and modeling. Q. What kind of activities does your club host But seriously, you need to be careful. Hehe, that’s the Sid I know. (past and future)? The government just passed the A. Some activities we have done in the past include collaborate anti poster drawings on a whiteboard, pin making, materials exploration posting law. If get caught (markers, water colour, conte, acrylic) and inviting a guestyou putting up your posters, speaker. One future project we have lined up is creating an art you will be sent to sky book showcasing finished works of members in the IMG club. prison. Q. When and how often does the club meet? A. The club usually meets once a week at various times depending on the semester. Q. Does the club's illustrations tend toward certain topics, or is anything fair game? A. Anything is fair game although during certain events, we may have a theme or idea that the illustrations will center around. Q. Does the club have a website or other outlet that showcases the members' creations? A. At the moment we have an underutilized wiki but that'll change. Q. How can students find out more about the IMG club? A. Email the club at img.sfu@gmail.com with your questions, requests and what have you.

H.10


Sight

Sound

&

A Retrospective of Vancouver’s 2010 Olympic celebration sites

Surrey House Stage by Anna Koniarska

LiveCity Yaletown by Vivien Lo

Olympic Torch by Daniel Poirier

Burnaby

Downtown vs. Surrey LiveCity Yaletown and Surrey's Holland Park were both plazas of activities with a large focus on musical stage performances in the evenings. There were however, some key differences between the two. While Yaletown had some very impressive corporate presence with the Coca Cola and Panasonic pavilions, that was largely all one had to do to bide their time waiting for whichever band they were seeing later. On the other hand, the Surrey site had a much more relaxed and

family-friendly atmosphere, with activities for children, more open space, a variety of multicultural presentation, busker areas, and PNE-style concession stands. The implementation of a tented stage (with liquor, unlike Yaletown) and an outdoor stage allowed for an even greater diversity of acts and experiences. Overall, both sites were definitely worth a visit, but Surrey's embrace of the party mood definitely created more draw to encourage return visits.

Although Burnaby was mostly just a transit hub during the games, its residents were as eager to cheer on Team Canada as those of the downtown core. The torch's trek through Burnaby was met with enthusiastic crowds. Fans gathered in bars, restaurants and living rooms to watch televised events, or took transit to Olympic venues. Canadian flags were displayed on windows or worn around shoulders. And, in North

Burnaby, a guy walked around honking an air horn and shouting the news whenever a Canadian won a gold medal. And for hours after the Canadian men won hockey gold, you might have mistaken the scene on HastingsÑthe loud honking and shouting, and the flag-clad, cheering pedestriansÑfor an actual parade, except that everyone was moving in different directions.

The Zip Line

Richmond The O-Zone was Richmond's official celebration site for the 2010 Winter Olympic Games, which spanned 60 acres from Richmond City Hall to Minoru Park. In addition to the typical amenities (jumbotron, live stage, food, fireworks), the O-Zone featured the Holland Heineken House, a massive Cranberry field with a ferris wheel,

O-Zone Stage by Queenie Chou

ice wine tasting, and a free outdoor ice rink. While the festivities here somewhat paled in comparison to other celebration sites, the O-Zone certainly brought a great deal of pep, foot traffic and commercial activity to a suburban city that is otherwise remarkably conservative and punctuated by contemporary Asian culture.

Covering a distance of 170m in about thirty seconds, the free Olympic Zip Line boasted a maximum height of six stories tall, a magnificent view of Robson Square, and a very, very long line-up. To be fair, the view and ride were truly exhilarating. Had the line

been three hours instead of seven and the weather been a little warmer that day, it might have been worth it. As it was, the Zip Line was an experience but not one I would be in a hurry to repeat.

Inverted @ VAG by Anna Koniarska Words Downtown v. Surrey - Ethan Johanson Richmond: Vivien Lo Burnaby and Zip Line: Chelsea Schellenberg


10

Spotlight on SFU Clubs

SFU Surrey Student Ambassador Program Presents

Illustration and Modeling (IMG) Club

“Maximize

Ways to Your Volunteering” I. Know yourself Know your gaps II.

JOY OF THE OLD SCHOOL

Hey Sid, open up!Modeling It’s me, Karin! The Illustration and Club is a Surrey-based studentYeah your f group for those interested in expressing themselves via the barley stac Did youMorrissey (the You may en visual arts. HIASPIRE talked with Jonathan bring any Vice President of the IMG Club who drew the awesome comic food? in this issue) to find out more about their activities.

– and pick volunteer opportunities that fit with who you are, your interests, likes, and abilities.

– and look for volunteer opportunities that give you the chance to build new skills, get new experiences, meet new people, and broaden your horizons.

III. Know what you want

– and see how you can align your volunteering with your goals, i.e. getting experience in an industry, giving back to the community, buildingBy yourDominic public speaking skills, etc.

IIV.

Q. How did you become involved with the IMG club?

Three weeks. A few more day

without foodto and I would be d A. I became involved because I love 2D artwork and wanted encourage others and myself to practice and discuss illustration. (An Is th example of his work canThis bedoor seenhas on pages 15 and 16 of this issue) Wait... the first th almost

VI.

VII.

VIII. IX. X.

weeks?

Q.What is the objective of the IMG Club? Renaud

However, this is not to say that recently purchased MegaMan 9 the game's difficulty is artificial, the latest game in that series. If it to world – let everyone youitencounter in your volunteer or that is the consequence of bad you wereTell to see the the game without design. The challenges, life know what you want. Tell your volunteer supervisor knowdeathtraps, what you knowing about it, you may think are introduced are hopingNintendo to gain, so they can lookand for enemies opportunities for you. it was for the original gradually and without suddenness. Entertainment System. In fact, it is Youup don't to memorize the level a downloadable for–all Spellgame it out onthe your resume. Meet withhave a Career Advisor or layouts to win, but you have latest consoles, and an interesting Co-op Coordinator to determine the best way to highlight your to learn quickly how to deal with what you perspectivevolunteer on gaming as a whole. activities. see. In short, the game is hard, but everyone can - when you are volunteering, make an is designed well. Over the Meet last decade, video you games effort to meet other volunteers/staff in the organization and build your have become more widespread, and I pointwill outcross the design network. Youchosen never know when your paths again. because I many developers have to have heard many arguments that focuson accessibility and shininess, old games were hard because they while sacrificing depth, challenge, and had various ways to kill you without lasting fun. Now it is definitely possible warning, and had to be memorized to have all of these, but it takes a lot of Step it up if you enjoy a volunteer role with anitorganization, find old to beat. While is true that many effort, and many developers seem to games designed, and if there are senior roles you couldwere take poorly on or get trained for, believe thatout challenge will more destroy game design principles do sopeople you canwill enhance skills and experience. sales, or that not findyour anyleadershipmodern lend themselves to a more form of challenge enjoyable. of learning, as Think on it – take time when youmeasured complete pace a volunteer position Mega what Man 9you shows, does not As for Capcom, they go to reflect on decided what youtolearned or gained, mightthis have done mean they cannot be challenging. the opposite way with Mega 9. differently, and askMan supervisors or co-volunteers for feedback. The game itself is at least as hard as The experience other important aspect of the classic Go Mega Man and your volunteer for thegames, $$ - include on applications this is the idea that challenge isn't preserves many of the graphics as for awards or scholarships. fun. While Mega Man 9 did feel well. While the NES-style graphics and annoying at first, from I realized as I was sound are aGet nicethe nodgood to nostalgia, wordthe in – and ask for a reference volunteer progressing through the game that it important thing is the challenge. Mega coordinators or people you work with after you volunteer. was not that the game was built Man 9 is designed to be hard, and it is. wrong; there really was not any The result comes from a simple surprises killing me. It was that I had combination of Mega Man's limited become conditioned to expect action controls — move, jump, and fire games to just hand victories to me, horizontally — and level designs that and I was getting frustrated because require extremely precise and strategic a level took me more than one try. maneuvering to avoid death.

V.

rusted shut. When’s the last time you went outside?

A.To provide a relaxed environment to experiment and discuss illustration and modeling with like minded peers.

Onceopportunities I understood that, I became more able Q.What and resources does the club provide to enjoy the game and I learned to enjoy my for its members? hard-won progression. The fact that it was a A. We currently have a little stash of materials ranging from challenge to get through any level made pencils and water colours to acrylic paints for members to play getting through every level feel like a great, with. We don't have any explicit opportunities as such but we confidence-boosting accomplishment, and do have the materials and the knowledge (some of us anyways) that was the best sort of fun. regarding different aspects of illustration and modeling.

Q. What kind of activities does your club host But seriously, you need to be careful. Hehe, that’s the Sid I know. (past and future)? The government just passed the A. Some activities we have done in the past include collaborate anti poster drawings on a whiteboard, pin making, materials exploration posting law. If get caught (markers, water colour, conte, acrylic) and inviting a guestyou putting up your speaker. One future project we have lined up is creating anposters, art you will be sent to sky book showcasing finished works of members in the IMG club. prison. Q. When and how often does the club meet? A. The club usually meets once a week at various times depending on the semester. Q. Does the club's illustrations tend toward certain topics, or is anything fair game? A. Anything is fair game although during certain events, we may misconception is that have aOverall, theme or ideathe thatbig the illustrations will center around. games need to hold the player's hands and Q.keep Does the club have website or other outlet that them froma facing anything difficult. showcases the members' creations? Unfortunately, many gamers now expect A.this At theand moment we have underutilized wiki but that'll change. look overanany truly challenging game, not realizing that instead of demanding Q. that How can outits more about thelevel, IMG club? thestudents game find lower difficulty A.they Email the club attoimg.sfu@gmail.com yourskill questions, need improve theirwith own if they requests you.The alternative is games wantandtowhat do have well. that demand increasingly less of the player while becoming glorified movies, which would not be really fun for anyone. H.10


And that’s why the government pigs need to go down. I’m with your cause, but be careful.

Hey Sid, open up!

STEAMPUNK 101: Portrait of a timeless genre

It’s me, Karin!

Yeah your favourites, cinammon cones, and barley stacks.

Did you You may enter. bring any food? Steampunk is a sub-genre of speculative fiction that is set in a world where steam power is widely used and mechanical technology has advanced to a degree that clearly distinguishes it from any historical era. As a rule, it tends to place style and plot advancement ahead of hard science, and often adopts elements of neo-Victorian style and themes of rebellion. Since only works created after the advent of electrical power are considered to be “true” steampunk, which excludes the novels of H.G. Three weeks. A few more dayssteampunk works are Wells, Jules Verne and the other earlier writers who heavily influenced the genre, food I would be dead. almost always set outside of the present without timeline and can and be viewed as alternate possible futures.

Written by: Chelsea Schellenberg

Film

Wild Wild West (1999) – dir. Barry Sonnenfeld This door almost A “science fictionhas Western action-comedy” featuring rusted shut. When’s sometimes ridiculously advanced steampunk the lastand time youmechanical inventions. The technology bizarre went outside? film follows two unlikely and uncooperative partners who are investigating the disappearance of America’s top scientists.

this food I brought SherlockWait... HolmesIs(2009) – dir. Guy Ritchie you the first thing you’ve had tomurders eat in Holmes and Watson investigate a series of weeks? that are apparently connected to occult rituals, and face off against the supposedly risen-from-the-dead Lord Blackwood. Despite being Sherlock Holmes, the film’s technology and overall atmosphere definitely bring it into steampunk territory, but with slightly harder science than is typical of the genre.

Literature:

The Difference Engine (1990) – William Gibson and Bruce Sterling This novel is credited with popularizing the genre amongst science fiction fans. It takes place in an alternate 1955, thirty years after Charles Babbage successfully built a mechanical computer. It follows several characters during the search for some reportedly powerful computer punch cards, and has cyberpunk, dystopian and postmodern elements.

The Golden Compass (Northern Lights) (1995) – Philip Pullman This fantasy-flavoured steampunk novel is set in a universe where people have incarnate souls But seriously, you need to be parallel careful. Hehe, that’s the Sid I know. in the form of shape-shifting daemons. An The government 11-year-old journeys north in search of her missing just passed the Image from http://www.kratkocasnik.com/blog/wp-confriend and imprisoned father/uncle. anti poster tent/uploads/2010/01/sherlock-holmes-poster.jpg posting law. If you get caught putting up your posters, you will be sent to sky prison.

But that’s the point of sky prison. It is literally a flying gulag. Where do you go if you escape?

Video Games:

Thief series (PC, 1998—) A massively popular stealth-action series set in a neo-Victorian/medieval steampunk world. It follows an anti-heroic thief named Garrett who undertakes various theft-related missions and saves the world. Since the scenarios allow for a lot of freedom, self-imposed and fan-created scenarios have become My pointchallenges is that what I don’t want to go to veryyou popular among devoted fans. Thief 4 is currently in are doing is prison. I’m a poster development. illegal and if you are maker, not some sort not careful, you could of revolutionary. Risefind of Nations: Rise of Legends (PC, 2006) yourself A PC real-time strategy game set in a world where technology and in snow magic coexist, the campaign follows an inventor named Giocomo, prison. Good. who commands an army on a quest to avenge his brother’s death and capture enemy territory.

I heard they had a volcano prison.

Okay, maybe I don’t want to go to prison, but still-

That doesn’t make sense.

Oooh! Printing’s done!

Image from

Impressive. Though snow prison sounds nice actually. It gets really hot in my room this time of year. When it comes to my posters, nothing else maters.

There is no snow prison. I was just Novels: Graphic making names up to– Arakawa Hiromu Full Metal Alchemist scareAnyou. ongoing manga series set in a universe where alchemy is a highly advanced scientific technique. The story features two brothers on a quest to So does restorethis theirmean bodies after a disastrous failed thatattempt theretoisresurrect no their mother using volcano prison? alchemy.

Down.

And I could escape from sky prison.

Thought so.

Epic Mickey (Wii, Q4 2010) Years after accidentally creating the Phantom Blot that has since overrun the Cartoon Wasteland, Mickey (Mouse) is pulled through his mirror into his brother’s now-sinister world to fix his past mistake. Although still in development, the game is confirmed to be set in a “surrealistically bizarre” steampunk world, and will feature Mickey as his more mischievous earlier incarnation. http://purenintendo.com/2009/10/07/epic-mickey-wallpaper

Want to head out? The League of Extraordinary Gentlemen – Alan Moore Let me just shut down This graphic novel series is considered almost my stuff. prototypical of the genre. A team of extraordinary individuals, adapted from fictional characters from the Victorian period’s classical Okay. literature (and from later works as the series progresses), undertake missions in the service of England and the world. Warning: contains graphic violence and disturbing themes.

Illustrated by Jonathan Morrissey, written by Derek James

That wasn’t a lie. Volcano prison exists.

Awesome.

Jonathan Morrissey is part of the Illustration and Modeling Club, [IMG] a Surrey-based student group for those interested in expressing themselves via the visual arts. HIASPIRE talked with him about it to find out more about their club activities check it out on page 10!

Image from minito

kyo.net @Yamaro

.au/blog/2008/11/29/The_ http://www.planetvideo.com entlemen_1280x1024.jpg League_of_Extraordinary_G

H.16H.8


Ethan Johanson’s

T   p 

10

Mashup Albums of the Decade

Looking back on the last decade, one struggles to figure out the 00s defining musical identity. Clearly we have autotune and the slow rise of "indie rock", but overwhelmingly, the dominant aspect seems to be the mashup and/or remix. In honour of this recognition, I present to you a sampling of some of the better (in my humble opinion) and comparatively accessible/easy-to-find mashup albums of the decade.

ALBUM

o N The SFU Surrey campus holds

ALBUM

No 9

RainyDayz - AmpLive took Radiohead's In Rainbows and

Jay Zeezer - A simple concept, this album utilized Weezer's anThe Open House event in early SFU Surrey campus holds produced a track by track mashup with a variety of hip hop self-titled debut as a backing for a cappella mixes with Jay-Z's March annually. of the an Open HouseAll event in early Black Album. Weezer's tendency to have lyrics such as: "What's vocals. A fun listen. programs that call Surrey March annually. All of the with these homes dissing my girl?" almost sounds like a natural home get a chance show programs that call combination at times. toSurrey offhome their get projects and to what a chance show makes them exciting. is off their projects andItwhat also an opportunity for SFU makes them exciting. It is applicants, or possiblefor SFU also an opportunity applicants, toor get an up-close applicants, possible view of the campus, and what applicants, to get an up-close SFU Surrey to offer. view of thehas campus, and what SFU Surrey has to offer. Relive some of the sights of Open House 2010 through Relive some of the sightsthe of articulate photography of Open House 2010 through the Clariss Chua, a senior-level articulate photography of SIAT student and HIASPIRE Clariss Chua, a senior-level design team alumnus. SIAT student and HIASPIRE o o team alumnus. design

ALBUM

N8

Grey Album - One of the most influential mashup albums of all time, DJ Dangermouse arguably made a name for himself with this brilliantly named combination of The Beatles White Album and Jay-Z's Black Album. Legal disputes erupted on an enormous scale, but the quality and creativity of this mix dictates it will live on, no matter how underground.

ALBUM

N7

Feed The Animals - Girl Talk's most recent album. His music arises from combining and tweaking an astronomical number of samples from all sorts of genre sources. Any of his albums could fit on this list, but I consider this to be the most refined.

ALBUM

ALBUM

No 6

No 5

ALBUM

ALBUM

Ocarina of Rhyme - A special dedication to all the gamers out there. Rather than relying on classic rock-oriented music as a backing, this album utilized a variety of music from the N64 classic Ocarina of Time as its jumping off point for hip hop beats.

No 4

Sgt. Petsound's Lonely Hearts Club Band - The classics of the late 60s and all time, The Beatles' Sgt. Pepper's Lonely Hearts Club Band and The Beach Boys' Pet Sounds come together to create this psychedelic trip hinted at in later works by the bands like Revolution 9. Some effects even bring Mario Brothers tunes into the mix.

ALBUM o

N

2

A Night At The Hip Hopera - The Kleptones is arguably one of the best mashup/remix artists out there in terms of creating an enjoyable and cohesive work. Drawing from Queen's enormous catalogue and samples ranging from De La Soul to Justin Timberlake to the Beastie Boys to Ferris Bueller to Neon Genesis Evangelion, this amazing album grabs you and doesn't let go until it ends.

Jaydiohead - This combination of Jay-Z's vocals with both well known and more obscure Radiohead tracks makes for an enjoyable and fresh experience.

No 3

American Edit - Whether you loved or hated Green Day's American Idiot, the creators of this mashup album, under the alias Dean Gray, made a thoroughly enjoyable work stemming from Green Day's original, and incorporating sources as disparate as Johnny Cash, George Bush, Ray Charles, Kanye West, Oasis, and the Dr. Who Theme. You'll likely be coming back to this one.

ALBUM

No 1

The Beatles Never Broke Up - I admit personal bias on this one. Even without being a fan of all things Beatles, this is a fun bunch of mashups of the four's solo work (with a ridiculous story to go along with it), exploring the concept of the music the Fab Four would have made had they not broken up.

H.6 H.18


An interview by Vivien Lo

Savannah

A: It was a very valuable and enlightening experience. We had the opportunity to meet and chat with lots of people from the industry, about our installation as well as design in general.  We got a lot of positive feedback about 'Sublime', and a fair number of folks approached us and expressed their interest in what we made. Intrigue about 'Sublime' spread throughout the crowd; oftentimes visitors talked with other visitors about 'Sublime' and through those conversations they gained an understanding of what the experience of 'Sublime' is about.

Q: How did it feel to showcase 'Sublime' at Interaction10?

Q: Can you give our readers a brief rundown of the major events that happened during your time there? A: We were there from February 1 to 8, but the actual conference events ran from Feb. 4 to 7.  We had to get there a bit earlier than most of the other participants because our installation required a lot of setup time.  At the start, we spent 10 hours each day for 3 days setting up the 'Sublime' installation, so we were pretty detached from what was going on in the rest of the conference.  However, during meals we were able to interact with some of the other designers there.  We presented on our 4th day there (Friday April 5, the opening day of the conference).  Over the next 2 days we relaxed and enjoyed the conference, attended the keynotes and checked out the other designs that were being exhibited.  On Sunday we finished off and took our installation down.

The Interaction Design Association (IxDA) is an international network of design practitioners that aims to advance the professional discipline of interaction design. Starting in 2008, IxDA has organized an annual conference called Interaction(yy) ("yy" is a placeholder for the year of the conference), in order to "gather the interaction design community to connect, educate, and inspire each other". Last year's IxD conference, Interaction09, was held in Vancouver, and hosted by SFU's School of Interactive Arts and Technology (SIAT) and the Faculty of Business Administration. The experiences of several SIAT students at Interaction09 planted the seeds of inspiration which led them to show their interactive design installation "Searching for the Sublime" at this year's Interaction10 conference, held in Savannah, Georgia, USA.   I spoke with Georgina Chaplin, Alanna Kho, Benjamin Ku, and Amy Ngai, four members of the "Sublime" design team that presented in Savannah, upon their return from the Interaction10 design conference.

in

at Interaction10 (IxD10) conference

Sublime

SIAT Undergrads Exhibit Design Project

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Q: Your team exhibited 'Searching for the Sublime' at the SFU Surrey Open House in 2009. How did that go?  What kind of feedback did you receive?   A: Open House was great because it allowed us to show our project to people from outside the school.  Current and prospective students showed much interest and enthusiasm in what we created, and it gave us a lot of insight into how our design was received by different kinds of people.   Another great aspect of the Open House was that the organisers were very supportive in helping us execute our design.  The organisers supported us for our materials budget, which was very helpful.  Also, the setup assistance we got from our fellow classmates who were volunteers for the event was crucial for us to properly construct and present the installation in the compressed time frame we had to work with.

A: Interaction10 was very much about meaning in design. Whereas Vancouver's Interaction09 was more about concepts and different proponents arguing about the merit of various concepts, Interaction10 stressed the importance of the meaning behind a design and incorporating experimental aspects into design.  We were impressed by the range of presentations at the conference and each one's interpretation of what the 'meaning' is.  Paola Antonelli's presentation was especially compelling.  She emphasized that designers speak to people through their designed objects, and that everything we

Q: What was the theme and tone of Interaction10, and how did it differ from past conferences?

A: We were genuinely surprised that all of our materials arrived safely at the airport! That was a huge relief.

A: The Interaction10 conference took place in Savannah's historic downtown. We were struck by the role SCAD played in rejuvenating what was previously a derelict downtown core; the college bought out a majority of the buildings there and transformed them into various departments of the school. The structure of the city overall was pretty interesting.  It was also very cool to experience the American south and its culture for the first time. In Vancouver, people occasionally have crazy stories about

Q: Could you reflect on the setting of the conference, Savannah GA?

Besides Antonelli, speakers that stuck out in our minds include Liz Danzico, Nathan Shedroff, and Matt Cottam. (Read more about each IxD10 speaker here: http://interaction.ixda.org/speakers/)

Q: Did your group receive any additional funding to finance the trip to IxD10? A: Yes; our materials budget was partially supported by SIAT and FCAT (Faculty of Communication, Art and Technology). IATSU (the Interactive Arts and Technology Student Union) also generously contributed some funding which went towards our accommodations in Savannah.The biggest share of funding came from SFU International's Mobility Fund, which create is a story, a statement.  Because was used to cover costs of airfare and of that, designers really must contemplate accommodations. the meanings that come out of what we make.  She also championed the value Q: What was your first thought when you of using improvisation as part of the design guys touched down in Savannah, process, such as by incorporating the user Georgia? during the process.  

Q: Could you describe what 'Searching for the Sublime' is, and what it strives to achieve? A: The word 'sublime' describes an experience of profound greatness that is difficult to put into words. It can be felt when we are in the presence of something greater than ourselves, something that we cannot fully comprehend or calculate.  It arises from senses of astonishment, magnitude, and the infinite, and lies at the crux of fear, awe, terror, and security.  Our interactive design installation tries to inspire this kind of feeling, by creating a moving and memorable experience for the people that go through it.  It is a small dark enclosed space filled with strands of LEDs wrapped in saran wrap that hang from the ceiling, and mirrors on the side that create a sense of the infinite as the lights are reflected.  The point of interaction is near the back of the space.  When touched, it engages the surrounding LEDs and fills the dark space with balls of light.

Q: What was the most rewarding part about your IxD10 experience? A: Just to say that we have actually done it!  We are very proud to have brought a design of that scale to exhibit in a faraway place.

Q: What advice would you give to your fellow students who might consider showcasing a school project at a professional conference? A: 1) There is a solution to everything if you look hard enough. 2) Be prepared at every step as much as possible; organization and communication challenges are bound to arise.  3) Stay committed, believe in your project.  Don't give up because it will be worth your while!

things like fights on the bus, but over there, the crazy stories are about how people help each other out. The people there seem to interact with each other like they are already familiar regardless of whether that is actually the case.  They are very friendly and caring towards each other.  We guess that this is what people mean when they refer to a sense of "southern hospitality".

Photos provided by Alanna Kho

Q: What drove your group to present 'Sublime' at Interaction10? A: We had a strong desire to bring the project outside of the school environment, to see how it would fare in the "real world", so to speak.  Interaction10 gave us a chance to showcase our project to professionals in the industry, and get their feedback about our work.  The conference brought us closer to our 'actual audience' than our previous exhibitions.  We also saw this iteration of the conference as a prime opportunity for us to reach other designers with like-minded attitudes, because a core theme of this year's event was to show a different aspect of what interaction design could be; Interaction09 in Vancouver had a strong emphasis on business and web, whereas Interaction10 had a greater focus on the arts.


.

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By: Tiffany Chang Image Source: http://lordofdesign.com/alice-in-wonderland-hq-posters/

e M o

Tim Burton has definitely delivered an enjoyable film. Even though some may be disappointed that it is more of a sequel to Disney’s version, the movie is still captivating and can certainly stand on its own. Though I do not call myself an avid fan of Burton’s work, the experience of watching this film has rendered me speechless.

w

with red-hot anger and quick wit, which dominated the rest of the cast. (It’s hard to find someone to scream “Off with their heads!” just right.) The effects that were used in the movie were intriguing, to say the very least, especially the part where Alice fell down the rabbit hole and the items within the hole seem to come straight at you. However, I feel that the film does not need to be in 3D since there were only a few things within the film that actually popped out at the audience. The monstrous creatures and the red metal army of cards were interesting (they looked very different from the card army from the Disney version of “Alice”) as was the White Queen’s army of chess pieces. My favorite visual aspect of the movie is the costuming. The number of times Alice’s dress changed was lost on me, but I liked most of the costume designs, especially the steampunk-influenced outfits of Mad Hatter and the Queen of Hearts.

v i e R e vie

The famous 1951 Disney version of “Alice in Wonderland” depicts a tale of a young girl named Alice who followed a rabbit down its hole and into a strange new world called “Wonderland”. In contrast, Tim Burton’s version is closer to the original story written by Lewis Carroll. In Burton’s “Alice in Wonderland”, Alice is a nineteen year old woman about to be married and have her whole life change, instead of a child who in the end walked home with her older sister as the Disney version portrayed. Her short attention span and knack for the fantastical sends her running after the infamous rabbit once again and down the rabbit hole into a world known as “Underland”. She is greeted by Tweedledee, Tweedledum, and Dormouse, who take her to meet Abosolom the blue caterpillar (voiced by Alan Rickman). The debate of whether or not she is the correct Alice to defeat the Jabberwocky – the Queen of Hearts’ beloved evil monster – ensues. The rest of the movie is an outrageous journey for Alice to discover herself and conquer the Red Queen and the Jabberwocky. Favorite characters include Johnny Depp’s performance as the Mad Hatter, but he is always a fan favorite. The silliness of the Tweedle brothers, voiced by Matt Lucas, was also refreshing. Mia Wasikowska’s depiction of Alice was less than impressive, but Anne Hathaway’s portrayal of the White Queen was amusing with her dramatic daintiness. The one actor who particularly stood out from them all was Helena Bonham Carter as the Red Queen (or the Queen of Hearts). Her performance was filled

• Comic • Top 10 Mashups of the Decade • 7 . 5 Fla • v A o u lic rs

“Alice in Wonderland”: Through the Looking Glass

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ief Editor-in-Ch Vivien Lo Editor r Daniel Poirie irectors Layout Co-D ng Cheryl Cheo ska Anna Koniar

Designers n Amanda Cha ng Cheryl Cheo ier Evan Gordan ska Anna Koniar jder Nicola Szna

Vivien Lo r Daniel Poirie aud Dominic Ren ellenberg Chelsea Sch franski Chelsea Sza

Benjamin Ku orrissey Jonathan M n and // Illustratio G) Club Modeling (IM

Fan us on Facebook: facebook.com/hiaspire Follow us on Twitter: twitter.com/hiaspire

arketing Online and M Coordinator Andy Shen Writers g Tiffany Chan s Derek Jame son Ethan Johan

nks Special Tha u Queenie Cho Clariss Chua Candy Ho dent Life //Surrey Stu Alanna Kho

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